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//=============================================================================
/**
* @file Talker.cpp
*
* $Id: Talker.cpp 93639 2011-03-24 13:32:13Z johnnyw $
*
*
* This test application tests a wide range of events that can be
* demultiplexed using various ACE utilities. Events used include
* ^C events, reading from STDIN, vanilla Win32 events, thread
* exits, Reactor notifications, proactive reads, and proactive
* writes.
*
* The proactive I/O events are demultiplexed by the ACE_Proactor.
* The thread exits, notications, and vanilla Win32 events are
* demultiplexed by the ACE_Reactor. To enable a single thread
* to run all these events, the Proactor is integrated with the
* Reactor.
*
* The test application prototypes a simple talk program. Two
* instances of the application connect. Input from either console
* is displayed on the others console also. Because of the evils
* of Win32 STDIN, a separate thread is used to read from STDIN.
* To test the Proactor and Reactor, I/O between the remote
* processes is performed proactively and interactions between the
* STDIN thread and the main thread are performed reactively.
*
* The following description of the test application is in two
* parts. The participants section explains the main components
* involved in the application. The collaboration section
* describes how the partipants interact in response to the
* multiple event types which occur.
*
* The Reactor test application has the following participants:
*
* . Reactor -- The Reactor demultiplexes Win32 "waitable"
* events using WaitForMultipleObjects.
*
* . Proactor -- The proactor initiates and demultiplexes
* overlapped I/O operations. The Proactor registers with the
* Reactor so that a single-thread can demultiplex all
* application events.
*
* . STDIN_Handler -- STDIN_Handler is an Active Object which reads
* from STDIN and forwards the input to the Peer_Handler. This
* runs in a separate thread to make the test more interesting.
* However, STDIN is "waitable", so in general it can be waited on
* by the ACE Reactor, thanks MicroSlush!
*
* . Peer_Handler -- The Peer_Handler connects to another instance
* of test_reactor. It Proactively reads and writes data to the
* peer. When the STDIN_Handler gives it messages, it fowards them
* to the remote peer. When it receives messages from the remote
* peer, it prints the output to the console.
*
* The collaborations of the participants are as follows:
*
* . Initialization
*
* Peer_Handler -- connects to the remote peer. It then begins
* proactively reading from the remote connection. Note that it
* will be notified by the Proactor when a read completes. It
* also registers a notification strategy with message queue so
* that it is notified when the STDIN_Handler posts a message
* onto the queue.
*
* STDIN_Handler -- STDIN_Handler registers a signal handler for
* SIGINT. This just captures the exception so that the kernel
* doesn't kill our process; We want to exit gracefully. It also
* creates an Exit_Hook object which registers the
* STDIN_Handler's thread handle with the Reactor. The
* Exit_Hook will get called back when the STDIN_Handler thread
* exits. After registering these, it blocks reading from STDIN.
*
* Proactor -- is registered with the Reactor.
*
* The main thread of control waits in the Reactor.
*
* . STDIN events -- When the STDIN_Handler thread reads from
* STDIN, it puts the message on Peer_Handler's message queue. It
* then returns to reading from STDIN.
*
* . Message enqueue -- The Reactor thread wakes up and calls
* Peer_Handler::handle_output. The Peer_Handler then tries to
* dequeue a message from its message queue. If it can, the
* message is Proactively sent to the remote peer. Note that the
* Peer_Handler will be notified with this operation is complete.
* The Peer_Handler then falls back into the Reactor event loop.
*
* . Send complete event -- When a proactive send is complete, the
* Proactor is notified by the Reactor. The Proactor, in turn,
* notifies the Peer_Handler. The Peer_Handler then checks for
* more messages from the message queue. If there are any, it
* tries to send them. If there are not, it returns to the
* Reactor event loop.
*
* . Read complete event -- When a proactive read is complete (the
* Peer_Handler initiated a proactive read when it connected to the
* remote peer), the Proactor is notified by the Reactor. The
* Proactor, in turn notifies the Peer_Handler. If the read was
* successful the Peer_Handler just displays the received msg to
* the console and reinvokes a proactive read from the network
* connection. If the read failed (i.e. the remote peer exited),
* the Peer_Handler sets a flag to end the event loop and returns.
* This will cause the application to exit.
*
* . ^C events -- When the user types ^C at the console, the
* STDIN_Handler's signal handler will be called. It does nothing,
* but as a result of the signal, the STDIN_Handler thread will
* exit.
*
* . STDIN_Handler thread exits -- The Exit_Hook will get called
* back from the Reactor. Exit_Hook::handle_signal sets a flag
* to end the event loop and returns. This will cause the
* application to exit.
*
*
* To run example, start an instance of the test with an optional
* local port argument (as the acceptor). Start the other instance
* with -h <hostname> and -p <server port>. Type in either the
* client or server windows and your message should show up in the
* other window. Control C to exit.
*
*
* @author Tim Harrison Irfan Pyarali
*/
//=============================================================================
#include "ace/OS_main.h"
#if defined (ACE_HAS_WIN32_OVERLAPPED_IO)
#include "ace/Reactor.h"
#include "ace/Reactor_Notification_Strategy.h"
#include "ace/WIN32_Proactor.h"
#include "ace/Proactor.h"
#include "ace/SOCK_Connector.h"
#include "ace/SOCK_Acceptor.h"
#include "ace/Get_Opt.h"
#include "ace/Service_Config.h"
#include "ace/Task.h"
#include "ace/OS_NS_unistd.h"
typedef ACE_Task<ACE_MT_SYNCH> MT_TASK;
/**
* @class Peer_Handler
*
* @brief Connect to a server. Receive messages from STDIN_Handler
* and forward them to the server using proactive I/O.
*/
class Peer_Handler : public MT_TASK, public ACE_Handler
{
public:
// = Initialization methods.
Peer_Handler (int argc, ACE_TCHAR *argv[]);
~Peer_Handler (void);
//FUZZ: disable check_for_lack_ACE_OS
/**
* This method creates the network connection to the remote peer.
* It does blocking connects and accepts depending on whether a
* hostname was specified from the command line.
*FUZZ: enable check_for_lack_ACE_OS
*/
int open (void * =0);
/**
* This method will be called when an asynchronous read completes on a stream.
* The remote peer has sent us something. If it succeeded, print
* out the message and reinitiate a read. Otherwise, fail. In both
* cases, delete the message sent.
*/
virtual void handle_read_stream (const ACE_Asynch_Read_Stream::Result &result);
/**
* This method will be called when an asynchronous write completes on a strea_m.
* One of our asynchronous writes to the remote peer has completed.
* Make sure it succeeded and then delete the message.
*/
virtual void handle_write_stream (const ACE_Asynch_Write_Stream::Result &result);
/**
* Get the I/O handle used by this <handler>. This method will be
* called by the ACE_Asynch_* classes when an ACE_INVALID_HANDLE is
* passed to <open>.
*/
virtual ACE_HANDLE handle (void) const;
/// Set the ACE_HANDLE value for this Handler.
void handle (ACE_HANDLE);
/// We've been removed from the Reactor.
virtual int handle_close (ACE_HANDLE, ACE_Reactor_Mask);
/**
* Called when output events should start. Note that this is
* automatically invoked by the
* <ACE_Reactor_Notificiation_Strategy>.
*/
virtual int handle_output (ACE_HANDLE fd);
private:
/// Socket that we have connected to the server.
ACE_SOCK_Stream stream_;
/// The strategy object that the reactor uses to notify us when
/// something is added to the queue.
ACE_Reactor_Notification_Strategy strategy_;
// = Remote peer info.
/// Name of remote host.
ACE_TCHAR *host_;
/// Port number for remote host.
u_short port_;
/// Read stream
ACE_Asynch_Read_Stream rd_stream_;
/// Write stream
ACE_Asynch_Write_Stream wr_stream_;
/// Message Block for reading from the network
ACE_Message_Block mb_;
};
/**
* @class STDIN_Handler
*
* @brief Active Object. Reads from STDIN and passes message blocks to
* the peer handler.
*/
class STDIN_Handler : public ACE_Task<ACE_NULL_SYNCH>
{
public:
/// Initialization.
STDIN_Handler (MT_TASK &ph);
//FUZZ: disable check_for_lack_ACE_OS
/// Activate object.
virtual int open (void * = 0);
/// Shut down.
///FUZZ: enable check_for_lack_ACE_OS
virtual int close (u_long = 0);
/// Thread runs here as an active object.
int svc (void);
int handle_close (ACE_HANDLE,
ACE_Reactor_Mask);
private:
/// Handle a ^C. (Do nothing, this just illustrates how we can catch
/// signals along with the other things).
static void handler (int signum);
/// Helper function to register with the Reactor for thread exit.
void register_thread_exit_hook (void);
/// The STDIN thread has exited. This means the user hit ^C. We can
/// end the event loop.
virtual int handle_signal (int index, siginfo_t *, ucontext_t *);
/// Send all input to ph_.
MT_TASK &ph_;
/// Handle of our thread.
ACE_HANDLE thr_handle_;
};
Peer_Handler::Peer_Handler (int argc, ACE_TCHAR *argv[])
: strategy_ (ACE_Reactor::instance (),
this,
ACE_Event_Handler::WRITE_MASK),
host_ (0),
port_ (ACE_DEFAULT_SERVER_PORT),
mb_ (BUFSIZ)
{
// This code sets up the message to notify us when a new message is
// added to the queue. Actually, the queue notifies Reactor which
// then notifies us.
this->msg_queue ()->notification_strategy (&this->strategy_);
ACE_Get_Opt get_opt (argc, argv, ACE_TEXT("h:p:"));
int c;
while ((c = get_opt ()) != EOF)
{
switch (c)
{
case 'h':
host_ = get_opt.opt_arg ();
break;
case 'p':
port_ = ACE_OS::atoi (get_opt.opt_arg ());
break;
}
}
}
Peer_Handler::~Peer_Handler (void)
{
}
// This method creates the network connection to the remote peer. It
// does blocking connects and accepts depending on whether a hostname
// was specified from the command line.
int
Peer_Handler::open (void *)
{
if (host_ != 0) // Connector
{
ACE_INET_Addr addr (port_, host_);
ACE_SOCK_Connector connector;
// Establish connection with server.
if (connector.connect (stream_, addr) == -1)
ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "connect"), -1);
ACE_DEBUG ((LM_DEBUG, "(%t) connected.\n"));
}
else // Acceptor
{
ACE_SOCK_Acceptor acceptor;
ACE_INET_Addr local_addr (port_);
if ((acceptor.open (local_addr) == -1) ||
(acceptor.accept (this->stream_) == -1))
ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "accept failed"), -1);
ACE_DEBUG ((LM_DEBUG, "(%t) accepted.\n"));
}
int result = this->rd_stream_.open (*this);
if (result != 0)
return result;
result = this->wr_stream_.open (*this);
if (result != 0)
return result;
result = this->rd_stream_.read (this->mb_,
this->mb_.size ());
return result;
}
// One of our asynchronous writes to the remote peer has completed.
// Make sure it succeeded and then delete the message.
void
Peer_Handler::handle_write_stream (const ACE_Asynch_Write_Stream::Result &result)
{
if (result.bytes_transferred () <= 0)
ACE_DEBUG ((LM_DEBUG, "(%t) %p bytes = %d\n", "Message failed",
result.bytes_transferred ()));
// This was allocated by the STDIN_Handler, queued, dequeued, passed
// to the proactor, and now passed back to us.
result.message_block ().release ();
}
// The remote peer has sent us something. If it succeeded, print
// out the message and reinitiate a read. Otherwise, fail. In both
// cases, delete the message sent.
void
Peer_Handler::handle_read_stream (const ACE_Asynch_Read_Stream::Result &result)
{
if (result.bytes_transferred () > 0 &&
this->mb_.length () > 0)
{
this->mb_.rd_ptr ()[result.bytes_transferred ()] = '\0';
// Print out the message received from the server.
ACE_DEBUG ((LM_DEBUG, "%s", this->mb_.rd_ptr ()));
}
else
{
// If a read failed, we will assume it's because the remote peer
// went away. We will end the event loop. Since we're in the
// main thread, we don't need to do a notify.
ACE_Reactor::end_event_loop();
return;
}
// Reset pointers
this->mb_.wr_ptr (this->mb_.wr_ptr () - result.bytes_transferred ());
// Start off another read
if (this->rd_stream_.read (this->mb_,
this->mb_.size ()) == -1)
ACE_ERROR ((LM_ERROR, "%p Read initiate.\n", "Peer_Handler"));
}
// This is so the Proactor can get our handle.
ACE_HANDLE
Peer_Handler::handle (void) const
{
return this->stream_.get_handle ();
}
void
Peer_Handler::handle (ACE_HANDLE handle)
{
this->stream_.set_handle (handle);
}
// We've been removed from the Reactor.
int
Peer_Handler::handle_close (ACE_HANDLE, ACE_Reactor_Mask)
{
ACE_DEBUG ((LM_DEBUG, "(%t) Peer_Handler closing down\n"));
return 0;
}
// New stuff added to the message queue. Try to dequeue a message.
int
Peer_Handler::handle_output (ACE_HANDLE)
{
ACE_Message_Block *mb = 0;
ACE_Time_Value tv (ACE_Time_Value::zero);
// Forward the message to the remote peer receiver.
if (this->getq (mb, &tv) != -1)
{
if (this->wr_stream_.write (*mb,
mb->length ()) == -1)
ACE_ERROR_RETURN ((LM_ERROR, "%p Write initiate.\n", "Peer_Handler"), -1);
}
return 0;
}
void
STDIN_Handler::handler (int signum)
{
ACE_DEBUG ((LM_DEBUG, "(%t) signal = %S\n", signum));
}
STDIN_Handler::STDIN_Handler (MT_TASK &ph)
: ph_ (ph)
{
// Register for ^C from the console. We just need to catch the
// exception so that the kernel doesn't kill our process.
// Registering this signal handler just tells the kernel that we
// know what we're doing; to leave us alone.
ACE_OS::signal (SIGINT, (ACE_SignalHandler) STDIN_Handler::handler);
};
// Activate object.
int
STDIN_Handler::open (void *)
{
if (this->activate (THR_NEW_LWP | THR_DETACHED) == -1)
ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "spawn"), -1);
return 0;
}
// Shut down.
int
STDIN_Handler::close (u_long)
{
ACE_DEBUG ((LM_DEBUG, "(%t) thread is exiting.\n"));
return 0;
}
// Thread runs here.
int
STDIN_Handler::svc (void)
{
this->register_thread_exit_hook ();
for (;;)
{
ACE_Message_Block *mb = new ACE_Message_Block (BUFSIZ);
// Read from stdin into mb.
int read_result = ACE_OS::read (ACE_STDIN,
mb->rd_ptr (),
mb->size ());
// If read succeeds, put mb to peer handler, else end the loop.
if (read_result > 0)
{
mb->wr_ptr (read_result);
// Note that this call will first enqueue mb onto the peer
// handler's message queue, which will then turn around and
// notify the Reactor via the Notification_Strategy. This
// will subsequently signal the Peer_Handler, which will
// react by calling back to its handle_output() method,
// which dequeues the message and sends it to the peer
// across the network.
this->ph_.putq (mb);
}
else
{
mb->release ();
break;
}
}
// handle_signal will get called on the main proactor thread since
// we just exited and the main thread is waiting on our thread exit.
return 0;
}
// Register an exit hook with the reactor.
void
STDIN_Handler::register_thread_exit_hook (void)
{
// Get a real handle to our thread.
ACE_Thread_Manager::instance ()->thr_self (this->thr_handle_);
// Register ourselves to get called back when our thread exits.
if (ACE_Reactor::instance ()->
register_handler (this, this->thr_handle_) == -1)
ACE_ERROR ((LM_ERROR, "Exit_Hook Register failed.\n"));
}
// The STDIN thread has exited. This means the user hit ^C. We can
// end the event loop and delete ourself.
int
STDIN_Handler::handle_signal (int, siginfo_t *si, ucontext_t *)
{
if (si != 0)
{
ACE_ASSERT (this->thr_handle_ == si->si_handle_);
ACE_Reactor::end_event_loop ();
}
return 0;
}
int
STDIN_Handler::handle_close (ACE_HANDLE,
ACE_Reactor_Mask)
{
delete this;
return 0;
}
int
ACE_TMAIN (int argc, ACE_TCHAR *argv[])
{
// Let the proactor know that it will be used with Reactor
// Create specific proactor
ACE_WIN32_Proactor win32_proactor (0, 1);
// Get the interface proactor
ACE_Proactor proactor (&win32_proactor);
// Put it as the instance.
ACE_Proactor::instance (&proactor);
// Open handler for remote peer communications this will run from
// the main thread.
Peer_Handler peer_handler (argc, argv);
if (peer_handler.open () == -1)
ACE_ERROR_RETURN ((LM_ERROR,
"%p open failed, errno = %d.\n",
"peer_handler", errno), 0);
// Open active object for reading from stdin.
STDIN_Handler *stdin_handler =
new STDIN_Handler (peer_handler);
// Spawn thread.
if (stdin_handler->open () == -1)
ACE_ERROR_RETURN ((LM_ERROR,
"%p open failed, errno = %d.\n",
"stdin_handler", errno), 0);
// Register proactor with Reactor so that we can demultiplex
// "waitable" events and I/O operations from a single thread.
if (ACE_Reactor::instance ()->register_handler
(ACE_Proactor::instance ()->implementation ()) != 0)
ACE_ERROR_RETURN ((LM_ERROR, "%p failed to register Proactor.\n",
argv[0]), -1);
// Run main event demultiplexor.
ACE_Reactor::run_event_loop ();
// Remove proactor with Reactor.
if (ACE_Reactor::instance ()->remove_handler
(ACE_Proactor::instance ()->implementation (), ACE_Event_Handler::DONT_CALL) != 0)
ACE_ERROR_RETURN ((LM_ERROR, "%p failed to register Proactor.\n",
argv[0]), -1);
return 0;
}
#else /* !ACE_HAS_WIN32_OVERLAPPED_IO */
int
ACE_TMAIN (int , ACE_TCHAR *[])
{
return 0;
}
#endif /* ACE_HAS_WIN32_OVERLAPPED_IO */
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