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// $Id: Event_Dispatcher.cpp 80826 2008-03-04 14:51:23Z wotte $
#include "ace/Log_Msg.h"
#include "ace/Thread.h"
#include "ace/Reactor.h"
#include "ace/Proactor.h"
#include "ace/POSIX_Proactor.h"
#ifndef JAWS_BUILD_DLL
#define JAWS_BUILD_DLL
#endif /*JAWS_BUILD_DLL*/
#include "jaws3/Event_Dispatcher.h"
static ACE_THR_FUNC_RETURN
JAWS_Event_Dispatcher_Proactor_Event_Loop (void *)
{
ACE_Proactor::run_event_loop ();
return 0;
}
void
JAWS_Event_Dispatcher::end_event_loop (void)
{
ACE_Reactor::end_event_loop ();
}
void
JAWS_Event_Dispatcher::run_event_loop (void)
{
// First, initiate the proactor thread
int result;
result = ACE_Thread::spawn ( JAWS_Event_Dispatcher_Proactor_Event_Loop
, 0
, THR_BOUND
);
if (result < 0)
{
ACE_ERROR ((LM_ERROR, "%p\n", "ACE_Thread::spawn"));
return;
}
// Now, enter the reactor's event loop.
ACE_Reactor::run_event_loop ();
// End the proactor's event loop if reactor was interrupted.
ACE_Proactor::end_event_loop ();
}
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