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using Kitware.VTK;
using System;
// input file is C:\VTK\Graphics\Testing\Tcl\LineIntersectQuadraticCells.tcl
// output file is AVLineIntersectQuadraticCells.cs
/// <summary>
/// The testing class derived from AVLineIntersectQuadraticCells
/// </summary>
public class AVLineIntersectQuadraticCellsClass
{
/// <summary>
/// The main entry method called by the CSharp driver
/// </summary>
/// <param name="argv"></param>
public static void AVLineIntersectQuadraticCells(String [] argv)
{
//Prefix Content is: ""
// Contour every quadratic cell type[]
// Create a scene with one of each cell type.[]
// QuadraticEdge[]
edgePoints = new vtkPoints();
edgePoints.SetNumberOfPoints((int)3);
edgePoints.InsertPoint((int)0,(double)0,(double)0,(double)0);
edgePoints.InsertPoint((int)1,(double)1.0,(double)0,(double)0);
edgePoints.InsertPoint((int)2,(double)0.5,(double)0.25,(double)0);
edgeScalars = new vtkFloatArray();
edgeScalars.SetNumberOfTuples((int)3);
edgeScalars.InsertValue((int)0,(float)0.0);
edgeScalars.InsertValue((int)1,(float)0.0);
edgeScalars.InsertValue((int)2,(float)0.9);
aEdge = new vtkQuadraticEdge();
aEdge.GetPointIds().SetId((int)0,(int)0);
aEdge.GetPointIds().SetId((int)1,(int)1);
aEdge.GetPointIds().SetId((int)2,(int)2);
aEdgeGrid = new vtkUnstructuredGrid();
aEdgeGrid.Allocate((int)1,(int)1);
aEdgeGrid.InsertNextCell((int)aEdge.GetCellType(),(vtkIdList)aEdge.GetPointIds());
aEdgeGrid.SetPoints((vtkPoints)edgePoints);
aEdgeGrid.GetPointData().SetScalars((vtkDataArray)edgeScalars);
aEdgeMapper = new vtkDataSetMapper();
aEdgeMapper.SetInput((vtkDataSet)aEdgeGrid);
aEdgeMapper.ScalarVisibilityOff();
aEdgeActor = new vtkActor();
aEdgeActor.SetMapper((vtkMapper)aEdgeMapper);
aEdgeActor.GetProperty().SetRepresentationToWireframe();
aEdgeActor.GetProperty().SetAmbient((double)1.0);
// Quadratic triangle[]
triPoints = new vtkPoints();
triPoints.SetNumberOfPoints((int)6);
triPoints.InsertPoint((int)0,(double)0.0,(double)0.0,(double)0.0);
triPoints.InsertPoint((int)1,(double)1.0,(double)0.0,(double)0.0);
triPoints.InsertPoint((int)2,(double)0.5,(double)0.8,(double)0.0);
triPoints.InsertPoint((int)3,(double)0.5,(double)0.0,(double)0.0);
triPoints.InsertPoint((int)4,(double)0.75,(double)0.4,(double)0.0);
triPoints.InsertPoint((int)5,(double)0.25,(double)0.4,(double)0.0);
triScalars = new vtkFloatArray();
triScalars.SetNumberOfTuples((int)6);
triScalars.InsertValue((int)0,(float)0.0);
triScalars.InsertValue((int)1,(float)0.0);
triScalars.InsertValue((int)2,(float)0.0);
triScalars.InsertValue((int)3,(float)1.0);
triScalars.InsertValue((int)4,(float)0.0);
triScalars.InsertValue((int)5,(float)0.0);
aTri = new vtkQuadraticTriangle();
aTri.GetPointIds().SetId((int)0,(int)0);
aTri.GetPointIds().SetId((int)1,(int)1);
aTri.GetPointIds().SetId((int)2,(int)2);
aTri.GetPointIds().SetId((int)3,(int)3);
aTri.GetPointIds().SetId((int)4,(int)4);
aTri.GetPointIds().SetId((int)5,(int)5);
aTriGrid = new vtkUnstructuredGrid();
aTriGrid.Allocate((int)1,(int)1);
aTriGrid.InsertNextCell((int)aTri.GetCellType(),(vtkIdList)aTri.GetPointIds());
aTriGrid.SetPoints((vtkPoints)triPoints);
aTriGrid.GetPointData().SetScalars((vtkDataArray)triScalars);
aTriMapper = new vtkDataSetMapper();
aTriMapper.SetInput((vtkDataSet)aTriGrid);
aTriMapper.ScalarVisibilityOff();
aTriActor = new vtkActor();
aTriActor.SetMapper((vtkMapper)aTriMapper);
aTriActor.GetProperty().SetRepresentationToWireframe();
aTriActor.GetProperty().SetAmbient((double)1.0);
// Quadratic quadrilateral[]
quadPoints = new vtkPoints();
quadPoints.SetNumberOfPoints((int)8);
quadPoints.InsertPoint((int)0,(double)0.0,(double)0.0,(double)0.0);
quadPoints.InsertPoint((int)1,(double)1.0,(double)0.0,(double)0.0);
quadPoints.InsertPoint((int)2,(double)1.0,(double)1.0,(double)0.0);
quadPoints.InsertPoint((int)3,(double)0.0,(double)1.0,(double)0.0);
quadPoints.InsertPoint((int)4,(double)0.5,(double)0.0,(double)0.0);
quadPoints.InsertPoint((int)5,(double)1.0,(double)0.5,(double)0.0);
quadPoints.InsertPoint((int)6,(double)0.5,(double)1.0,(double)0.0);
quadPoints.InsertPoint((int)7,(double)0.0,(double)0.5,(double)0.0);
quadScalars = new vtkFloatArray();
quadScalars.SetNumberOfTuples((int)8);
quadScalars.InsertValue((int)0,(float)0.0);
quadScalars.InsertValue((int)1,(float)0.0);
quadScalars.InsertValue((int)2,(float)1.0);
quadScalars.InsertValue((int)3,(float)1.0);
quadScalars.InsertValue((int)4,(float)1.0);
quadScalars.InsertValue((int)5,(float)0.0);
quadScalars.InsertValue((int)6,(float)0.0);
quadScalars.InsertValue((int)7,(float)0.0);
aQuad = new vtkQuadraticQuad();
aQuad.GetPointIds().SetId((int)0,(int)0);
aQuad.GetPointIds().SetId((int)1,(int)1);
aQuad.GetPointIds().SetId((int)2,(int)2);
aQuad.GetPointIds().SetId((int)3,(int)3);
aQuad.GetPointIds().SetId((int)4,(int)4);
aQuad.GetPointIds().SetId((int)5,(int)5);
aQuad.GetPointIds().SetId((int)6,(int)6);
aQuad.GetPointIds().SetId((int)7,(int)7);
aQuadGrid = new vtkUnstructuredGrid();
aQuadGrid.Allocate((int)1,(int)1);
aQuadGrid.InsertNextCell((int)aQuad.GetCellType(),(vtkIdList)aQuad.GetPointIds());
aQuadGrid.SetPoints((vtkPoints)quadPoints);
aQuadGrid.GetPointData().SetScalars((vtkDataArray)quadScalars);
aQuadMapper = new vtkDataSetMapper();
aQuadMapper.SetInput((vtkDataSet)aQuadGrid);
aQuadMapper.ScalarVisibilityOff();
aQuadActor = new vtkActor();
aQuadActor.SetMapper((vtkMapper)aQuadMapper);
aQuadActor.GetProperty().SetRepresentationToWireframe();
aQuadActor.GetProperty().SetAmbient((double)1.0);
// Quadratic tetrahedron[]
tetPoints = new vtkPoints();
tetPoints.SetNumberOfPoints((int)10);
tetPoints.InsertPoint((int)0,(double)0.0,(double)0.0,(double)0.0);
tetPoints.InsertPoint((int)1,(double)1.0,(double)0.0,(double)0.0);
tetPoints.InsertPoint((int)2,(double)0.5,(double)0.8,(double)0.0);
tetPoints.InsertPoint((int)3,(double)0.5,(double)0.4,(double)1.0);
tetPoints.InsertPoint((int)4,(double)0.5,(double)0.0,(double)0.0);
tetPoints.InsertPoint((int)5,(double)0.75,(double)0.4,(double)0.0);
tetPoints.InsertPoint((int)6,(double)0.25,(double)0.4,(double)0.0);
tetPoints.InsertPoint((int)7,(double)0.25,(double)0.2,(double)0.5);
tetPoints.InsertPoint((int)8,(double)0.75,(double)0.2,(double)0.5);
tetPoints.InsertPoint((int)9,(double)0.50,(double)0.6,(double)0.5);
tetScalars = new vtkFloatArray();
tetScalars.SetNumberOfTuples((int)10);
tetScalars.InsertValue((int)0,(float)1.0);
tetScalars.InsertValue((int)1,(float)1.0);
tetScalars.InsertValue((int)2,(float)1.0);
tetScalars.InsertValue((int)3,(float)1.0);
tetScalars.InsertValue((int)4,(float)0.0);
tetScalars.InsertValue((int)5,(float)0.0);
tetScalars.InsertValue((int)6,(float)0.0);
tetScalars.InsertValue((int)7,(float)0.0);
tetScalars.InsertValue((int)8,(float)0.0);
tetScalars.InsertValue((int)9,(float)0.0);
aTet = new vtkQuadraticTetra();
aTet.GetPointIds().SetId((int)0,(int)0);
aTet.GetPointIds().SetId((int)1,(int)1);
aTet.GetPointIds().SetId((int)2,(int)2);
aTet.GetPointIds().SetId((int)3,(int)3);
aTet.GetPointIds().SetId((int)4,(int)4);
aTet.GetPointIds().SetId((int)5,(int)5);
aTet.GetPointIds().SetId((int)6,(int)6);
aTet.GetPointIds().SetId((int)7,(int)7);
aTet.GetPointIds().SetId((int)8,(int)8);
aTet.GetPointIds().SetId((int)9,(int)9);
aTetGrid = new vtkUnstructuredGrid();
aTetGrid.Allocate((int)1,(int)1);
aTetGrid.InsertNextCell((int)aTet.GetCellType(),(vtkIdList)aTet.GetPointIds());
aTetGrid.SetPoints((vtkPoints)tetPoints);
aTetGrid.GetPointData().SetScalars((vtkDataArray)tetScalars);
aTetMapper = new vtkDataSetMapper();
aTetMapper.SetInput((vtkDataSet)aTetGrid);
aTetMapper.ScalarVisibilityOff();
aTetActor = new vtkActor();
aTetActor.SetMapper((vtkMapper)aTetMapper);
aTetActor.GetProperty().SetRepresentationToWireframe();
aTetActor.GetProperty().SetAmbient((double)1.0);
// Quadratic hexahedron[]
hexPoints = new vtkPoints();
hexPoints.SetNumberOfPoints((int)20);
hexPoints.InsertPoint((int)0,(double)0,(double)0,(double)0);
hexPoints.InsertPoint((int)1,(double)1,(double)0,(double)0);
hexPoints.InsertPoint((int)2,(double)1,(double)1,(double)0);
hexPoints.InsertPoint((int)3,(double)0,(double)1,(double)0);
hexPoints.InsertPoint((int)4,(double)0,(double)0,(double)1);
hexPoints.InsertPoint((int)5,(double)1,(double)0,(double)1);
hexPoints.InsertPoint((int)6,(double)1,(double)1,(double)1);
hexPoints.InsertPoint((int)7,(double)0,(double)1,(double)1);
hexPoints.InsertPoint((int)8,(double)0.5,(double)0,(double)0);
hexPoints.InsertPoint((int)9,(double)1,(double)0.5,(double)0);
hexPoints.InsertPoint((int)10,(double)0.5,(double)1,(double)0);
hexPoints.InsertPoint((int)11,(double)0,(double)0.5,(double)0);
hexPoints.InsertPoint((int)12,(double)0.5,(double)0,(double)1);
hexPoints.InsertPoint((int)13,(double)1,(double)0.5,(double)1);
hexPoints.InsertPoint((int)14,(double)0.5,(double)1,(double)1);
hexPoints.InsertPoint((int)15,(double)0,(double)0.5,(double)1);
hexPoints.InsertPoint((int)16,(double)0,(double)0,(double)0.5);
hexPoints.InsertPoint((int)17,(double)1,(double)0,(double)0.5);
hexPoints.InsertPoint((int)18,(double)1,(double)1,(double)0.5);
hexPoints.InsertPoint((int)19,(double)0,(double)1,(double)0.5);
hexScalars = new vtkFloatArray();
hexScalars.SetNumberOfTuples((int)20);
hexScalars.InsertValue((int)0,(float)1.0);
hexScalars.InsertValue((int)1,(float)1.0);
hexScalars.InsertValue((int)2,(float)1.0);
hexScalars.InsertValue((int)3,(float)1.0);
hexScalars.InsertValue((int)4,(float)1.0);
hexScalars.InsertValue((int)5,(float)1.0);
hexScalars.InsertValue((int)6,(float)1.0);
hexScalars.InsertValue((int)7,(float)1.0);
hexScalars.InsertValue((int)8,(float)0.0);
hexScalars.InsertValue((int)9,(float)0.0);
hexScalars.InsertValue((int)10,(float)0.0);
hexScalars.InsertValue((int)11,(float)0.0);
hexScalars.InsertValue((int)12,(float)0.0);
hexScalars.InsertValue((int)13,(float)0.0);
hexScalars.InsertValue((int)14,(float)0.0);
hexScalars.InsertValue((int)15,(float)0.0);
hexScalars.InsertValue((int)16,(float)0.0);
hexScalars.InsertValue((int)17,(float)0.0);
hexScalars.InsertValue((int)18,(float)0.0);
hexScalars.InsertValue((int)19,(float)0.0);
aHex = new vtkQuadraticHexahedron();
aHex.GetPointIds().SetId((int)0,(int)0);
aHex.GetPointIds().SetId((int)1,(int)1);
aHex.GetPointIds().SetId((int)2,(int)2);
aHex.GetPointIds().SetId((int)3,(int)3);
aHex.GetPointIds().SetId((int)4,(int)4);
aHex.GetPointIds().SetId((int)5,(int)5);
aHex.GetPointIds().SetId((int)6,(int)6);
aHex.GetPointIds().SetId((int)7,(int)7);
aHex.GetPointIds().SetId((int)8,(int)8);
aHex.GetPointIds().SetId((int)9,(int)9);
aHex.GetPointIds().SetId((int)10,(int)10);
aHex.GetPointIds().SetId((int)11,(int)11);
aHex.GetPointIds().SetId((int)12,(int)12);
aHex.GetPointIds().SetId((int)13,(int)13);
aHex.GetPointIds().SetId((int)14,(int)14);
aHex.GetPointIds().SetId((int)15,(int)15);
aHex.GetPointIds().SetId((int)16,(int)16);
aHex.GetPointIds().SetId((int)17,(int)17);
aHex.GetPointIds().SetId((int)18,(int)18);
aHex.GetPointIds().SetId((int)19,(int)19);
aHexGrid = new vtkUnstructuredGrid();
aHexGrid.Allocate((int)1,(int)1);
aHexGrid.InsertNextCell((int)aHex.GetCellType(),(vtkIdList)aHex.GetPointIds());
aHexGrid.SetPoints((vtkPoints)hexPoints);
aHexGrid.GetPointData().SetScalars((vtkDataArray)hexScalars);
aHexMapper = new vtkDataSetMapper();
aHexMapper.SetInput((vtkDataSet)aHexGrid);
aHexMapper.ScalarVisibilityOff();
aHexActor = new vtkActor();
aHexActor.SetMapper((vtkMapper)aHexMapper);
aHexActor.GetProperty().SetRepresentationToWireframe();
aHexActor.GetProperty().SetAmbient((double)1.0);
// Quadratic wedge[]
wedgePoints = new vtkPoints();
wedgePoints.SetNumberOfPoints((int)15);
wedgePoints.InsertPoint((int)0,(double)0,(double)0,(double)0);
wedgePoints.InsertPoint((int)1,(double)1,(double)0,(double)0);
wedgePoints.InsertPoint((int)2,(double)0,(double)1,(double)0);
wedgePoints.InsertPoint((int)3,(double)0,(double)0,(double)1);
wedgePoints.InsertPoint((int)4,(double)1,(double)0,(double)1);
wedgePoints.InsertPoint((int)5,(double)0,(double)1,(double)1);
wedgePoints.InsertPoint((int)6,(double)0.5,(double)0,(double)0);
wedgePoints.InsertPoint((int)7,(double)0.5,(double)0.5,(double)0);
wedgePoints.InsertPoint((int)8,(double)0,(double)0.5,(double)0);
wedgePoints.InsertPoint((int)9,(double)0.5,(double)0,(double)1);
wedgePoints.InsertPoint((int)10,(double)0.5,(double)0.5,(double)1);
wedgePoints.InsertPoint((int)11,(double)0,(double)0.5,(double)1);
wedgePoints.InsertPoint((int)12,(double)0,(double)0,(double)0.5);
wedgePoints.InsertPoint((int)13,(double)1,(double)0,(double)0.5);
wedgePoints.InsertPoint((int)14,(double)0,(double)1,(double)0.5);
wedgeScalars = new vtkFloatArray();
wedgeScalars.SetNumberOfTuples((int)15);
wedgeScalars.InsertValue((int)0,(float)1.0);
wedgeScalars.InsertValue((int)1,(float)1.0);
wedgeScalars.InsertValue((int)2,(float)1.0);
wedgeScalars.InsertValue((int)3,(float)1.0);
wedgeScalars.InsertValue((int)4,(float)1.0);
wedgeScalars.InsertValue((int)5,(float)1.0);
wedgeScalars.InsertValue((int)6,(float)1.0);
wedgeScalars.InsertValue((int)7,(float)1.0);
wedgeScalars.InsertValue((int)8,(float)0.0);
wedgeScalars.InsertValue((int)9,(float)0.0);
wedgeScalars.InsertValue((int)10,(float)0.0);
wedgeScalars.InsertValue((int)11,(float)0.0);
wedgeScalars.InsertValue((int)12,(float)0.0);
wedgeScalars.InsertValue((int)13,(float)0.0);
wedgeScalars.InsertValue((int)14,(float)0.0);
aWedge = new vtkQuadraticWedge();
aWedge.GetPointIds().SetId((int)0,(int)0);
aWedge.GetPointIds().SetId((int)1,(int)1);
aWedge.GetPointIds().SetId((int)2,(int)2);
aWedge.GetPointIds().SetId((int)3,(int)3);
aWedge.GetPointIds().SetId((int)4,(int)4);
aWedge.GetPointIds().SetId((int)5,(int)5);
aWedge.GetPointIds().SetId((int)6,(int)6);
aWedge.GetPointIds().SetId((int)7,(int)7);
aWedge.GetPointIds().SetId((int)8,(int)8);
aWedge.GetPointIds().SetId((int)9,(int)9);
aWedge.GetPointIds().SetId((int)10,(int)10);
aWedge.GetPointIds().SetId((int)11,(int)11);
aWedge.GetPointIds().SetId((int)12,(int)12);
aWedge.GetPointIds().SetId((int)13,(int)13);
aWedge.GetPointIds().SetId((int)14,(int)14);
aWedgeGrid = new vtkUnstructuredGrid();
aWedgeGrid.Allocate((int)1,(int)1);
aWedgeGrid.InsertNextCell((int)aWedge.GetCellType(),(vtkIdList)aWedge.GetPointIds());
aWedgeGrid.SetPoints((vtkPoints)wedgePoints);
aWedgeGrid.GetPointData().SetScalars((vtkDataArray)wedgeScalars);
wedgeContours = new vtkClipDataSet();
wedgeContours.SetInput((vtkDataObject)aWedgeGrid);
wedgeContours.SetValue((double)0.5);
aWedgeContourMapper = new vtkDataSetMapper();
aWedgeContourMapper.SetInputConnection((vtkAlgorithmOutput)wedgeContours.GetOutputPort());
aWedgeContourMapper.ScalarVisibilityOff();
aWedgeMapper = new vtkDataSetMapper();
aWedgeMapper.SetInput((vtkDataSet)aWedgeGrid);
aWedgeMapper.ScalarVisibilityOff();
aWedgeActor = new vtkActor();
aWedgeActor.SetMapper((vtkMapper)aWedgeMapper);
aWedgeActor.GetProperty().SetRepresentationToWireframe();
aWedgeActor.GetProperty().SetAmbient((double)1.0);
aWedgeContourActor = new vtkActor();
aWedgeContourActor.SetMapper((vtkMapper)aWedgeContourMapper);
aWedgeContourActor.GetProperty().SetAmbient((double)1.0);
// Quadratic pyramid[]
pyraPoints = new vtkPoints();
pyraPoints.SetNumberOfPoints((int)13);
pyraPoints.InsertPoint((int)0,(double)0,(double)0,(double)0);
pyraPoints.InsertPoint((int)1,(double)1,(double)0,(double)0);
pyraPoints.InsertPoint((int)2,(double)1,(double)1,(double)0);
pyraPoints.InsertPoint((int)3,(double)0,(double)1,(double)0);
pyraPoints.InsertPoint((int)4,(double)0,(double)0,(double)1);
pyraPoints.InsertPoint((int)5,(double)0.5,(double)0,(double)0);
pyraPoints.InsertPoint((int)6,(double)1,(double)0.5,(double)0);
pyraPoints.InsertPoint((int)7,(double)0.5,(double)1,(double)0);
pyraPoints.InsertPoint((int)8,(double)0,(double)0.5,(double)0);
pyraPoints.InsertPoint((int)9,(double)0,(double)0,(double)0.5);
pyraPoints.InsertPoint((int)10,(double)0.5,(double)0,(double)0.5);
pyraPoints.InsertPoint((int)11,(double)0.5,(double)0.5,(double)0.5);
pyraPoints.InsertPoint((int)12,(double)0,(double)0.5,(double)0.5);
pyraScalars = new vtkFloatArray();
pyraScalars.SetNumberOfTuples((int)13);
pyraScalars.InsertValue((int)0,(float)1.0);
pyraScalars.InsertValue((int)1,(float)1.0);
pyraScalars.InsertValue((int)2,(float)1.0);
pyraScalars.InsertValue((int)3,(float)1.0);
pyraScalars.InsertValue((int)4,(float)1.0);
pyraScalars.InsertValue((int)5,(float)1.0);
pyraScalars.InsertValue((int)6,(float)1.0);
pyraScalars.InsertValue((int)7,(float)1.0);
pyraScalars.InsertValue((int)8,(float)0.0);
pyraScalars.InsertValue((int)9,(float)0.0);
pyraScalars.InsertValue((int)10,(float)0.0);
pyraScalars.InsertValue((int)11,(float)0.0);
pyraScalars.InsertValue((int)12,(float)0.0);
aPyramid = new vtkQuadraticPyramid();
aPyramid.GetPointIds().SetId((int)0,(int)0);
aPyramid.GetPointIds().SetId((int)1,(int)1);
aPyramid.GetPointIds().SetId((int)2,(int)2);
aPyramid.GetPointIds().SetId((int)3,(int)3);
aPyramid.GetPointIds().SetId((int)4,(int)4);
aPyramid.GetPointIds().SetId((int)5,(int)5);
aPyramid.GetPointIds().SetId((int)6,(int)6);
aPyramid.GetPointIds().SetId((int)7,(int)7);
aPyramid.GetPointIds().SetId((int)8,(int)8);
aPyramid.GetPointIds().SetId((int)9,(int)9);
aPyramid.GetPointIds().SetId((int)10,(int)10);
aPyramid.GetPointIds().SetId((int)11,(int)11);
aPyramid.GetPointIds().SetId((int)12,(int)12);
aPyramidGrid = new vtkUnstructuredGrid();
aPyramidGrid.Allocate((int)1,(int)1);
aPyramidGrid.InsertNextCell((int)aPyramid.GetCellType(),(vtkIdList)aPyramid.GetPointIds());
aPyramidGrid.SetPoints((vtkPoints)pyraPoints);
aPyramidGrid.GetPointData().SetScalars((vtkDataArray)pyraScalars);
pyraContours = new vtkClipDataSet();
pyraContours.SetInput((vtkDataObject)aPyramidGrid);
pyraContours.SetValue((double)0.5);
aPyramidContourMapper = new vtkDataSetMapper();
aPyramidContourMapper.SetInputConnection((vtkAlgorithmOutput)pyraContours.GetOutputPort());
aPyramidContourMapper.ScalarVisibilityOff();
aPyramidMapper = new vtkDataSetMapper();
aPyramidMapper.SetInput((vtkDataSet)aPyramidGrid);
aPyramidMapper.ScalarVisibilityOff();
aPyramidActor = new vtkActor();
aPyramidActor.SetMapper((vtkMapper)aPyramidMapper);
aPyramidActor.GetProperty().SetRepresentationToWireframe();
aPyramidActor.GetProperty().SetAmbient((double)1.0);
aPyramidContourActor = new vtkActor();
aPyramidContourActor.SetMapper((vtkMapper)aPyramidContourMapper);
aPyramidContourActor.GetProperty().SetAmbient((double)1.0);
// Create the rendering related stuff.[]
// Since some of our actors are a single vertex, we need to remove all[]
// cullers so the single vertex actors will render[]
ren1 = vtkRenderer.New();
ren1.GetCullers().RemoveAllItems();
renWin = vtkRenderWindow.New();
renWin.AddRenderer((vtkRenderer)ren1);
iren = new vtkRenderWindowInteractor();
iren.SetRenderWindow((vtkRenderWindow)renWin);
ren1.SetBackground((double).1,(double).2,(double).3);
renWin.SetSize((int)400,(int)200);
// specify properties[]
ren1.AddActor((vtkProp)aEdgeActor);
ren1.AddActor((vtkProp)aTriActor);
ren1.AddActor((vtkProp)aQuadActor);
ren1.AddActor((vtkProp)aTetActor);
ren1.AddActor((vtkProp)aHexActor);
ren1.AddActor((vtkProp)aWedgeActor);
ren1.AddActor((vtkProp)aPyramidActor);
// places everyone!![]
aTriActor.AddPosition((double)2,(double)0,(double)0);
aQuadActor.AddPosition((double)4,(double)0,(double)0);
aTetActor.AddPosition((double)6,(double)0,(double)0);
aHexActor.AddPosition((double)8,(double)0,(double)0);
aWedgeActor.AddPosition((double)10,(double)0,(double)0);
aPyramidActor.AddPosition((double)12,(double)0,(double)0);
BuildBackdrop(-1, 15, -1, 4, -1, 2, .1);
ren1.AddActor((vtkProp)base1);
base1.GetProperty().SetDiffuseColor((double).2,(double).2,(double).2);
ren1.AddActor((vtkProp)left);
left.GetProperty().SetDiffuseColor((double).2,(double).2,(double).2);
ren1.AddActor((vtkProp)back);
back.GetProperty().SetDiffuseColor((double).2,(double).2,(double).2);
ren1.ResetCamera();
ren1.GetActiveCamera().Dolly((double)2.5);
ren1.ResetCameraClippingRange();
renWin.Render();
// create a little scorecard above each of the cells. These are displayed[]
// if a ray cast hits the cell, otherwise they are not shown.[]
pm = new vtkPlaneSource();
pm.SetXResolution((int)1);
pm.SetYResolution((int)1);
pmapper = vtkPolyDataMapper.New();
pmapper.SetInputConnection((vtkAlgorithmOutput)pm.GetOutputPort());
// now try intersecting rays with the cell[]
cellPicker = new vtkCellPicker();
edgeCheck = new vtkActor();
edgeCheck.SetMapper((vtkMapper)pmapper);
edgeCheck.AddPosition((double)0.5,(double)2.5,(double)0);
cellPicker.Pick((double)87,(double)71,(double)0,(vtkRenderer)ren1);
if ((cellPicker.GetCellId()) != -1)
{
ren1.AddActor((vtkProp)edgeCheck);
}
triCheck = new vtkActor();
triCheck.SetMapper((vtkMapper)pmapper);
triCheck.AddPosition((double)2.5,(double)2.5,(double)0);
cellPicker.Pick((double)139,(double)72,(double)0,(vtkRenderer)ren1);
if ((cellPicker.GetCellId()) != -1)
{
ren1.AddActor((vtkProp)triCheck);
}
quadCheck = new vtkActor();
quadCheck.SetMapper((vtkMapper)pmapper);
quadCheck.AddPosition((double)4.5,(double)2.5,(double)0);
cellPicker.Pick((double)192,(double)78,(double)0,(vtkRenderer)ren1);
if ((cellPicker.GetCellId()) != -1)
{
ren1.AddActor((vtkProp)quadCheck);
}
tetCheck = new vtkActor();
tetCheck.SetMapper((vtkMapper)pmapper);
tetCheck.AddPosition((double)6.5,(double)2.5,(double)0);
cellPicker.Pick((double)233,(double)70,(double)0,(vtkRenderer)ren1);
if ((cellPicker.GetCellId()) != -1)
{
ren1.AddActor((vtkProp)tetCheck);
}
hexCheck = new vtkActor();
hexCheck.SetMapper((vtkMapper)pmapper);
hexCheck.AddPosition((double)8.5,(double)2.5,(double)0);
cellPicker.Pick((double)287,(double)80,(double)0,(vtkRenderer)ren1);
if ((cellPicker.GetCellId()) != -1)
{
ren1.AddActor((vtkProp)hexCheck);
}
wedgeCheck = new vtkActor();
wedgeCheck.SetMapper((vtkMapper)pmapper);
wedgeCheck.AddPosition((double)10.5,(double)2.5,(double)0);
cellPicker.Pick((double)287,(double)80,(double)0,(vtkRenderer)ren1);
if ((cellPicker.GetCellId()) != -1)
{
ren1.AddActor((vtkProp)wedgeCheck);
}
pyraCheck = new vtkActor();
pyraCheck.SetMapper((vtkMapper)pmapper);
pyraCheck.AddPosition((double)12.5,(double)2.5,(double)0);
cellPicker.Pick((double)287,(double)80,(double)0,(vtkRenderer)ren1);
if ((cellPicker.GetCellId()) != -1)
{
ren1.AddActor((vtkProp)pyraCheck);
}
// render the image[]
//[]
iren.Initialize();
//deleteAllVTKObjects();
}
static string VTK_DATA_ROOT;
static int threshold;
static vtkPoints edgePoints;
static vtkFloatArray edgeScalars;
static vtkQuadraticEdge aEdge;
static vtkUnstructuredGrid aEdgeGrid;
static vtkDataSetMapper aEdgeMapper;
static vtkActor aEdgeActor;
static vtkPoints triPoints;
static vtkFloatArray triScalars;
static vtkQuadraticTriangle aTri;
static vtkUnstructuredGrid aTriGrid;
static vtkDataSetMapper aTriMapper;
static vtkActor aTriActor;
static vtkPoints quadPoints;
static vtkFloatArray quadScalars;
static vtkQuadraticQuad aQuad;
static vtkUnstructuredGrid aQuadGrid;
static vtkDataSetMapper aQuadMapper;
static vtkActor aQuadActor;
static vtkPoints tetPoints;
static vtkFloatArray tetScalars;
static vtkQuadraticTetra aTet;
static vtkUnstructuredGrid aTetGrid;
static vtkDataSetMapper aTetMapper;
static vtkActor aTetActor;
static vtkPoints hexPoints;
static vtkFloatArray hexScalars;
static vtkQuadraticHexahedron aHex;
static vtkUnstructuredGrid aHexGrid;
static vtkDataSetMapper aHexMapper;
static vtkActor aHexActor;
static vtkPoints wedgePoints;
static vtkFloatArray wedgeScalars;
static vtkQuadraticWedge aWedge;
static vtkUnstructuredGrid aWedgeGrid;
static vtkClipDataSet wedgeContours;
static vtkDataSetMapper aWedgeContourMapper;
static vtkDataSetMapper aWedgeMapper;
static vtkActor aWedgeActor;
static vtkActor aWedgeContourActor;
static vtkPoints pyraPoints;
static vtkFloatArray pyraScalars;
static vtkQuadraticPyramid aPyramid;
static vtkUnstructuredGrid aPyramidGrid;
static vtkClipDataSet pyraContours;
static vtkDataSetMapper aPyramidContourMapper;
static vtkDataSetMapper aPyramidMapper;
static vtkActor aPyramidActor;
static vtkActor aPyramidContourActor;
static vtkRenderer ren1;
static vtkRenderWindow renWin;
static vtkRenderWindowInteractor iren;
static vtkCubeSource base1Plane;
static vtkPolyDataMapper base1Mapper;
static vtkActor base1;
static vtkCubeSource backPlane;
static vtkPolyDataMapper backMapper;
static vtkActor back;
static vtkCubeSource leftPlane;
static vtkPolyDataMapper leftMapper;
static vtkActor left;
static vtkPlaneSource pm;
static vtkPolyDataMapper pmapper;
static vtkCellPicker cellPicker;
static vtkActor edgeCheck;
static vtkActor triCheck;
static vtkActor quadCheck;
static vtkActor tetCheck;
static vtkActor hexCheck;
static vtkActor wedgeCheck;
static vtkActor pyraCheck;
/// <summary>
///A process translated from the tcl scripts
/// </summary>
public static void BuildBackdrop (int minX,int maxX,int minY,int maxY,int minZ,int maxZ,double thickness)
{
if ((base1Plane) == null)
{
base1Plane = new vtkCubeSource();
}
base1Plane.SetCenter((double)(maxX+minX)/2.0,(double)minY,(double)(maxZ+minZ)/2.0);
base1Plane.SetXLength((double)(maxX-minX));
base1Plane.SetYLength((double)thickness);
base1Plane.SetZLength((double)(maxZ-minZ));
if ((base1Mapper) == null)
{
base1Mapper = vtkPolyDataMapper.New();
}
base1Mapper.SetInput((vtkPolyData)base1Plane.GetOutput());
if ((base1) == null)
{
base1 = new vtkActor();
}
base1.SetMapper((vtkMapper)base1Mapper);
if ((backPlane) == null)
{
backPlane = new vtkCubeSource();
}
backPlane.SetCenter((double)(maxX+minX)/2.0,(double)(maxY+minY)/2.0,(double)minZ);
backPlane.SetXLength((double)(maxX-minX));
backPlane.SetYLength((double)(maxY-minY));
backPlane.SetZLength((double)thickness);
if ((backMapper) == null)
{
backMapper = vtkPolyDataMapper.New();
}
backMapper.SetInput((vtkPolyData)backPlane.GetOutput());
if ((back) == null)
{
back = new vtkActor();
}
back.SetMapper((vtkMapper)backMapper);
if ((leftPlane) == null)
{
leftPlane = new vtkCubeSource();
}
leftPlane.SetCenter((double)minX,(double)(maxY+minY)/2.0,(double)(maxZ+minZ)/2.0);
leftPlane.SetXLength((double)thickness);
leftPlane.SetYLength((double)(maxY-minY));
leftPlane.SetZLength((double)(maxZ-minZ));
if ((leftMapper) == null)
{
leftMapper = vtkPolyDataMapper.New();
}
leftMapper.SetInput((vtkPolyData)leftPlane.GetOutput());
if ((left) == null)
{
left = new vtkActor();
}
left.SetMapper((vtkMapper)leftMapper);
}
///<summary> A Get Method for Static Variables </summary>
public static string GetVTK_DATA_ROOT()
{
return VTK_DATA_ROOT;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetVTK_DATA_ROOT(string toSet)
{
VTK_DATA_ROOT = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static int Getthreshold()
{
return threshold;
}
///<summary> A Set Method for Static Variables </summary>
public static void Setthreshold(int toSet)
{
threshold = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkPoints GetedgePoints()
{
return edgePoints;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetedgePoints(vtkPoints toSet)
{
edgePoints = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkFloatArray GetedgeScalars()
{
return edgeScalars;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetedgeScalars(vtkFloatArray toSet)
{
edgeScalars = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkQuadraticEdge GetaEdge()
{
return aEdge;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetaEdge(vtkQuadraticEdge toSet)
{
aEdge = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkUnstructuredGrid GetaEdgeGrid()
{
return aEdgeGrid;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetaEdgeGrid(vtkUnstructuredGrid toSet)
{
aEdgeGrid = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkDataSetMapper GetaEdgeMapper()
{
return aEdgeMapper;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetaEdgeMapper(vtkDataSetMapper toSet)
{
aEdgeMapper = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkActor GetaEdgeActor()
{
return aEdgeActor;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetaEdgeActor(vtkActor toSet)
{
aEdgeActor = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkPoints GettriPoints()
{
return triPoints;
}
///<summary> A Set Method for Static Variables </summary>
public static void SettriPoints(vtkPoints toSet)
{
triPoints = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkFloatArray GettriScalars()
{
return triScalars;
}
///<summary> A Set Method for Static Variables </summary>
public static void SettriScalars(vtkFloatArray toSet)
{
triScalars = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkQuadraticTriangle GetaTri()
{
return aTri;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetaTri(vtkQuadraticTriangle toSet)
{
aTri = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkUnstructuredGrid GetaTriGrid()
{
return aTriGrid;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetaTriGrid(vtkUnstructuredGrid toSet)
{
aTriGrid = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkDataSetMapper GetaTriMapper()
{
return aTriMapper;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetaTriMapper(vtkDataSetMapper toSet)
{
aTriMapper = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkActor GetaTriActor()
{
return aTriActor;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetaTriActor(vtkActor toSet)
{
aTriActor = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkPoints GetquadPoints()
{
return quadPoints;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetquadPoints(vtkPoints toSet)
{
quadPoints = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkFloatArray GetquadScalars()
{
return quadScalars;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetquadScalars(vtkFloatArray toSet)
{
quadScalars = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkQuadraticQuad GetaQuad()
{
return aQuad;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetaQuad(vtkQuadraticQuad toSet)
{
aQuad = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkUnstructuredGrid GetaQuadGrid()
{
return aQuadGrid;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetaQuadGrid(vtkUnstructuredGrid toSet)
{
aQuadGrid = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkDataSetMapper GetaQuadMapper()
{
return aQuadMapper;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetaQuadMapper(vtkDataSetMapper toSet)
{
aQuadMapper = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkActor GetaQuadActor()
{
return aQuadActor;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetaQuadActor(vtkActor toSet)
{
aQuadActor = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkPoints GettetPoints()
{
return tetPoints;
}
///<summary> A Set Method for Static Variables </summary>
public static void SettetPoints(vtkPoints toSet)
{
tetPoints = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkFloatArray GettetScalars()
{
return tetScalars;
}
///<summary> A Set Method for Static Variables </summary>
public static void SettetScalars(vtkFloatArray toSet)
{
tetScalars = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkQuadraticTetra GetaTet()
{
return aTet;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetaTet(vtkQuadraticTetra toSet)
{
aTet = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkUnstructuredGrid GetaTetGrid()
{
return aTetGrid;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetaTetGrid(vtkUnstructuredGrid toSet)
{
aTetGrid = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkDataSetMapper GetaTetMapper()
{
return aTetMapper;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetaTetMapper(vtkDataSetMapper toSet)
{
aTetMapper = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkActor GetaTetActor()
{
return aTetActor;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetaTetActor(vtkActor toSet)
{
aTetActor = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkPoints GethexPoints()
{
return hexPoints;
}
///<summary> A Set Method for Static Variables </summary>
public static void SethexPoints(vtkPoints toSet)
{
hexPoints = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkFloatArray GethexScalars()
{
return hexScalars;
}
///<summary> A Set Method for Static Variables </summary>
public static void SethexScalars(vtkFloatArray toSet)
{
hexScalars = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkQuadraticHexahedron GetaHex()
{
return aHex;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetaHex(vtkQuadraticHexahedron toSet)
{
aHex = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkUnstructuredGrid GetaHexGrid()
{
return aHexGrid;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetaHexGrid(vtkUnstructuredGrid toSet)
{
aHexGrid = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkDataSetMapper GetaHexMapper()
{
return aHexMapper;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetaHexMapper(vtkDataSetMapper toSet)
{
aHexMapper = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkActor GetaHexActor()
{
return aHexActor;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetaHexActor(vtkActor toSet)
{
aHexActor = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkPoints GetwedgePoints()
{
return wedgePoints;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetwedgePoints(vtkPoints toSet)
{
wedgePoints = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkFloatArray GetwedgeScalars()
{
return wedgeScalars;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetwedgeScalars(vtkFloatArray toSet)
{
wedgeScalars = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkQuadraticWedge GetaWedge()
{
return aWedge;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetaWedge(vtkQuadraticWedge toSet)
{
aWedge = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkUnstructuredGrid GetaWedgeGrid()
{
return aWedgeGrid;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetaWedgeGrid(vtkUnstructuredGrid toSet)
{
aWedgeGrid = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkClipDataSet GetwedgeContours()
{
return wedgeContours;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetwedgeContours(vtkClipDataSet toSet)
{
wedgeContours = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkDataSetMapper GetaWedgeContourMapper()
{
return aWedgeContourMapper;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetaWedgeContourMapper(vtkDataSetMapper toSet)
{
aWedgeContourMapper = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkDataSetMapper GetaWedgeMapper()
{
return aWedgeMapper;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetaWedgeMapper(vtkDataSetMapper toSet)
{
aWedgeMapper = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkActor GetaWedgeActor()
{
return aWedgeActor;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetaWedgeActor(vtkActor toSet)
{
aWedgeActor = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkActor GetaWedgeContourActor()
{
return aWedgeContourActor;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetaWedgeContourActor(vtkActor toSet)
{
aWedgeContourActor = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkPoints GetpyraPoints()
{
return pyraPoints;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetpyraPoints(vtkPoints toSet)
{
pyraPoints = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkFloatArray GetpyraScalars()
{
return pyraScalars;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetpyraScalars(vtkFloatArray toSet)
{
pyraScalars = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkQuadraticPyramid GetaPyramid()
{
return aPyramid;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetaPyramid(vtkQuadraticPyramid toSet)
{
aPyramid = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkUnstructuredGrid GetaPyramidGrid()
{
return aPyramidGrid;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetaPyramidGrid(vtkUnstructuredGrid toSet)
{
aPyramidGrid = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkClipDataSet GetpyraContours()
{
return pyraContours;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetpyraContours(vtkClipDataSet toSet)
{
pyraContours = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkDataSetMapper GetaPyramidContourMapper()
{
return aPyramidContourMapper;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetaPyramidContourMapper(vtkDataSetMapper toSet)
{
aPyramidContourMapper = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkDataSetMapper GetaPyramidMapper()
{
return aPyramidMapper;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetaPyramidMapper(vtkDataSetMapper toSet)
{
aPyramidMapper = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkActor GetaPyramidActor()
{
return aPyramidActor;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetaPyramidActor(vtkActor toSet)
{
aPyramidActor = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkActor GetaPyramidContourActor()
{
return aPyramidContourActor;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetaPyramidContourActor(vtkActor toSet)
{
aPyramidContourActor = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkRenderer Getren1()
{
return ren1;
}
///<summary> A Set Method for Static Variables </summary>
public static void Setren1(vtkRenderer toSet)
{
ren1 = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkRenderWindow GetrenWin()
{
return renWin;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetrenWin(vtkRenderWindow toSet)
{
renWin = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkRenderWindowInteractor Getiren()
{
return iren;
}
///<summary> A Set Method for Static Variables </summary>
public static void Setiren(vtkRenderWindowInteractor toSet)
{
iren = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkCubeSource Getbase1Plane()
{
return base1Plane;
}
///<summary> A Set Method for Static Variables </summary>
public static void Setbase1Plane(vtkCubeSource toSet)
{
base1Plane = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkPolyDataMapper Getbase1Mapper()
{
return base1Mapper;
}
///<summary> A Set Method for Static Variables </summary>
public static void Setbase1Mapper(vtkPolyDataMapper toSet)
{
base1Mapper = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkActor Getbase1()
{
return base1;
}
///<summary> A Set Method for Static Variables </summary>
public static void Setbase1(vtkActor toSet)
{
base1 = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkCubeSource GetbackPlane()
{
return backPlane;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetbackPlane(vtkCubeSource toSet)
{
backPlane = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkPolyDataMapper GetbackMapper()
{
return backMapper;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetbackMapper(vtkPolyDataMapper toSet)
{
backMapper = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkActor Getback()
{
return back;
}
///<summary> A Set Method for Static Variables </summary>
public static void Setback(vtkActor toSet)
{
back = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkCubeSource GetleftPlane()
{
return leftPlane;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetleftPlane(vtkCubeSource toSet)
{
leftPlane = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkPolyDataMapper GetleftMapper()
{
return leftMapper;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetleftMapper(vtkPolyDataMapper toSet)
{
leftMapper = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkActor Getleft()
{
return left;
}
///<summary> A Set Method for Static Variables </summary>
public static void Setleft(vtkActor toSet)
{
left = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkPlaneSource Getpm()
{
return pm;
}
///<summary> A Set Method for Static Variables </summary>
public static void Setpm(vtkPlaneSource toSet)
{
pm = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkPolyDataMapper Getpmapper()
{
return pmapper;
}
///<summary> A Set Method for Static Variables </summary>
public static void Setpmapper(vtkPolyDataMapper toSet)
{
pmapper = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkCellPicker GetcellPicker()
{
return cellPicker;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetcellPicker(vtkCellPicker toSet)
{
cellPicker = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkActor GetedgeCheck()
{
return edgeCheck;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetedgeCheck(vtkActor toSet)
{
edgeCheck = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkActor GettriCheck()
{
return triCheck;
}
///<summary> A Set Method for Static Variables </summary>
public static void SettriCheck(vtkActor toSet)
{
triCheck = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkActor GetquadCheck()
{
return quadCheck;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetquadCheck(vtkActor toSet)
{
quadCheck = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkActor GettetCheck()
{
return tetCheck;
}
///<summary> A Set Method for Static Variables </summary>
public static void SettetCheck(vtkActor toSet)
{
tetCheck = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkActor GethexCheck()
{
return hexCheck;
}
///<summary> A Set Method for Static Variables </summary>
public static void SethexCheck(vtkActor toSet)
{
hexCheck = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkActor GetwedgeCheck()
{
return wedgeCheck;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetwedgeCheck(vtkActor toSet)
{
wedgeCheck = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkActor GetpyraCheck()
{
return pyraCheck;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetpyraCheck(vtkActor toSet)
{
pyraCheck = toSet;
}
///<summary>Deletes all static objects created</summary>
public static void deleteAllVTKObjects()
{
//clean up vtk objects
if(edgePoints!= null){edgePoints.Dispose();}
if(edgeScalars!= null){edgeScalars.Dispose();}
if(aEdge!= null){aEdge.Dispose();}
if(aEdgeGrid!= null){aEdgeGrid.Dispose();}
if(aEdgeMapper!= null){aEdgeMapper.Dispose();}
if(aEdgeActor!= null){aEdgeActor.Dispose();}
if(triPoints!= null){triPoints.Dispose();}
if(triScalars!= null){triScalars.Dispose();}
if(aTri!= null){aTri.Dispose();}
if(aTriGrid!= null){aTriGrid.Dispose();}
if(aTriMapper!= null){aTriMapper.Dispose();}
if(aTriActor!= null){aTriActor.Dispose();}
if(quadPoints!= null){quadPoints.Dispose();}
if(quadScalars!= null){quadScalars.Dispose();}
if(aQuad!= null){aQuad.Dispose();}
if(aQuadGrid!= null){aQuadGrid.Dispose();}
if(aQuadMapper!= null){aQuadMapper.Dispose();}
if(aQuadActor!= null){aQuadActor.Dispose();}
if(tetPoints!= null){tetPoints.Dispose();}
if(tetScalars!= null){tetScalars.Dispose();}
if(aTet!= null){aTet.Dispose();}
if(aTetGrid!= null){aTetGrid.Dispose();}
if(aTetMapper!= null){aTetMapper.Dispose();}
if(aTetActor!= null){aTetActor.Dispose();}
if(hexPoints!= null){hexPoints.Dispose();}
if(hexScalars!= null){hexScalars.Dispose();}
if(aHex!= null){aHex.Dispose();}
if(aHexGrid!= null){aHexGrid.Dispose();}
if(aHexMapper!= null){aHexMapper.Dispose();}
if(aHexActor!= null){aHexActor.Dispose();}
if(wedgePoints!= null){wedgePoints.Dispose();}
if(wedgeScalars!= null){wedgeScalars.Dispose();}
if(aWedge!= null){aWedge.Dispose();}
if(aWedgeGrid!= null){aWedgeGrid.Dispose();}
if(wedgeContours!= null){wedgeContours.Dispose();}
if(aWedgeContourMapper!= null){aWedgeContourMapper.Dispose();}
if(aWedgeMapper!= null){aWedgeMapper.Dispose();}
if(aWedgeActor!= null){aWedgeActor.Dispose();}
if(aWedgeContourActor!= null){aWedgeContourActor.Dispose();}
if(pyraPoints!= null){pyraPoints.Dispose();}
if(pyraScalars!= null){pyraScalars.Dispose();}
if(aPyramid!= null){aPyramid.Dispose();}
if(aPyramidGrid!= null){aPyramidGrid.Dispose();}
if(pyraContours!= null){pyraContours.Dispose();}
if(aPyramidContourMapper!= null){aPyramidContourMapper.Dispose();}
if(aPyramidMapper!= null){aPyramidMapper.Dispose();}
if(aPyramidActor!= null){aPyramidActor.Dispose();}
if(aPyramidContourActor!= null){aPyramidContourActor.Dispose();}
if(ren1!= null){ren1.Dispose();}
if(renWin!= null){renWin.Dispose();}
if(iren!= null){iren.Dispose();}
if(base1Plane!= null){base1Plane.Dispose();}
if(base1Mapper!= null){base1Mapper.Dispose();}
if(base1!= null){base1.Dispose();}
if(backPlane!= null){backPlane.Dispose();}
if(backMapper!= null){backMapper.Dispose();}
if(back!= null){back.Dispose();}
if(leftPlane!= null){leftPlane.Dispose();}
if(leftMapper!= null){leftMapper.Dispose();}
if(left!= null){left.Dispose();}
if(pm!= null){pm.Dispose();}
if(pmapper!= null){pmapper.Dispose();}
if(cellPicker!= null){cellPicker.Dispose();}
if(edgeCheck!= null){edgeCheck.Dispose();}
if(triCheck!= null){triCheck.Dispose();}
if(quadCheck!= null){quadCheck.Dispose();}
if(tetCheck!= null){tetCheck.Dispose();}
if(hexCheck!= null){hexCheck.Dispose();}
if(wedgeCheck!= null){wedgeCheck.Dispose();}
if(pyraCheck!= null){pyraCheck.Dispose();}
}
}
//--- end of script --//
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