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<head><title>Models_of_Computer_Hardware_and_Software.html -- ACL2 Version 3.1</title></head>
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<h2>Models of Computer Hardware and Software</h2>
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<img src=computing-machine.gif><p>
<p>
Computing machines, whether hardware or software or some combintation,
are frequently modeled as ``state machines.''<p>
To so model a computing machine we must represent its <b>states</B> as objects
in our mathematical framework.<p>
<b>Transitions</B> are functions or relations on state objects.<p>
In what language shall we define these objects, functions, and relations?<p>
The mathematical languages we were taught in high school<p>
<b>algebra</B>,<p>
<b>geometry</B>,<p>
<b>trignometry</B>, and<p>
<b>calculus</B><p>
are inappropriate for modeling digital systems. They primarily let us talk
about numbers and continuous functions.<p>
To see what kind of expressive power we need, take a closer look at
what a typical state contains.<p>
<a href="A_Typical_State.html"><img src=flying.gif></a>
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