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Imports Kitware.vtk
Module CubeAxes
Dim fohe As vtkBYUReader
Dim normals As vtkPolyDataNormals
Dim foheMapper As vtkPolyDataMapper
Dim foheActor As vtkLODActor
Dim outline As vtkOutlineFilter
Dim mapOutline As vtkPolyDataMapper
Dim outlineActor As vtkActor
Dim camera As vtkCamera
Dim light As vtkLight
Dim ren1 As vtkRenderer
Dim ren2 As vtkRenderer
Dim renWin As vtkRenderWindow
Dim iren As vtkRenderWindowInteractor
Dim tprop As vtkTextProperty
Dim axes As vtkCubeAxesActor2D
Dim axes2 As vtkCubeAxesActor2D
Dim foo As Integer
' <summary>
' An Example that does not use a Windows Form
' </summary>
' <param name="argv"></param>
Sub Main()
' This example demonstrates the use of vtkCubeAxesActor2D to indicate the
' position in space that the camera is currently viewing.
' The vtkCubeAxesActor2D draws axes on the bounding box of the data set and
' labels the axes with x-y-z coordinates.
'
' First we include the VTK Tcl packages which will make available
' all of the vtk commands to Tcl
'
' Create a vtkBYUReader and read in a data set.
'
fohe = vtkBYUReader.[New]
fohe.SetGeometryFileName("../../../teapot.g")
' Create a vtkPolyDataNormals filter to calculate the normals of the data set.
normals = vtkPolyDataNormals.[New]
normals.SetInputConnection(fohe.GetOutputPort())
' Set up the associated mapper and actor.
foheMapper = vtkPolyDataMapper.[New]
foheMapper.SetInputConnection(normals.GetOutputPort())
foheActor = vtkLODActor.[New]
foheActor.SetMapper(foheMapper)
' Create a vtkOutlineFilter to draw the bounding box of the data set. Also
' create the associated mapper and actor.
outline = vtkOutlineFilter.[New]
outline.SetInputConnection(normals.GetOutputPort())
mapOutline = vtkPolyDataMapper.[New]
mapOutline.SetInputConnection(outline.GetOutputPort())
outlineActor = vtkActor.[New]
outlineActor.SetMapper(mapOutline)
outlineActor.GetProperty().SetColor(0, 0, 0)
' Create a vtkCamera, and set the camera parameters.
camera = vtkCamera.[New]
camera.SetClippingRange(1.60187, 20.0842)
camera.SetFocalPoint(0.21406, 1.5, 0)
camera.SetPosition(8.3761, 4.94858, 4.12505)
camera.SetViewUp(0.180325, 0.549245, -0.815974)
' Create a vtkLight, and set the light parameters.
light = vtkLight.[New]
light.SetFocalPoint(0.21406, 1.5, 0)
light.SetPosition(8.3761, 4.94858, 4.12505)
' Create the Renderers. Assign them the appropriate viewport coordinates,
' active camera, and light.
ren1 = vtkRenderer.[New]
ren1.SetViewport(0, 0, 0.5, 1.0)
ren1.SetActiveCamera(camera)
ren1.AddLight(light)
ren2 = vtkRenderer.[New]
ren2.SetViewport(0.5, 0, 1.0, 1.0)
ren2.SetActiveCamera(camera)
ren2.AddLight(light)
' Create the RenderWindow and RenderWindowInteractor.
renWin = vtkRenderWindow.[New]
renWin.AddRenderer(ren1)
renWin.AddRenderer(ren2)
renWin.SetWindowName("VTK - Cube Axes")
renWin.SetSize(600, 300)
iren = vtkRenderWindowInteractor.[New]
iren.SetRenderWindow(renWin)
' Add the actors to the renderer, and set the background.
ren1.AddViewProp(foheActor)
ren1.AddViewProp(outlineActor)
ren2.AddViewProp(foheActor)
ren2.AddViewProp(outlineActor)
ren1.SetBackground(0.1, 0.2, 0.4)
ren2.SetBackground(0.1, 0.2, 0.4)
' Create a text property for both cube axes
tprop = vtkTextProperty.[New]
tprop.SetColor(1, 1, 1)
tprop.ShadowOn()
' Create a vtkCubeAxesActor2D. Use the outer edges of the bounding box to
' draw the axes. Add the actor to the renderer.
axes = vtkCubeAxesActor2D.[New]
axes.SetInput(normals.GetOutput())
axes.SetCamera(ren1.GetActiveCamera())
axes.SetLabelFormat("%6.4g")
axes.SetFlyModeToOuterEdges()
axes.SetFontFactor(0.8)
axes.SetAxisTitleTextProperty(tprop)
axes.SetAxisLabelTextProperty(tprop)
ren1.AddViewProp(axes)
' Create a vtkCubeAxesActor2D. Use the closest vertex to the camera to
' determine where to draw the axes. Add the actor to the renderer.
axes2 = vtkCubeAxesActor2D.[New]
axes2.SetViewProp(foheActor)
axes2.SetCamera(ren2.GetActiveCamera())
axes2.SetLabelFormat("%6.4g")
axes2.SetFlyModeToClosestTriad()
axes2.SetFontFactor(0.8)
axes2.ScalingOff()
axes2.SetAxisTitleTextProperty(tprop)
axes2.SetAxisLabelTextProperty(tprop)
ren2.AddViewProp(axes2)
' Render
renWin.Render()
' Set the user method (bound to key 'u')
iren.Initialize()
iren.Start()
' Set up a check for aborting rendering
AddHandler renWin.AbortCheckEvt, AddressOf TkCheckAbort
' Clean Up
deleteAllVTKObjects()
End Sub
' <summary>
' Callback function for renWin.AbortCheckEvt
' </summary>
Public Sub TkCheckAbort(ByVal sender As vtkObject, ByVal e As vtkObjectEventArgs)
foo = renWin.GetEventPending()
If Not (foo = 0) Then
renWin.SetAbortRender(1)
End If
End Sub
'<summary>Deletes all Dim Asobjects created</summary>
Public Sub deleteAllVTKObjects()
'clean up vtk objects
If fohe IsNot Nothing Then
fohe.Dispose()
End If
If normals IsNot Nothing Then
normals.Dispose()
End If
If foheMapper IsNot Nothing Then
foheMapper.Dispose()
End If
If foheActor IsNot Nothing Then
foheActor.Dispose()
End If
If outline IsNot Nothing Then
outline.Dispose()
End If
If mapOutline IsNot Nothing Then
mapOutline.Dispose()
End If
If outlineActor IsNot Nothing Then
outlineActor.Dispose()
End If
If camera IsNot Nothing Then
camera.Dispose()
End If
If light IsNot Nothing Then
light.Dispose()
End If
If ren1 IsNot Nothing Then
ren1.Dispose()
End If
If ren2 IsNot Nothing Then
ren2.Dispose()
End If
If renWin IsNot Nothing Then
renWin.Dispose()
End If
If iren IsNot Nothing Then
iren.Dispose()
End If
If tprop IsNot Nothing Then
tprop.Dispose()
End If
If axes IsNot Nothing Then
axes.Dispose()
End If
If axes2 IsNot Nothing Then
axes2.Dispose()
End If
End Sub
End Module
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