File: Models_of_Computer_Hardware_and_Software.html

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<head><title>Models_of_Computer_Hardware_and_Software.html  --  ACL2 Version 3.1</title></head>
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<h2>Models of Computer Hardware and Software</h2>
<p>
<img src=computing-machine.gif><p>

<p>

Computing machines, whether hardware or software or some combintation,
are frequently modeled as ``state machines.''<p>

To so model a computing machine we must represent its <b>states</B> as objects
in our mathematical framework.<p>

<b>Transitions</B> are functions or relations on state objects.<p>

In what language shall we define these objects, functions, and relations?<p>

The mathematical languages we were taught in high school<p>

<b>algebra</B>,<p>

<b>geometry</B>,<p>

<b>trignometry</B>, and<p>

<b>calculus</B><p>

are inappropriate for modeling digital systems.  They primarily let us talk
about numbers and continuous functions.<p>

To see what kind of expressive power we need, take a closer look at
what a typical state contains.<p>

<a href="A_Typical_State.html"><img src=flying.gif></a>
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