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#include "ace/Encoding_Converter_Factory.h"
#if defined (ACE_USES_WCHAR)
#include "ace/UTF32_Encoding_Converter.h"
#include "ace/UTF16_Encoding_Converter.h"
#include "ace/UTF8_Encoding_Converter.h"
#include "ace/OS_Memory.h"
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
ACE_Encoding_Converter*
ACE_Encoding_Converter_Factory::create (
const ACE_Byte* source,
size_t source_size,
ACE_Encoding_Converter_Factory::Encoding_Hint hint)
{
#if defined (ACE_BIG_ENDIAN)
bool const convert_for_bigendian = true;
#else
bool const convert_for_bigendian = false;
#endif /* ACE_BIG_ENDIAN */
ACE_Encoding_Converter* converter = 0;
switch (hint)
{
case ACE_UTF_32BE:
ACE_NEW_RETURN (converter,
ACE_UTF32_Encoding_Converter (!convert_for_bigendian),
0);
break;
case ACE_UTF_32LE:
ACE_NEW_RETURN (converter,
ACE_UTF32_Encoding_Converter (convert_for_bigendian),
0);
break;
case ACE_UTF_16BE:
ACE_NEW_RETURN (converter,
ACE_UTF16_Encoding_Converter (!convert_for_bigendian),
0);
break;
case ACE_UTF_16LE:
ACE_NEW_RETURN (converter,
ACE_UTF16_Encoding_Converter (convert_for_bigendian),
0);
break;
case ACE_UTF_8:
ACE_NEW_RETURN (converter,
ACE_UTF8_Encoding_Converter,
0);
break;
default:
// First check for ASCII since much of ASCII text will appear to
// convert from UTF-16 to UTF-8.
converter = ACE_UTF8_Encoding_Converter::encoded (source, source_size);
if (converter != 0)
return converter;
// Check for UTF-32
converter = ACE_UTF32_Encoding_Converter::encoded (source, source_size);
if (converter != 0)
return converter;
// Check for UTF-16
converter = ACE_UTF16_Encoding_Converter::encoded (source, source_size);
if (converter != 0)
return converter;
}
return converter;
}
ACE_END_VERSIONED_NAMESPACE_DECL
#endif /* ACE_USES_WCHAR */
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