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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Threading;
using Kitware.VTK;
namespace Decimate
{
/// <summary>
/// This is an example that shows use of the vtkDecimatePro filter.
/// It also shows how to map textures using predefined
/// UV coordinates in a vtk file, make your own texture
/// coordinates using vtkTextureMapToSphere, and smooth
/// polydata.
/// </summary>
public partial class Form1 : Form
{
//Polydata files for the models
vtkAlgorithmOutput animalData;
vtkAlgorithmOutput eyeData1;
vtkAlgorithmOutput eyeData2;
//textures for the models
vtkTexture animalColorTexture = vtkTexture.New();
vtkTexture eyeColorTexture1 = vtkTexture.New();
vtkTexture eyeColorTexture2 = vtkTexture.New();
vtkTexture deciAnimalColorTexture = vtkTexture.New();
vtkTexture deciEyeColorTexture1 = vtkTexture.New();
vtkTexture deciEyeColorTexture2 = vtkTexture.New();
//full polygon actors
vtkActor animalActor = vtkActor.New();
vtkActor eyeActor1 = vtkActor.New();
vtkActor eyeActor2 = vtkActor.New();
//decimated actors
vtkActor deciAnimalActor = vtkActor.New();
vtkActor deciEyeActor1 = vtkActor.New();
vtkActor deciEyeActor2 = vtkActor.New();
//text showing number of polygons in each window
vtkTextActor textBefore = vtkTextActor.New();
vtkTextActor textAfter = vtkTextActor.New();
//decimated mappers
vtkDataSetMapper deciAnimalMapper = vtkDataSetMapper.New();
vtkMapper deciEyeMapper1 = vtkDataSetMapper.New();
vtkMapper deciEyeMapper2 = vtkDataSetMapper.New();
//full poly mappers
vtkDataSetMapper animalMapper = vtkDataSetMapper.New();
vtkMapper eyeMapper1 = vtkDataSetMapper.New();
vtkMapper eyeMapper2 = vtkDataSetMapper.New();
//filters for the body model
vtkTriangleFilter triangleAnimal = vtkTriangleFilter.New();
vtkDecimatePro decimateAnimal = vtkDecimatePro.New();
vtkCleanPolyData cleanAnimal = vtkCleanPolyData.New();
vtkWindowedSincPolyDataFilter smoothAnimal = vtkWindowedSincPolyDataFilter.New();
vtkPolyDataNormals normalsAnimal = vtkPolyDataNormals.New();
//filters for the eye models
vtkTriangleFilter triangles = vtkTriangleFilter.New();
vtkDecimatePro decimate = vtkDecimatePro.New();
vtkCleanPolyData clean = vtkCleanPolyData.New();
vtkWindowedSincPolyDataFilter smooth = vtkWindowedSincPolyDataFilter.New();
vtkPolyDataNormals normals = vtkPolyDataNormals.New();
vtkTextureMapToSphere sphereTexture = vtkTextureMapToSphere.New();
//position of the left eye
double eyeX = 0;
double eyeY = 0;
double eyeZ = 0;
//makes sure the readers only read once
bool rabbitLoaded = false;
bool squirrelLoaded = false;
bool flyingSquirrelLoaded = false;
bool chinchillaLoaded = false;
//Don't let Camera_Modified trigger itself
bool ModifyingCamera = false;
//Readers for the models and the textures
vtkDataSetReader rabbitReader = vtkDataSetReader.New();
vtkDataSetReader eyeReader = vtkDataSetReader.New();
vtkPNGReader rabbitColorReader = vtkPNGReader.New();
vtkPNGReader eyeColorReader = vtkPNGReader.New();
vtkDataSetReader squirrelReader = vtkDataSetReader.New();
vtkDataSetReader squirrelEyeReader = vtkDataSetReader.New();
vtkDataSetReader squirrelEyeReader2 = vtkDataSetReader.New();
vtkPNGReader squirrelColorReader = vtkPNGReader.New();
vtkPNGReader squirrelEyeColorReader = vtkPNGReader.New();
vtkPNGReader squirrelEyeColorReader2 = vtkPNGReader.New();
vtkDataSetReader flyingSquirrelReader = vtkDataSetReader.New();
vtkDataSetReader flyingSquirreleyeReader = vtkDataSetReader.New();
vtkPNGReader flyingSquirrelColorReader = vtkPNGReader.New();
vtkPNGReader flyingSquirrelEyeColorReader = vtkPNGReader.New();
vtkDataSetReader chinchillaReader = vtkDataSetReader.New();
vtkDataSetReader chinchillaEyeReader = vtkDataSetReader.New();
vtkPNGReader chinchillaColorReader = vtkPNGReader.New();
vtkPNGReader chinchillaEyeColorReader = vtkPNGReader.New();
/// <summary>
/// Loads the Rabbit model and textures
/// into the algorithms and textures
/// </summary>
public void loadRabbit()
{
//Set a predefined position for the eyes
//that matches the .blend file
eyeX = 0.057;
eyeY = -0.311;
eyeZ = 1.879;
//load the rabbit model and textures if
//they are not already loaded
if (!rabbitLoaded)
{
rabbitReader.SetFileName("../../../models/rabbit.vtk");
rabbitReader.Update();
eyeReader.SetFileName("../../../models/rabbit_eye.vtk");
eyeReader.Update();
rabbitColorReader.SetFileName("../../../textures/rabbit_skin_col.png");
rabbitColorReader.Update();
eyeColorReader.SetFileName("../../../textures/rabbit_eye.png");
eyeColorReader.Update();
rabbitLoaded = true;
}
//Set the algorithms and textures to the
//ouput of the readers
animalData = rabbitReader.GetOutputPort();
eyeData1 = eyeReader.GetOutputPort();
eyeData2 = eyeData1;
animalColorTexture.InterpolateOn();
animalColorTexture.SetInput(rabbitColorReader.GetOutput());
deciAnimalColorTexture.InterpolateOn();
deciAnimalColorTexture.SetInput(rabbitColorReader.GetOutput());
eyeColorTexture1.InterpolateOn();
eyeColorTexture1.SetInput(eyeColorReader.GetOutput());
deciEyeColorTexture1.InterpolateOn();
deciEyeColorTexture1.SetInput(eyeColorReader.GetOutput());
eyeColorTexture2.InterpolateOn();
eyeColorTexture2.SetInput(eyeColorReader.GetOutput());
deciEyeColorTexture2.InterpolateOn();
deciEyeColorTexture2.SetInput(eyeColorReader.GetOutput());
}
/// <summary>
/// Loads the Squirrel model and textures
/// into the algorithms and textures
/// </summary>
public void loadSquirrel()
{
//Set a predefined position for the eyes
//that matches the .blend file
eyeX = 0.076;
eyeY = -0.178;
eyeZ = 0.675;
//load the squirrel model and textures if
//they are not already loaded
if (!squirrelLoaded)
{
squirrelReader.SetFileName("../../../models/squirrel.vtk");
squirrelReader.Update();
squirrelEyeReader.SetFileName("../../../models/squirrel_eyeR.vtk");
squirrelEyeReader.Update();
squirrelEyeReader2.SetFileName("../../../models/squirrel_eyeL.vtk");
squirrelEyeReader2.Update();
squirrelColorReader.SetFileName("../../../textures/squirrel_skin_col.png");
squirrelColorReader.Update();
squirrelEyeColorReader.SetFileName("../../../textures/squirrel_eyeR.png");
squirrelEyeColorReader.Update();
squirrelEyeColorReader2.SetFileName("../../../textures/squirrel_eyeL.png");
squirrelEyeColorReader2.Update();
squirrelLoaded = true;
}
//Set the algorithms and textures to the
//ouput of the readers
eyeColorTexture1.InterpolateOn();
eyeColorTexture1.SetInput(squirrelEyeColorReader.GetOutput());
deciEyeColorTexture1.InterpolateOn();
deciEyeColorTexture1.SetInput(squirrelEyeColorReader.GetOutput());
eyeColorTexture2.InterpolateOn();
eyeColorTexture2.SetInput(squirrelEyeColorReader2.GetOutput());
deciEyeColorTexture2.InterpolateOn();
deciEyeColorTexture2.SetInput(squirrelEyeColorReader2.GetOutput());
animalColorTexture.InterpolateOn();
animalColorTexture.SetInput(squirrelColorReader.GetOutput());
deciAnimalColorTexture.InterpolateOn();
deciAnimalColorTexture.SetInput(squirrelColorReader.GetOutput());
eyeData2 = squirrelEyeReader2.GetOutputPort();
eyeData1 = squirrelEyeReader.GetOutputPort();
animalData = squirrelReader.GetOutputPort();
}
/// <summary>
/// Loads the Flying Squirrel model and textures
/// into the algorithms and textures
/// </summary>
public void loadFlyingSquirrel()
{
//Set a predefined position for the eyes
//that matches the .blend file
eyeX = 0.054;
eyeY = -0.189;
eyeZ = 0.427;
//load the flyingsquirrel model and textures if
//they are not already loaded
if (!flyingSquirrelLoaded)
{
flyingSquirrelReader.SetFileName("../../../models/flyingsquirrel.vtk");
flyingSquirrelReader.Update();
flyingSquirreleyeReader.SetFileName("../../../models/flyingsquirrel_eye.vtk");
flyingSquirreleyeReader.Update();
flyingSquirrelColorReader.SetFileName("../../../textures/flyingsquirrel_skin_col.png");
flyingSquirrelColorReader.Update();
flyingSquirrelEyeColorReader.SetFileName("../../../textures/flyingsquirrel_eye.png");
flyingSquirrelEyeColorReader.Update();
flyingSquirrelLoaded = true;
}
//Set the algorithms and textures to the
//ouput of the readers
animalData = flyingSquirrelReader.GetOutputPort();
eyeData1 = flyingSquirreleyeReader.GetOutputPort();
eyeData2 = eyeData1;
animalColorTexture.InterpolateOn();
animalColorTexture.SetInput(flyingSquirrelColorReader.GetOutput());
deciAnimalColorTexture.InterpolateOn();
deciAnimalColorTexture.SetInput(flyingSquirrelColorReader.GetOutput());
eyeColorTexture1.InterpolateOn();
eyeColorTexture1.SetInput(flyingSquirrelEyeColorReader.GetOutput());
deciEyeColorTexture1.InterpolateOn();
deciEyeColorTexture1.SetInput(flyingSquirrelEyeColorReader.GetOutput());
eyeColorTexture2.InterpolateOn();
eyeColorTexture2.SetInput(flyingSquirrelEyeColorReader.GetOutput());
deciEyeColorTexture2.InterpolateOn();
deciEyeColorTexture2.SetInput(flyingSquirrelEyeColorReader.GetOutput());
}
/// <summary>
/// Loads the Chinchilla model and textures
/// into the algorithms and textures
/// </summary>
public void loadChinchilla()
{
//Set a predefined position for the eyes
//that matches the .blend file
eyeX = 0.052;
eyeY = -0.144;
eyeZ = 0.424;
//load the chinchilla model and textures if
//they are not already loaded
if (!chinchillaLoaded)
{
chinchillaReader.SetFileName("../../../models/chinchilla.vtk");
chinchillaReader.Update();
chinchillaEyeReader.SetFileName("../../../models/chinchilla_eye.vtk");
chinchillaEyeReader.Update();
chinchillaColorReader.SetFileName("../../../textures/chinchilla_skin_col.png");
chinchillaColorReader.Update();
chinchillaEyeColorReader.SetFileName("../../../textures/chinchilla_eye.png");
chinchillaEyeColorReader.Update();
chinchillaLoaded = true;
}
//Set the algorithms and textures to the
//ouput of the readers
animalData = chinchillaReader.GetOutputPort();
eyeData1 = chinchillaEyeReader.GetOutputPort();
eyeData2 = eyeData1;
animalColorTexture.InterpolateOn();
animalColorTexture.SetInput(chinchillaColorReader.GetOutput());
deciAnimalColorTexture.InterpolateOn();
deciAnimalColorTexture.SetInput(chinchillaColorReader.GetOutput());
eyeColorTexture1.InterpolateOn();
eyeColorTexture1.SetInput(chinchillaEyeColorReader.GetOutput());
deciEyeColorTexture1.InterpolateOn();
deciEyeColorTexture1.SetInput(chinchillaEyeColorReader.GetOutput());
eyeColorTexture2.InterpolateOn();
eyeColorTexture2.SetInput(chinchillaEyeColorReader.GetOutput());
deciEyeColorTexture2.InterpolateOn();
deciEyeColorTexture2.SetInput(chinchillaEyeColorReader.GetOutput());
}
/// <summary>
/// Constructor
/// </summary>
public Form1()
{
InitializeComponent();
}
/// <summary>
/// Changes the actors to whatever the
/// animal currently loaded is
/// </summary>
public void updateAnimal()
{
//----Go through the pipeline for the animal body
//Convert the polydata to triangles (in the default files they are rectangles)
triangleAnimal.SetInputConnection(animalData);
if (this.checkBox1.Checked)
{
//smooth the polydata
cleanAnimal.SetInputConnection(triangleAnimal.GetOutputPort());
smoothAnimal.SetInputConnection(cleanAnimal.GetOutputPort());
normalsAnimal.SetInputConnection(smoothAnimal.GetOutputPort());
//connect the smoothed data to a mapper
animalMapper.SetInputConnection(normalsAnimal.GetOutputPort());
//decimate the smoothed polydata
decimateAnimal.SetInputConnection(normalsAnimal.GetOutputPort());
}
else
{
//connect the triangle polydata to a mapper before decimation
animalMapper.SetInputConnection(triangleAnimal.GetOutputPort());
//decimate the triangled data
decimateAnimal.SetInputConnection(triangleAnimal.GetOutputPort());
}
decimateAnimal.SetTargetReduction(System.Convert.ToDouble(toolStripTextBox1.Text));
decimateAnimal.SetPreserveTopology(0);
//connect the decimated polydata a mapper
deciAnimalMapper.SetInputConnection(decimateAnimal.GetOutputPort());
//----Go through the pipeline for the first eye
//Convert the polydata to triangles (in the default files they are rectangles)
triangles.SetInputConnection(eyeData1);
if (this.checkBox1.Checked)
{
//smooth the polydata
clean.SetInputConnection(triangles.GetOutputPort());
smooth.SetInputConnection(clean.GetOutputPort());
normals.SetInputConnection(smooth.GetOutputPort());
//connect the smoothed data to a mapper
sphereTexture.SetInputConnection(normals.GetOutputPort());
//decimate the smoothed polydata
eyeMapper1.SetInputConnection(sphereTexture.GetOutputPort());
}
else
{
sphereTexture.SetInputConnection(triangles.GetOutputPort());
//connect the triangle polydata to a mapper before decimation
eyeMapper1.SetInputConnection(sphereTexture.GetOutputPort());
}
decimate.SetInputConnection(sphereTexture.GetOutputPort());
decimate.SetTargetReduction(System.Convert.ToDouble(toolStripTextBox1.Text));
decimate.SetPreserveTopology(0);
//connect the decimated polydata a mapper
deciEyeMapper1.SetInputConnection(decimate.GetOutputPort());
//----Go through the pipeline for the second eye
//Convert the polydata to triangles (in the default files they are rectangles)
triangles.SetInputConnection(eyeData1);
if (this.checkBox1.Checked)
{
//smooth the polydata
clean.SetInputConnection(triangles.GetOutputPort());
smooth.SetInputConnection(clean.GetOutputPort());
normals.SetInputConnection(smooth.GetOutputPort());
//connect the smoothed data to a mapper
sphereTexture.SetInputConnection(normals.GetOutputPort());
//decimate the smoothed polydata
eyeMapper2.SetInputConnection(sphereTexture.GetOutputPort());
}
else
{
sphereTexture.SetInputConnection(triangles.GetOutputPort());
//connect the triangle polydata to a mapper before decimation
eyeMapper2.SetInputConnection(sphereTexture.GetOutputPort());
}
decimate.SetInputConnection(sphereTexture.GetOutputPort());
decimate.SetTargetReduction(System.Convert.ToDouble(toolStripTextBox1.Text));
decimate.SetPreserveTopology(0);
//connect the decimated polydata a mapper
deciEyeMapper2.SetInputConnection(decimate.GetOutputPort());
//----Set the textures and position of the decimated model
deciAnimalActor.SetMapper(deciAnimalMapper);
if (this.checkBox2.Checked)
{
deciAnimalActor.SetTexture(deciAnimalColorTexture);
}
else
{
deciAnimalActor.SetTexture(null);
}
deciEyeActor1.SetMapper(deciEyeMapper1);
if (this.checkBox2.Checked)
{
deciEyeActor1.SetTexture(eyeColorTexture1);
deciEyeActor1.SetTexture(deciEyeColorTexture1);
}
else
{
deciEyeActor1.SetTexture(null);
}
deciEyeActor1.SetPosition(eyeX, eyeY, eyeZ);
deciEyeActor2.SetMapper(deciEyeMapper2);
if (this.checkBox2.Checked)
{
deciEyeActor2.SetTexture(eyeColorTexture2);
deciEyeActor2.SetTexture(deciEyeColorTexture2);
}
else
{
deciEyeActor2.SetTexture(null);
}
deciEyeActor2.SetPosition(-eyeX, eyeY, eyeZ);
//----Set the text to the decimated poly count
//Update the mappers to get the number of polygons
deciAnimalMapper.Update();
deciEyeMapper1.Update();
deciEyeMapper2.Update();
textAfter.SetInput(((((vtkPolyData)deciAnimalMapper.GetInput()).GetNumberOfPolys() + ((vtkPolyData)deciEyeMapper1.GetInput()).GetNumberOfPolys() + ((vtkPolyData)deciEyeMapper2.GetInput()).GetNumberOfPolys())).ToString() + " Polygons");
textAfter.SetDisplayPosition(10, 10);
//----Set the textures and position of the decimated model
animalActor.SetMapper(animalMapper);
if (this.checkBox2.Checked)
{
animalActor.SetTexture(animalColorTexture);
}
else
{
animalActor.SetTexture(null);
}
eyeActor1.SetMapper(eyeMapper1);
if (this.checkBox2.Checked)
{
eyeActor1.SetTexture(eyeColorTexture1);
}
else
{
eyeActor1.SetTexture(null);
}
eyeActor1.SetPosition(eyeX, eyeY, eyeZ);
eyeActor2.SetMapper(eyeMapper2);
if (this.checkBox2.Checked)
{
eyeActor2.SetTexture(eyeColorTexture2);
}
else
{
eyeActor2.SetTexture(null);
}
eyeActor2.SetPosition(-eyeX, eyeY, eyeZ);
//Update the pipeline to get the number of polygons
animalMapper.Update();
eyeMapper1.Update();
eyeMapper2.Update();
//----Set the text to the full poly count
textBefore.SetInput((((vtkPolyData)animalMapper.GetInput()).GetNumberOfPolys() + ((vtkPolyData)eyeMapper1.GetInput()).GetNumberOfPolys() + ((vtkPolyData)eyeMapper2.GetInput()).GetNumberOfPolys()).ToString() + " Polygons");
textBefore.SetDisplayPosition(10, 10);
}
/// <summary>
/// Make the camera look at the currently
/// loaded animal's eye
/// </summary>
/// <param name="ren"></param>
public void updateCamera(vtkRenderer ren)
{
//The models are loaded on their bellys so set Z to be up
ren.GetActiveCamera().SetViewUp(0, 0, 1);
//look at the center of the animal's head
ren.GetActiveCamera().SetFocalPoint(0, eyeY, eyeZ);
//dolly the camera out from the animal's head
ren.GetActiveCamera().SetPosition(0, eyeY - 3, eyeZ);
ren.Render();
}
/// <summary>
/// Smooth or unsmooth the animal
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void checkBox1_CheckedChanged(object sender, EventArgs e)
{
//rerun through the pipeline
updateAnimal();
//Rerender the window
renderWindowControl1.RenderWindow.Render();
renderWindowControl2.RenderWindow.Render();
}
/// <summary>
/// Texture or untexture the animal
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void checkBox2_CheckedChanged(object sender, EventArgs e)
{
//update the decimated animal
updateAnimal();
//Rerender the window
renderWindowControl1.RenderWindow.Render();
renderWindowControl2.RenderWindow.Render();
}
/// <summary>
/// Redecimate the animal
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void toolStripButton1_Click(object sender, EventArgs e)
{
//update the decimated animal
updateAnimal();
//Rerender the second window
renderWindowControl2.RenderWindow.Render();
}
/// <summary>
/// Show bigbuckbunny.org
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void toolStripButton2_Click(object sender, EventArgs e)
{
new Form2().Show();
}
/// <summary>
/// Clean up
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void Form1_FormClosed(object sender, FormClosedEventArgs e)
{
DeleteAllVTKObjects();
}
/// <summary>
/// Change the loaded model
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void toolStripComboBox1_SelectedIndexChanged(object sender, EventArgs e)
{
if (toolStripComboBox1.Text == "Bunny")
{
//Load data data into memory
loadRabbit();
//Create the pipeline on the loaded data
updateAnimal();
//Set up the camera
updateCamera(renderWindowControl1.RenderWindow.GetRenderers().GetFirstRenderer());
updateCamera(renderWindowControl2.RenderWindow.GetRenderers().GetFirstRenderer());
}
if (toolStripComboBox1.Text == "Chinchilla")
{
//Load data data into memory
loadChinchilla();
//Create the pipeline on the loaded data
updateAnimal();
//Set up the camera
updateCamera(renderWindowControl1.RenderWindow.GetRenderers().GetFirstRenderer());
updateCamera(renderWindowControl2.RenderWindow.GetRenderers().GetFirstRenderer());
}
if (toolStripComboBox1.Text == "Squirrel")
{
//Load data data into memory
loadSquirrel();
//Create the pipeline on the loaded data
updateAnimal();
//Set up the camera
updateCamera(renderWindowControl1.RenderWindow.GetRenderers().GetFirstRenderer());
updateCamera(renderWindowControl2.RenderWindow.GetRenderers().GetFirstRenderer());
}
if (toolStripComboBox1.Text == "Flying Squirrel")
{
//Load data data into memory
loadFlyingSquirrel();
//Create the pipeline on the loaded data
updateAnimal();
//Set up the camera
updateCamera(renderWindowControl1.RenderWindow.GetRenderers().GetFirstRenderer());
updateCamera(renderWindowControl2.RenderWindow.GetRenderers().GetFirstRenderer());
}
//Rerender the windows
renderWindowControl1.RenderWindow.Render();
renderWindowControl2.RenderWindow.Render();
}
/// <summary>
/// Initialize the render windows
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void Form1_Activated(object sender, EventArgs e)
{
//do this once on startup
if (!rabbitLoaded)
{
//load the model
loadRabbit();
//Create the pipeline
updateAnimal();
//get the left renderer
vtkRenderer ren = renderWindowControl1.RenderWindow.GetRenderers().GetFirstRenderer();
//add full poly actors and text
ren.AddActor(textBefore);
ren.AddActor(eyeActor1);
ren.AddActor(eyeActor2);
ren.AddActor(animalActor);
//look at the head of the rabbit
updateCamera(ren);
//get the right renderer
ren = renderWindowControl2.RenderWindow.GetRenderers().GetFirstRenderer();
//add decimated actors and text
ren.AddActor2D(textAfter);
ren.AddActor(deciEyeActor1);
ren.AddActor(deciEyeActor2);
ren.AddActor(deciAnimalActor);
//look at the head of the rabbit
updateCamera(ren);
//Add Handlers
renderWindowControl1.RenderWindow.GetRenderers().GetFirstRenderer().GetActiveCamera().ModifiedEvt += new vtkObject.vtkObjectEventHandler(Camera1_Modified);
renderWindowControl2.RenderWindow.GetRenderers().GetFirstRenderer().GetActiveCamera().ModifiedEvt += new vtkObject.vtkObjectEventHandler(Camera2_Modified);
}
}
/// <summary>
/// Slave camera 1
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
void Camera2_Modified(vtkObject sender, vtkObjectEventArgs e)
{
//don't execute this if any camera is being modified
if (!ModifyingCamera)
{
ModifyingCamera = true;
vtkCamera camera1;
vtkCamera camera2;
camera2 = renderWindowControl2.RenderWindow.GetRenderers().GetFirstRenderer().GetActiveCamera();
camera1 = renderWindowControl1.RenderWindow.GetRenderers().GetFirstRenderer().GetActiveCamera();
//Set camera 1's position to camera 2's position
camera1.SetPosition(camera2.GetPosition()[0], camera2.GetPosition()[1], camera2.GetPosition()[2]);
camera1.SetFocalPoint(camera2.GetFocalPoint()[0], camera2.GetFocalPoint()[1], camera2.GetFocalPoint()[2]);
camera1.SetRoll(camera2.GetRoll());
renderWindowControl1.RenderWindow.GetRenderers().GetFirstRenderer().ResetCameraClippingRange();
renderWindowControl1.RenderWindow.Render();
ModifyingCamera = false;
}
}
/// <summary>
/// Slave camera 2
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
void Camera1_Modified(vtkObject sender, vtkObjectEventArgs e)
{
//don't execute this if any camera is being modified
if (!ModifyingCamera)
{
ModifyingCamera = true;
vtkCamera camera1;
vtkCamera camera2;
camera1 = renderWindowControl1.RenderWindow.GetRenderers().GetFirstRenderer().GetActiveCamera();
camera2 = renderWindowControl2.RenderWindow.GetRenderers().GetFirstRenderer().GetActiveCamera();
//Set camera 2's position to camera 1's position
camera2.SetPosition(camera1.GetPosition()[0], camera1.GetPosition()[1], camera1.GetPosition()[2]);
camera2.SetFocalPoint(camera1.GetFocalPoint()[0], camera1.GetFocalPoint()[1], camera1.GetFocalPoint()[2]);
camera2.SetRoll(camera1.GetRoll());
renderWindowControl2.RenderWindow.GetRenderers().GetFirstRenderer().ResetCameraClippingRange();
renderWindowControl2.RenderWindow.Render();
ModifyingCamera = false;
}
}
/// <summary>
/// Listen for the enter key
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void toolStripTextBox1_KeyPress(object sender, KeyPressEventArgs e)
{
if (e.KeyChar == '\r')
{
this.toolStripButton1_Click(sender,e);
}
}
/// <summary>
/// Clean up the global variables
/// </summary>
public void DeleteAllVTKObjects()
{
animalActor.Dispose();
deciAnimalActor.Dispose();
eyeActor1.Dispose();
eyeActor2.Dispose();
deciEyeActor1.Dispose();
deciEyeActor2.Dispose();
textAfter.Dispose();
textBefore.Dispose();
deciAnimalMapper.Dispose();
deciEyeMapper1.Dispose();
deciEyeMapper2.Dispose();
cleanAnimal.Dispose();
smoothAnimal.Dispose();
normalsAnimal.Dispose();
triangleAnimal.Dispose();
decimateAnimal.Dispose();
animalMapper.Dispose();
eyeMapper1.Dispose();
eyeMapper2.Dispose();
clean.Dispose();
smooth.Dispose();
normals.Dispose();
triangles.Dispose();
decimate.Dispose();
rabbitReader.Dispose();
eyeReader.Dispose();
rabbitColorReader.Dispose();
eyeColorReader.Dispose();
squirrelReader.Dispose();
squirrelEyeReader.Dispose();
squirrelEyeReader2.Dispose();
squirrelColorReader.Dispose();
squirrelEyeColorReader.Dispose();
squirrelEyeColorReader2.Dispose();
flyingSquirrelReader.Dispose();
flyingSquirreleyeReader.Dispose();
flyingSquirrelColorReader.Dispose();
flyingSquirrelEyeColorReader.Dispose();
chinchillaReader.Dispose();
chinchillaEyeReader.Dispose();
chinchillaColorReader.Dispose();
chinchillaEyeColorReader.Dispose();
}
}
}
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