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#include "ace/SOCK_Connector.h"
#include "ace/IOStream.h"
#include "ace/Log_Msg.h"
#include "ace/OS_NS_stdlib.h"
#include "ace/OS_NS_unistd.h"
// This client is a simple example of using the ACE_IOStream and
// ACE_Streambuf_T templates to create an object based on ACE_*_Stream
// classes, which mimic a C++ iostream.
int
ACE_TMAIN (int argc, ACE_TCHAR *argv[])
{
#if !defined (ACE_LACKS_ACE_IOSTREAM)
const ACE_TCHAR *server_host = argc > 1 ? argv[1] : ACE_DEFAULT_SERVER_HOST;
u_short server_port = argc > 2 ? ACE_OS::atoi (argv[2]) : ACE_DEFAULT_SERVER_PORT;
ACE_IOStream<ACE_SOCK_Stream> server;
ACE_SOCK_Connector connector;
ACE_INET_Addr addr (server_port,
server_host);
if (connector.connect (server, addr) == -1)
ACE_ERROR_RETURN ((LM_ERROR,
"%p\n",
"open"),
-1);
// Buffer up some things to send to the server.
server << "1 2.3 testing" << endl;
int i;
float f;
ACE_IOStream_String s1;
ACE_IOStream_String s2;
server >> s1 >> i >> f >> s2;
cerr << "Server said:\n\t";
cerr << s1 << " ";
cerr << i << " ";
cerr << f << " ";
cerr << s2 << endl;
if (server.close () == -1)
ACE_ERROR_RETURN ((LM_ERROR,
"%p\n",
"close"),
-1);
#else
ACE_UNUSED_ARG (argc);
ACE_UNUSED_ARG (argv);
ACE_ERROR ((LM_ERROR, "ACE_IOSTREAM not supported on this platform\n"));
#endif /* !ACE_LACKS_ACE_IOSTREAM */
return 0;
}
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