File: Framework_Component_DLL.cpp

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//=============================================================================
/**
 *  @file    Framework_Component_DLL.cpp
 *
 * This is a simple server that can be loaded via the ACE
 * Service Configuration framework and uses the singleton that
 * also lives in this library.
 *
 *  @author Don Hinton <dhinton@ieee.org>
 */
//=============================================================================


#include "Framework_Component_DLL.h"
#include "ace/Service_Config.h"
#include "ace/Service_Object.h"
#include "ace/Framework_Component_T.h"

ACE_DLL_UNLOAD_POLICY (Framework_Component_DLL, ACE_DLL_UNLOAD_POLICY_LAZY)

Simple_Service::Simple_Service ()
{
  FRAMEWORK_COMPONENT_DLL_TRACE ("Simple_Service::Simple_Service");
}

Simple_Service::~Simple_Service ()
{
  FRAMEWORK_COMPONENT_DLL_TRACE ("Simple_Service::~Simple_Service");
}

const ACE_TCHAR *
Simple_Service::name ()
{
  FRAMEWORK_COMPONENT_DLL_TRACE ("Simple_Service::dll_name");
  return ACE_TEXT ("Simple_Service");
}

/***************************************************************************/

template <int which>
class Server_T : public ACE_Service_Object
{
public:
  int init (int, ACE_TCHAR *[]) override
  {
    FRAMEWORK_COMPONENT_DLL_TRACE ("Server_T::init");

    // Initialize the singleton
    FWCT_DLL_Singleton_Adapter_T <Simple_Service> *ss = SS_SINGLETON::instance ();

    ACE_DEBUG ((LM_DEBUG,
                ACE_TEXT ("Server_T::init() dll_name: %s\n"),
                ss->dll_name ()));
    return 0;
  }

  int fini () override
  {
    FRAMEWORK_COMPONENT_DLL_TRACE ("Server_T::fini");
    return 0;
  }
};

using Server_1 = Server_T<1>;
FRAMEWORK_COMPONENT_DLL_SINGLETON_DECLARATION(Server_T<1>;)
ACE_FACTORY_DEFINE (Framework_Component_DLL, Server_1)

using Server_2 = Server_T<2>;
FRAMEWORK_COMPONENT_DLL_SINGLETON_DECLARATION(Server_T<2>;)
ACE_FACTORY_DEFINE (Framework_Component_DLL, Server_2)