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#include "Vlib.h"
void VExposeBuffer (v, gc)
Viewport *v;
GC gc; {
if (v->flags & VPFastAnimation) {
v->ztop = 0;
v->depth = MaxDepth;
FrameComplete (v->w);
XFlush (v->dpy);
return;
}
/*
* this is one area where more-than-one window per display gets hairy
* -- this call really exposes the drawings buffered in all windows
* associated with a given display. the calling sequence needs to be
* changed to reflect this.
*/
if (v->flags & VPMono) {
XCopyArea (v->dpy, v->monoPixmap, v->win, gc,
0, 0, v->width, v->height, 0, 0);
XSetForeground (v->dpy, gc, WhitePixel(v->dpy, v->screen));
XFillRectangle (v->dpy, v->monoPixmap, gc, 0, 0, v->width, v->height);
XSetForeground (v->dpy, gc, BlackPixel(v->dpy, v->screen));
}
else if (v->flags & VPPixmap) {
XCopyArea (v->dpy, v->monoPixmap, v->win, gc,
0, 0, v->width, v->height, 0, 0);
}
else if (v->set == 0) {
v->set = 1;
XStoreColors (v->dpy, v->cmap, v->aColor, v->colors*v->colors);
v->pixel = &(v->bPixel[0]);
XSetPlaneMask (v->dpy, gc, v->bMask);
v->mask = v->bMask;
/*
for ((p=VColorList, q = &(v->bPixel[1])); p != (VColor *) 0; ++q) {
p->xcolor.pixel = *q;
p = p->next;
}
*/
}
else {
v->set = 0;
XStoreColors (v->dpy, v->cmap, v->bColor, v->colors*v->colors);
v->pixel = &(v->aPixel[0]);
XSetPlaneMask (v->dpy, gc, v->aMask);
v->mask = v->aMask;
/*
for ((p=VColorList, q = &(v->aPixel[1])); p != (VColor *) 0; ++q) {
p->xcolor.pixel = *q;
p = p->next;
}
*/
}
XFlush (v->dpy);
}
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