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//=============================================================================
/**
* @file Future_Set_Test.cpp
*
* $Id: Future_Set_Test.cpp 93638 2011-03-24 13:16:05Z johnnyw $
*
* This example tests the ACE Future Set and illustrates an
* implementation of the Active Object pattern, which is available
* at <http://www.cs.wustl.edu/~schmidt/PDF/Act-Obj.pdf>. The
* Active Object itself is very simple -- it determines if numbers
* are prime.
*
*
* @author Andres Kruse <Andres.Kruse@cern.ch>
* @author Douglas C. Schmidt <schmidt@cs.wustl.edu>
* @author Per Andersson <pera@ipso.se> and Johnny Tucker <jtucker@infoglide.com>
*/
//=============================================================================
#include "test_config.h"
#include "ace/OS_NS_string.h"
#include "ace/ACE.h"
#include "ace/Task.h"
#include "ace/Message_Queue.h"
#include "ace/Future.h"
#include "ace/Future_Set.h"
#include "ace/Method_Request.h"
#include "ace/Activation_Queue.h"
#include "ace/Auto_Ptr.h"
#include "ace/Atomic_Op.h"
#include "ace/Null_Mutex.h"
#if defined (ACE_HAS_THREADS)
typedef ACE_Atomic_Op<ACE_Thread_Mutex, int> ATOMIC_INT;
// A counter for the tasks..
static ATOMIC_INT task_count (0);
/**
* @class Prime_Scheduler
*
* @brief Prime number scheduler for the Active Object.
*
* This class also plays the role of the Proxy and the Servant
* in the Active Object pattern. Naturally, these roles could
* be split apart from the Prime_Scheduler.
*/
class Prime_Scheduler : public ACE_Task_Base
{
friend class Method_Request_work;
friend class Method_Request_name;
friend class Method_Request_end;
public:
// = Initialization and termination methods.
/// Constructor.
Prime_Scheduler (const ACE_TCHAR *,
Prime_Scheduler * = 0);
//FUZZ: disable check_for_lack_ACE_OS
/// Initializer.
virtual int open (void *args = 0);
/// Terminator.
//FUZZ: enable check_for_lack_ACE_OS
virtual int shutdown (void);
/// Destructor.
virtual ~Prime_Scheduler (void);
// = These methods are part of the Active Object Proxy interface.
ACE_Future<u_long> work (u_long param, int count = 1);
ACE_Future<const ACE_TCHAR*> name (void);
void end (void);
protected:
/// Runs the Prime_Scheduler's event loop, which dequeues
/// <Method_Requests> and dispatches them.
virtual int svc (void);
// = These are the Servant methods that do the actual work.
u_long work_i (u_long, int);
const ACE_TCHAR *name_i (void);
private:
// = These are the <Prime_Scheduler> implementation details.
ACE_TCHAR *name_;
ACE_Activation_Queue activation_queue_;
Prime_Scheduler *scheduler_;
};
/**
* @class Method_Request_work
*
* @brief Reification of the <work> method.
*/
class Method_Request_work : public ACE_Method_Request
{
public:
Method_Request_work (Prime_Scheduler *,
u_long,
int,
ACE_Future<u_long> &);
virtual ~Method_Request_work (void);
/// This is the entry point into the Active Object method.
virtual int call (void);
private:
Prime_Scheduler *scheduler_;
/// Parameter to the method that's used to determine if a number if
/// prime.
u_long param_;
/// Unused.
int count_;
/// Store the result of the Future.
ACE_Future<u_long> future_result_;
};
Method_Request_work::Method_Request_work (Prime_Scheduler *new_Prime_Scheduler,
u_long new_param,
int new_count,
ACE_Future<u_long> &new_result)
: scheduler_ (new_Prime_Scheduler),
param_ (new_param),
count_ (new_count),
future_result_ (new_result)
{
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%t) Method_Request_work created\n")));
}
Method_Request_work::~Method_Request_work (void)
{
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%t) Method_Request_work will be deleted.\n")));
}
int
Method_Request_work::call (void)
{
// Dispatch the Servant's operation and store the result into the
// Future.
return this->future_result_.set (this->scheduler_->work_i
(this->param_,
this->count_));
}
/**
* @class Method_Request_name
*
* @brief Reification of the <name> method.
*/
class Method_Request_name : public ACE_Method_Request
{
public:
Method_Request_name (Prime_Scheduler *,
ACE_Future<const ACE_TCHAR*> &);
virtual ~Method_Request_name (void);
/// This is the entry point into the Active Object method.
virtual int call (void);
private:
Prime_Scheduler *scheduler_;
ACE_Future<const ACE_TCHAR*> future_result_;
};
Method_Request_name::Method_Request_name (Prime_Scheduler *new_scheduler,
ACE_Future<const ACE_TCHAR*> &new_result)
: scheduler_ (new_scheduler),
future_result_ (new_result)
{
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%t) Method_Request_name created\n")));
}
Method_Request_name::~Method_Request_name (void)
{
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%t) Method_Request_name will be deleted.\n")));
}
int
Method_Request_name::call (void)
{
// Dispatch the Servant's operation and store the result into the
// Future.
return future_result_.set (scheduler_->name_i ());
}
/**
* @class Method_Request_end
*
* @brief Reification of the <end> method.
*/
class Method_Request_end : public ACE_Method_Request
{
public:
Method_Request_end (Prime_Scheduler *new_Prime_Scheduler);
virtual ~Method_Request_end (void);
virtual int call (void);
private:
Prime_Scheduler *scheduler_;
};
Method_Request_end::Method_Request_end (Prime_Scheduler *scheduler)
: scheduler_ (scheduler)
{
}
Method_Request_end::~Method_Request_end (void)
{
}
int
Method_Request_end::call (void)
{
// Shut down the scheduler.
this->scheduler_->shutdown ();
return -1;
}
// Constructor
Prime_Scheduler::Prime_Scheduler (const ACE_TCHAR *newname,
Prime_Scheduler *new_scheduler)
: scheduler_ (new_scheduler)
{
ACE_NEW (this->name_,
ACE_TCHAR[ACE_OS::strlen (newname) + 1]);
ACE_OS::strcpy ((ACE_TCHAR *) this->name_,
newname);
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%t) Prime_Scheduler %s created\n"),
this->name_));
}
// Destructor
Prime_Scheduler::~Prime_Scheduler (void)
{
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%t) Prime_Scheduler %s will be destroyed\n"),
this->name_));
delete [] this->name_;
}
// open
int
Prime_Scheduler::open (void *)
{
task_count++;
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%t) Prime_Scheduler %s open\n"),
this->name_));
// Become an Active Object.
return this->activate (THR_BOUND | THR_DETACHED);
}
// close
int
Prime_Scheduler::shutdown (void)
{
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%t) Prime_Scheduler %s shutdown\n"),
this->name_));
task_count--;
return 0;
}
// Service..
int
Prime_Scheduler::svc (void)
{
for (;;)
{
// Dequeue the next method request (we use an auto pointer in
// case an exception is thrown in the <call>).
auto_ptr<ACE_Method_Request> mo (this->activation_queue_.dequeue ());
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%t) calling method request\n")));
// Call it.
if (mo->call () == -1)
break;
// Destructor automatically deletes it.
}
/* NOTREACHED */
return 0;
}
void
Prime_Scheduler::end (void)
{
this->activation_queue_.enqueue (new Method_Request_end (this));
}
// Here's where the Work takes place. We compute if the parameter is
// a prime number.
u_long
Prime_Scheduler::work_i (u_long param,
int count)
{
ACE_UNUSED_ARG (count);
return ACE::is_prime (param, 2, param / 2);
}
const ACE_TCHAR *
Prime_Scheduler::name_i (void)
{
return this->name_;
}
ACE_Future<const ACE_TCHAR *>
Prime_Scheduler::name (void)
{
if (this->scheduler_)
// Delegate to the Prime_Scheduler.
return this->scheduler_->name ();
else
{
ACE_Future<const ACE_TCHAR*> new_future;
// @@ What happens if new fails here?
this->activation_queue_.enqueue
(new Method_Request_name (this,
new_future));
return new_future;
}
}
ACE_Future<u_long>
Prime_Scheduler::work (u_long newparam,
int newcount)
{
if (this->scheduler_) {
return this->scheduler_->work (newparam, newcount);
}
else {
ACE_Future<u_long> new_future;
this->activation_queue_.enqueue
(new Method_Request_work (this,
newparam,
newcount,
new_future));
return new_future;
}
}
// @@ These values should be set by the command line options!
// Total number of loops.
static int n_loops = 100;
typedef ACE_Future_Rep<u_long> *u_long_key;
typedef ACE_Future_Holder<u_long> *u_long_value;
typedef ACE_Future_Rep<const ACE_TCHAR *> *char_star_key;
typedef ACE_Future_Holder<const ACE_TCHAR *> *char_star_value;
#endif /* ACE_HAS_THREADS */
int
run_main (int, ACE_TCHAR *[])
{
ACE_START_TEST (ACE_TEXT ("Future_Set_Test"));
#if defined (ACE_HAS_THREADS)
// @@ Should make these be <auto_ptr>s...
Prime_Scheduler *andres, *peter, *helmut, *matias;
// Create active objects..
ACE_NEW_RETURN (andres,
Prime_Scheduler (ACE_TEXT ("andres")),
-1);
int result = andres->open ();
ACE_TEST_ASSERT (result != -1);
ACE_NEW_RETURN (peter,
Prime_Scheduler (ACE_TEXT ("peter")),
-1);
result = peter->open ();
ACE_TEST_ASSERT (result != -1);
ACE_NEW_RETURN (helmut,
Prime_Scheduler (ACE_TEXT ("helmut")),
-1);
result = helmut->open ();
ACE_TEST_ASSERT (result != -1);
// Matias passes all asynchronous method calls on to Andres...
ACE_NEW_RETURN (matias,
Prime_Scheduler (ACE_TEXT ("matias"),
andres),
-1);
result = matias->open ();
ACE_TEST_ASSERT (result != -1);
ACE_Future<u_long> fresulta;
ACE_Future<u_long> fresultb;
ACE_Future<u_long> fresultc;
ACE_Future<u_long> fresultd;
ACE_Future<const ACE_TCHAR *> fname;
ACE_Future_Set<u_long> fseta;
ACE_Future_Set<u_long> fsetb;
ACE_Future_Set<u_long> fsetc;
ACE_Future_Set<u_long> fsetd;
ACE_Future_Set<const ACE_TCHAR *> fsetname;
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%t) initializing future sets with non-blocking call\n")));
for (int i = 0; i < n_loops; i++)
{
// Spawn off the methods, which run in a separate thread as
// active object invocations.
fresulta = andres->work (9013);
fresultb = peter->work (9013);
fresultc = helmut->work (9013);
fresultd = matias->work (9013);
fname = andres->name ();
fsetname.insert (fname);
fname = peter->name ();
fsetname.insert (fname);
fname = helmut->name ();
fseta.insert (fresulta);
fsetb.insert (fresultb);
fsetc.insert (fresultc);
fsetd.insert (fresultd);
fsetname.insert (fname);
}
// See if the result is available...
if (!fseta.is_empty ())
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%t) wow.. set a is not empty.....\n")));
if (!fsetb.is_empty ())
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%t) wow.. set b is not empty.....\n")));
if (!fsetc.is_empty ())
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%t) wow.. set c is not empty.....\n")));
if (!fsetd.is_empty ())
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%t) wow.. set d is not empty.....\n")));
if (!fsetname.is_empty ())
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%t) wow.. set name is not empty.....\n")));
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%t) non-blocking calls done... now blocking...\n")));
// Save the result of fresulta.
u_long resulta = 0;
u_long resultb = 0;
u_long resultc = 0;
u_long resultd = 0;
u_int count = 0;
while (fseta.next_readable (fresulta))
{
fresulta.get (resulta);
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%t) result(%u) a %u\n"),
count,
(u_int) resulta));
}
count = 0;
while (fsetb.next_readable (fresultb))
{
fresultb.get (resultb);
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%t) result(%u) b %u\n"),
count,
(u_int) resultb));
}
count = 0;
while (fsetc.next_readable (fresultc))
{
fresultc.get (resultc);
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%t) result(%u) c %u\n"),
count,
(u_int) resultc));
}
count = 0;
while (fsetd.next_readable (fresultd))
{
fresultd.get (resultd);
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%t) result(%u) d %u\n"),
count,
(u_int) resultd));
}
const ACE_TCHAR *name = 0;
count = 0;
while (fsetname.next_readable (fname))
{
fname.get (name);
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%t) result(%u) name %s\n"),
count,
name));
}
if (fseta.is_empty ())
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%t) wow.. set a is empty.....\n")));
if (fsetb.is_empty ())
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%t) wow.. set b is empty.....\n")));
if (fsetc.is_empty ())
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%t) wow.. set c is empty.....\n")));
if (fsetd.is_empty ())
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%t) wow.. set d is empty.....\n")));
if (fsetname.is_empty ())
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%t) wow.. set name is empty.....\n")));
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%t) task_count %d\n"),
task_count.value () ));
// Close things down.
andres->end ();
peter->end ();
helmut->end ();
matias->end ();
ACE_Thread_Manager::instance ()->wait ();
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%t) task_count %d\n"),
task_count.value () ));
delete andres;
delete peter;
delete helmut;
delete matias;
#else
ACE_ERROR ((LM_INFO,
ACE_TEXT ("threads not supported on this platform\n")));
#endif /* ACE_HAS_THREADS */
ACE_END_TEST;
return 0;
}
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