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/* -*- c++ -*- */
//=============================================================================
/**
* @file HTTP_Handler.h
*
* $Id: HTTP_Handler.h 85430 2009-05-25 11:26:46Z johnnyw $
*
* @author James Hu and Irfan Pyarali
*/
//=============================================================================
#ifndef HTTP_HANDLER_H
#define HTTP_HANDLER_H
// = Forward declarations
class Message_Block;
class HTTP_Handler_Factory;
#include "ace/Asynch_IO.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "HTTP_Request.h"
#include "HTTP_Response.h"
#include "JAWS_IO.h"
/**
* @class HTTP_Handler
*
* @brief This class is used to implement the HTTP protocol
*
* The HTTP_Handler class is a state based implementation of the
* HTTP protocol. Therefore, it can be used synchronously and
* asynchronously. It uses an abstract IO class to move between
* different HTTP protocol states. It is up to the IO class to
* decide on synchronous or asynchronous I/O.
*/
class HTTP_Handler : protected JAWS_IO_Handler
{
// Friend I/O classes. Can call protected methods.
friend class JAWS_Synch_IO;
friend class JAWS_Synch_IO_No_Cache;
friend class JAWS_Asynch_IO;
// Factories
friend class Asynch_HTTP_Handler_Factory;
friend class Synch_HTTP_Handler_Factory;
friend class No_Cache_Synch_HTTP_Handler_Factory;
public:
/**
* The handler is initialized with a connection <handle> of a new
* client and any <initial_data> that came across. The
* <initial_data> block will be of MAX_REQUEST_SIZE and the number
* of bytes in <initial_data> can be found from
* <initial_data>.length ()
*/
virtual void open (ACE_HANDLE handle,
ACE_Message_Block &initial_data);
protected:
/// The constructor is passed the factory that created <this> and the
/// IO mechanism that the handler should use.
HTTP_Handler (JAWS_IO &io,
HTTP_Handler_Factory &factory);
/// Destructor
virtual ~HTTP_Handler (void);
/// This method is called by the framework when there is a timeout.
virtual void timeout (void);
/**
* This is the termination state of the handler. After successful or
* unsuccessful completions, the handler will end up in this state
* (method).
*/
virtual void done (void);
/// Request too long.
virtual void request_too_long (void);
/// Reference to the creating factory.
HTTP_Handler_Factory &factory_;
protected:
// = Completion methods inherited from <JAWS_IO_Handler>.
virtual void read_complete (ACE_Message_Block &data);
virtual void read_error (void);
virtual void transmit_file_complete (void);
virtual void transmit_file_error (int result);
virtual void receive_file_complete (void);
virtual void receive_file_error (int result);
virtual void write_error (void);
virtual void confirmation_message_complete (void);
virtual void error_message_complete (void);
public:
enum
{
MAX_SOCKBUFSIZE = 64 * 1024,
MAX_REQUEST_SIZE = 8192,
METHODSIZ = 10,
VERSIONSIZ = 10
};
private:
/// This points to the request sent by the client
ACE_Message_Block *request_data_;
/// I/O handle to the client
ACE_HANDLE handle_;
HTTP_Request request_;
HTTP_Response response_;
/// IO class used by the handler
JAWS_IO &io_;
};
/**
* @class HTTP_Handler_Factory
*
* @brief This class is used to create new HTTP handlers
*
* This is an abstract factory for creating new HTTP handlers.
*/
class HTTP_Handler_Factory
{
public:
/// Destructor
virtual ~HTTP_Handler_Factory (void);
/// This creates a new HTTP_Handler
virtual HTTP_Handler *create_http_handler (void) = 0;
/**
* The HTTP handler will call this method from HTTP_Handler::done to
* tell the factory to reap up the handler as it is now done with
* the protocol
*/
virtual void destroy_http_handler (HTTP_Handler &handler,
JAWS_IO &io) = 0;
};
/**
* @class Synch_HTTP_Handler_Factory
*
* @brief This class is used to create new HTTP handlers that will use
* Synch IO
*
*/
class Synch_HTTP_Handler_Factory : public HTTP_Handler_Factory
{
public:
/// This creates a new HTTP_Handler
HTTP_Handler *create_http_handler (void);
/**
* The HTTP handler will call this method from HTTP_Handler::done to
* tell the factory to reap up the handler as it is now done with
* the protocol
*/
void destroy_http_handler (HTTP_Handler &handler,
JAWS_IO &io);
};
//--------------Added a factory for SYNCH IO without caching
/**
* @class No_Cache_Synch_HTTP_Handler_Factory
*
* @brief This class is used to create new HTTP handlers that will use
* Synch IO without caching
*
*/
class No_Cache_Synch_HTTP_Handler_Factory : public HTTP_Handler_Factory
{
public:
/// This creates a new HTTP_Handler
HTTP_Handler *create_http_handler (void);
/**
* The HTTP handler will call this method from HTTP_Handler::done to
* tell the factory to reap up the handler as it is now done with
* the protocol
*/
void destroy_http_handler (HTTP_Handler &handler,
JAWS_IO &io);
};
//--------------
#if defined (ACE_HAS_WIN32_OVERLAPPED_IO)
/**
* @class Asynch_HTTP_Handler_Factory
*
* @brief This class is used to create new HTTP handlers that will use
* Asynchronous IO. This only works on Win32.
*
*/
class Asynch_HTTP_Handler_Factory : public HTTP_Handler_Factory, public ACE_Service_Handler
{
public:
/**
* The HTTP handler will call this method from HTTP_Handler::done to
* tell the factory to reap up the handler as it is now done with
* the protocol
*/
void destroy_http_handler (HTTP_Handler &handler,
JAWS_IO &io);
/**
* <open> is called by <ACE_Asynch_Acceptor> to initialize a new
* instance of ACE_Service_Handler that has been created after the a
* new connection is accepted.
*
* This will act as a creation point for new handlers.
*/
virtual void open (ACE_HANDLE handle,
ACE_Message_Block &message_block);
private:
/**
* This method is private as users are not allowed to create new
* handlers. New handlers can only be created by the framework when
* new client connections arrive.
*/
HTTP_Handler *create_http_handler (void);
};
#endif /* ACE_HAS_WIN32_OVERLAPPED_IO */
#endif /* HTTP_HANDLER_H */
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