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/******************************************************************************
* ____ _ _____ *
* / ___| / \ | ___| C++ *
* | | / _ \ | |_ Actor *
* | |___ / ___ \| _| Framework *
* \____/_/ \_|_| *
* *
* Copyright 2011-2018 Dominik Charousset *
* *
* Distributed under the terms and conditions of the BSD 3-Clause License or *
* (at your option) under the terms and conditions of the Boost Software *
* License 1.0. See accompanying files LICENSE and LICENSE_ALTERNATIVE. *
* *
* If you did not receive a copy of the license files, see *
* http://opensource.org/licenses/BSD-3-Clause and *
* http://www.boost.org/LICENSE_1_0.txt. *
******************************************************************************/
#include "caf/config.hpp"
#define CAF_SUITE blocking_actor
#include "caf/test/unit_test.hpp"
#include "caf/all.hpp"
using namespace caf;
namespace {
struct fixture {
actor_system_config cfg;
actor_system system;
scoped_actor self;
fixture() : system(cfg), self(system) {
// nop
}
};
} // namespace
CAF_TEST_FIXTURE_SCOPE(blocking_actor_tests, fixture)
CAF_TEST(catch_all) {
self->send(self, 42);
self->receive(
[](float) {
CAF_FAIL("received unexpected float");
},
others >> [](message_view& x) -> result<message> {
CAF_CHECK_EQUAL(to_string(x.content()), "(42)");
return sec::unexpected_message;
}
);
self->receive(
[](const error& err) {
CAF_CHECK_EQUAL(err, sec::unexpected_message);
}
);
}
CAF_TEST(behavior_ref) {
behavior bhvr{
[](int i) {
CAF_CHECK_EQUAL(i, 42);
}
};
self->send(self, 42);
self->receive(bhvr);
}
CAF_TEST(timeout_in_scoped_actor) {
bool timeout_called = false;
scoped_actor self{system};
self->receive(
after(std::chrono::milliseconds(20)) >> [&] {
timeout_called = true;
}
);
CAF_CHECK(timeout_called);
}
// -- scoped_actors using skip -------------------------------------------------
using msg_t = int;
// send_order_t contains messages which are send to an actor in the same order
// as in vector
using send_order_t = std::vector<msg_t>;
// sequence_t contains a number of messages for processing by an actor with
// the information to skip the current message for later processing
using sequence_t = std::vector<std::pair<msg_t, bool>>;
using check_order_t = std::pair<send_order_t, sequence_t>;
behavior check_order_behavior_factory(local_actor*,
sequence_t::const_iterator* seq_it_ptr) {
return {
[=](int i) -> result<void> {
auto& seq_it = *seq_it_ptr;
CAF_CHECK_EQUAL(i, seq_it->first);
if (seq_it->second) {
CAF_MESSAGE("current: " << i << "; awaiting: " << seq_it->first
<< " SKIPPED");
++seq_it;
return skip();
} else {
CAF_MESSAGE("current: " << i << "; awaiting: " << seq_it->first
<< " OK");
++seq_it;
return unit;
}
}
};
}
void check_order_event_based_actor(const check_order_t& corder) {
actor_system_config cfg;
actor_system system{cfg};
auto& send_order = corder.first;
auto& sequence = corder.second;
auto seq_it = sequence.cbegin();
{
auto tmp = system.spawn(
[&](event_based_actor* self) {
self->set_default_handler(skip);
for(auto i : send_order) {
self->send(self, i);
}
self->become(
check_order_behavior_factory(self, &seq_it));
}
);
}
system.await_all_actors_done();
}
void check_order_scoped_actor(const check_order_t& corder) {
actor_system_config cfg;
actor_system system{cfg};
auto& send_order = corder.first;
auto& sequence = corder.second;
auto seq_it = begin(sequence);
scoped_actor self{system};
auto check_order_behavior =
check_order_behavior_factory(actor_cast<local_actor*>(self), &seq_it);
for(auto i : send_order) {
self->send(self, i);
}
while (seq_it != end(sequence)) {
self->receive(check_order_behavior);
}
}
CAF_TEST(skip_message) {
check_order_t a = {
{0, 1, 2, 3}, //recv_order = 0,1,2,3
{{0, false}, {1, false}, {2, false}, {3, false}}
};
check_order_t b = {
{3, 2, 1, 0}, //recv_order = 0,1,2,3
{{3, true}, {2, true}, {1, true}, {0, false},
{3, true}, {2, true}, {1, false},
{3, true}, {2, false},
{3, false}}
};
check_order_t c = {
{1, 0, 2}, //recv_order = 0,1,2
{{1, true}, {0, false},
{1, false},
{2, false}}
};
check_order_t d = {
{3, 1, 2, 0}, //recv_order = 0,1,2,3
{{3, true}, {1, true}, {2, true}, {0, false},
{3, true}, {1, false},
{3, true}, {2, false},
{3, false}}
};
check_order_event_based_actor(a);
check_order_event_based_actor(b);
check_order_event_based_actor(c);
check_order_event_based_actor(d);
check_order_scoped_actor(a);
check_order_scoped_actor(b);
check_order_scoped_actor(c);
check_order_scoped_actor(d);
}
CAF_TEST_FIXTURE_SCOPE_END()
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