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//=============================================================================
/**
* @file Prerun_State_Changes.cpp
*
* $Id: Prerun_State_Changes.cpp 93639 2011-03-24 13:32:13Z johnnyw $
*
*
* Tests the Reactor's ability to handle state changes before
* getting a chance to run.
*
*
* @author Irfan Pyarali
*/
//=============================================================================
#include "ace/Reactor.h"
#include "ace/OS_main.h"
#include "ace/OS_NS_sys_socket.h"
#include "ace/Log_Msg.h"
/**
* @class Event_Handler
*
* @brief Generic Event Handler.
*/
class Event_Handler : public ACE_Event_Handler
{
public:
virtual int handle_close (ACE_HANDLE handle, ACE_Reactor_Mask mask)
{
ACE_UNUSED_ARG(mask);
ACE_DEBUG ((LM_DEBUG,
"event handler %d closed.\n",
(size_t) handle));
delete this;
return 0;
}
};
int
ACE_TMAIN (int, ACE_TCHAR *[])
{
ACE_HANDLE handle = ACE_OS::socket (PF_INET, SOCK_STREAM, 0);
Event_Handler *event_handler = new Event_Handler;
int result = ACE_Reactor::instance ()->register_handler (handle,
event_handler,
ACE_Event_Handler::READ_MASK);
ACE_ASSERT (result == 0);
result = ACE_Reactor::instance ()->register_handler (handle,
event_handler,
ACE_Event_Handler::WRITE_MASK | ACE_Event_Handler::QOS_MASK);
ACE_ASSERT (result == 0);
result = ACE_Reactor::instance ()->remove_handler (handle,
ACE_Event_Handler::READ_MASK | ACE_Event_Handler::DONT_CALL);
ACE_ASSERT (result == 0);
return 0;
}
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