1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53
|
/*
Copyright (C) 2000 Matthew Danish
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef OPENGL_H_67548
#define OPENGL_H_67548
#include<stack>
#include"conf.h"
#ifdef HAVE_SDL_SDL_H
#include<SDL/SDL.h>
#else
#include<SDL.h>
#endif
class OrganismClass;
struct EventStack;
class OpenGLClass {
private:
SDL_Surface *surface;
bool took_screenshot;
public:
OpenGLClass(int,char **);
~OpenGLClass();
bool InitGL(int,int);
bool DrawLandscape(double,double,double);
bool Transform(double,double,double,double);
bool DrawOrganism(OrganismClass *);
bool SwapBuffers();
bool Clear();
bool DrawStack(stack<EventStack> &);
bool CheckInput(double &,double &,double &,double &,int &,int &);
bool Screenshot(char *);
};
#endif
|