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//=============================================================================
/**
* @file Conn_Test.cpp
*
* $Id: Conn_Test.cpp 93638 2011-03-24 13:16:05Z johnnyw $
*
* This is a test of the <ACE_Acceptor> and <ACE_Connector>
* classes. The test forks processes or spawns threads (depending
* upon the platform) and then executes client and server allowing
* them to connect and exchange data. The test also illustrates
* how the <ACE_Strategy_Connector> works by showing how you can
* cache connections on the client.
*
*
* @author Douglas C. Schmidt <schmidt@cs.wustl.edu>
* @author Chris Cleeland <cleeland@cs.wustl.edu>
* @author and Irfan Pyarali <irfan@cs.wustl.edu>
*/
//=============================================================================
#include "test_config.h"
#include "ace/SOCK_Connector.h"
#include "ace/LOCK_SOCK_Acceptor.h"
#include "ace/Acceptor.h"
#include "ace/Handle_Set.h"
#include "ace/Connector.h"
#include "ace/Auto_Ptr.h"
#include "ace/Get_Opt.h"
#include "ace/Process_Mutex.h"
#include "ace/Signal.h"
#include "Conn_Test.h"
#include "ace/Barrier.h"
#include "ace/OS_NS_signal.h"
#include "ace/OS_NS_sys_select.h"
#include "ace/OS_NS_sys_wait.h"
#include "ace/OS_NS_unistd.h"
#include "ace/os_include/os_netdb.h"
static const char ACE_ALPHABET[] = "abcdefghijklmnopqrstuvwxyz";
// This test doesn't work well using fork() on MacOS X. So we
// will force it to use threads instead.
#if defined (__APPLE__)
# define ACE_LACKS_FORK
#endif /* __APPLE__ */
// The following works around bugs with some operating systems, which
// don't allow multiple threads/process to call accept() on the same
// listen-mode port/socket. Also, note that since timed accept is
// implemented using select(), and we use timed accepts with threads,
// we need a real lock when using timed accepts even if the OS has
// thread-safe accept.
//
#if defined (ACE_LACKS_FORK)
# if defined (ACE_HAS_THREADS)
# include "ace/Thread_Mutex.h"
typedef ACE_Thread_Mutex ACCEPTOR_LOCKING;
# else
# include "ace/Null_Mutex.h"
typedef ACE_Null_Mutex ACCEPTOR_LOCKING;
# endif /* ACE_HAS_THREADS */
#else
# if defined (ACE_HAS_THREAD_SAFE_ACCEPT)
# include "ace/Null_Mutex.h"
typedef ACE_Null_Mutex ACCEPTOR_LOCKING;
# else
# include "ace/Process_Mutex.h"
typedef ACE_Process_Mutex ACCEPTOR_LOCKING;
# endif /* ACE_HAS_THREAD_SAFE_ACCEPT */
#endif /* ACE_LACKS_FORK */
typedef ACE_Oneshot_Acceptor<Svc_Handler,
ACE_LOCK_SOCK_Acceptor<ACCEPTOR_LOCKING> >
ACCEPTOR;
typedef ACE_Connector<Svc_Handler,
ACE_SOCK_CONNECTOR>
CONNECTOR;
typedef ACE_Strategy_Connector<Svc_Handler,
ACE_SOCK_CONNECTOR>
STRAT_CONNECTOR;
typedef ACE_NOOP_Creation_Strategy<Svc_Handler>
NULL_CREATION_STRATEGY;
typedef ACE_NOOP_Concurrency_Strategy<Svc_Handler>
NULL_ACTIVATION_STRATEGY;
typedef ACE_Cached_Connect_Strategy<Svc_Handler,
ACE_SOCK_CONNECTOR,
ACE_SYNCH_MUTEX>
CACHED_CONNECT_STRATEGY;
#define CACHED_CONNECT_STRATEGY ACE_Cached_Connect_Strategy<Svc_Handler, ACE_SOCK_CONNECTOR, ACE_SYNCH_MUTEX>
#define REFCOUNTED_HASH_RECYCLABLE_ADDR ACE_Refcounted_Hash_Recyclable<ACE_INET_Addr>
// Default number of clients/servers.
#if defined (ACE_HAS_PHARLAP)
// PharLap is, by default, resource contrained. Test for something that works
// on the default configuration.
static int n_servers = 2;
static int n_clients = 4;
#else
static int n_servers = 5;
static int n_clients = 5;
#endif /* ACE_HAS_PHARLAP */
static int n_client_iterations = 3;
Svc_Handler::Svc_Handler (ACE_Thread_Manager *)
{
}
int
Svc_Handler::open (void *)
{
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%P|%t) opening Svc_Handler %@ with handle %d\n"),
this,
this->peer ().get_handle ()));
// Enable non-blocking I/O.
if (this->peer ().enable (ACE_NONBLOCK) == -1)
ACE_ERROR_RETURN ((LM_ERROR,
ACE_TEXT ("(%P|%t) %p\n"),
ACE_TEXT ("enable")),
-1);
return 0;
}
int
Svc_Handler::recycle (void *)
{
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%P|%t) recycling Svc_Handler %@ with handle %d\n"),
this,
this->peer ().get_handle ()));
return 0;
}
void
Svc_Handler::send_data (void)
{
// Send data to server.
for (const char *c = ACE_ALPHABET; *c != '\0'; c++)
if (this->peer ().send_n (c, 1) == -1)
ACE_ERROR ((LM_ERROR,
ACE_TEXT ("(%P|%t) %p\n"),
ACE_TEXT ("send_n")));
}
void
Svc_Handler::recv_data (void)
{
ACE_SOCK_Stream &new_stream = this->peer ();
ACE_Handle_Set handle_set;
handle_set.set_bit (new_stream.get_handle ());
const char *t = ACE_ALPHABET;
// Read data from client (terminate on error).
for (ssize_t r_bytes; ;)
{
// Since we're in non-blocking mode we need to use <select> to
// avoid busy waiting.
#if defined (ACE_WIN64)
int select_width = 0;
#else
int select_width = int (new_stream.get_handle ()) + 1;
#endif /* ACE_WIN64 */
if (ACE_OS::select (select_width, handle_set) == -1)
ACE_ERROR ((LM_ERROR,
ACE_TEXT ("(%P|%t) %p\n"),
ACE_TEXT ("select")));
else
{
char c;
while ((r_bytes = new_stream.recv (&c, 1)) > 0)
{
ACE_TEST_ASSERT (*t == c);
// We need to guard against cached connections, which
// will send multiple sequences of letters from 'a' ->
// 'z' through the same connection.
if (*t == 'z')
t = ACE_ALPHABET;
else
t++;
}
if (r_bytes == 0)
{
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%P|%t) reached end of input, connection closed by client\n")));
// Close endpoint handle (but don't close <this> yet
// since we're going to recycle it for the next
// iteration).
if (new_stream.close () == -1)
ACE_ERROR ((LM_ERROR,
ACE_TEXT ("(%P|%t) %p\n"),
ACE_TEXT ("close")));
break;
}
else if (r_bytes == -1)
{
if (errno == EWOULDBLOCK)
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%P|%t) no input available, going back to reading\n")));
else
ACE_ERROR ((LM_ERROR,
ACE_TEXT ("(%P|%t) %p\n"),
ACE_TEXT ("recv_n")));
}
}
}
}
int
Svc_Handler::close (u_long side)
{
// Only run this protocol if we're the write-side (i.e., "1").
if (side == 1 && this->peer ().close () == -1)
ACE_ERROR ((LM_ERROR,
ACE_TEXT ("(%P|%t) %p\n"),
ACE_TEXT ("close_writer")));
// Trigger the shutdown.
return this->handle_close ();
}
int
Svc_Handler::idle (u_long flags)
{
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%P|%t) idling Svc_Handler %@ with handle %d\n"),
this,
this->peer ().get_handle ()));
return ACE_Svc_Handler<ACE_SOCK_STREAM, ACE_NULL_SYNCH>::idle (flags);
}
struct Client_Info
// = TITLE
// Information passed to the client so it can communicate with the
// server.
{
ACE_INET_Addr *server_addr_;
// Address of the server to connect with.
CONNECTOR *connector_;
// Connection factory.
STRAT_CONNECTOR *strat_connector_;
// Strategy for connecting.
#if defined (ACE_HAS_THREADS)
ACE_Barrier *barrier_;
// Performs barrier synchronization.
#endif /* ACE_HAS_THREADS */
};
#if !defined (ACE_LACKS_FORK) || defined (ACE_HAS_THREADS)
static void
timed_blocking_connect (CONNECTOR &con,
const ACE_INET_Addr &server_addr)
{
ACE_Time_Value tv (ACE_DEFAULT_TIMEOUT);
ACE_Synch_Options options (ACE_Synch_Options::USE_TIMEOUT, tv);
Svc_Handler *svc_handler;
ACE_NEW (svc_handler,
Svc_Handler);
// Perform a timed-blocking connect to the server (this should
// connect quickly since we're in the same address space or same
// host).
if (con.connect (svc_handler,
server_addr,
options) == -1)
ACE_ERROR ((LM_ERROR,
ACE_TEXT ("(%P|%t) %p\n"),
ACE_TEXT ("connection failed")));
else
{
// Send the data to the server.
svc_handler->send_data ();
// Close the connection completely.
if (svc_handler->close (1) == -1)
ACE_ERROR ((LM_ERROR,
ACE_TEXT ("(%P|%t) %p\n"),
ACE_TEXT ("close")));
}
}
static void
blocking_connect (CONNECTOR &con,
const ACE_INET_Addr &server_addr)
{
Svc_Handler *svc_handler;
ACE_NEW (svc_handler,
Svc_Handler);
// Perform a blocking connect to the server.
if (con.connect (svc_handler,
server_addr) == -1)
ACE_ERROR ((LM_ERROR,
ACE_TEXT ("(%P|%t) %p\n"),
ACE_TEXT ("connection failed")));
else
{
// Send the data to the server.
svc_handler->send_data ();
// Close the connection completely.
if (svc_handler->close (1) == -1)
ACE_ERROR ((LM_ERROR,
ACE_TEXT ("(%P|%t) %p\n"),
ACE_TEXT ("close")));
}
}
// This function runs the more sophisticated tests involving the
// Caching_Connect_Strategy.
static void
cached_connect (STRAT_CONNECTOR &con,
const ACE_INET_Addr &server_addr)
{
Svc_Handler *svc_handler = 0;
for (int i = 0; i < n_client_iterations; i++)
{
// Perform a blocking connect to the server using the Strategy
// Connector with a connection caching strategy. Since we are
// connecting to the same <server_addr> these calls will return
// the same dynamically allocated <Svc_Handler> for each
// <connect>.
if (con.connect (svc_handler,
server_addr) == -1)
{
ACE_ERROR ((LM_ERROR,
ACE_TEXT ("(%P|%t) %p\n"),
ACE_TEXT ("connection failed")));
return;
}
// Send the data to the server.
svc_handler->send_data ();
// Svc_Handler is now idle, so mark it as such and let the cache
// recycle it in another thread.
svc_handler->idle (1);
// Rest for a second to give another thread a chance to reuse the
// connection.
ACE_OS::sleep (1);
}
}
static void *
client_connections (void *arg)
{
Client_Info *info = (Client_Info *) arg;
// Run the timed-blocking test.
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%P|%t) **** starting timed-blocking connect\n")));
timed_blocking_connect (*info->connector_,
*info->server_addr_);
#if defined (ACE_HAS_THREADS)
// Wait for other threads to join us.
info->barrier_->wait ();
#endif /* ACE_HAS_THREADS */
// Run the blocking test.
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%P|%t) **** starting blocking connect\n")));
blocking_connect (*info->connector_,
*info->server_addr_);
#if defined (ACE_HAS_THREADS)
// Wait for other threads to join us.
info->barrier_->wait ();
#endif /* ACE_HAS_THREADS */
// Run the cached blocking test.
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%P|%t) **** starting cached blocking connect\n")));
cached_connect (*info->strat_connector_,
*info->server_addr_);
return 0;
}
// Execute the client tests.
static void *
client (void *arg)
{
ACE_INET_Addr *remote_addr = reinterpret_cast<ACE_INET_Addr *> (arg);
ACE_INET_Addr server_addr (remote_addr->get_port_number (),
ACE_DEFAULT_SERVER_HOST);
CONNECTOR connector;
NULL_CREATION_STRATEGY creation_strategy;
NULL_ACTIVATION_STRATEGY activation_strategy;
// Configure the Strategy Connector with a strategy that caches
// connection.
CACHED_CONNECT_STRATEGY caching_connect_strategy;
STRAT_CONNECTOR strat_connector (0,
&creation_strategy,
&caching_connect_strategy,
&activation_strategy);
Client_Info info;
info.server_addr_ = &server_addr;
info.connector_ = &connector;
info.strat_connector_ = &strat_connector;
#if defined (ACE_HAS_THREADS)
int n_threads = n_clients;
ACE_Barrier thread_barrier (n_threads);
info.barrier_ = &thread_barrier;
ACE_Thread_Manager client_manager;
if (client_manager.spawn_n
(n_threads,
(ACE_THR_FUNC) client_connections,
(void *) &info,
THR_NEW_LWP) == -1)
ACE_ERROR ((LM_ERROR,
ACE_TEXT ("(%P|%t) %p\n%a"),
ACE_TEXT ("client thread spawn failed"),
1));
// Wait for the threads to exit.
client_manager.wait ();
#else /* ACE_HAS_THREADS */
client_connections (&info);
#endif /* ACE_HAS_THREADS */
return 0;
}
// Performs the iterative server activities.
static void *
server (void *arg)
{
#if defined (VXWORKS)
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%P|%t) server stack size is %u\n"),
ACE_OS::thr_min_stack ()));
#endif /* VXWORKS */
ACCEPTOR *acceptor = (ACCEPTOR *) arg;
ACE_INET_Addr cli_addr;
ACE_TCHAR peer_host[MAXHOSTNAMELEN];
const ACE_Time_Value tv (ACE_DEFAULT_TIMEOUT);
ACE_Synch_Options options (ACE_Synch_Options::USE_TIMEOUT, tv);
Svc_Handler *svc_handler;
ACE_NEW_RETURN (svc_handler,
Svc_Handler,
0);
// Keep looping until we timeout on <accept> or fail.
for (;;)
{
// Create a new <Svc_Handler> to consume the data.
#if defined (ACE_LACKS_FORK)
int result = acceptor->accept (svc_handler,
&cli_addr,
options);
#else /* ! ACE_LACKS_FORK */
int result = acceptor->accept (svc_handler,
&cli_addr);
ACE_UNUSED_ARG (options);
#endif /* ! ACE_LACKS_FORK */
// Timing out is the only way for threads to stop accepting
// since we don't have signals.
if (result == -1)
{
// svc_handler->close (); The ACE_Onsehot_Acceptor closed it.
if (errno == ETIMEDOUT)
{
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("accept timed out\n")));
return 0;
}
else
ACE_ERROR_RETURN ((LM_ERROR,
ACE_TEXT ("(%P|%t) %p\n"),
ACE_TEXT ("accept failed, shutting down")),
0);
}
// Use this rather than get_host_name() to properly adjust to the
// charset width in use.
cli_addr.get_host_name (peer_host, MAXHOSTNAMELEN);
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%P|%t) client %s connected from %d\n"),
peer_host,
cli_addr.get_port_number ()));
svc_handler->recv_data ();
}
ACE_NOTREACHED (return 0);
}
#endif /* !ACE_LACKS_FORK || ACE_HAS_THREADS */
#if !defined (ACE_LACKS_FORK)
static void
handler (int /* signum */)
{
// No printout here, to be safe. Signal handlers must not acquire
// locks, etc. It's not even safe to call ACE_OS::exit ()!
ACE_OS::exit (0);
}
// Spawn threads.
static int
spawn_processes (ACCEPTOR *acceptor,
ACE_INET_Addr *server_addr)
{
pid_t *children_ptr = 0;
ACE_NEW_RETURN (children_ptr,
pid_t[n_servers],
-1);
ACE_Auto_Basic_Array_Ptr<pid_t> children (children_ptr);
int i;
// Spawn off a number of server processes all of which will listen
// on the same port number for clients to connect.
for (i = 0; i < n_servers; i++)
{
pid_t pid = ACE_OS::fork (ACE_TEXT ("child"));
switch (pid)
{
case -1:
ACE_ERROR ((LM_ERROR,
ACE_TEXT ("(%P|%t) %p\n%a"),
ACE_TEXT ("fork failed"),
1));
ACE_OS::exit (-1);
/* NOTREACHED */
case 0: // In the child.
{
// Register a signal handler to close down the child.
ACE_Sig_Action sa ((ACE_SignalHandler) handler, SIGTERM);
ACE_UNUSED_ARG (sa);
server ((void *) acceptor);
return 0;
/* NOTREACHED */
}
default: // In the parent.
children[i] = pid;
break;
}
}
client ((void *) server_addr);
for (i = 0; i < n_servers; i++)
// Shutdown the servers.
if (ACE_OS::kill (children[i], SIGTERM) == -1)
ACE_ERROR ((LM_ERROR,
ACE_TEXT ("(%P|%t) %p for %d\n"),
ACE_TEXT ("kill"), children[i]));
pid_t child;
do
{
child = ACE_OS::wait ();
if (child != -1)
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%P|%t) reaping %d\n"),
child));
}
while (child != -1);
// Remove the lock so we don't have process semaphores lying around.
return acceptor->acceptor ().lock ().remove ();
}
#endif /* ! ACE_LACKS_FORK */
#if defined (ACE_LACKS_FORK) && defined (ACE_HAS_THREADS)
// Spawn threads and run the client and server.
static
int
spawn_threads (ACCEPTOR *acceptor,
ACE_INET_Addr *server_addr)
{
int status = 0;
#if 0
// Assign thread (VxWorks task) names to test that feature.
ACE_hthread_t *server_name = 0;
ACE_NEW_RETURN (server_name,
ACE_hthread_t[n_servers],
-1);
// And test ability to provide stacks.
size_t *stack_size = 0;
ACE_NEW_RETURN (stack_size,
size_t[n_servers],
-1);
char **stack;
ACE_NEW_RETURN (stack,
char *[n_servers],
-1);
int i;
for (i = 0; i < n_servers; ++i)
{
ACE_NEW_RETURN (server_name[i], ACE_TCHAR[32], -1);
ACE_OS::sprintf (server_name[i],
ACE_TEXT ("server%u"),
i);
stack_size[i] = 40000;
ACE_NEW_RETURN (stack[i], char[stack_size[i]], -1);
// Initialize the stack for checkStack.
ACE_OS::memset (stack[i], 0xEE, stack_size[i]);
}
ACE_TCHAR *client_name = ACE_TEXT ("Conn client");
#endif /* ACE_HAS_VXTHREADS */
if (ACE_Thread_Manager::instance ()->spawn_n
(
n_servers,
(ACE_THR_FUNC) server,
(void *) acceptor,
THR_NEW_LWP
, ACE_DEFAULT_THREAD_PRIORITY
, -1
, 0
#if 0
, server_name
#if 0 /* Don't support setting of stack, because it doesn't seem to work. */
, (void **) stack
#else
, 0
#endif /* 0 */
, stack_size
#endif /* ACE_HAS_VXTHREADS */
) == -1)
ACE_ERROR ((LM_ERROR,
ACE_TEXT ("(%P|%t) %p\n%a"),
ACE_TEXT ("server thread create failed"),
1));
if (ACE_Thread_Manager::instance ()->spawn
((ACE_THR_FUNC) client,
(void *) server_addr,
THR_NEW_LWP,
0
#if 0
, &client_name
#endif /* ACE_HAS_VXTHREADS */
) == -1)
ACE_ERROR ((LM_ERROR,
ACE_TEXT ("(%P|%t) %p\n%a"),
ACE_TEXT ("client thread create failed"),
1));
// Wait for the threads to exit.
// But, wait for a limited time because sometimes the test hangs on Irix.
ACE_Time_Value const max_wait (200 /* seconds */);
ACE_Time_Value const wait_time (ACE_OS::gettimeofday () + max_wait);
if (ACE_Thread_Manager::instance ()->wait (&wait_time) == -1)
{
if (errno == ETIME)
ACE_ERROR ((LM_ERROR,
ACE_TEXT ("maximum wait time of %d msec exceeded\n"),
max_wait.msec ()));
else
ACE_OS::perror (ACE_TEXT ("wait"));
status = -1;
}
#if 0
for (i = 0; i < n_servers; ++i)
{
delete [] server_name[i];
delete [] stack[i];
}
delete [] server_name;
delete [] stack;
delete [] stack_size;
#endif /* ACE_HAS_VXTHREADS */
return status;
}
#endif /* ! ACE_LACKS_FORK && ACE_HAS_THREADS */
int
run_main (int argc, ACE_TCHAR *argv[])
{
ACE_START_TEST (ACE_TEXT ("Conn_Test"));
int status = 0;
//FUZZ: disable check_for_lack_ACE_OS
ACE_Get_Opt getopt (argc, argv, ACE_TEXT ("c:i:s:"));
for (int c; (c = getopt ()) != -1; )
//FUZZ: enable check_for_lack_ACE_OS
switch (c)
{
case 'c':
n_clients = ACE_OS::atoi (getopt.opt_arg ());
break;
case 'i':
n_client_iterations = ACE_OS::atoi (getopt.opt_arg ());
break;
case 's':
n_servers = ACE_OS::atoi (getopt.opt_arg ());
break;
}
// Acceptor
ACCEPTOR acceptor;
ACE_INET_Addr server_addr;
// Bind acceptor to any port and then find out what the port was.
if (acceptor.open (ACE_sap_any_cast (const ACE_INET_Addr &)) == -1
|| acceptor.acceptor ().get_local_addr (server_addr) == -1)
{
ACE_ERROR ((LM_ERROR,
ACE_TEXT ("(%P|%t) %p\n"),
ACE_TEXT ("open")));
ACE_TEST_ASSERT (0);
}
else
{
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%P|%t) starting server at port %d\n"),
server_addr.get_port_number ()));
#if !defined (ACE_LACKS_FORK)
if (spawn_processes (&acceptor,
&server_addr) == -1)
ACE_ERROR_RETURN ((LM_ERROR,
ACE_TEXT ("(%P|%t) %p\n"),
ACE_TEXT ("spawn_processes")),
1);
#elif defined (ACE_HAS_THREADS)
status = spawn_threads (&acceptor, &server_addr);
#else /* ACE_LACKS_FORK && ! ACE_HAS_THREADS */
ACE_ERROR ((LM_INFO,
ACE_TEXT ("(%P|%t) ")
ACE_TEXT ("only one thread may be run")
ACE_TEXT (" in a process on this platform")));
#endif /* ACE_LACKS_FORK && ! ACE_HAS_THREADS */
}
ACE_END_TEST;
return status;
}
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