File: Form1.vb

package info (click to toggle)
activiz.net 1%3A1.0~git20111214-2
  • links: PTS, VCS
  • area: main
  • in suites: jessie, jessie-kfreebsd
  • size: 11,280 kB
  • ctags: 5,957
  • sloc: cs: 28,767; python: 915; cpp: 130; makefile: 35; sh: 11
file content (789 lines) | stat: -rw-r--r-- 31,122 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
Imports Kitware.VTK

' <summary>
' Me is an example that shows decimation mainly.
' It also shows how to map textures using predefined
' UV coordinates in vtk file, make your own texture
' coordinates using vtkTextureMapToSphere, and smooth
' polydata.
' </summary>
Public Class Form1

    'Polydata files for the models
    Dim animalData As vtkAlgorithmOutput
    Dim eyeData1 As vtkAlgorithmOutput
    Dim eyeData2 As vtkAlgorithmOutput

    'textures for the models
    Dim animalColorTexture As vtkTexture
    Dim eyeColorTexture1 As vtkTexture
    Dim eyeColorTexture2 As vtkTexture

    Dim deciAnimalColorTexture As vtkTexture
    Dim deciEyeColorTexture1 As vtkTexture
    Dim deciEyeColorTexture2 As vtkTexture

    'full polygon actors 
    Dim animalActor As vtkActor
    Dim eyeActor1 As vtkActor
    Dim eyeActor2 As vtkActor

    'decimated actors
    Dim deciAnimalActor As vtkActor
    Dim deciEyeActor1 As vtkActor
    Dim deciEyeActor2 As vtkActor

    'text showing number of polygons in each window
    Dim textBefore As vtkTextActor
    Dim textAfter As vtkTextActor

    'decimated mappers
    Dim deciAnimalMapper As vtkDataSetMapper
    Dim deciEyeMapper1 As vtkDataSetMapper
    Dim deciEyeMapper2 As vtkDataSetMapper

    'full poly mappers
    Dim animalMapper As vtkDataSetMapper
    Dim eyeMapper1 As vtkDataSetMapper
    Dim eyeMapper2 As vtkDataSetMapper

    'filters for the body model
    Dim triangleAnimal As vtkTriangleFilter
    Dim decimateAnimal As vtkDecimatePro
    Dim cleanAnimal As vtkCleanPolyData
    Dim smoothAnimal As vtkWindowedSincPolyDataFilter
    Dim normalsAnimal As vtkPolyDataNormals

    'filters for the eye models
    Dim triangles As vtkTriangleFilter
    Dim decimate As vtkDecimatePro
    Dim clean As vtkCleanPolyData
    Dim smooth As vtkWindowedSincPolyDataFilter
    Dim normals As vtkPolyDataNormals
    Dim sphereTexture As vtkTextureMapToSphere

    'position of the left eye
    Dim eyeX As Double
    Dim eyeY As Double
    Dim eyeZ As Double

    'makes sure the readers only read once
    Dim rabbitLoaded As Boolean
    Dim squirrelLoaded As Boolean
    Dim flyingSquirrelLoaded As Boolean
    Dim chinchillaLoaded As Boolean

    'Don't let Camera_Modified trigger itself
    Dim ModifyingCamera As Boolean

    'Readers for the models and the textures
    Dim rabbitReader As vtkDataSetReader
    Dim eyeReader As vtkDataSetReader
    Dim rabbitColorReader As vtkPNGReader
    Dim eyeColorReader As vtkPNGReader
    Dim squirrelReader As vtkDataSetReader
    Dim squirrelEyeReader As vtkDataSetReader
    Dim squirrelEyeReader2 As vtkDataSetReader
    Dim squirrelColorReader As vtkPNGReader
    Dim squirrelEyeColorReader As vtkPNGReader
    Dim squirrelEyeColorReader2 As vtkPNGReader
    Dim flyingSquirrelReader As vtkDataSetReader
    Dim flyingSquirreleyeReader As vtkDataSetReader
    Dim flyingSquirrelColorReader As vtkPNGReader
    Dim flyingSquirrelEyeColorReader As vtkPNGReader
    Dim chinchillaReader As vtkDataSetReader
    Dim chinchillaEyeReader As vtkDataSetReader
    Dim chinchillaColorReader As vtkPNGReader
    Dim chinchillaEyeColorReader As vtkPNGReader

    ' <summary>
    ' Constructor
    ' </summary>
    Sub New()
        animalActor = vtkActor.[New]
        eyeActor1 = vtkActor.[New]
        eyeActor2 = vtkActor.[New]

        deciAnimalActor = vtkActor.[New]
        deciEyeActor1 = vtkActor.[New]
        deciEyeActor2 = vtkActor.[New]

        textBefore = vtkTextActor.[New]
        textAfter = vtkTextActor.[New]

        deciAnimalMapper = vtkDataSetMapper.[New]
        deciEyeMapper1 = vtkDataSetMapper.[New]
        deciEyeMapper2 = vtkDataSetMapper.[New]

        animalMapper = vtkDataSetMapper.[New]
        eyeMapper1 = vtkDataSetMapper.[New]
        eyeMapper2 = vtkDataSetMapper.[New]

        triangleAnimal = vtkTriangleFilter.[New]
        decimateAnimal = vtkDecimatePro.[New]
        cleanAnimal = vtkCleanPolyData.[New]
        smoothAnimal = vtkWindowedSincPolyDataFilter.[New]
        normalsAnimal = vtkPolyDataNormals.[New]

        triangles = vtkTriangleFilter.[New]
        decimate = vtkDecimatePro.[New]
        clean = vtkCleanPolyData.[New]
        smooth = vtkWindowedSincPolyDataFilter.[New]
        normals = vtkPolyDataNormals.[New]
        sphereTexture = vtkTextureMapToSphere.[New]

        animalColorTexture = vtkTexture.[New]
        eyeColorTexture1 = vtkTexture.[New]
        eyeColorTexture2 = vtkTexture.[New]

        deciAnimalColorTexture = vtkTexture.[New]
        deciEyeColorTexture1 = vtkTexture.[New]
        deciEyeColorTexture2 = vtkTexture.[New]

        eyeX = 0
        eyeY = 0
        eyeZ = 0

        rabbitLoaded = False
        squirrelLoaded = False
        flyingSquirrelLoaded = False
        chinchillaLoaded = False

        ModifyingCamera = False

        rabbitReader = vtkDataSetReader.[New]
        eyeReader = vtkDataSetReader.[New]
        rabbitColorReader = vtkPNGReader.[New]
        eyeColorReader = vtkPNGReader.[New]
        squirrelReader = vtkDataSetReader.[New]
        squirrelEyeReader = vtkDataSetReader.[New]
        squirrelEyeReader2 = vtkDataSetReader.[New]
        squirrelColorReader = vtkPNGReader.[New]
        squirrelEyeColorReader = vtkPNGReader.[New]
        squirrelEyeColorReader2 = vtkPNGReader.[New]
        flyingSquirrelReader = vtkDataSetReader.[New]
        flyingSquirreleyeReader = vtkDataSetReader.[New]
        flyingSquirrelColorReader = vtkPNGReader.[New]
        flyingSquirrelEyeColorReader = vtkPNGReader.[New]
        chinchillaReader = vtkDataSetReader.[New]
        chinchillaEyeReader = vtkDataSetReader.[New]
        chinchillaColorReader = vtkPNGReader.[New]
        chinchillaEyeColorReader = vtkPNGReader.[New]

        InitializeComponent()
    End Sub

    ' <summary>
    ' Clean up the global variables
    ' </summary>
    Sub DeleteAllVTKObjects()
        animalActor.Dispose()
        deciAnimalActor.Dispose()
        eyeActor1.Dispose()
        eyeActor2.Dispose()
        deciEyeActor1.Dispose()
        deciEyeActor2.Dispose()
        textAfter.Dispose()
        textBefore.Dispose()

        deciAnimalMapper.Dispose()
        deciEyeMapper1.Dispose()
        deciEyeMapper2.Dispose()
        cleanAnimal.Dispose()
        smoothAnimal.Dispose()
        normalsAnimal.Dispose()
        triangleAnimal.Dispose()
        decimateAnimal.Dispose()

        animalMapper.Dispose()
        eyeMapper1.Dispose()
        eyeMapper2.Dispose()
        clean.Dispose()
        smooth.Dispose()
        normals.Dispose()
        triangles.Dispose()
        decimate.Dispose()

        rabbitReader.Dispose()
        eyeReader.Dispose()
        rabbitColorReader.Dispose()
        eyeColorReader.Dispose()
        squirrelReader.Dispose()
        squirrelEyeReader.Dispose()
        squirrelEyeReader2.Dispose()
        squirrelColorReader.Dispose()
        squirrelEyeColorReader.Dispose()
        squirrelEyeColorReader2.Dispose()
        flyingSquirrelReader.Dispose()
        flyingSquirreleyeReader.Dispose()
        flyingSquirrelColorReader.Dispose()
        flyingSquirrelEyeColorReader.Dispose()
        chinchillaReader.Dispose()
        chinchillaEyeReader.Dispose()
        chinchillaColorReader.Dispose()
        chinchillaEyeColorReader.Dispose()
    End Sub

    ' <summary>
    ' Loads the Rabbit model and textures
    ' into the algorithms and textures
    ' </summary>
    Sub loadRabbit()
        'Set a predefined position for the eyes
        'that matches the .blend file
        eyeX = 0.057
        eyeY = -0.311
        eyeZ = 1.879

        'load the rabbit model and textures if 
        'they are not already loaded
        If (False = rabbitLoaded) Then
            rabbitReader.SetFileName("../../../models/rabbit.vtk")
            rabbitReader.Update()
            eyeReader.SetFileName("../../../models/rabbit_eye.vtk")
            eyeReader.Update()
            rabbitColorReader.SetFileName("../../../textures/rabbit_skin_col.png")
            rabbitColorReader.Update()
            eyeColorReader.SetFileName("../../../textures/rabbit_eye.png")
            eyeColorReader.Update()
            rabbitLoaded = True
        End If
        'Set the algorithms and textures to the
        'ouput of the readers
        animalData = rabbitReader.GetOutputPort()

        eyeData1 = eyeReader.GetOutputPort()
        eyeData2 = eyeData1

        animalColorTexture.InterpolateOn()
        animalColorTexture.SetInput(rabbitColorReader.GetOutput())

        eyeColorTexture1.InterpolateOn()
        eyeColorTexture1.SetInput(eyeColorReader.GetOutput())

        eyeColorTexture2.InterpolateOn()
        eyeColorTexture2.SetInput(eyeColorReader.GetOutput())

        deciAnimalColorTexture.InterpolateOn()
        deciAnimalColorTexture.SetInput(rabbitColorReader.GetOutput())

        deciEyeColorTexture1.InterpolateOn()
        deciEyeColorTexture1.SetInput(eyeColorReader.GetOutput())

        deciEyeColorTexture2.InterpolateOn()
        deciEyeColorTexture2.SetInput(eyeColorReader.GetOutput())
    End Sub

    ' <summary>
    ' Loads the Squirrel model and textures
    ' into the algorithms and textures
    ' </summary>
    Sub loadSquirrel()
        'Set a predefined position for the eyes
        'that matches the .blend file
        eyeX = 0.076
        eyeY = -0.178
        eyeZ = 0.675

        'load the squirrel model and textures if 
        'they are not already loaded
        If (False = squirrelLoaded) Then
            squirrelReader.SetFileName("../../../models/squirrel.vtk")
            squirrelReader.Update()
            squirrelEyeReader.SetFileName("../../../models/squirrel_eyeR.vtk")
            squirrelEyeReader.Update()
            squirrelEyeReader2.SetFileName("../../../models/squirrel_eyeL.vtk")
            squirrelEyeReader2.Update()
            squirrelColorReader.SetFileName("../../../textures/squirrel_skin_col.png")
            squirrelColorReader.Update()
            squirrelEyeColorReader.SetFileName("../../../textures/squirrel_eyeR.png")
            squirrelEyeColorReader.Update()
            squirrelEyeColorReader2.SetFileName("../../../textures/squirrel_eyeL.png")
            squirrelEyeColorReader2.Update()
            squirrelLoaded = True
        End If
        'Set the algorithms and textures to the
        'ouput of the readers
        eyeColorTexture1.InterpolateOn()
        eyeColorTexture1.SetInput(squirrelEyeColorReader.GetOutput())

        deciEyeColorTexture1.InterpolateOn()
        deciEyeColorTexture1.SetInput(squirrelEyeColorReader.GetOutput())

        eyeColorTexture2.InterpolateOn()
        eyeColorTexture2.SetInput(squirrelEyeColorReader2.GetOutput())

        deciEyeColorTexture2.InterpolateOn()
        deciEyeColorTexture2.SetInput(squirrelEyeColorReader2.GetOutput())

        animalColorTexture.InterpolateOn()
        animalColorTexture.SetInput(squirrelColorReader.GetOutput())

        deciAnimalColorTexture.InterpolateOn()
        deciAnimalColorTexture.SetInput(squirrelColorReader.GetOutput())

        eyeData2 = squirrelEyeReader2.GetOutputPort()
        eyeData1 = squirrelEyeReader.GetOutputPort()

        animalData = squirrelReader.GetOutputPort()
    End Sub
    ' <summary>
    ' Loads the Flying Squirrel model and textures
    ' into the algorithms and textures
    ' </summary>
    Sub loadFlyingSquirrel()
        'Set a predefined position for the eyes
        'that matches the .blend file
        eyeX = 0.054
        eyeY = -0.189
        eyeZ = 0.427

        'load the flyingsquirrel model and textures if 
        'they are not already loaded
        If (False = flyingSquirrelLoaded) Then
            flyingSquirrelReader.SetFileName("../../../models/flyingsquirrel.vtk")
            flyingSquirrelReader.Update()
            flyingSquirreleyeReader.SetFileName("../../../models/flyingsquirrel_eye.vtk")
            flyingSquirreleyeReader.Update()
            flyingSquirrelColorReader.SetFileName("../../../textures/flyingsquirrel_skin_col.png")
            flyingSquirrelColorReader.Update()
            flyingSquirrelEyeColorReader.SetFileName("../../../textures/flyingsquirrel_eye.png")
            flyingSquirrelEyeColorReader.Update()
            flyingSquirrelLoaded = True
        End If
        'Set the algorithms and textures to the
        'ouput of the readers
        animalData = flyingSquirrelReader.GetOutputPort()

        eyeData1 = flyingSquirreleyeReader.GetOutputPort()
        eyeData2 = eyeData1

        animalColorTexture.InterpolateOn()
        animalColorTexture.SetInput(flyingSquirrelColorReader.GetOutput())

        deciAnimalColorTexture.InterpolateOn()
        deciAnimalColorTexture.SetInput(flyingSquirrelColorReader.GetOutput())

        eyeColorTexture1.InterpolateOn()
        eyeColorTexture1.SetInput(flyingSquirrelEyeColorReader.GetOutput())

        deciEyeColorTexture1.InterpolateOn()
        deciEyeColorTexture1.SetInput(flyingSquirrelEyeColorReader.GetOutput())

        eyeColorTexture2.InterpolateOn()
        eyeColorTexture2.SetInput(flyingSquirrelEyeColorReader.GetOutput())

        deciEyeColorTexture2.InterpolateOn()
        deciEyeColorTexture2.SetInput(flyingSquirrelEyeColorReader.GetOutput())
    End Sub
    ' <summary>
    ' Loads the Chinchilla model and textures
    ' into the algorithms and textures
    ' </summary>
    Sub loadChinchilla()
        'Set a predefined position for the eyes
        'that matches the .blend file
        eyeX = 0.052
        eyeY = -0.144
        eyeZ = 0.424

        'load the chinchilla model and textures if 
        'they are not already loaded
        If (False = chinchillaLoaded) Then
            chinchillaReader.SetFileName("../../../models/chinchilla.vtk")
            chinchillaReader.Update()
            chinchillaEyeReader.SetFileName("../../../models/chinchilla_eye.vtk")
            chinchillaEyeReader.Update()
            chinchillaColorReader.SetFileName("../../../textures/chinchilla_skin_col.png")
            chinchillaColorReader.Update()
            chinchillaEyeColorReader.SetFileName("../../../textures/chinchilla_eye.png")
            chinchillaEyeColorReader.Update()
            chinchillaLoaded = True
        End If

        'Set the algorithms and textures to the
        'ouput of the readers
        animalData = chinchillaReader.GetOutputPort()

        eyeData1 = chinchillaEyeReader.GetOutputPort()
        eyeData2 = eyeData1

        animalColorTexture.InterpolateOn()
        animalColorTexture.SetInput(chinchillaColorReader.GetOutput())

        deciAnimalColorTexture.InterpolateOn()
        deciAnimalColorTexture.SetInput(chinchillaColorReader.GetOutput())

        eyeColorTexture1.InterpolateOn()
        eyeColorTexture1.SetInput(chinchillaEyeColorReader.GetOutput())

        deciEyeColorTexture1.InterpolateOn()
        deciEyeColorTexture1.SetInput(chinchillaEyeColorReader.GetOutput())

        eyeColorTexture2.InterpolateOn()
        eyeColorTexture2.SetInput(chinchillaEyeColorReader.GetOutput())

        deciEyeColorTexture2.InterpolateOn()
        deciEyeColorTexture2.SetInput(chinchillaEyeColorReader.GetOutput())
    End Sub

    ' <summary>
    ' Changes the actors to whatever the 
    ' animal currently loaded is
    ' </summary>
    Sub updateAnimal()
        '----Go through the pipeline for the animal body

        'Convert the polydata to triangles (in the default files they are rectangles)
        triangleAnimal.SetInputConnection(animalData)
        If (Me.CheckBox1.Checked) Then
            'smooth the polydata
            cleanAnimal.SetInputConnection(triangleAnimal.GetOutputPort())
            smoothAnimal.SetInputConnection(cleanAnimal.GetOutputPort())
            normalsAnimal.SetInputConnection(smoothAnimal.GetOutputPort())
            'connect the smoothed data to a mapper
            animalMapper.SetInputConnection(normalsAnimal.GetOutputPort())
            'decimate the smoothed polydata
            decimateAnimal.SetInputConnection(normalsAnimal.GetOutputPort())
        Else
            'connect the triangle polydata to a mapper before decimation
            animalMapper.SetInputConnection(triangleAnimal.GetOutputPort())
            'decimate the triangled data
            decimateAnimal.SetInputConnection(triangleAnimal.GetOutputPort())
        End If
        decimateAnimal.SetTargetReduction(System.Convert.ToDouble(ToolStripTextBox1.Text))
        decimateAnimal.SetPreserveTopology(0)
        'connect the decimated polydata a mapper
        deciAnimalMapper.SetInputConnection(decimateAnimal.GetOutputPort())

        '----Go through the pipeline for the first eye
        'Convert the polydata to triangles (in the default files they are rectangles)
        triangles.SetInputConnection(eyeData1)
        If (Me.CheckBox1.Checked) Then
            'smooth the polydata
            clean.SetInputConnection(triangles.GetOutputPort())
            smooth.SetInputConnection(clean.GetOutputPort())
            normals.SetInputConnection(smooth.GetOutputPort())
            'connect the smoothed data to a mapper
            sphereTexture.SetInputConnection(normals.GetOutputPort())
            'decimate the smoothed polydata
            eyeMapper1.SetInputConnection(sphereTexture.GetOutputPort())
        Else
            sphereTexture.SetInputConnection(triangles.GetOutputPort())
            'connect the triangle polydata to a mapper before decimation
            eyeMapper1.SetInputConnection(sphereTexture.GetOutputPort())
        End If
        decimate.SetInputConnection(sphereTexture.GetOutputPort())
        decimate.SetTargetReduction(System.Convert.ToDouble(ToolStripTextBox1.Text))
        decimate.SetPreserveTopology(0)
        'connect the decimated polydata a mapper
        deciEyeMapper1.SetInputConnection(decimate.GetOutputPort())

        '----Go through the pipeline for the second eye
        'Convert the polydata to triangles (in the default files they are rectangles)
        triangles.SetInputConnection(eyeData1)
        If (Me.CheckBox1.Checked) Then
            'smooth the polydata
            clean.SetInputConnection(triangles.GetOutputPort())
            smooth.SetInputConnection(clean.GetOutputPort())
            normals.SetInputConnection(smooth.GetOutputPort())
            'connect the smoothed data to a mapper
            sphereTexture.SetInputConnection(normals.GetOutputPort())
            'decimate the smoothed polydata
            eyeMapper2.SetInputConnection(sphereTexture.GetOutputPort())
        Else
            sphereTexture.SetInputConnection(triangles.GetOutputPort())
            'connect the triangle polydata to a mapper before decimation
            eyeMapper2.SetInputConnection(sphereTexture.GetOutputPort())
        End If
        decimate.SetInputConnection(sphereTexture.GetOutputPort())
        decimate.SetTargetReduction(System.Convert.ToDouble(ToolStripTextBox1.Text))
        decimate.SetPreserveTopology(0)
        'connect the decimated polydata a mapper
        deciEyeMapper2.SetInputConnection(decimate.GetOutputPort())

        '----Set the textures and position of the decimated model
        deciAnimalActor.SetMapper(deciAnimalMapper)
        If (Me.CheckBox2.Checked) Then
            deciAnimalActor.SetTexture(deciAnimalColorTexture)
        Else
            deciAnimalActor.SetTexture(Nothing)
        End If
        deciEyeActor1.SetMapper(deciEyeMapper1)
        If (Me.CheckBox2.Checked) Then
            deciEyeActor1.SetTexture(eyeColorTexture1)
            deciEyeActor1.SetTexture(deciEyeColorTexture1)
        Else
            deciEyeActor1.SetTexture(Nothing)
        End If
        deciEyeActor1.SetPosition(eyeX, eyeY, eyeZ)
        deciEyeActor2.SetMapper(deciEyeMapper2)
        If (Me.CheckBox2.Checked) Then
            deciEyeActor2.SetTexture(eyeColorTexture2)
            deciEyeActor2.SetTexture(deciEyeColorTexture2)
        Else
            deciEyeActor2.SetTexture(Nothing)
        End If
        deciEyeActor2.SetPosition(-eyeX, eyeY, eyeZ)

        '----Set the text to the decimated poly count
        'Update the mappers to get the number of polygons
        deciAnimalMapper.Update()
        deciEyeMapper1.Update()
        deciEyeMapper2.Update()
        textAfter.SetInput(((CType(deciAnimalMapper.GetInput(), vtkPolyData).GetNumberOfPolys() + CType(deciEyeMapper1.GetInput(), vtkPolyData).GetNumberOfPolys() + CType(deciEyeMapper2.GetInput(), vtkPolyData).GetNumberOfPolys())).ToString() + " Polygons")
        textAfter.SetDisplayPosition(10, 10)
        '----Set the textures and position of the decimated model
        animalActor.SetMapper(animalMapper)
        If (Me.CheckBox2.Checked) Then
            animalActor.SetTexture(animalColorTexture)
        Else
            animalActor.SetTexture(Nothing)
        End If
        eyeActor1.SetMapper(eyeMapper1)
        If (Me.CheckBox2.Checked) Then
            eyeActor1.SetTexture(eyeColorTexture1)
        Else
            eyeActor1.SetTexture(Nothing)
        End If
        eyeActor1.SetPosition(eyeX, eyeY, eyeZ)
        eyeActor2.SetMapper(eyeMapper2)
        If (Me.CheckBox2.Checked) Then
            eyeActor2.SetTexture(eyeColorTexture2)
        Else
            eyeActor2.SetTexture(Nothing)
        End If
        eyeActor2.SetPosition(-eyeX, eyeY, eyeZ)

        'Update the pipeline to get the number of polygons
        animalMapper.Update()
        eyeMapper1.Update()
        eyeMapper2.Update()
        '----Set the text to the full poly count
        textBefore.SetInput((CType(animalMapper.GetInput(), vtkPolyData).GetNumberOfPolys() + CType(eyeMapper1.GetInput(), vtkPolyData).GetNumberOfPolys() + CType(eyeMapper2.GetInput(), vtkPolyData).GetNumberOfPolys()).ToString() + " Polygons")
        textBefore.SetDisplayPosition(10, 10)
    End Sub
    ' <summary>
    ' Make the camera look at the currently
    ' loaded animal's eye
    ' </summary>
    ' <param name="ren"></param>
    Sub updateCamera(ByRef ren As vtkRenderer)
        'The models are loaded on their bellys so set Z to be up
        ren.GetActiveCamera().SetViewUp(0, 0, 1)
        'look at the center of the animal's head
        ren.GetActiveCamera().SetFocalPoint(0, eyeY, eyeZ)
        'dolly the camera out from the animal's head
        ren.GetActiveCamera().SetPosition(0, eyeY - 3, eyeZ)
        ren.Render()
    End Sub
    ' <summary>
    ' Smooth or unsmooth the animal
    ' </summary>
    ' <param name="sender"></param>
    ' <param name="e"></param>
    Sub checkBox1_CheckedChanged(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles CheckBox1.CheckedChanged
        'rerun through the pipeline
        updateAnimal()
        'Rerender the window
        RenderWindowControl1.RenderWindow.Render()
        RenderWindowControl2.RenderWindow.Render()
    End Sub
    ' <summary>
    ' Texture or untexture the animal
    ' </summary>
    ' <param name="sender"></param>
    ' <param name="e"></param>
    Sub checkBox2_CheckedChanged(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles CheckBox2.CheckedChanged
        'update the decimated animal
        updateAnimal()
        'Rerender the window
        RenderWindowControl1.RenderWindow.Render()
        RenderWindowControl2.RenderWindow.Render()
    End Sub

    ' <summary>
    ' Clean up
    ' </summary>
    ' <param name="sender"></param>
    ' <param name="e"></param>
    Sub Form1_FormClosed(ByVal sender As Object, ByVal e As System.Windows.Forms.FormClosedEventArgs) Handles Me.FormClosed
        DeleteAllVTKObjects()
    End Sub

    ' <summary>
    ' Redecimate the animal
    ' </summary>
    ' <param name="sender"></param>
    ' <param name="e"></param>
    Private Sub ToolStripButton1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles ToolStripButton1.Click
        'update the decimated animal
        updateAnimal()
        'Rerender the second window
        RenderWindowControl2.RenderWindow.Render()
    End Sub

    ' <summary>
    ' Show bigbuckbunny.org
    ' </summary>
    ' <param name="sender"></param>
    ' <param name="e"></param>
    Private Sub ToolStripButton2_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles ToolStripButton2.Click
        Dim f As Form2
        f = New Form2
        f.Show()
    End Sub

    ' <summary>
    ' Initialize the render windows
    ' </summary>
    ' <param name="sender"></param>
    ' <param name="e"></param>
    Private Sub Form1_Activated1(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Activated
        'do this once
        If (rabbitLoaded = False) Then
            'load the model
            loadRabbit()
            'Create the pipeline
            updateAnimal()

            Dim ren As vtkRenderer
            'get the left renderer
            ren = RenderWindowControl1.RenderWindow.GetRenderers().GetFirstRenderer()

            'add full poly actors and text
            ren.AddActor(textBefore)
            ren.AddActor(eyeActor1)
            ren.AddActor(eyeActor2)
            ren.AddActor(animalActor)
            'look at the head of the rabbit
            updateCamera(ren)

            'get the right renderer
            ren = RenderWindowControl2.RenderWindow.GetRenderers().GetFirstRenderer()
            'add decimated actors and text
            ren.AddActor2D(textAfter)
            ren.AddActor(deciEyeActor1)
            ren.AddActor(deciEyeActor2)
            ren.AddActor(deciAnimalActor)
            'look at the head of the rabbit
            updateCamera(ren)

            'Add Handlers
            AddHandler RenderWindowControl1.RenderWindow.GetRenderers().GetFirstRenderer().GetActiveCamera().ModifiedEvt, AddressOf Camera1_Modified
            AddHandler RenderWindowControl2.RenderWindow.GetRenderers().GetFirstRenderer().GetActiveCamera().ModifiedEvt, AddressOf Camera2_Modified

        End If
    End Sub

    ' <summary>
    ' Change the loaded model
    ' </summary>
    ' <param name="sender"></param>
    ' <param name="e"></param>
    Private Sub ToolStripComboBox1_SelectedIndexChanged(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles ToolStripComboBox1.SelectedIndexChanged
        If Me.RenderWindowControl1.RenderWindow IsNot Nothing Then
            If (ToolStripComboBox1.Text = "Bunny") Then
                'Load data data into memory
                loadRabbit()
                'Create the pipeline on the loaded data
                updateAnimal()
                'Set up the camera
                updateCamera(RenderWindowControl1.RenderWindow.GetRenderers().GetFirstRenderer())
                updateCamera(RenderWindowControl2.RenderWindow.GetRenderers().GetFirstRenderer())
            End If
            If (ToolStripComboBox1.Text = "Chinchilla") Then
                'Load data data into memory
                loadChinchilla()
                'Create the pipeline on the loaded data
                updateAnimal()
                'Set up the camera
                updateCamera(RenderWindowControl1.RenderWindow.GetRenderers().GetFirstRenderer())
                updateCamera(RenderWindowControl2.RenderWindow.GetRenderers().GetFirstRenderer())
            End If
            If (ToolStripComboBox1.Text = "Squirrel") Then
                'Load data data into memory
                loadSquirrel()
                'Create the pipeline on the loaded data
                updateAnimal()
                'Set up the camera
                updateCamera(RenderWindowControl1.RenderWindow.GetRenderers().GetFirstRenderer())
                updateCamera(RenderWindowControl2.RenderWindow.GetRenderers().GetFirstRenderer())
            End If
            If (ToolStripComboBox1.Text = "Flying Squirrel") Then
                'Load data data into memory
                loadFlyingSquirrel()
                'Create the pipeline on the loaded data
                updateAnimal()
                'Set up the camera
                updateCamera(RenderWindowControl1.RenderWindow.GetRenderers().GetFirstRenderer())
                updateCamera(RenderWindowControl2.RenderWindow.GetRenderers().GetFirstRenderer())
            End If
            'Rerender the windows
            RenderWindowControl1.RenderWindow.Render()
            RenderWindowControl2.RenderWindow.Render()
        End If

    End Sub

    Private Sub RenderWindowControl1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles RenderWindowControl1.Load
        Console.WriteLine("HERE")
    End Sub
    ' <summary>
    ' Slave Camera 1
    ' </summary>
    ' <param name="sender"></param>
    ' <param name="e"></param>
    Sub Camera2_Modified(ByVal sender As vtkObject, ByVal e As vtkObjectEventArgs)
        'don't execute this if any camera is being modified
        If (ModifyingCamera = False) Then
            ModifyingCamera = True

            Dim camera1 As vtkCamera
            Dim camera2 As vtkCamera

            camera2 = RenderWindowControl2.RenderWindow.GetRenderers().GetFirstRenderer().GetActiveCamera()
            camera1 = RenderWindowControl1.RenderWindow.GetRenderers().GetFirstRenderer().GetActiveCamera()

            'Set camera 1's position to camera 2's position
            camera1.SetPosition(camera2.GetPosition()(0), camera2.GetPosition()(1), camera2.GetPosition()(2))
            camera1.SetFocalPoint(camera2.GetFocalPoint()(0), camera2.GetFocalPoint()(1), camera2.GetFocalPoint()(2))
            camera1.SetRoll(camera2.GetRoll())

            RenderWindowControl1.RenderWindow.GetRenderers().GetFirstRenderer().ResetCameraClippingRange()
            RenderWindowControl1.RenderWindow.Render()
            ModifyingCamera = False
        End If
    End Sub

    ' <summary>
    ' Slave Camera 2
    ' </summary>
    ' <param name="sender"></param>
    ' <param name="e"></param>
    Sub Camera1_Modified(ByVal sender As vtkObject, ByVal e As vtkObjectEventArgs)
        'don't execute this if any camera is being modified
        If (ModifyingCamera = False) Then
            ModifyingCamera = True

            Dim camera1 As vtkCamera
            Dim camera2 As vtkCamera

            camera1 = RenderWindowControl1.RenderWindow.GetRenderers().GetFirstRenderer().GetActiveCamera()
            camera2 = RenderWindowControl2.RenderWindow.GetRenderers().GetFirstRenderer().GetActiveCamera()

            'Set camera 2's position to camera 1's position
            camera2.SetPosition(camera1.GetPosition()(0), camera1.GetPosition()(1), camera1.GetPosition()(2))
            camera2.SetFocalPoint(camera1.GetFocalPoint()(0), camera1.GetFocalPoint()(1), camera1.GetFocalPoint()(2))
            camera2.SetRoll(camera1.GetRoll())

            RenderWindowControl2.RenderWindow.GetRenderers().GetFirstRenderer().ResetCameraClippingRange()
            RenderWindowControl2.RenderWindow.Render()
            ModifyingCamera = False
        End If
    End Sub

    Private Sub ToolStripTextBox1_KeyPress(ByVal sender As System.Object, ByVal e As System.Windows.Forms.KeyPressEventArgs) Handles ToolStripTextBox1.KeyPress

    End Sub
End Class