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using Kitware.VTK;
using System;
// input file is C:\VTK\Graphics\Testing\Tcl\TestSpherePuzzle.tcl
// output file is AVTestSpherePuzzle.cs
/// <summary>
/// The testing class derived from AVTestSpherePuzzle
/// </summary>
public class AVTestSpherePuzzleClass
{
/// <summary>
/// The main entry method called by the CSharp driver
/// </summary>
/// <param name="argv"></param>
public static void AVTestSpherePuzzle(String [] argv)
{
//Prefix Content is: ""
// prevent the tk window from showing up then start the event loop[]
renWin = vtkRenderWindow.New();
// create a rendering window and renderer[]
ren1 = vtkRenderer.New();
renWin.AddRenderer((vtkRenderer)ren1);
renWin.SetSize((int)400,(int)400);
puzzle = new vtkSpherePuzzle();
mapper = vtkPolyDataMapper.New();
mapper.SetInputConnection((vtkAlgorithmOutput)puzzle.GetOutputPort());
actor = new vtkActor();
actor.SetMapper((vtkMapper)mapper);
arrows = new vtkSpherePuzzleArrows();
mapper2 = vtkPolyDataMapper.New();
mapper2.SetInputConnection((vtkAlgorithmOutput)arrows.GetOutputPort());
actor2 = new vtkActor();
actor2.SetMapper((vtkMapper)mapper2);
// Add the actors to the renderer, set the background and size[]
//[]
ren1.AddActor((vtkProp)actor);
ren1.AddActor((vtkProp)actor2);
ren1.SetBackground((double)0.1,(double)0.2,(double)0.4);
LastVal = -1;
//method moved
//method moved
renWin.Render();
cam = ren1.GetActiveCamera();
cam.Elevation((double)-40);
puzzle.MoveHorizontal((int)0,(int)100,(int)0);
puzzle.MoveHorizontal((int)1,(int)100,(int)1);
puzzle.MoveHorizontal((int)2,(int)100,(int)0);
puzzle.MoveVertical((int)2,(int)100,(int)0);
puzzle.MoveVertical((int)1,(int)100,(int)0);
renWin.Render();
//deleteAllVTKObjects();
}
static string VTK_DATA_ROOT;
static int threshold;
static vtkRenderWindow renWin;
static vtkRenderer ren1;
static vtkSpherePuzzle puzzle;
static vtkPolyDataMapper mapper;
static vtkActor actor;
static vtkSpherePuzzleArrows arrows;
static vtkPolyDataMapper mapper2;
static vtkActor actor2;
static double LastVal;
static int WindowY;
static double y;
static double z;
static double[] pt;
static double x;
static double val;
static int i;
static vtkCamera cam;
/// <summary>
///A process translated from the tcl scripts
/// </summary>
public static void MotionCallback(double x, double y)
{
//Global Variable Declaration Skipped
// Compute display point from Tk display point.[]
WindowY = 400;
y = WindowY-y;
z = ren1.GetZ((int)x,(int)y);
ren1.SetDisplayPoint((double)x,(double)y,(double)z);
ren1.DisplayToWorld();
pt = ren1.GetWorldPoint();
//tk_messageBox -message "$pt"[]
x = (double)(lindex(pt,0));
y = (double)(lindex(pt,1));
z = (double)(lindex(pt,2));
val = puzzle.SetPoint((double)x,(double)y,(double)z);
if ((val) != LastVal)
{
renWin.Render();
LastVal = val;
}
}
/// <summary>
///A process translated from the tcl scripts
/// </summary>
public static void ButtonCallback(double x, double y)
{
// Compute display point from Tk display point.[]
WindowY = 400;
y = WindowY-y;
z = ren1.GetZ((int)x,(int)y);
ren1.SetDisplayPoint((double)x,(double)y,(double)z);
ren1.DisplayToWorld();
pt = ren1.GetWorldPoint();
//tk_messageBox -message "$pt"[]
x = (double)(lindex(pt,0));
y = (double)(lindex(pt,1));
z = (double)(lindex(pt,2));
// Had to move away from mose events (sgi RT problems)[]
i = 0;
while((i) <= 100)
{
puzzle.SetPoint((double)x,(double)y,(double)z);
puzzle.MovePoint((int)i);
renWin.Render();
i = i+5;
}
}
/// <summary>
/// Returns the variable in the index [i] of the System.Array [arr]
/// </summary>
/// <param name="arr"></param>
/// <param name="i"></param>
public static Object lindex(System.Array arr, int i)
{
return arr.GetValue(i);
}
/// <summary>
/// Returns the variable in the index [index] of the array [arr]
/// </summary>
/// <param name="arr"></param>
/// <param name="index"></param>
public static double lindex(IntPtr arr, int index)
{
double[] destination = new double[index + 1];
System.Runtime.InteropServices.Marshal.Copy(arr, destination, 0, index + 1);
return destination[index];
}
/// <summary>
/// Returns the variable in the index [index] of the vtkLookupTable [arr]
/// </summary>
/// <param name="arr"></param>
/// <param name="index"></param>
public static long lindex(vtkLookupTable arr, double index)
{
return (long)arr.GetIndex(index);
}
/// <summary>
/// Returns the substring ([index], [index]+1) in the string [arr]
/// </summary>
/// <param name="arr"></param>
/// <param name="index"></param>
public static int lindex(String arr, int index)
{
string[] str = arr.Split(new char[]{' '});
return System.Int32.Parse(str[index]);
}
/// <summary>
/// Returns the index [index] in the int array [arr]
/// </summary>
/// <param name="arr"></param>
/// <param name="index"></param>
public static int lindex(int[] arr, int index)
{
return arr[index];
}
/// <summary>
/// Returns the index [index] in the float array [arr]
/// </summary>
/// <param name="arr"></param>
/// <param name="index"></param>
public static float lindex(float[] arr, int index)
{
return arr[index];
}
/// <summary>
/// Returns the index [index] in the double array [arr]
/// </summary>
/// <param name="arr"></param>
/// <param name="index"></param>
public static double lindex(double[] arr, int index)
{
return arr[index];
}
///<summary> A Get Method for Static Variables </summary>
public static string GetVTK_DATA_ROOT()
{
return VTK_DATA_ROOT;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetVTK_DATA_ROOT(string toSet)
{
VTK_DATA_ROOT = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static int Getthreshold()
{
return threshold;
}
///<summary> A Set Method for Static Variables </summary>
public static void Setthreshold(int toSet)
{
threshold = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkRenderWindow GetrenWin()
{
return renWin;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetrenWin(vtkRenderWindow toSet)
{
renWin = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkRenderer Getren1()
{
return ren1;
}
///<summary> A Set Method for Static Variables </summary>
public static void Setren1(vtkRenderer toSet)
{
ren1 = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkSpherePuzzle Getpuzzle()
{
return puzzle;
}
///<summary> A Set Method for Static Variables </summary>
public static void Setpuzzle(vtkSpherePuzzle toSet)
{
puzzle = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkPolyDataMapper Getmapper()
{
return mapper;
}
///<summary> A Set Method for Static Variables </summary>
public static void Setmapper(vtkPolyDataMapper toSet)
{
mapper = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkActor Getactor()
{
return actor;
}
///<summary> A Set Method for Static Variables </summary>
public static void Setactor(vtkActor toSet)
{
actor = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkSpherePuzzleArrows Getarrows()
{
return arrows;
}
///<summary> A Set Method for Static Variables </summary>
public static void Setarrows(vtkSpherePuzzleArrows toSet)
{
arrows = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkPolyDataMapper Getmapper2()
{
return mapper2;
}
///<summary> A Set Method for Static Variables </summary>
public static void Setmapper2(vtkPolyDataMapper toSet)
{
mapper2 = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkActor Getactor2()
{
return actor2;
}
///<summary> A Set Method for Static Variables </summary>
public static void Setactor2(vtkActor toSet)
{
actor2 = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static double GetLastVal()
{
return LastVal;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetLastVal(double toSet)
{
LastVal = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static int GetWindowY()
{
return WindowY;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetWindowY(int toSet)
{
WindowY = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static double Gety()
{
return y;
}
///<summary> A Set Method for Static Variables </summary>
public static void Sety(double toSet)
{
y = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static double Getz()
{
return z;
}
///<summary> A Set Method for Static Variables </summary>
public static void Setz(double toSet)
{
z = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static double[] Getpt()
{
return pt;
}
///<summary> A Set Method for Static Variables </summary>
public static void Setpt(double[] toSet)
{
pt = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static double Getx()
{
return x;
}
///<summary> A Set Method for Static Variables </summary>
public static void Setx(double toSet)
{
x = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static double Getval()
{
return val;
}
///<summary> A Set Method for Static Variables </summary>
public static void Setval(double toSet)
{
val = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static int Geti()
{
return i;
}
///<summary> A Set Method for Static Variables </summary>
public static void Seti(int toSet)
{
i = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkCamera Getcam()
{
return cam;
}
///<summary> A Set Method for Static Variables </summary>
public static void Setcam(vtkCamera toSet)
{
cam = toSet;
}
///<summary>Deletes all static objects created</summary>
public static void deleteAllVTKObjects()
{
//clean up vtk objects
if(renWin!= null){renWin.Dispose();}
if(ren1!= null){ren1.Dispose();}
if(puzzle!= null){puzzle.Dispose();}
if(mapper!= null){mapper.Dispose();}
if(actor!= null){actor.Dispose();}
if(arrows!= null){arrows.Dispose();}
if(mapper2!= null){mapper2.Dispose();}
if(actor2!= null){actor2.Dispose();}
if(cam!= null){cam.Dispose();}
}
}
//--- end of script --//
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