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// $Id: HTTP_Server.cpp 91670 2010-09-08 18:02:26Z johnnyw $
#ifndef ACE_BUILD_SVC_DLL
#define ACE_BUILD_SVC_DLL
#endif /* ACE_BUILD_SVC_DLL */
#include "ace/OS_NS_string.h"
#include "ace/Get_Opt.h"
#include "ace/Asynch_Acceptor.h"
#include "ace/LOCK_SOCK_Acceptor.h"
#include "ace/Proactor.h"
#include "ace/Signal.h"
#include "ace/Auto_Ptr.h"
#include "JAWS_IO.h"
#include "HTTP_Server.h"
// class is overkill
class JAWS
{
public:
enum
{
JAWS_POOL = 0,
JAWS_PER_REQUEST = 1
};
enum
{
JAWS_SYNCH = 0,
JAWS_ASYNCH = 2
};
};
void
HTTP_Server::parse_args (int argc, ACE_TCHAR *argv[])
{
int c;
int thr_strategy = 0;
int io_strategy = 0;
const ACE_TCHAR *prog = argc > 0 ? argv[0] : ACE_TEXT ("HTTP_Server");
// Set some defaults
this->port_ = 0;
this->threads_ = 0;
this->backlog_ = 0;
this->throttle_ = 0;
this->caching_ = true;
ACE_Get_Opt get_opt (argc, argv, ACE_TEXT ("p:n:t:i:b:c:"));
while ((c = get_opt ()) != -1)
switch (c)
{
case 'p':
this->port_ = ACE_OS::atoi (get_opt.opt_arg ());
break;
case 'n':
this->threads_ = ACE_OS::atoi (get_opt.opt_arg ());
break;
case 't':
// POOL -> thread pool
// PER_REQUEST -> thread per request
// THROTTLE -> thread per request with throttling
if (ACE_OS::strcmp (get_opt.opt_arg (), ACE_TEXT ("POOL")) == 0)
thr_strategy = JAWS::JAWS_POOL;
else if (ACE_OS::strcmp (get_opt.opt_arg (), ACE_TEXT ("PER_REQUEST")) == 0)
{
thr_strategy = JAWS::JAWS_PER_REQUEST;
this->throttle_ = 0;
}
else if (ACE_OS::strcmp (get_opt.opt_arg (), ACE_TEXT ("THROTTLE")) == 0)
{
thr_strategy = JAWS::JAWS_PER_REQUEST;
this->throttle_ = 1;
}
break;
case 'f':
if (ACE_OS::strcmp (get_opt.opt_arg (), ACE_TEXT ("THR_BOUND")) == 0)
{
// What happened here?
}
else if (ACE_OS::strcmp (get_opt.opt_arg (), ACE_TEXT ("THR_DAEMON")) == 0)
{
}
else if (ACE_OS::strcmp (get_opt.opt_arg (), ACE_TEXT ("THR_DETACHED")) == 0)
{
}
case 'i':
// SYNCH -> synchronous I/O
// ASYNCH -> asynchronous I/O
if (ACE_OS::strcmp (get_opt.opt_arg (), ACE_TEXT ("SYNCH")) == 0)
io_strategy = JAWS::JAWS_SYNCH;
else if (ACE_OS::strcmp (get_opt.opt_arg (), ACE_TEXT ("ASYNCH")) == 0)
io_strategy = JAWS::JAWS_ASYNCH;
break;
case 'b':
this->backlog_ = ACE_OS::atoi (get_opt.opt_arg ());
break;
case 'c':
if (ACE_OS::strcmp (get_opt.opt_arg (), ACE_TEXT ("NO_CACHE")) == 0)
this->caching_ = false;
else
this->caching_ = true;
break;
default:
break;
}
// No magic numbers.
if (this->port_ <= 0)
this->port_ = 5432;
if (this->threads_ <= 0)
this->threads_ = 5;
// Don't use number of threads as default
if (this->backlog_ <= 0)
this->backlog_ = this->threads_;
this->strategy_ = thr_strategy | io_strategy;
ACE_UNUSED_ARG (prog);
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("in HTTP_Server::init, %s port = %d, ")
ACE_TEXT ("number of threads = %d\n"),
prog, this->port_, this->threads_));
}
int
HTTP_Server::init (int argc, ACE_TCHAR *argv[])
// Document this function
{
// Ignore signals generated when a connection is broken unexpectedly.
ACE_Sig_Action sig ((ACE_SignalHandler) SIG_IGN, SIGPIPE);
ACE_UNUSED_ARG (sig);
// Parse arguments which sets the initial state.
this->parse_args (argc, argv);
//If the IO strategy is synchronous (SYNCH case), then choose a handler
//factory based on the desired caching scheme
HTTP_Handler_Factory *f = 0;
if (this->strategy_ != (JAWS::JAWS_POOL | JAWS::JAWS_ASYNCH))
{
if (this->caching_)
{
ACE_NEW_RETURN (f, Synch_HTTP_Handler_Factory (), -1);
}
else
{
ACE_NEW_RETURN (f, No_Cache_Synch_HTTP_Handler_Factory (), -1);
}
}
//NOTE: At this point f better not be a NULL pointer,
//so please do not change the ACE_NEW_RETURN macros unless
//you know what you are doing
ACE_Auto_Ptr<HTTP_Handler_Factory> factory (f);
// Choose what concurrency strategy to run.
switch (this->strategy_)
{
case (JAWS::JAWS_POOL | JAWS::JAWS_ASYNCH) :
return this->asynch_thread_pool ();
case (JAWS::JAWS_PER_REQUEST | JAWS::JAWS_SYNCH) :
return this->thread_per_request (*factory.get ());
case (JAWS::JAWS_POOL | JAWS::JAWS_SYNCH) :
default:
return this->synch_thread_pool (*factory.get ());
}
ACE_NOTREACHED (return 0);
}
int
HTTP_Server::fini (void)
{
this->tm_.close ();
return 0;
}
int
HTTP_Server::synch_thread_pool (HTTP_Handler_Factory &factory)
{
// Main thread opens the acceptor
if (this->acceptor_.open (ACE_INET_Addr (this->port_), 1,
PF_INET, this->backlog_) == -1)
ACE_ERROR_RETURN ((LM_ERROR, ACE_TEXT ("%p\n"),
ACE_TEXT ("HTTP_Acceptor::open")), -1);
// Create a pool of threads to handle incoming connections.
Synch_Thread_Pool_Task t (this->acceptor_, this->tm_, this->threads_, factory);
this->tm_.wait ();
return 0;
}
Synch_Thread_Pool_Task::Synch_Thread_Pool_Task (HTTP_Acceptor &acceptor,
ACE_Thread_Manager &tm,
int threads,
HTTP_Handler_Factory &factory)
: ACE_Task<ACE_NULL_SYNCH> (&tm),
acceptor_ (acceptor),
factory_ (factory)
{
if (this->activate (THR_DETACHED | THR_NEW_LWP, threads) == -1)
ACE_ERROR ((LM_ERROR, ACE_TEXT ("%p\n"),
ACE_TEXT ("Synch_Thread_Pool_Task::open")));
}
int
Synch_Thread_Pool_Task::svc (void)
{
// Creates a factory of HTTP_Handlers binding to synchronous I/O strategy
//Synch_HTTP_Handler_Factory factory;
for (;;)
{
ACE_SOCK_Stream stream;
// Lock in this accept. When it returns, we have a connection.
if (this->acceptor_.accept (stream) == -1)
ACE_ERROR_RETURN ((LM_ERROR, ACE_TEXT("%p\n"),
ACE_TEXT ("HTTP_Acceptor::accept")), -1);
ACE_Message_Block *mb = 0;
ACE_NEW_RETURN (mb,
ACE_Message_Block (HTTP_Handler::MAX_REQUEST_SIZE + 1),
-1);
// Create an HTTP Handler to handle this request
HTTP_Handler *handler = this->factory_.create_http_handler ();
handler->open (stream.get_handle (), *mb);
// Handler is destroyed when the I/O puts the Handler into the
// done state.
mb->release ();
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT (" (%t) in Synch_Thread_Pool_Task::svc, recycling\n")));
}
ACE_NOTREACHED(return 0);
}
int
HTTP_Server::thread_per_request (HTTP_Handler_Factory &factory)
{
int grp_id = -1;
// thread per request
// Main thread opens the acceptor
if (this->acceptor_.open (ACE_INET_Addr (this->port_), 1,
PF_INET, this->backlog_) == -1)
ACE_ERROR_RETURN ((LM_ERROR, ACE_TEXT ("%p\n"),
ACE_TEXT ("HTTP_Acceptor::open")), -1);
ACE_SOCK_Stream stream;
// When we are throttling, this is the amount of time to wait before
// checking for runnability again.
const ACE_Time_Value wait_time (0, 10);
for (;;)
{
if (this->acceptor_.accept (stream) == -1)
ACE_ERROR_RETURN ((LM_ERROR, ACE_TEXT ("%p\n"),
ACE_TEXT ("HTTP_Acceptor::accept")), -1);
Thread_Per_Request_Task *t;
// Pass grp_id as a constructor param instead of into open.
ACE_NEW_RETURN (t, Thread_Per_Request_Task (stream.get_handle (),
this->tm_,
grp_id,
factory),
-1);
if (t->open () != 0)
ACE_ERROR_RETURN ((LM_ERROR, ACE_TEXT ("%p\n"),
ACE_TEXT ("Thread_Per_Request_Task::open")),
-1);
// Throttling is not allowing too many threads to run away.
// Should really use some sort of condition variable here.
if (!this->throttle_)
continue;
// This works because each task has only one thread.
while (this->tm_.num_tasks_in_group (grp_id) > this->threads_)
this->tm_.wait (&wait_time);
}
ACE_NOTREACHED(return 0);
}
Thread_Per_Request_Task::Thread_Per_Request_Task (ACE_HANDLE handle,
ACE_Thread_Manager &tm,
int &grp_id,
HTTP_Handler_Factory &factory)
: ACE_Task<ACE_NULL_SYNCH> (&tm),
handle_ (handle),
grp_id_ (grp_id),
factory_ (factory)
{
}
// HEY! Add a method to the thread_manager to return total number of
// threads managed in all the tasks.
int
Thread_Per_Request_Task::open (void *)
{
int status = -1;
if (this->grp_id_ == -1)
status = this->grp_id_ = this->activate (THR_DETACHED | THR_NEW_LWP);
else
status = this->activate (THR_DETACHED | THR_NEW_LWP,
1, 0, -1, this->grp_id_, 0);
if (status == -1)
ACE_ERROR_RETURN ((LM_ERROR, ACE_TEXT ("%p\n"),
ACE_TEXT ("Thread_Per_Request_Task::open")),
-1);
return 0;
}
int
Thread_Per_Request_Task::svc (void)
{
ACE_Message_Block *mb = 0;
ACE_NEW_RETURN (mb, ACE_Message_Block (HTTP_Handler::MAX_REQUEST_SIZE + 1),
-1);
//Synch_HTTP_Handler_Factory factory;
HTTP_Handler *handler = this->factory_.create_http_handler ();
handler->open (this->handle_, *mb);
mb->release ();
return 0;
}
int
Thread_Per_Request_Task::close (u_long)
{
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT (" (%t) Thread_Per_Request_Task::svc, dying\n")));
delete this;
return 0;
}
// Understanding the code below requires understanding of the
// WindowsNT asynchronous completion notification mechanism and the
// Proactor Pattern.
// (1) The application submits an asynchronous I/O request to the
// operating system and a special handle with it (Asynchronous
// Completion Token).
// (2) The operating system commits to performing the I/O request,
// while application does its own thing.
// (3) Operating system finishes the I/O request and places ACT onto
// the I/O Completion Port, which is a queue of finished
// asynchronous requests.
// (4) The application eventually checks to see if the I/O request
// is done by checking the I/O Completion Port, and retrieves the
// ACT.
int
HTTP_Server::asynch_thread_pool (void)
{
// This only works on Win32
#if defined (ACE_HAS_WIN32_OVERLAPPED_IO)
// Create the appropriate acceptor for this concurrency strategy and
// an appropriate handler for this I/O strategy
ACE_Asynch_Acceptor<Asynch_HTTP_Handler_Factory> acceptor;
// Tell the acceptor to listen on this->port_, which makes an
// asynchronous I/O request to the OS.
if (acceptor.open (ACE_INET_Addr (this->port_),
HTTP_Handler::MAX_REQUEST_SIZE + 1) == -1)
ACE_ERROR_RETURN ((LM_ERROR, ACE_TEXT ("%p\n"),
ACE_TEXT ("ACE_Asynch_Acceptor::open")), -1);
// Create the thread pool.
// Register threads with the proactor and thread manager.
Asynch_Thread_Pool_Task t (*ACE_Proactor::instance (),
this->tm_);
// The proactor threads are waiting on the I/O Completion Port.
// Wait for the threads to finish.
return this->tm_.wait ();
#endif /* ACE_HAS_WIN32_OVERLAPPED_IO */
return -1;
}
// This only works on Win32
#if defined (ACE_HAS_WIN32_OVERLAPPED_IO)
Asynch_Thread_Pool_Task::Asynch_Thread_Pool_Task (ACE_Proactor &proactor,
ACE_Thread_Manager &tm)
: ACE_Task<ACE_NULL_SYNCH> (&tm),
proactor_ (proactor)
{
if (this->activate () == -1)
ACE_ERROR ((LM_ERROR, ACE_TEXT ("%p\n"),
ACE_TEXT ("Asynch_Thread_Pool_Task::open")));
}
int
Asynch_Thread_Pool_Task::svc (void)
{
for (;;)
if (this->proactor_.handle_events () == -1)
ACE_ERROR_RETURN ((LM_ERROR, ACE_TEXT ("%p\n"),
ACE_TEXT ("ACE_Proactor::handle_events")),
-1);
return 0;
}
#endif /* ACE_HAS_WIN32_OVERLAPPED_IO */
// Define the factory function.
ACE_SVC_FACTORY_DEFINE (HTTP_Server)
// Define the object that describes the service.
ACE_STATIC_SVC_DEFINE (HTTP_Server, ACE_TEXT ("HTTP_Server"), ACE_SVC_OBJ_T,
&ACE_SVC_NAME (HTTP_Server),
ACE_Service_Type::DELETE_THIS
| ACE_Service_Type::DELETE_OBJ, 0)
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