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// -*- C++ -*- $Id: InputSource.cpp 80826 2008-03-04 14:51:23Z wotte $
#include "ACEXML/common/InputSource.h"
#include "ACEXML/common/StreamFactory.h"
#include "ace/ACE.h"
ACEXML_InputSource::ACEXML_InputSource (void)
: charStream_ (0),
encoding_ (0),
publicId_ (0),
systemId_ (0)
{
}
ACEXML_InputSource::ACEXML_InputSource (ACEXML_CharStream *stm)
: charStream_ (stm),
encoding_ (ACE::strnew (stm->getEncoding())),
publicId_ (0),
systemId_ (stm->getSystemId() ? ACE::strnew (stm->getSystemId()): 0)
{
}
/*
* Create a new input source with a character stream.
*
*/
ACEXML_InputSource::ACEXML_InputSource (const ACEXML_Char *systemId)
: charStream_ (0),
encoding_ (0),
publicId_ (0),
systemId_ (ACE::strnew (systemId))
{
ACEXML_StreamFactory factory;
ACEXML_CharStream* stm = factory.create_stream (this->systemId_);
if (stm)
{
this->setCharStream (stm);
this->setEncoding (this->charStream_->getEncoding());
}
}
ACEXML_InputSource::~ACEXML_InputSource (void)
{
delete[] this->publicId_;
this->publicId_ = 0;
delete[] this->systemId_;
this->systemId_ = 0;
delete this->charStream_;
this->charStream_ = 0;
delete[] this->encoding_;
this->encoding_ = 0;
}
ACEXML_CharStream *
ACEXML_InputSource::getCharStream (void) const
{
return this->charStream_;
}
const ACEXML_Char *
ACEXML_InputSource::getEncoding (void) const
{
return this->encoding_;
}
const ACEXML_Char *
ACEXML_InputSource::getPublicId (void) const
{
return this->publicId_;
}
const ACEXML_Char *
ACEXML_InputSource::getSystemId (void) const
{
return this->systemId_;
}
void
ACEXML_InputSource::setCharStream (ACEXML_CharStream *stm)
{
delete this->charStream_;
this->charStream_ = stm;
}
void
ACEXML_InputSource::setEncoding (const ACEXML_Char *encoding)
{
delete[] this->encoding_;
this->encoding_ = ACE::strnew (encoding);
}
void
ACEXML_InputSource::setPublicId (const ACEXML_Char *publicId)
{
delete[] this->publicId_;
this->publicId_ = ACE::strnew (publicId);
}
void
ACEXML_InputSource::setSystemId (const ACEXML_Char *systemId)
{
delete[] this->systemId_;
this->systemId_ = ACE::strnew (systemId);
}
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