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/******************************************************************************
* ____ _ _____ *
* / ___| / \ | ___| C++ *
* | | / _ \ | |_ Actor *
* | |___ / ___ \| _| Framework *
* \____/_/ \_|_| *
* *
* Copyright 2011-2018 Dominik Charousset *
* *
* Distributed under the terms and conditions of the BSD 3-Clause License or *
* (at your option) under the terms and conditions of the Boost Software *
* License 1.0. See accompanying files LICENSE and LICENSE_ALTERNATIVE. *
* *
* If you did not receive a copy of the license files, see *
* http://opensource.org/licenses/BSD-3-Clause and *
* http://www.boost.org/LICENSE_1_0.txt. *
******************************************************************************/
#pragma once
#include <map>
#include <mutex>
#include <thread>
#include <unordered_map>
#include "caf/fwd.hpp"
#include "caf/optional.hpp"
#include "caf/expected.hpp"
#include "caf/group_module.hpp"
#include "caf/abstract_group.hpp"
#include "caf/detail/shared_spinlock.hpp"
namespace caf {
class group_manager {
public:
// -- friends ----------------------------------------------------------------
friend class actor_system;
// -- member types -----------------------------------------------------------
using modules_map = std::unordered_map<std::string,
std::unique_ptr<group_module>>;
// -- constructors, destructors, and assignment operators --------------------
~group_manager();
// -- observers --------------------------------------------------------------
/// Get a handle to the group associated with given URI scheme.
/// @threadsafe
/// @experimental
expected<group> get(std::string group_uri) const;
/// Get a handle to the group associated with
/// `identifier` from the module `mod_name`.
/// @threadsafe
expected<group> get(const std::string& module_name,
const std::string& group_identifier) const;
/// Get a pointer to the group associated with
/// `identifier` from the module `local`.
/// @threadsafe
group get_local(const std::string& group_identifier) const;
/// Returns an anonymous group.
/// Each calls to this member function returns a new instance
/// of an anonymous group. Anonymous groups can be used whenever
/// a set of actors wants to communicate using an exclusive channel.
group anonymous() const;
/// Returns the module named `name` if it exists, otherwise `none`.
optional<group_module&> get_module(const std::string& x) const;
private:
// -- constructors, destructors, and assignment operators --------------------
group_manager(actor_system& sys);
// -- member functions required by actor_system ------------------------------
void init(actor_system_config& cfg);
void start();
void stop();
// -- data members -----------------------------------------------------------
modules_map mmap_;
actor_system& system_;
};
} // namespace caf
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