File: AVStreamPolyData.cs

package info (click to toggle)
activiz.net 1%3A1.0~git20111214-2
  • links: PTS, VCS
  • area: main
  • in suites: jessie, jessie-kfreebsd
  • size: 11,280 kB
  • ctags: 5,957
  • sloc: cs: 28,767; python: 915; cpp: 130; makefile: 35; sh: 11
file content (281 lines) | stat: -rw-r--r-- 8,920 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
using Kitware.VTK;
using System;
// input file is C:\VTK\Graphics\Testing\Tcl\StreamPolyData.tcl
// output file is AVStreamPolyData.cs
/// <summary>
/// The testing class derived from AVStreamPolyData
/// </summary>
public class AVStreamPolyDataClass
{
  /// <summary>
  /// The main entry method called by the CSharp driver
  /// </summary>
  /// <param name="argv"></param>
  public static void AVStreamPolyData(String [] argv)
  {
  //Prefix Content is: ""
  
  NUMBER_OF_PIECES = 5;
  // Generate implicit model of a sphere[]
  //[]
  // Create renderer stuff[]
  //[]
  ren1 = vtkRenderer.New();
  renWin = vtkRenderWindow.New();
  renWin.AddRenderer((vtkRenderer)ren1);
  iren = new vtkRenderWindowInteractor();
  iren.SetRenderWindow((vtkRenderWindow)renWin);
  // create pipeline that handles ghost cells[]
  sphere = new vtkSphereSource();
  sphere.SetRadius((double)3);
  sphere.SetPhiResolution((int)100);
  sphere.SetThetaResolution((int)150);
  // sphere AddObserver StartEvent {tk_messageBox -message "Executing with piece [[sphere GetOutput] GetUpdatePiece]"}[]
  // Just playing with an alternative that is not currently used.[]
  //method moved
  // Just playing with an alternative that is not currently used.[]
  deci = new vtkDecimatePro();
  deci.SetInputConnection((vtkAlgorithmOutput)sphere.GetOutputPort());
  // this did not remove seams as I thought it would[]
  deci.BoundaryVertexDeletionOff();
  //deci PreserveTopologyOn[]
  // Since quadric Clustering does not handle borders properly yet,[]
  // the pieces will have dramatic "eams"[]
  q = new vtkQuadricClustering();
  q.SetInputConnection((vtkAlgorithmOutput)sphere.GetOutputPort());
  q.SetNumberOfXDivisions((int)5);
  q.SetNumberOfYDivisions((int)5);
  q.SetNumberOfZDivisions((int)10);
  q.UseInputPointsOn();
  streamer = new vtkPolyDataStreamer();
  //streamer SetInputConnection [deci GetOutputPort][]
  streamer.SetInputConnection((vtkAlgorithmOutput)q.GetOutputPort());
  //streamer SetInputConnection [pdn GetOutputPort][]
  streamer.SetNumberOfStreamDivisions((int)NUMBER_OF_PIECES);
  mapper = vtkPolyDataMapper.New();
  mapper.SetInputConnection((vtkAlgorithmOutput)streamer.GetOutputPort());
  mapper.ScalarVisibilityOff();
  mapper.SetPiece((int)0);
  mapper.SetNumberOfPieces((int)2);
  mapper.ImmediateModeRenderingOn();
  actor = new vtkActor();
  actor.SetMapper((vtkMapper)mapper);
  actor.GetProperty().SetColor((double) 0.8300, 0.2400, 0.1000 );
  // Add the actors to the renderer, set the background and size[]
  //[]
  ren1.GetActiveCamera().SetPosition((double)5,(double)5,(double)10);
  ren1.GetActiveCamera().SetFocalPoint((double)0,(double)0,(double)0);
  ren1.AddActor((vtkProp)actor);
  ren1.SetBackground((double)1,(double)1,(double)1);
  renWin.SetSize((int)300,(int)300);
  iren.Initialize();
  // render the image[]
  //[]
  // prevent the tk window from showing up then start the event loop[]
  
//deleteAllVTKObjects();
  }
static string VTK_DATA_ROOT;
static int threshold;
static int NUMBER_OF_PIECES;
static vtkRenderer ren1;
static vtkRenderWindow renWin;
static vtkRenderWindowInteractor iren;
static vtkSphereSource sphere;
static vtkExtractPolyDataPiece piece;
static vtkPolyDataNormals pdn;
static vtkDecimatePro deci;
static vtkQuadricClustering q;
static vtkPolyDataStreamer streamer;
static vtkPolyDataMapper mapper;
static vtkActor actor;


        ///<summary> A Get Method for Static Variables </summary>
        public static string GetVTK_DATA_ROOT()
        {
            return VTK_DATA_ROOT;
        }
        
        ///<summary> A Set Method for Static Variables </summary>
        public static void SetVTK_DATA_ROOT(string toSet)
        {
            VTK_DATA_ROOT = toSet;
        }
        
        ///<summary> A Get Method for Static Variables </summary>
        public static int Getthreshold()
        {
            return threshold;
        }
        
        ///<summary> A Set Method for Static Variables </summary>
        public static void Setthreshold(int toSet)
        {
            threshold = toSet;
        }
        
        ///<summary> A Get Method for Static Variables </summary>
        public static int GetNUMBER_OF_PIECES()
        {
            return NUMBER_OF_PIECES;
        }
        
        ///<summary> A Set Method for Static Variables </summary>
        public static void SetNUMBER_OF_PIECES(int toSet)
        {
            NUMBER_OF_PIECES = toSet;
        }
        
        ///<summary> A Get Method for Static Variables </summary>
        public static vtkRenderer Getren1()
        {
            return ren1;
        }
        
        ///<summary> A Set Method for Static Variables </summary>
        public static void Setren1(vtkRenderer toSet)
        {
            ren1 = toSet;
        }
        
        ///<summary> A Get Method for Static Variables </summary>
        public static vtkRenderWindow GetrenWin()
        {
            return renWin;
        }
        
        ///<summary> A Set Method for Static Variables </summary>
        public static void SetrenWin(vtkRenderWindow toSet)
        {
            renWin = toSet;
        }
        
        ///<summary> A Get Method for Static Variables </summary>
        public static vtkRenderWindowInteractor Getiren()
        {
            return iren;
        }
        
        ///<summary> A Set Method for Static Variables </summary>
        public static void Setiren(vtkRenderWindowInteractor toSet)
        {
            iren = toSet;
        }
        
        ///<summary> A Get Method for Static Variables </summary>
        public static vtkSphereSource Getsphere()
        {
            return sphere;
        }
        
        ///<summary> A Set Method for Static Variables </summary>
        public static void Setsphere(vtkSphereSource toSet)
        {
            sphere = toSet;
        }
        
        ///<summary> A Get Method for Static Variables </summary>
        public static vtkExtractPolyDataPiece Getpiece()
        {
            return piece;
        }
        
        ///<summary> A Set Method for Static Variables </summary>
        public static void Setpiece(vtkExtractPolyDataPiece toSet)
        {
            piece = toSet;
        }
        
        ///<summary> A Get Method for Static Variables </summary>
        public static vtkPolyDataNormals Getpdn()
        {
            return pdn;
        }
        
        ///<summary> A Set Method for Static Variables </summary>
        public static void Setpdn(vtkPolyDataNormals toSet)
        {
            pdn = toSet;
        }
        
        ///<summary> A Get Method for Static Variables </summary>
        public static vtkDecimatePro Getdeci()
        {
            return deci;
        }
        
        ///<summary> A Set Method for Static Variables </summary>
        public static void Setdeci(vtkDecimatePro toSet)
        {
            deci = toSet;
        }
        
        ///<summary> A Get Method for Static Variables </summary>
        public static vtkQuadricClustering Getq()
        {
            return q;
        }
        
        ///<summary> A Set Method for Static Variables </summary>
        public static void Setq(vtkQuadricClustering toSet)
        {
            q = toSet;
        }
        
        ///<summary> A Get Method for Static Variables </summary>
        public static vtkPolyDataStreamer Getstreamer()
        {
            return streamer;
        }
        
        ///<summary> A Set Method for Static Variables </summary>
        public static void Setstreamer(vtkPolyDataStreamer toSet)
        {
            streamer = toSet;
        }
        
        ///<summary> A Get Method for Static Variables </summary>
        public static vtkPolyDataMapper Getmapper()
        {
            return mapper;
        }
        
        ///<summary> A Set Method for Static Variables </summary>
        public static void Setmapper(vtkPolyDataMapper toSet)
        {
            mapper = toSet;
        }
        
        ///<summary> A Get Method for Static Variables </summary>
        public static vtkActor Getactor()
        {
            return actor;
        }
        
        ///<summary> A Set Method for Static Variables </summary>
        public static void Setactor(vtkActor toSet)
        {
            actor = toSet;
        }
        
  ///<summary>Deletes all static objects created</summary>
  public static void deleteAllVTKObjects()
  {
  	//clean up vtk objects
  	if(ren1!= null){ren1.Dispose();}
  	if(renWin!= null){renWin.Dispose();}
  	if(iren!= null){iren.Dispose();}
  	if(sphere!= null){sphere.Dispose();}
  	if(piece!= null){piece.Dispose();}
  	if(pdn!= null){pdn.Dispose();}
  	if(deci!= null){deci.Dispose();}
  	if(q!= null){q.Dispose();}
  	if(streamer!= null){streamer.Dispose();}
  	if(mapper!= null){mapper.Dispose();}
  	if(actor!= null){actor.Dispose();}
  }

}
//--- end of script --//