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using Kitware.VTK;
using System;
// input file is C:\VTK\Parallel\Testing\Tcl\TestExtractVOI.tcl
// output file is AVTestExtractVOI.cs
/// <summary>
/// The testing class derived from AVTestExtractVOI
/// </summary>
public class AVTestExtractVOIClass
{
/// <summary>
/// The main entry method called by the CSharp driver
/// </summary>
/// <param name="argv"></param>
public static void AVTestExtractVOI(String [] argv)
{
//Prefix Content is: ""
// to mark the origin[]
sphere = new vtkSphereSource();
sphere.SetRadius((double)2.0);
sphereMapper = vtkPolyDataMapper.New();
sphereMapper.SetInputConnection((vtkAlgorithmOutput)sphere.GetOutputPort());
sphereMapper.ImmediateModeRenderingOn();
sphereActor = new vtkActor();
sphereActor.SetMapper((vtkMapper)sphereMapper);
rt = new vtkRTAnalyticSource();
rt.SetWholeExtent((int)-50,(int)50,(int)-50,(int)50,(int)0,(int)0);
voi = new vtkExtractVOI();
voi.SetInputConnection((vtkAlgorithmOutput)rt.GetOutputPort());
voi.SetVOI((int)-11,(int)39,(int)5,(int)45,(int)0,(int)0);
voi.SetSampleRate((int)5,(int)5,(int)1);
// Get rid ambiguous triagulation issues.[]
surf = new vtkDataSetSurfaceFilter();
surf.SetInputConnection((vtkAlgorithmOutput)voi.GetOutputPort());
tris = new vtkTriangleFilter();
tris.SetInputConnection((vtkAlgorithmOutput)surf.GetOutputPort());
mapper = vtkPolyDataMapper.New();
mapper.SetInputConnection((vtkAlgorithmOutput)tris.GetOutputPort());
mapper.ImmediateModeRenderingOn();
mapper.SetScalarRange((double)130,(double)280);
actor = new vtkActor();
actor.SetMapper((vtkMapper)mapper);
ren = vtkRenderer.New();
ren.AddActor((vtkProp)actor);
ren.AddActor((vtkProp)sphereActor);
ren.ResetCamera();
camera = ren.GetActiveCamera();
//$camera SetPosition 68.1939 -23.4323 12.6465[]
//$camera SetViewUp 0.46563 0.882375 0.0678508 []
//$camera SetFocalPoint 3.65707 11.4552 1.83509 []
//$camera SetClippingRange 59.2626 101.825 []
renWin = vtkRenderWindow.New();
renWin.AddRenderer((vtkRenderer)ren);
iren = new vtkRenderWindowInteractor();
iren.SetRenderWindow((vtkRenderWindow)renWin);
iren.Initialize();
//deleteAllVTKObjects();
}
static string VTK_DATA_ROOT;
static int threshold;
static vtkSphereSource sphere;
static vtkPolyDataMapper sphereMapper;
static vtkActor sphereActor;
static vtkRTAnalyticSource rt;
static vtkExtractVOI voi;
static vtkDataSetSurfaceFilter surf;
static vtkTriangleFilter tris;
static vtkPolyDataMapper mapper;
static vtkActor actor;
static vtkRenderer ren;
static vtkCamera camera;
static vtkRenderWindow renWin;
static vtkRenderWindowInteractor iren;
///<summary> A Get Method for Static Variables </summary>
public static string GetVTK_DATA_ROOT()
{
return VTK_DATA_ROOT;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetVTK_DATA_ROOT(string toSet)
{
VTK_DATA_ROOT = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static int Getthreshold()
{
return threshold;
}
///<summary> A Set Method for Static Variables </summary>
public static void Setthreshold(int toSet)
{
threshold = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkSphereSource Getsphere()
{
return sphere;
}
///<summary> A Set Method for Static Variables </summary>
public static void Setsphere(vtkSphereSource toSet)
{
sphere = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkPolyDataMapper GetsphereMapper()
{
return sphereMapper;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetsphereMapper(vtkPolyDataMapper toSet)
{
sphereMapper = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkActor GetsphereActor()
{
return sphereActor;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetsphereActor(vtkActor toSet)
{
sphereActor = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkRTAnalyticSource Getrt()
{
return rt;
}
///<summary> A Set Method for Static Variables </summary>
public static void Setrt(vtkRTAnalyticSource toSet)
{
rt = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkExtractVOI Getvoi()
{
return voi;
}
///<summary> A Set Method for Static Variables </summary>
public static void Setvoi(vtkExtractVOI toSet)
{
voi = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkDataSetSurfaceFilter Getsurf()
{
return surf;
}
///<summary> A Set Method for Static Variables </summary>
public static void Setsurf(vtkDataSetSurfaceFilter toSet)
{
surf = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkTriangleFilter Gettris()
{
return tris;
}
///<summary> A Set Method for Static Variables </summary>
public static void Settris(vtkTriangleFilter toSet)
{
tris = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkPolyDataMapper Getmapper()
{
return mapper;
}
///<summary> A Set Method for Static Variables </summary>
public static void Setmapper(vtkPolyDataMapper toSet)
{
mapper = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkActor Getactor()
{
return actor;
}
///<summary> A Set Method for Static Variables </summary>
public static void Setactor(vtkActor toSet)
{
actor = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkRenderer Getren()
{
return ren;
}
///<summary> A Set Method for Static Variables </summary>
public static void Setren(vtkRenderer toSet)
{
ren = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkCamera Getcamera()
{
return camera;
}
///<summary> A Set Method for Static Variables </summary>
public static void Setcamera(vtkCamera toSet)
{
camera = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkRenderWindow GetrenWin()
{
return renWin;
}
///<summary> A Set Method for Static Variables </summary>
public static void SetrenWin(vtkRenderWindow toSet)
{
renWin = toSet;
}
///<summary> A Get Method for Static Variables </summary>
public static vtkRenderWindowInteractor Getiren()
{
return iren;
}
///<summary> A Set Method for Static Variables </summary>
public static void Setiren(vtkRenderWindowInteractor toSet)
{
iren = toSet;
}
///<summary>Deletes all static objects created</summary>
public static void deleteAllVTKObjects()
{
//clean up vtk objects
if(sphere!= null){sphere.Dispose();}
if(sphereMapper!= null){sphereMapper.Dispose();}
if(sphereActor!= null){sphereActor.Dispose();}
if(rt!= null){rt.Dispose();}
if(voi!= null){voi.Dispose();}
if(surf!= null){surf.Dispose();}
if(tris!= null){tris.Dispose();}
if(mapper!= null){mapper.Dispose();}
if(actor!= null){actor.Dispose();}
if(ren!= null){ren.Dispose();}
if(camera!= null){camera.Dispose();}
if(renWin!= null){renWin.Dispose();}
if(iren!= null){iren.Dispose();}
}
}
//--- end of script --//
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