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//=============================================================================
/**
* @file Connection_Handler.cpp
*
* $Id: Connection_Handler.cpp 93639 2011-03-24 13:32:13Z johnnyw $
*
* This test illustrates how to use the Acceptor pattern to
* create multiple threads, each running its own Reactor. You
* can connect to this via telnet and keep typing until you enter
* '^D'.
*
*
* @author Doug Schmidt
*/
//=============================================================================
#include "ace/Acceptor.h"
#include "ace/SOCK_Acceptor.h"
#include "ace/Service_Config.h"
#include "ace/Thread.h"
#include "ace/Sig_Adapter.h"
#include "Connection_Handler.h"
int
Connection_Handler::open (void *)
{
//FUZZ: disable check_for_lack_ACE_OS
ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("(%P|%t) in open()\n")));
//FUZZ: enable check_for_lack_ACE_OS
// Make ourselves an Active Object.
return this->activate (THR_NEW_LWP | THR_DETACHED);
}
int
Connection_Handler::close (u_long)
{
//FUZZ: disable check_for_lack_ACE_OS
ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("(%P|%t) in close()\n")));
//FUZZ: enable check_for_lack_ACE_OS
// Shut ourself down. Note that this doesn't destroy the thread,
// just the state of the object.
this->destroy ();
return 0;
}
int
Connection_Handler::svc (void)
{
ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("(%P|%t) in svc()\n")));
this->finished_ = 0;
// Create our own personal Reactor just for this thread. Note that
// we create this on the stack of the thread since it's only used
// for the duration of this connection!
ACE_Reactor reactor;
// Each <ACE_Svc_Handler> has its own <ACE_Reactor *>. By default,
// this points to the <Acceptor's> Reactor. However, we can point
// it to our local Reactor, which is what we do in this case.
this->reactor (&reactor);
// Register ourselves to handle input in this thread without
// blocking.
if (this->reactor ()->register_handler
(this, ACE_Event_Handler::READ_MASK) == -1)
ACE_ERROR_RETURN ((LM_ERROR,
ACE_TEXT ("can' (%P|%t) t register with reactor\n")),
-1);
// Schedule a timer.
else if (this->reactor ()->schedule_timer (this,
(const void *) this,
ACE_Time_Value (2),
ACE_Time_Value (2)) == -1)
ACE_ERROR_RETURN ((LM_ERROR,
ACE_TEXT ("(%P|%t) can't register with reactor\n")),
-1);
else
ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("(%P|%t) connected with client\n")));
// Keep looping until we receive SIGQUIT or the client shutsdown.
while (this->finished_ == 0)
{
ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("(%P|%t) handling events\n")));
this->reactor ()->handle_events ();
}
// Cancel all pending timeouts.
this->reactor ()->cancel_timer (this);
// Remove ourselves from the Reactor.
this->reactor ()->remove_handler
(this, ACE_Event_Handler::READ_MASK | ACE_Event_Handler::DONT_CALL);
// Zero-out the Reactor field so it isn't accessed later on.
this->reactor (0);
ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("(%P|%t) exiting svc\n")));
return 0;
}
int
Connection_Handler::handle_close (ACE_HANDLE,
ACE_Reactor_Mask)
{
ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("(%P|%t) in handle_close\n")));
// Signal the svc() event loop to shut down.
this->finished_ = 1;
return 0;
}
int
Connection_Handler::handle_input (ACE_HANDLE)
{
char buf[BUFSIZ];
ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("(%P|%t) handle_input\n")));
switch (this->peer ().recv (buf, sizeof buf))
{
case -1:
ACE_ERROR_RETURN ((LM_ERROR,
ACE_TEXT ("(%P|%t) %p bad read\n"),
ACE_TEXT ("client logger")),
-1);
case 0:
ACE_ERROR_RETURN ((LM_ERROR,
ACE_TEXT ("(%P|%t) closing log daemon (fd = %d)\n"),
this->get_handle ()),
-1);
default:
if (buf[0] == (char) EOF)
ACE_ERROR_RETURN ((LM_ERROR,
ACE_TEXT ("(%P|%t) closing log daemon (fd = %d)\n"),
this->get_handle ()),
-1);
else
ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("(%P|%t) from client: %s"), buf));
}
return 0;
}
int
Connection_Handler::handle_signal (int signum,
siginfo_t *,
ucontext_t *)
{
// @@ Note that this code is not portable to all OS platforms since
// it uses print statements within signal handler context.
ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("received signal %S\n"), signum));
this->finished_ = 1;
return 0;
}
int
Connection_Handler::handle_timeout (const ACE_Time_Value &,
const void *arg)
{
#if defined (ACE_NDEBUG)
ACE_UNUSED_ARG (arg);
#endif /* ACE_NDEBUG */
ACE_ASSERT (arg == this);
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%P|%t) handling timeout from this = %@\n"),
this));
return 0;
}
// Define an Acceptor for the <Connection_Handler>.
typedef ACE_Acceptor <Connection_Handler, ACE_SOCK_ACCEPTOR>
Connection_Acceptor;
int
ACE_TMAIN (int argc, ACE_TCHAR *argv[])
{
ACE_Service_Config daemon (argv[0]);
u_short port = argc > 1 ? ACE_OS::atoi (argv[1]) : ACE_DEFAULT_SERVER_PORT;
ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("(%P|%t) in main\n")));
// Acceptor factory.
Connection_Acceptor peer_acceptor;
// Create an adapter to end the event loop.
ACE_Sig_Adapter sa ((ACE_Sig_Handler_Ex) ACE_Reactor::end_event_loop);
// Register the signal handler adapter.
if (ACE_Reactor::instance ()->register_handler (SIGINT, &sa) == -1)
ACE_ERROR_RETURN ((LM_ERROR,
ACE_TEXT ("%p\n"),
ACE_TEXT ("register_handler")),
-1);
// Open the Acceptor.
else if (peer_acceptor.open (ACE_INET_Addr (port),
ACE_Reactor::instance ()) == -1)
ACE_ERROR_RETURN ((LM_ERROR,
ACE_TEXT ("%p\n"),
ACE_TEXT ("open")),
-1);
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%P|%t) starting up connection server\n")));
// Perform connection service until we receive SIGINT.
while (ACE_Reactor::event_loop_done() == 0)
ACE_Reactor::run_event_loop ();
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%P|%t) shutting down connection server\n")));
return 0;
}
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