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//=============================================================================
/**
* @file MT_Reference_Counted_Event_Handler_Test.cpp
*
* $Id: MT_Reference_Counted_Event_Handler_Test.cpp 93638 2011-03-24 13:16:05Z johnnyw $
*
*
* This test tries to represents what happens in the ORB wrt to
* event handlers, reactors, timer queues, threads, and connection
* caches, minus the other complexities. The following reactors
* are tested: Select, TP, WFMO, and Dev Poll (if enabled).
*
* The test checks proper use and shutting down of client-side
* event handlers when it is used by invocation threads and/or
* event loop threads. Server-side event handlers are either
* threaded or reactive. A purger thread is introduced to check the
* connection recycling and cache purging. Nested upcalls are also
* tested.
*
*
* @author Irfan Pyarali <irfan@oomworks.com>
*/
//=============================================================================
#include "test_config.h"
#include "ace/Reactor.h"
#include "ace/Select_Reactor.h"
#include "ace/TP_Reactor.h"
#include "ace/WFMO_Reactor.h"
#include "ace/Dev_Poll_Reactor.h"
#include "ace/Get_Opt.h"
#include "ace/Task.h"
#include "ace/SOCK_Acceptor.h"
#include "ace/SOCK_Connector.h"
#include "ace/Auto_Event.h"
#include "ace/OS_NS_signal.h"
#include "ace/OS_NS_time.h"
#include "ace/OS_NS_sys_socket.h"
#include "ace/OS_NS_unistd.h"
#if defined (ACE_HAS_THREADS)
static const char message[] = "abcdefghijklmnopqrstuvwxyz";
static const int message_size = 26;
static int test_select_reactor = 1;
static int test_tp_reactor = 1;
static int test_wfmo_reactor = 1;
static int test_dev_poll_reactor = 1;
static int debug = 0;
static int number_of_connections = 5;
static int max_nested_upcall_level = 10;
static int close_timeout = 500;
static int pipe_open_attempts = 10;
static int pipe_retry_timeout = 1;
static int make_invocations = -1;
static int run_event_loop_thread = -1;
static int run_purger_thread = -1;
static int run_receiver_thread = -1;
static int nested_upcalls = -1;
static ACE_HANDLE server_handle = ACE_INVALID_HANDLE;
static ACE_HANDLE client_handle = ACE_INVALID_HANDLE;
static int number_of_options = 5;
static int test_configs[][5] =
{
//
// make_invocations, run_event_loop_thread, run_purger_thread, run_receiver_thread, nested_upcalls
//
// { 0, 0, 0, 0, 0, }, // At least one thread should be running.
// { 0, 0, 0, 1, 0, }, // If event_loop_thread is not running and invocation_thread is not making invocations,
// no thread will know that the socket is closed.
// { 0, 0, 1, 0, 0, }, // If invocation_thread is not making invocations and if receiver is not threaded,
// we cannot decide which socket to close.
// { 0, 0, 1, 1, 0, }, // If event_loop_thread is not running and invocation_thread is not making invocations,
// no thread will know that the socket is closed.
// { 0, 1, 0, 0, 0, }, // If invocation_thread is not making invocations and if receiver is not threaded,
// we cannot decide which socket to close.
{ 0, 1, 0, 1, 0, },
// { 0, 1, 0, 1, 1, }, // No need for nested upcalls without invocations.
// { 0, 1, 1, 0, 0, }, // If invocation_thread is not making invocations and if receiver is not threaded,
// we cannot decide which socket to close.
{ 0, 1, 1, 1, 0, },
// { 0, 1, 1, 1, 1, }, // No need for nested upcalls without invocations.
// { 1, 0, 0, 0, 0, }, // If both event_loop_thread and receiver are not threaded,
// no thread can receive the messages.
{ 1, 0, 0, 1, 0, },
// { 1, 0, 0, 1, 1, }, // No need for nested upcalls without event loop being used by the receiver.
// { 1, 0, 1, 0, 0, }, // If both event_loop_thread and receiver are not threaded,
// no thread can receive the messages.
{ 1, 0, 1, 1, 0, },
// { 1, 0, 1, 1, 1, }, // No need for nested upcalls without event loop being used by the receiver.
{ 1, 1, 0, 0, 0, },
{ 1, 1, 0, 0, 1, },
{ 1, 1, 0, 1, 0, },
// { 1, 1, 0, 1, 1, }, // No need for nested upcalls without event loop being used by the receiver.
{ 1, 1, 1, 0, 0, },
{ 1, 1, 1, 0, 1, },
{ 1, 1, 1, 1, 0, },
// { 1, 1, 1, 1, 1, }, // No need for nested upcalls without event loop being used by the receiver.
};
static int
disable_signal (int sigmin, int sigmax)
{
#if !defined (ACE_LACKS_UNIX_SIGNALS)
sigset_t signal_set;
if (ACE_OS::sigemptyset (&signal_set) == - 1)
ACE_ERROR ((LM_ERROR,
ACE_TEXT ("Error: (%P|%t):%p\n"),
ACE_TEXT ("sigemptyset failed")));
for (int i = sigmin; i <= sigmax; i++)
ACE_OS::sigaddset (&signal_set, i);
// Put the <signal_set>.
# if defined (ACE_LACKS_PTHREAD_THR_SIGSETMASK)
// In multi-threaded application this is not POSIX compliant
// but let's leave it just in case.
if (ACE_OS::sigprocmask (SIG_BLOCK, &signal_set, 0) != 0)
# else
if (ACE_OS::thr_sigsetmask (SIG_BLOCK, &signal_set, 0) != 0)
# endif /* ACE_LACKS_PTHREAD_THR_SIGSETMASK */
ACE_ERROR_RETURN ((LM_ERROR,
ACE_TEXT ("Error: (%P|%t): %p\n"),
ACE_TEXT ("SIG_BLOCK failed")),
-1);
#else
ACE_UNUSED_ARG (sigmin);
ACE_UNUSED_ARG (sigmax);
#endif /* ACE_LACKS_UNIX_SIGNALS */
return 0;
}
/* Replication of the ACE_Pipe class. Only difference is that this
class always uses two sockets to create the pipe, even on platforms
that support pipes. */
class Pipe
{
public:
Pipe (void);
//FUZZ: disable check_for_lack_ACE_OS
///FUZZ: enable check_for_lack_ACE_OS
int open (void);
ACE_HANDLE read_handle (void) const;
ACE_HANDLE write_handle (void) const;
private:
ACE_HANDLE handles_[2];
};
int
Pipe::open (void)
{
ACE_INET_Addr my_addr;
ACE_SOCK_Acceptor acceptor;
ACE_SOCK_Connector connector;
ACE_SOCK_Stream reader;
ACE_SOCK_Stream writer;
int result = 0;
// Bind listener to any port and then find out what the port was.
if (acceptor.open (ACE_Addr::sap_any) == -1
|| acceptor.get_local_addr (my_addr) == -1)
result = -1;
else
{
int af = my_addr.get_type ();
const ACE_TCHAR *local = ACE_LOCALHOST;
#if defined (ACE_HAS_IPV6)
if (af == AF_INET6)
local = ACE_IPV6_LOCALHOST;
#endif /* ACE_HAS_IPV6 */
ACE_INET_Addr sv_addr (my_addr.get_port_number (),
local,
af);
// Establish a connection within the same process.
if (connector.connect (writer, sv_addr) == -1)
result = -1;
else if (acceptor.accept (reader) == -1)
{
writer.close ();
result = -1;
}
}
// Close down the acceptor endpoint since we don't need it anymore.
acceptor.close ();
if (result == -1)
return -1;
this->handles_[0] = reader.get_handle ();
this->handles_[1] = writer.get_handle ();
return 0;
}
Pipe::Pipe (void)
{
this->handles_[0] = ACE_INVALID_HANDLE;
this->handles_[1] = ACE_INVALID_HANDLE;
}
ACE_HANDLE
Pipe::read_handle (void) const
{
return this->handles_[0];
}
ACE_HANDLE
Pipe::write_handle (void) const
{
return this->handles_[1];
}
class Connection_Cache;
class Event_Loop_Thread;
static Event_Loop_Thread *global_event_loop_thread_variable = 0;
class Sender : public ACE_Event_Handler
{
public:
Sender (ACE_HANDLE handle,
Connection_Cache &connection_cache);
~Sender (void);
int handle_input (ACE_HANDLE);
ssize_t send_message (void);
//FUZZ: disable check_for_lack_ACE_OS
///FUZZ: enable check_for_lack_ACE_OS
void close (void);
ACE_HANDLE handle_;
Connection_Cache &connection_cache_;
};
class Connection_Cache
{
public:
Connection_Cache (void);
~Connection_Cache (void);
void add_connection (Sender *sender);
void remove_connection (Sender *sender);
Sender *acquire_connection (void);
void release_connection (Sender *sender);
int find (Sender *sender);
ACE_SYNCH_MUTEX &lock (void);
enum State
{
IDLE,
BUSY,
NOT_IN_CACHE
};
struct Entry
{
Sender *sender_;
State state_;
};
Entry *entries_;
ACE_SYNCH_MUTEX lock_;
};
Sender::Sender (ACE_HANDLE handle,
Connection_Cache &connection_cache)
: handle_ (handle),
connection_cache_ (connection_cache)
{
// Enable reference counting.
this->reference_counting_policy ().value
(ACE_Event_Handler::Reference_Counting_Policy::ENABLED);
if (debug)
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%t) Reference count in Sender::Sender() is %d\n"),
this->reference_count_.value ()));
}
Sender::~Sender (void)
{
if (debug)
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%t) Reference count in ~Sender::Sender() is %d\n"),
this->reference_count_.value ()));
// Close the socket that we are responsible for.
ACE_OS::closesocket (this->handle_);
}
int
Sender::handle_input (ACE_HANDLE)
{
if (debug)
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%t) Reference count in Sender::handle_input() is %d\n"),
this->reference_count_.value ()));
//
// In this test, this method is only called when the connection has
// been closed. Remove self from Reactor.
//
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%t) Event loop thread calling Sender::close() ")
ACE_TEXT ("for handle %d\n"),
this->handle_));
this->close ();
return 0;
}
void
Sender::close (void)
{
// Remove socket from Reactor (may fail if another thread has already
// removed the handle from the Reactor).
if (this->reactor() != 0)
this->reactor ()->remove_handler (this->handle_,
ACE_Event_Handler::ALL_EVENTS_MASK);
// Remove self from connection cache (may fail if another thread has
// already removed "this" from the cache).
this->connection_cache_.remove_connection (this);
}
ssize_t
Sender::send_message (void)
{
ACE_Time_Value timeout (0, close_timeout * 1000);
return ACE::send_n (this->handle_,
message,
message_size,
&timeout);
}
class Event_Loop_Thread : public ACE_Task_Base
{
public:
Event_Loop_Thread (ACE_Thread_Manager &thread_manager,
ACE_Reactor &reactor);
int svc (void);
ACE_Reactor &reactor_;
};
class Receiver : public ACE_Task_Base
{
public:
Receiver (ACE_Thread_Manager &thread_manager,
ACE_HANDLE handle,
int nested_upcalls);
~Receiver (void);
int svc (void);
//FUZZ: disable check_for_lack_ACE_OS
///FUZZ: enable check_for_lack_ACE_OS
int close (u_long flags);
int handle_input (ACE_HANDLE);
int resume_handler (void);
ACE_HANDLE handle_;
int counter_;
int nested_upcalls_;
int nested_upcalls_level_;
};
Receiver::Receiver (ACE_Thread_Manager &thread_manager,
ACE_HANDLE handle,
int nested_upcalls)
: ACE_Task_Base (&thread_manager),
handle_ (handle),
counter_ (1),
nested_upcalls_ (nested_upcalls),
nested_upcalls_level_ (0)
{
// Enable reference counting.
this->reference_counting_policy ().value
(ACE_Event_Handler::Reference_Counting_Policy::ENABLED);
if (debug)
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%t) Reference count in Receiver::Receiver() is %d\n"),
this->reference_count_.value ()));
}
Receiver::~Receiver (void)
{
if (debug)
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%t) Reference count in ~Receiver::Receiver() is %d\n"),
this->reference_count_.value ()));
// Close the socket that we are responsible for.
ACE_OS::closesocket (this->handle_);
}
int
Receiver::svc (void)
{
//
// Continuously receive messages from the Sender. On error, exit
// thread.
//
int result = 0;
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT("(%t) Receiver::svc commencing, handle = %d\n"),
this->handle_));
disable_signal (SIGPIPE, SIGPIPE);
while (result != -1)
{
result =
this->handle_input (this->handle_);
}
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT("(%t) Receiver::svc terminating, handle = %d\n"),
this->handle_));
return 0;
}
int
Receiver::handle_input (ACE_HANDLE handle)
{
char buf[message_size + 1];
ACE_Time_Value timeout (0, close_timeout * 1000);
// Receive message.
ssize_t result =
ACE::recv_n (handle,
buf,
message_size,
&timeout);
if (debug && result < 1)
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT("(%t) Receiver::handle input, ")
ACE_TEXT("h = %d, result = %d %p\n"),
handle_, result, ACE_TEXT("ACE::recv_n")));
if (this->reactor ())
this->reactor ()->resume_handler (handle);
if (result == message_size)
{
if (debug)
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%t) Message %d received on handle %d\n"),
this->counter_++,
handle));
if (this->thr_count () == 0 &&
this->nested_upcalls_)
{
this->nested_upcalls_level_++;
if (debug)
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%t) Nesting level %d\n"),
this->nested_upcalls_level_));
if ((this->nested_upcalls_level_ != max_nested_upcall_level) &&
(global_event_loop_thread_variable != 0))
global_event_loop_thread_variable->svc ();
this->nested_upcalls_level_--;
return 0;
}
else
return 0;
}
else
{
if (debug)
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%t) /*** Problem in receiving message %d on handle")
ACE_TEXT (" %d: shutting down receiving thread ***/\n"),
this->counter_,
handle));
return -1;
}
}
int
Receiver::resume_handler (void)
{
/// The application takes responsibility of resuming the handler.
return ACE_APPLICATION_RESUMES_HANDLER;
}
int
Receiver::close (u_long)
{
// If threaded, we are responsible for deleting this instance when
// the thread completes. If not threaded, Reactor reference
// counting will handle the deletion of this instance.
delete this;
return 0;
}
class Connector
{
public:
Connector (ACE_Thread_Manager &thread_manager,
ACE_Reactor &reactor,
int nested_upcalls);
//FUZZ: disable check_for_lack_ACE_OS
///FUZZ: enable check_for_lack_ACE_OS
int connect (ACE_HANDLE &client_handle,
ACE_HANDLE &server_handle,
int run_receiver_thread);
ACE_Thread_Manager &thread_manager_;
ACE_Reactor &reactor_;
int nested_upcalls_;
};
Connector::Connector (ACE_Thread_Manager &thread_manager,
ACE_Reactor &reactor,
int nested_upcalls)
: thread_manager_ (thread_manager),
reactor_ (reactor),
nested_upcalls_ (nested_upcalls)
{
}
int
Connector::connect (ACE_HANDLE &client_handle,
ACE_HANDLE &server_handle,
int run_receiver_thread)
{
//
// Create a connection and a receiver to receive messages on the
// connection.
//
Pipe pipe;
int result = 0;
for (int i = 0; i < pipe_open_attempts; ++i)
{
result =
pipe.open ();
if (result == 0)
break;
if (result == -1)
ACE_OS::sleep (pipe_retry_timeout);
}
ACE_TEST_ASSERT (result == 0);
ACE_UNUSED_ARG (result);
Receiver *receiver =
new Receiver (this->thread_manager_,
pipe.write_handle (),
this->nested_upcalls_);
// Either the receiver is threaded or register it with the Reactor.
if (run_receiver_thread)
result =
receiver->activate ();
else
{
result =
this->reactor_.register_handler (pipe.write_handle (),
receiver,
ACE_Event_Handler::READ_MASK);
// The reference count on the receiver was increased by the
// Reactor.
ACE_Event_Handler_var safe_receiver (receiver);
}
ACE_TEST_ASSERT (result == 0);
ACE_UNUSED_ARG (result);
client_handle =
pipe.read_handle ();
server_handle =
pipe.write_handle ();
if (debug)
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%t) New connection: client handle = %d, ")
ACE_TEXT ("server handle = %d\n"),
client_handle, server_handle));
return 0;
}
Connection_Cache::Connection_Cache (void)
{
// Initialize the connection cache.
this->entries_ =
new Entry[number_of_connections];
for (int i = 0; i < number_of_connections; ++i)
{
this->entries_[i].sender_ = 0;
this->entries_[i].state_ = NOT_IN_CACHE;
}
}
int
Connection_Cache::find (Sender *sender)
{
for (int i = 0; i < number_of_connections; ++i)
{
if (this->entries_[i].sender_ == sender)
return i;
}
return -1;
}
void
Connection_Cache::add_connection (Sender *sender)
{
ACE_GUARD (ACE_SYNCH_MUTEX, ace_mon, this->lock_);
// Make sure that the state of the connection cache is as
// expected. <sender> should not be already in the cache.
ACE_TEST_ASSERT (this->find (sender) == -1);
int empty_index =
this->find (0);
sender->add_reference ();
this->entries_[empty_index].sender_ = sender;
this->entries_[empty_index].state_ = BUSY;
}
void
Connection_Cache::remove_connection (Sender *sender)
{
ACE_GUARD (ACE_SYNCH_MUTEX, ace_mon, this->lock_);
// Make sure that the state of the connection cache is as expected.
// remove_connection() may already have been called.
int index =
this->find (sender);
if (index == -1)
return;
// If we still have the sender, remove it.
sender->remove_reference ();
this->entries_[index].sender_ = 0;
this->entries_[index].state_ = NOT_IN_CACHE;
}
Sender *
Connection_Cache::acquire_connection (void)
{
ACE_GUARD_RETURN (ACE_SYNCH_MUTEX, ace_mon, this->lock_, 0);
// Find a valid and IDLE sender.
int index = -1;
for (int i = 0; i < number_of_connections; ++i)
{
if (this->entries_[i].sender_ &&
this->entries_[i].state_ == IDLE)
index = i;
}
if (index == -1)
return 0;
this->entries_[index].sender_->add_reference ();
this->entries_[index].state_ = BUSY;
return this->entries_[index].sender_;
}
void
Connection_Cache::release_connection (Sender *sender)
{
ACE_GUARD (ACE_SYNCH_MUTEX, ace_mon, this->lock_);
// Make sure that the state of the connection cache is as expected.
// remove_connection() may have already removed the connection from
// the cache.
int index =
this->find (sender);
if (index == -1)
return;
// If we still have the sender, idle it.
this->entries_[index].state_ = IDLE;
}
ACE_SYNCH_MUTEX &
Connection_Cache::lock (void)
{
return this->lock_;
}
Connection_Cache::~Connection_Cache (void)
{
for (int i = 0; i < number_of_connections; ++i)
{
if (this->entries_[i].sender_)
this->remove_connection (this->entries_[i].sender_);
}
delete[] this->entries_;
}
class Invocation_Thread : public ACE_Task_Base
{
public:
Invocation_Thread (ACE_Thread_Manager &thread_manager,
ACE_Reactor &reactor,
Connection_Cache &connection_cache,
ACE_Auto_Event &new_connection_event,
int make_invocations,
int run_receiver_thread,
int nested_upcalls);
int svc (void);
Sender *create_connection (void);
Connection_Cache &connection_cache_;
ACE_Reactor &reactor_;
ACE_Thread_Manager &thread_manager_;
ACE_Auto_Event &new_connection_event_;
int make_invocations_;
int run_receiver_thread_;
int nested_upcalls_;
};
Invocation_Thread::Invocation_Thread (ACE_Thread_Manager &thread_manager,
ACE_Reactor &reactor,
Connection_Cache &connection_cache,
ACE_Auto_Event &new_connection_event,
int make_invocations,
int run_receiver_thread,
int nested_upcalls)
: ACE_Task_Base (&thread_manager),
connection_cache_ (connection_cache),
reactor_ (reactor),
thread_manager_ (thread_manager),
new_connection_event_ (new_connection_event),
make_invocations_ (make_invocations),
run_receiver_thread_ (run_receiver_thread),
nested_upcalls_ (nested_upcalls)
{
}
Sender *
Invocation_Thread::create_connection (void)
{
int result = 0;
// Connector for creating new connections.
Connector connector (this->thread_manager_,
this->reactor_,
this->nested_upcalls_);
// <server_handle> is a global variable. It will be used later by
// the Close_Socket_Thread.
result =
connector.connect (client_handle,
server_handle,
this->run_receiver_thread_);
ACE_TEST_ASSERT (result == 0);
ACE_UNUSED_ARG (result);
// Create a new sender.
Sender *sender =
new Sender (client_handle,
this->connection_cache_);
// Register it with the cache.
this->connection_cache_.add_connection (sender);
//
// There might be a race condition here. The sender has been added
// to the cache and is potentially available to other threads
// accessing the cache. Therefore, the other thread may use this
// sender and potentially close the sender before it even gets
// registered with the Reactor.
//
// This is resolved by marking the connection as busy when it is
// first added to the cache. And only once the thread creating the
// connection is done with it, it is marked a available in the
// cache.
//
// This order of registration is important.
//
// Register the handle with the Reactor.
result =
this->reactor_.register_handler (client_handle,
sender,
ACE_Event_Handler::READ_MASK);
#if 0
ACE_TEST_ASSERT (result == 0);
ACE_UNUSED_ARG (result);
#else
if (result != 0)
ACE_ERROR ((LM_ERROR, ACE_TEXT ("(%t) create_connection h %d, %p\n"),
client_handle,
ACE_TEXT ("register_handler")));
#endif
return sender;
}
int
Invocation_Thread::svc (void)
{
int connection_counter = 0;
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT("(%t) Invocation_Thread::svc commencing\n")));
disable_signal (SIGPIPE, SIGPIPE);
for (int message_counter = 1;; ++message_counter)
{
// Get a connection from the cache.
Sender *sender =
this->connection_cache_.acquire_connection ();
// If no connection is available in the cache, create a new one.
if (sender == 0)
{
if (connection_counter < number_of_connections)
{
sender = this->create_connection ();
// This lets the Close_Socket_Thread know that the new
// connection has been created.
int result =
this->new_connection_event_.signal ();
ACE_TEST_ASSERT (result == 0);
ACE_UNUSED_ARG (result);
++connection_counter;
message_counter = 1;
}
else
// Stop the thread, if the maximum number of connections
// for the test has been reached.
break;
}
// The reference count on the sender was increased by the cache
// before it was returned to us.
ACE_Event_Handler_var safe_sender (sender);
// If the test does not require making invocations, immediately
// release the connection.
if (!this->make_invocations_)
{
this->connection_cache_.release_connection (sender);
// Sleep for a short while
ACE_OS::sleep (ACE_Time_Value (0, 10 * 1000));
}
else
{
// Make invocation.
ssize_t result =
sender->send_message ();
// If successful, release connection.
if (result == message_size)
{
if (debug)
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%t) Message %d:%d delivered on handle %d\n"),
connection_counter,
message_counter,
sender->handle_));
this->connection_cache_.release_connection (sender);
}
else
{
// If failure in making invocation, close the sender.
if (debug)
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%t) /*** Problem in delivering message ")
ACE_TEXT ("%d:%d on handle %d: shutting down ")
ACE_TEXT ("invocation thread ***/\n"),
connection_counter,
message_counter,
sender->handle_));
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%t) Invocation thread calling ")
ACE_TEXT ("Sender::close() for handle %d\n"),
sender->handle_));
sender->close ();
}
}
}
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT("(%t) Invocation_Thread::svc calling end_reactor_event_loop\n")));
// Close the Reactor event loop.
this->reactor_.end_reactor_event_loop ();
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT("(%t) Invocation_Thread::svc terminating\n")));
return 0;
}
class Close_Socket_Thread : public ACE_Task_Base
{
public:
Close_Socket_Thread (ACE_Thread_Manager &thread_manager,
ACE_Reactor &reactor,
ACE_Auto_Event &new_connection_event,
int make_invocations,
int run_receiver_thread);
int svc (void);
ACE_Auto_Event &new_connection_event_;
ACE_Reactor &reactor_;
int make_invocations_;
int run_receiver_thread_;
};
Close_Socket_Thread::Close_Socket_Thread (ACE_Thread_Manager &thread_manager,
ACE_Reactor &reactor,
ACE_Auto_Event &new_connection_event,
int make_invocations,
int run_receiver_thread)
: ACE_Task_Base (&thread_manager),
new_connection_event_ (new_connection_event),
reactor_ (reactor),
make_invocations_ (make_invocations),
run_receiver_thread_ (run_receiver_thread)
{
}
int
Close_Socket_Thread::svc (void)
{
ACE_OS::srand ((u_int) ACE_OS::time ());
ACE_Time_Value timeout (0, close_timeout * 1000);
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT("(%t) Close_Socket_Thread::svc commencing\n")));
disable_signal (SIGPIPE, SIGPIPE);
for (; !this->reactor_.reactor_event_loop_done ();)
{
// Wait for the new connection to be established.
int result =
this->new_connection_event_.wait (&timeout,
0);
ACE_TEST_ASSERT (result == 0 ||
(result == -1 && errno == ETIME));
if (result == -1 &&
errno == ETIME)
continue;
// Sleep for half a second.
ACE_OS::sleep (timeout);
int close_client = 0;
// If the invocation thread is making invocations and if the
// receiver is threaded, either socket can be closed.
if (this->make_invocations_ &&
this->run_receiver_thread_)
// Randomize which socket to close.
close_client = ACE_OS::rand () % 2;
// If the invocation thread is making invocations, only close
// the client socket.
else if (this->make_invocations_)
close_client = 1;
else
// If the receiver is threaded, only close the server socket.
close_client = 0;
if (close_client)
{
// Close the client socket.
if (debug)
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%t) Close socket thread closing client ")
ACE_TEXT ("handle %d\n"),
client_handle));
ACE_OS::shutdown (client_handle, ACE_SHUTDOWN_BOTH);
ACE_OS::closesocket (client_handle);
}
else
{
// Close the server socket.
if (debug)
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%t) Close socket thread closing server ")
ACE_TEXT ("handle %d\n"),
server_handle));
ACE_OS::shutdown (server_handle, ACE_SHUTDOWN_BOTH);
ACE_OS::closesocket (server_handle);
}
}
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT("(%t) Close_Socket_Thread::svc terminating\n")));
return 0;
}
Event_Loop_Thread::Event_Loop_Thread (ACE_Thread_Manager &thread_manager,
ACE_Reactor &reactor)
: ACE_Task_Base (&thread_manager),
reactor_ (reactor)
{
}
int
Event_Loop_Thread::svc (void)
{
// Simply run the event loop.
this->reactor_.owner (ACE_Thread::self ());
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT("(%t) Event_Loop_Thread::svc commencing\n")));
disable_signal (SIGPIPE, SIGPIPE);
while (!this->reactor_.reactor_event_loop_done ())
{
this->reactor_.handle_events ();
}
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT("(%t) Event_Loop_Thread::svc terminating\n")));
return 0;
}
class Purger_Thread : public ACE_Task_Base
{
public:
Purger_Thread (ACE_Thread_Manager &thread_manager,
ACE_Reactor &reactor,
Connection_Cache &connection_cache);
int svc (void);
ACE_Reactor &reactor_;
Connection_Cache &connection_cache_;
};
Purger_Thread::Purger_Thread (ACE_Thread_Manager &thread_manager,
ACE_Reactor &reactor,
Connection_Cache &connection_cache)
: ACE_Task_Base (&thread_manager),
reactor_ (reactor),
connection_cache_ (connection_cache)
{
}
int
Purger_Thread::svc (void)
{
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT("(%t) Purger_Thread::svc commencing\n")));
disable_signal (SIGPIPE, SIGPIPE);
for (; !this->reactor_.reactor_event_loop_done ();)
{
// Get a connection from the cache.
Sender *sender =
this->connection_cache_.acquire_connection ();
// If no connection is available in the cache, sleep for a while.
if (sender == 0)
ACE_OS::sleep (ACE_Time_Value (0, 10 * 1000));
else
{
// The reference count on the sender was increased by the
// cache before it was returned to us.
ACE_Event_Handler_var safe_sender (sender);
// Actively close the connection.
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%t) Purger thread calling Sender::close() ")
ACE_TEXT ("for handle %d\n"),
sender->handle_));
sender->close ();
}
}
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT("(%t) Purger_Thread::svc terminating\n")));
return 0;
}
void
testing (ACE_Reactor *reactor,
int make_invocations,
int run_event_loop_thread,
int run_purger_thread,
int run_receiver_thread,
int nested_upcalls)
{
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("\n(%t) Configuration:\n")
ACE_TEXT ("\tInvocation thread = %d\n")
ACE_TEXT ("\tEvent Loop thread = %d\n")
ACE_TEXT ("\tPurger thread = %d\n")
ACE_TEXT ("\tReceiver thread = %d\n")
ACE_TEXT ("\tNested Upcalls = %d\n\n"),
make_invocations,
run_event_loop_thread,
run_purger_thread,
run_receiver_thread,
nested_upcalls));
ACE_Thread_Manager thread_manager;
int result = 0;
// Create the connection cache.
Connection_Cache connection_cache;
ACE_Auto_Event new_connection_event;
// Create the invocation thread.
Invocation_Thread invocation_thread (thread_manager,
*reactor,
connection_cache,
new_connection_event,
make_invocations,
run_receiver_thread,
nested_upcalls);
result =
invocation_thread.activate ();
ACE_TEST_ASSERT (result == 0);
// Create the thread for closing the server socket.
Close_Socket_Thread close_socket_thread (thread_manager,
*reactor,
new_connection_event,
make_invocations,
run_receiver_thread);
result =
close_socket_thread.activate ();
ACE_TEST_ASSERT (result == 0);
global_event_loop_thread_variable = 0;
// Create a thread to run the event loop.
Event_Loop_Thread event_loop_thread (thread_manager,
*reactor);
if (run_event_loop_thread)
{
global_event_loop_thread_variable =
&event_loop_thread;
result =
event_loop_thread.activate ();
ACE_TEST_ASSERT (result == 0);
}
// Create a thread to run the purger.
Purger_Thread purger_thread (thread_manager,
*reactor,
connection_cache);
if (run_purger_thread)
{
result =
purger_thread.activate ();
ACE_TEST_ASSERT (result == 0);
}
// Wait for threads to exit.
result = thread_manager.wait ();
ACE_TEST_ASSERT (result == 0);
// Set the global variable to zero again because the
// event_loop_thread exists on the stack and now
// gets destructed.
global_event_loop_thread_variable = 0;
}
template <class REACTOR_IMPL>
class test
{
public:
test (int ignore_nested_upcalls,
int require_event_loop_thread);
};
template <class REACTOR_IMPL>
test<REACTOR_IMPL>::test (int ignore_nested_upcalls,
int require_event_loop_thread)
{
for (int i = 0;
i < (int) (sizeof test_configs / (sizeof (int) * number_of_options));
i++)
{
if ((make_invocations == -1 ||
make_invocations == test_configs[i][0]) &&
(run_event_loop_thread == -1 ||
run_event_loop_thread == test_configs[i][1]) &&
(run_purger_thread == -1 ||
run_purger_thread == test_configs[i][2]) &&
(run_receiver_thread == -1 ||
run_receiver_thread == test_configs[i][3]) &&
(nested_upcalls == -1 ||
nested_upcalls == test_configs[i][4]))
{
#if 0 // defined (linux)
// @@ I am not sure why but when <make_invocations> is 0 and
// there is no purger thread, the receiver thread does not
// notice that the connection has been closed.
if (!test_configs[i][0] && !test_configs[i][2])
continue;
// @@ Linux also does not work correctly in the following
// case: Invocation thread starts and sends messages filling
// the socket buffer. It then blocks in write(). In the
// meantime, the close connection thread closes the socket
// used by invocation thread. However, the invocation thread
// does not notice this as it does not return from write().
// Meanwhile, the event loop thread notices that a socket in
// it's wait set has been closed, and starts to spin in
// handle_events() since the invocation thread is not taking
// out the closed handle from the Reactor's wait set.
if (test_configs[i][0] && test_configs[i][1] && !test_configs[i][3])
continue;
#endif /* linux */
if (test_configs[i][4] && ignore_nested_upcalls)
continue;
if (!test_configs[i][1] && require_event_loop_thread)
continue;
ACE_Reactor reactor (new REACTOR_IMPL,
1);
testing (&reactor,
test_configs[i][0],
test_configs[i][1],
test_configs[i][2],
test_configs[i][3],
test_configs[i][4]);
}
}
}
static int
parse_args (int argc, ACE_TCHAR *argv[])
{
ACE_Get_Opt get_opt (argc, argv, ACE_TEXT ("a:b:c:d:f:g:k:l:m:n:o:uz:"));
int cc;
while ((cc = get_opt ()) != -1)
{
switch (cc)
{
case 'a':
test_select_reactor = ACE_OS::atoi (get_opt.opt_arg ());
break;
case 'b':
test_tp_reactor = ACE_OS::atoi (get_opt.opt_arg ());
break;
case 'c':
test_wfmo_reactor = ACE_OS::atoi (get_opt.opt_arg ());
break;
case 'd':
test_dev_poll_reactor = ACE_OS::atoi (get_opt.opt_arg ());
break;
case 'f':
number_of_connections = ACE_OS::atoi (get_opt.opt_arg ());
break;
case 'g':
close_timeout = ACE_OS::atoi (get_opt.opt_arg ());
break;
case 'k':
make_invocations = ACE_OS::atoi (get_opt.opt_arg ());
break;
case 'l':
run_event_loop_thread = ACE_OS::atoi (get_opt.opt_arg ());
break;
case 'm':
run_purger_thread = ACE_OS::atoi (get_opt.opt_arg ());
break;
case 'n':
run_receiver_thread = ACE_OS::atoi (get_opt.opt_arg ());
break;
case 'o':
nested_upcalls = ACE_OS::atoi (get_opt.opt_arg ());
break;
case 'z':
debug = ACE_OS::atoi (get_opt.opt_arg ());
break;
case 'u':
default:
ACE_ERROR ((LM_ERROR,
ACE_TEXT ("\nusage: %s \n\n")
ACE_TEXT ("\t[-a test Select Reactor] (defaults to %d)\n")
ACE_TEXT ("\t[-b test TP Reactor] (defaults to %d)\n")
ACE_TEXT ("\t[-c test WFMO Reactor] (defaults to %d)\n")
ACE_TEXT ("\t[-d test Dev Poll Reactor] (defaults to %d)\n")
ACE_TEXT ("\t[-f number of connections] (defaults to %d)\n")
ACE_TEXT ("\t[-g close timeout] (defaults to %d)\n")
ACE_TEXT ("\t[-k make invocations] (defaults to %d)\n")
ACE_TEXT ("\t[-l run event loop thread] (defaults to %d)\n")
ACE_TEXT ("\t[-m run purger thread] (defaults to %d)\n")
ACE_TEXT ("\t[-n run receiver thread] (defaults to %d)\n")
ACE_TEXT ("\t[-o nested upcalls] (defaults to %d)\n")
ACE_TEXT ("\t[-z debug] (defaults to %d)\n")
ACE_TEXT ("\n"),
argv[0],
test_select_reactor,
test_tp_reactor,
test_wfmo_reactor,
test_dev_poll_reactor,
number_of_connections,
close_timeout,
make_invocations,
run_event_loop_thread,
run_purger_thread,
run_receiver_thread,
nested_upcalls,
debug));
return -1;
}
}
return 0;
}
int
run_main (int argc, ACE_TCHAR *argv[])
{
ACE_START_TEST (ACE_TEXT ("MT_Reference_Counted_Event_Handler_Test"));
// Validate options.
int result =
parse_args (argc, argv);
if (result != 0)
return result;
disable_signal (SIGPIPE, SIGPIPE);
int ignore_nested_upcalls = 1;
int perform_nested_upcalls = 0;
int event_loop_thread_required = 1;
int event_loop_thread_not_required = 0;
if (test_select_reactor)
{
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("\n\n(%t) Testing Select Reactor....\n\n")));
test<ACE_Select_Reactor> test (ignore_nested_upcalls,
event_loop_thread_not_required);
ACE_UNUSED_ARG (test);
}
if (test_tp_reactor)
{
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("\n\n(%t) Testing TP Reactor....\n\n")));
test<ACE_TP_Reactor> test (perform_nested_upcalls,
event_loop_thread_not_required);
ACE_UNUSED_ARG (test);
}
#if defined (ACE_HAS_EVENT_POLL)
if (test_dev_poll_reactor)
{
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("\n\n(%t) Testing Dev Poll Reactor....\n\n")));
test<ACE_Dev_Poll_Reactor> test (perform_nested_upcalls,
event_loop_thread_not_required);
ACE_UNUSED_ARG (test);
}
#endif
#if defined (ACE_WIN32)
if (test_wfmo_reactor)
{
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("\n\n(%t) Testing WFMO Reactor....\n\n")));
test<ACE_WFMO_Reactor> test (ignore_nested_upcalls,
event_loop_thread_required);
ACE_UNUSED_ARG (test);
}
#else /* ACE_WIN32 */
ACE_UNUSED_ARG (event_loop_thread_required);
#endif /* ACE_WIN32 */
ACE_END_TEST;
return 0;
}
#else /* ACE_HAS_THREADS */
int
run_main (int, ACE_TCHAR *[])
{
ACE_START_TEST (ACE_TEXT ("MT_Reference_Counted_Event_Handler_Test"));
ACE_ERROR ((LM_INFO,
ACE_TEXT ("threads not supported on this platform\n")));
ACE_END_TEST;
return 0;
}
#endif /* ACE_HAS_THREADS */
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