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//=============================================================================
/**
* @file Thread_Creation_Threshold_Test.cpp
*
* $Id: Thread_Creation_Threshold_Test.cpp 93638 2011-03-24 13:16:05Z johnnyw $
*
* This test program stresses how many threads can be
* consecutively (not simultaneously) created on a platform.
* Rather than testing exhaustively, it establishes a
* semi-arbitrary upper limit (MAX_THREAD)of threads. The limit
* is only partly arbitrary because it was chosen as a value that
* exceeded an observed upper limit on the values that Solaris 9
* will accept as arguments to thr_concurrency(), used by
* ACE_OS::thr_create(THR_NEW_LWP).
*
*
* @author Chris Cleeland <cleeland@ociweb.com>
*/
//=============================================================================
#include "test_config.h"
#include "ace/Task.h"
#if defined (ACE_HAS_THREADS)
#include "ace/Lock_Adapter_T.h"
#include "ace/OS_NS_stdio.h"
#include "ace/OS_NS_string.h"
#include "ace/OS_NS_unistd.h"
// Number of iterations to run the test.
#if defined (ACE_VXWORKS)
const int THREADS_PER_POOL = 50;
const unsigned long MAX_THREAD = 500;
#else
const int THREADS_PER_POOL = 1000;
const unsigned long MAX_THREAD = 100000;
#endif
namespace
{
// Change this to 'true' if you want lots of debugging messages in the log
const bool PRINT_DEBUG_MSGS = true;
}
/**
* @class Thread_Pool
*
* @brief Defines a thread pool abstraction based on the <ACE_Task>.
*/
class Thread_Pool : public ACE_Task<ACE_MT_SYNCH>
{
public:
/// Create the thread pool containing <n_threads>.
Thread_Pool (int n_threads);
/// Destructor...
~Thread_Pool (void);
/// Iterate <n_iterations> time printing off a message and "waiting"
/// for all other threads to complete this iteration.
virtual int svc (void);
/// Start the threads in the pool.
void start();
unsigned long total_threads()
{
return this->total_activated_threads_.value();
}
/// Number of threads to spawn.
int n_threads_;
/// Returns true iff failed_ == false.
bool operator! ();
private:
//FUZZ: disable check_for_lack_ACE_OS
/// Spawn the threads in the pool.
virtual int open (void * = 0);
/// Close hook.
///FUZZ: enable check_for_lack_ACE_OS
virtual int close (u_long);
/// Total number of threads activated through this thread pool ever.
ACE_Atomic_Op<ACE_Thread_Mutex, unsigned long> total_activated_threads_;
/// Flag set only in worker threads to indicate whether they should print
/// debug messages.
bool doprint_;
/// Flag indicating that start() failed.
bool failed_;
};
bool
Thread_Pool::operator!()
{
return ! this->failed_;
}
Thread_Pool::~Thread_Pool (void)
{
}
int
Thread_Pool::close (u_long)
{
if (this->doprint_)
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%P|%t) worker thread closing down\n")));
return 0;
}
Thread_Pool::Thread_Pool (int n_threads)
: n_threads_ (n_threads)
, total_activated_threads_ (0)
, doprint_ (false)
, failed_ (false)
{
}
void
Thread_Pool::start ()
{
this->failed_ = false;
if (this->open () == -1)
{
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%P|%t) thread activation ")
ACE_TEXT ("failed after %u threads\n"),
this->total_threads()));
this->failed_ = true;
}
}
int
Thread_Pool::svc (void)
{
unsigned long t = ++this->total_activated_threads_;
if (PRINT_DEBUG_MSGS) // change this to 'true' for debugging
this->doprint_ = (t > 65530);
if (this->doprint_)
ACE_DEBUG ((LM_DEBUG, ACE_TEXT(" (%P|%t) thread started.\n")));
// Note that the <ACE_Task::svc_run> method automatically removes us
// from the <ACE_Thread_Manager> when the thread exits.
return 0;
}
namespace {
void no_op() { }
}
int
Thread_Pool::open (void *)
{
if (PRINT_DEBUG_MSGS)
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%P|%t) pool start %d threads...\n"),
this->n_threads_));
if (this->total_activated_threads_ >= (65534 - this->n_threads_))
no_op ();
// Create a pool of worker threads.
if (this->activate (THR_NEW_LWP,
this->n_threads_) == -1)
ACE_ERROR_RETURN ((LM_ERROR,
ACE_TEXT ("%p\n"),
ACE_TEXT ("activate failed")),
-1);
return 0;
}
#endif /* ACE_HAS_THREADS */
int
run_main (int, ACE_TCHAR *[])
{
ACE_START_TEST (ACE_TEXT ("Thread_Creation_Threshold_Test"));
#if defined (ACE_HAS_THREADS)
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("(%P|%t) will try to start and kill up")
ACE_TEXT (" to %u threads sequentially\n"),
MAX_THREAD));
int initial_pool_size = 50;
// Create the worker tasks.
Thread_Pool thread_pool (initial_pool_size);
while (!thread_pool && thread_pool.total_threads() < MAX_THREAD)
{
// Activate the task's thread pool, produce the messages that are,
// produce the messages that are consumed by the threads in the
// thread pool, and demonstrate how to shutdown by enqueueing
// "empty" messages into the queue.
thread_pool.start ();
// Wait for all the threads to reach their exit point, at which
// point the barrier in the destructor of the <ACE_Task> portion of
// <Thread_Pool> will return.
if (thread_pool.wait () == -1)
{
ACE_ERROR_RETURN ((LM_ERROR, ACE_TEXT ("%p\n"), ACE_TEXT ("wait")), 1);
}
if (PRINT_DEBUG_MSGS)
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("%u total threads\n"),
thread_pool.total_threads()));
int& n_threads = thread_pool.n_threads_;
const unsigned long THREAD_THRESHOLD = 63336;
if (thread_pool.total_threads() >= (THREAD_THRESHOLD - n_threads))
n_threads = 1;
}
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("%u total threads successfully started and died;")
ACE_TEXT (" expected %u.\n"),
thread_pool.total_threads (),
MAX_THREAD));
#else
ACE_ERROR ((LM_INFO,
ACE_TEXT ("threads not supported on this platform\n")));
#endif /* ACE_HAS_THREADS */
ACE_END_TEST;
return 0;
}
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