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using Kitware.VTK;
using System;
// input file is C:\VTK\Graphics\Testing\Tcl\TestRectilinearGridToTetrahedra.tcl
// output file is AVTestRectilinearGridToTetrahedra.cs
/// <summary>
/// The testing class derived from AVTestRectilinearGridToTetrahedra
/// </summary>
public class AVTestRectilinearGridToTetrahedraClass
{
/// <summary>
/// The main entry method called by the CSharp driver
/// </summary>
/// <param name="argv"></param>
public static void AVTestRectilinearGridToTetrahedra(String[] argv)
{
//Prefix Content is: ""
//## SetUp the pipeline[]
FormMesh = new vtkRectilinearGridToTetrahedra();
FormMesh.SetInput((double)4, (double)2, (double)2, (double)1, (double)1, (double)1, (double)0.001);
FormMesh.RememberVoxelIdOn();
TetraEdges = new vtkExtractEdges();
TetraEdges.SetInputConnection((vtkAlgorithmOutput)FormMesh.GetOutputPort());
tubes = new vtkTubeFilter();
tubes.SetInputConnection((vtkAlgorithmOutput)TetraEdges.GetOutputPort());
tubes.SetRadius((double)0.05);
tubes.SetNumberOfSides((int)6);
//## Run the pipeline 3 times, with different conversions to TetMesh[]
Tubes[0] = new vtkPolyData();
FormMesh.SetTetraPerCellTo5();
tubes.Update();
Tubes[0].DeepCopy((vtkDataObject)tubes.GetOutput());
Tubes[1] = new vtkPolyData();
FormMesh.SetTetraPerCellTo6();
tubes.Update();
Tubes[1].DeepCopy((vtkDataObject)tubes.GetOutput());
Tubes[2] = new vtkPolyData();
FormMesh.SetTetraPerCellTo12();
tubes.Update();
Tubes[2].DeepCopy((vtkDataObject)tubes.GetOutput());
//## Run the pipeline once more, this time converting some cells to[]
//## 5 and some data to 12 TetMesh[]
//## Determine which cells are which[]
DivTypes = new vtkIntArray();
numCell = (long)((vtkDataSet)FormMesh.GetInput()).GetNumberOfCells();
DivTypes.SetNumberOfValues((int)numCell);
i = 0;
while ((i) < numCell)
{
DivTypes.SetValue((int)i, (int)5 + (7 * (i % 4)));
i = i + 1;
}
//## Finish this pipeline[]
Tubes[3] = new vtkPolyData();
FormMesh.SetTetraPerCellTo5And12();
((vtkRectilinearGrid)FormMesh.GetInput()).GetCellData().SetScalars(DivTypes);
tubes.Update();
Tubes[3].DeepCopy((vtkDataObject)tubes.GetOutput());
//## Finish the 4 pipelines[]
i = 1;
while ((i) < 5)
{
mapEdges[i] = vtkPolyDataMapper.New();
mapEdges[i].SetInput((vtkPolyData)Tubes[i - 1]);
edgeActor[i] = new vtkActor();
edgeActor[i].SetMapper((vtkMapper)mapEdges[i]);
edgeActor[i].GetProperty().SetColor((double)0.2000, 0.6300, 0.7900);
edgeActor[i].GetProperty().SetSpecularColor((double)1, (double)1, (double)1);
edgeActor[i].GetProperty().SetSpecular((double)0.3);
edgeActor[i].GetProperty().SetSpecularPower((double)20);
edgeActor[i].GetProperty().SetAmbient((double)0.2);
edgeActor[i].GetProperty().SetDiffuse((double)0.8);
ren[i] = vtkRenderer.New();
ren[i].AddActor((vtkProp)edgeActor[i]);
ren[i].SetBackground((double)0, (double)0, (double)0);
ren[i].ResetCamera();
ren[i].GetActiveCamera().Zoom((double)1);
ren[i].GetActiveCamera().SetPosition((double)1.73906, (double)12.7987, (double)-0.257808);
ren[i].GetActiveCamera().SetViewUp((double)0.992444, (double)0.00890284, (double)-0.122379);
ren[i].GetActiveCamera().SetClippingRange((double)9.36398, (double)15.0496);
i = i + 1;
}
// Create graphics objects[]
// Create the rendering window, renderer, and interactive renderer[]
renWin = vtkRenderWindow.New();
renWin.AddRenderer(ren[1]);
renWin.AddRenderer(ren[2]);
renWin.AddRenderer(ren[3]);
renWin.AddRenderer(ren[4]);
renWin.SetSize(600, 300);
iren = new vtkRenderWindowInteractor();
iren.SetRenderWindow((vtkRenderWindow)renWin);
// Add the actors to the renderer, set the background and size[]
ren[1].SetViewport((double).75, (double)0, (double)1, (double)1);
ren[2].SetViewport((double).50, (double)0, (double).75, (double)1);
ren[3].SetViewport((double).25, (double)0, (double).50, (double)1);
ren[4].SetViewport((double)0, (double)0, (double).25, (double)1);
// render the image[]
//[]
iren.Initialize();
// prevent the tk window from showing up then start the event loop[]
//deleteAllVTKObjects();
}
static string VTK_DATA_ROOT;
static int threshold;
static vtkRectilinearGridToTetrahedra FormMesh;
static vtkExtractEdges TetraEdges;
static vtkTubeFilter tubes;
static vtkPolyData[] Tubes = new vtkPolyData[4];
static vtkIntArray DivTypes;
static long numCell;
static int i;
static vtkPolyDataMapper[] mapEdges = new vtkPolyDataMapper[100];
static vtkActor[] edgeActor = new vtkActor[100];
static vtkRenderer[] ren = new vtkRenderer[100];
static vtkRenderWindow renWin;
static vtkRenderWindowInteractor iren;
///<summary> A Get Method for Static Variables </summary>
public static string GetVTK_DATA_ROOT()
{
return VTK_DATA_ROOT;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetVTK_DATA_ROOT(string toSet)
{
VTK_DATA_ROOT = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static int Getthreshold()
{
return threshold;
}
///<summary> A Set Method for Static Variables </summary>
public static void Setthreshold(int toSet)
{
threshold = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkRectilinearGridToTetrahedra GetFormMesh()
{
return FormMesh;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetFormMesh(vtkRectilinearGridToTetrahedra toSet)
{
FormMesh = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkExtractEdges GetTetraEdges()
{
return TetraEdges;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetTetraEdges(vtkExtractEdges toSet)
{
TetraEdges = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkTubeFilter Gettubes()
{
return tubes;
}
///<summary> A Set Method for Static Variables </summary>
public static void Settubes(vtkTubeFilter toSet)
{
tubes = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkPolyData[] GetTubes()
{
return Tubes;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetTubes(vtkPolyData[] toSet)
{
Tubes = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkIntArray GetDivTypes()
{
return DivTypes;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetDivTypes(vtkIntArray toSet)
{
DivTypes = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static long GetnumCell()
{
return numCell;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetnumCell(int toSet)
{
numCell = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static int Geti()
{
return i;
}
///<summary> A Set Method for Static Variables </summary>
public static void Seti(int toSet)
{
i = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkPolyDataMapper[] GetmapEdges()
{
return mapEdges;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetmapEdges(vtkPolyDataMapper[] toSet)
{
mapEdges = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkActor[] GetedgeActor()
{
return edgeActor;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetedgeActor(vtkActor[] toSet)
{
edgeActor = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkRenderer[] Getren()
{
return ren;
}
///<summary> A Set Method for Static Variables </summary>
public static void Setren(vtkRenderer[] toSet)
{
ren = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkRenderWindow GetrenWin()
{
return renWin;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkRenderWindowInteractor Getiren()
{
return iren;
}
///<summary>Deletes all static objects created</summary>
public static void deleteAllVTKObjects()
{
//clean up vtk objects
if (renWin != null) { renWin.Dispose(); }
if (iren != null) { iren.Dispose(); }
if (FormMesh != null) { FormMesh.Dispose(); }
if (TetraEdges != null) { TetraEdges.Dispose(); }
if (tubes != null) { tubes.Dispose(); }
if (Tubes[0] != null) { Tubes[0].Dispose(); }
if (Tubes[1] != null) { Tubes[1].Dispose(); }
if (Tubes[2] != null) { Tubes[2].Dispose(); }
if (Tubes[3] != null) { Tubes[3].Dispose(); }
if (DivTypes != null) { DivTypes.Dispose(); }
for (int i = 0; i < 100; i++)
{
if (mapEdges[i] != null)
{
mapEdges[i].Dispose();
}
if (edgeActor[i] != null)
{
edgeActor[i].Dispose();
}
if (ren[i] != null)
{
ren[i].Dispose();
}
}
}
}
//--- end of script --//
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