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/******************************************************************************
* ____ _ _____ *
* / ___| / \ | ___| C++ *
* | | / _ \ | |_ Actor *
* | |___ / ___ \| _| Framework *
* \____/_/ \_|_| *
* *
* Copyright (C) 2011 - 2017 *
* Dominik Charousset <dominik.charousset (at) haw-hamburg.de> *
* *
* Distributed under the terms and conditions of the BSD 3-Clause License or *
* (at your option) under the terms and conditions of the Boost Software *
* License 1.0. See accompanying files LICENSE and LICENSE_ALTERNATIVE. *
* *
* If you did not receive a copy of the license files, see *
* http://opensource.org/licenses/BSD-3-Clause and *
* http://www.boost.org/LICENSE_1_0.txt. *
******************************************************************************/
#define CAF_SUITE broadcast_downstream_manager
#include "core-test.hpp"
#include <cstdint>
#include <memory>
#include "caf/actor_system.hpp"
#include "caf/actor_system_config.hpp"
#include "caf/broadcast_downstream_manager.hpp"
#include "caf/mixin/sender.hpp"
#include "caf/scheduled_actor.hpp"
using namespace caf;
namespace {
using bcast_manager = broadcast_downstream_manager<int32_t>;
// Mocks just enough of a stream manager to serve our entity.
class mock_stream_manager : public stream_manager {
public:
using super = stream_manager;
mock_stream_manager(scheduled_actor* self) : super(self), out_(this) {
// nop
}
bcast_manager& out() override {
return out_;
}
bool done() const override {
return false;
}
bool idle() const noexcept override {
return false;
}
private:
bcast_manager out_;
};
// Mocks just enough of an actor to receive and send batches.
class entity : public scheduled_actor {
public:
// -- member types -----------------------------------------------------------
using super = scheduled_actor;
using signatures = none_t;
using behavior_type = behavior;
entity(actor_config& cfg, const char* cstr)
: super(cfg),
cstr_name(cstr),
mgr(this),
next_slot(1) {
// nop
}
void enqueue(mailbox_element_ptr what, execution_unit*) override {
mbox.push_back(what->move_content_to_message());
}
void attach(attachable_ptr) override {
// nop
}
size_t detach(const attachable::token&) override {
return 0;
}
void add_link(abstract_actor*) override {
// nop
}
void remove_link(abstract_actor*) override {
// nop
}
bool add_backlink(abstract_actor*) override {
return false;
}
bool remove_backlink(abstract_actor*) override {
return false;
}
void launch(execution_unit*, bool, bool) override {
// nop
}
void add_path_to(entity& x, int32_t desired_batch_size) {
auto ptr = mgr.out().add_path(next_slot++, x.ctrl());
CAF_REQUIRE(ptr != nullptr);
ptr->set_desired_batch_size(desired_batch_size);
ptr->slots.receiver = x.next_slot++;
paths.emplace_back(ptr);
}
size_t credit_for(entity& x) {
auto pred = [&](outbound_path* ptr) {
return ptr->hdl == &x;
};
auto i = std::find_if(paths.begin(), paths.end(), pred);
CAF_REQUIRE(i != paths.end());
return static_cast<size_t>((*i)->open_credit);
}
void new_round(int32_t num, bool force_emit) {
for (auto& ptr : paths)
ptr->open_credit += num;
if (force_emit)
mgr.out().force_emit_batches();
else
mgr.out().emit_batches();
}
const char* name() const override {
return cstr_name;
}
// -- member variables -------------------------------------------------------
const char* cstr_name;
/// Manager-under-test.
mock_stream_manager mgr;
/// Dummy mailbox.
std::vector<message> mbox;
/// All outbound paths managed by `bs`.
std::vector<outbound_path*> paths;
/// Next free ID.
stream_slot next_slot;
};
// Needed by `some` macro.
struct not_empty_t {};
constexpr auto some = not_empty_t{};
struct config : actor_system_config {
config() {
add_message_types<id_block::core_test>();
}
};
// Provides the setup with alice, bob, and carl.
struct fixture {
config cfg;
actor_system sys;
strong_actor_ptr alice_hdl;
strong_actor_ptr bob_hdl;
strong_actor_ptr carl_hdl;
entity& alice;
entity& bob;
entity& carl;
static strong_actor_ptr spawn(actor_system& sys, actor_id id,
const char* name) {
actor_config conf;
auto hdl = make_actor<entity>(id, node_id{}, &sys, conf, name);
return actor_cast<strong_actor_ptr>(std::move(hdl));
}
static entity& fetch(const strong_actor_ptr& hdl) {
return *static_cast<entity*>(actor_cast<abstract_actor*>(hdl));
}
fixture()
: sys(cfg),
alice_hdl(spawn(sys, 0, "alice")),
bob_hdl(spawn(sys, 1, "bob")),
carl_hdl(spawn(sys, 2, "carl")),
alice(fetch(alice_hdl)),
bob(fetch(bob_hdl)),
carl(fetch(carl_hdl)) {
// nop
}
using batch_type = std::vector<int32_t>;
using batches_type = std::vector<batch_type>;
batches_type batches(entity& x) {
auto& mbox = x.mbox;
std::vector<batch_type> result;
for (auto& msg : mbox) {
CAF_REQUIRE(msg.match_elements<downstream_msg>());
auto& dm = msg.get_mutable_as<downstream_msg>(0);
CAF_REQUIRE(holds_alternative<downstream_msg::batch>(dm.content));
auto& b = get<downstream_msg::batch>(dm.content);
CAF_REQUIRE(b.xs.match_elements<batch_type>());
result.emplace_back(std::move(b.xs.get_mutable_as<batch_type>(0)));
}
mbox.clear();
return result;
}
batch_type make_batch(int32_t first, int32_t last) {
batch_type result;
result.resize(static_cast<size_t>((last + 1) - first));
std::iota(result.begin(), result.end(), first);
return result;
}
};
// Enables `received` macro.
template <class F>
struct receive_checker {
receive_checker(F fun) : f(fun), moved_from(false), check_not_empty(false) {
// nop
}
receive_checker(receive_checker&& x)
: f(x.f),
xs(std::move(x.xs)),
moved_from(false),
check_not_empty(x.check_not_empty) {
x.moved_from = true;
}
~receive_checker() {
if (!moved_from)
f(xs, check_not_empty);
}
F f;
fixture::batches_type xs;
bool moved_from;
bool check_not_empty;
};
template <class F>
receive_checker<F> make_receive_checker(F fun) {
return {fun};
}
template <class F>
receive_checker<F> operator<<(receive_checker<F> xs, fixture::batch_type ys) {
xs.xs.emplace_back(std::move(ys));
return xs;
}
template <class F>
receive_checker<F> operator<<(receive_checker<F> xs, none_t) {
return xs;
}
template <class F>
receive_checker<F> operator<<(receive_checker<F> xs, not_empty_t) {
xs.check_not_empty = true;
return xs;
}
} // namespace
// -- DSL for near-natural-language testing ------------------------------------
#define CONCAT_2(x, y) x##y
#define CONCAT(x, y) CONCAT_2(x, y)
#define RECEIVED \
; \
make_receive_checker([&](fixture::batches_type& xs, bool check_not_empty) { \
if (!check_not_empty) \
CAF_CHECK_EQUAL(batches(CONCAT(who, __LINE__)), xs); \
else \
CAF_CHECK(!batches(CONCAT(who, __LINE__)).empty()); \
}) <<
#define ENTITY auto& CONCAT(who, __LINE__) =
#define AFTER
#define HAS ; size_t CONCAT(amount, __LINE__) =
#define CREDIT ;
#define TRIED ;
#define FORCE_SENDING \
auto CONCAT(force, __LINE__) = true; \
auto CONCAT(amount, __LINE__) =
#define SENDING \
auto CONCAT(force, __LINE__) = false; \
auto CONCAT(amount, __LINE__) =
#define ELEMENTS \
; \
CONCAT(who, __LINE__) \
.new_round(CONCAT(amount, __LINE__), CONCAT(force, __LINE__)); \
CAF_MESSAGE(CONCAT(who, __LINE__).name() \
<< " tried sending " << CONCAT(amount, __LINE__) \
<< " elements");
#define FOR \
struct CONCAT(for_helper_, __LINE__) { \
entity& who; \
size_t amount; \
void operator<<(entity& x) const { \
CAF_CHECK_EQUAL(who.credit_for(x), amount); \
} \
}; \
CONCAT(for_helper_, __LINE__){CONCAT(who, __LINE__), \
CONCAT(amount, __LINE__)} \
<<
#define TOTAL \
CAF_CHECK_EQUAL(CONCAT(who, __LINE__).mgr.out().total_credit(), \
CONCAT(amount, __LINE__))
#define BATCH(first, last) make_batch(first, last)
#define AND <<
// -- unit tests ---------------------------------------------------------------
CAF_TEST_FIXTURE_SCOPE(broadcast_downstream_manager, fixture)
CAF_TEST(one_path_force) {
// Give alice 100 elements to send and a path to bob with desired batch size
// of 10.
alice.add_path_to(bob, 10);
for (int32_t i = 1; i <= 100; ++i)
alice.mgr.out().push(i);
// Give 3 credit (less than 10).
AFTER ENTITY alice TRIED FORCE_SENDING 3 ELEMENTS {
ENTITY bob RECEIVED BATCH(1, 3);
ENTITY alice HAS 0u CREDIT FOR bob;
ENTITY alice HAS 0u CREDIT TOTAL;
}
// Give exactly 10 credit.
AFTER ENTITY alice TRIED FORCE_SENDING 10 ELEMENTS {
ENTITY bob RECEIVED BATCH(4, 13);
ENTITY alice HAS 0u CREDIT FOR bob;
}
// Give 11 credit (more than 10).
AFTER ENTITY alice TRIED FORCE_SENDING 11 ELEMENTS {
ENTITY bob RECEIVED BATCH(14, 23) AND BATCH(24, 24);
ENTITY alice HAS 0u CREDIT FOR bob;
}
// Drain all elements except the last 5.
AFTER ENTITY alice TRIED FORCE_SENDING 71 ELEMENTS {
ENTITY bob RECEIVED some;
ENTITY alice HAS 0u CREDIT FOR bob;
}
// Give more credit than there are elements left.
AFTER ENTITY alice TRIED FORCE_SENDING 100 ELEMENTS {
ENTITY bob RECEIVED BATCH(96, 100);
ENTITY alice HAS 95u CREDIT FOR bob;
}
// Give more credit than there are elements left.
AFTER ENTITY alice TRIED FORCE_SENDING 5 ELEMENTS {
ENTITY bob RECEIVED none;
ENTITY alice HAS 100u CREDIT FOR bob;
}
}
CAF_TEST(one_path_without_force) {
// Give alice 100 elements to send and a path to bob with desired batch size
// of 10.
alice.add_path_to(bob, 10);
for (int32_t i = 1; i <= 100; ++i)
alice.mgr.out().push(i);
// Give 3 credit (less than 10).
AFTER ENTITY alice TRIED SENDING 3 ELEMENTS {
ENTITY bob RECEIVED none;
ENTITY alice HAS 3u CREDIT FOR bob;
ENTITY alice HAS 3u CREDIT TOTAL;
}
// Give exactly 10 credit.
AFTER ENTITY alice TRIED SENDING 10 ELEMENTS {
ENTITY bob RECEIVED BATCH(1, 10);
ENTITY alice HAS 3u CREDIT FOR bob;
}
// Give 11 credit (more than 10).
AFTER ENTITY alice TRIED SENDING 11 ELEMENTS {
ENTITY bob RECEIVED BATCH(11, 20);
ENTITY alice HAS 4u CREDIT FOR bob;
}
// Drain all elements except the last 5.
AFTER ENTITY alice TRIED SENDING 71 ELEMENTS {
ENTITY bob RECEIVED some;
ENTITY alice HAS 5u CREDIT FOR bob;
}
// Give more credit than there are elements left.
AFTER ENTITY alice TRIED SENDING 100 ELEMENTS {
ENTITY bob RECEIVED BATCH(91, 100);
ENTITY alice HAS 95u CREDIT FOR bob;
}
// Give more credit than there are elements left.
AFTER ENTITY alice TRIED SENDING 5 ELEMENTS {
ENTITY bob RECEIVED none;
ENTITY alice HAS 100u CREDIT FOR bob;
}
}
CAF_TEST(two_paths_different_sizes_force) {
// Give alice 100 elements to send, a path to bob with desired batch size of
// 10, and a path to carl with desired batch size of 7.
alice.add_path_to(bob, 10);
alice.add_path_to(carl, 7);
for (int32_t i = 1; i <= 100; ++i)
alice.mgr.out().push(i);
// Give 3 credit (less than 10).
AFTER ENTITY alice TRIED FORCE_SENDING 3 ELEMENTS {
ENTITY bob RECEIVED BATCH(1, 3);
ENTITY carl RECEIVED BATCH(1, 3);
ENTITY alice HAS 0u CREDIT FOR bob;
ENTITY alice HAS 0u CREDIT FOR carl;
ENTITY alice HAS 0u CREDIT TOTAL;
}
// Give exactly 10 credit.
AFTER ENTITY alice TRIED FORCE_SENDING 10 ELEMENTS {
ENTITY bob RECEIVED BATCH(4, 13);
ENTITY carl RECEIVED BATCH(4, 10) AND BATCH(11, 13);
ENTITY alice HAS 0u CREDIT FOR bob;
ENTITY alice HAS 0u CREDIT FOR carl;
ENTITY alice HAS 0u CREDIT TOTAL;
}
// Give 11 credit (more than 10).
AFTER ENTITY alice TRIED FORCE_SENDING 11 ELEMENTS {
ENTITY bob RECEIVED BATCH(14, 23) AND BATCH(24, 24);
ENTITY carl RECEIVED BATCH(14, 20) AND BATCH(21, 24);
ENTITY alice HAS 0u CREDIT TOTAL;
}
// Drain all elements except the last 5.
AFTER ENTITY alice TRIED FORCE_SENDING 71 ELEMENTS {
ENTITY bob RECEIVED some;
ENTITY carl RECEIVED some;
ENTITY alice HAS 0u CREDIT TOTAL;
}
// Give more credit than there are elements left.
AFTER ENTITY alice TRIED FORCE_SENDING 100 ELEMENTS {
ENTITY bob RECEIVED BATCH(96, 100);
ENTITY carl RECEIVED BATCH(96, 100);
ENTITY alice HAS 95u CREDIT FOR bob;
ENTITY alice HAS 95u CREDIT FOR carl;
ENTITY alice HAS 190u CREDIT TOTAL;
}
// Give more credit than there are elements left.
AFTER ENTITY alice TRIED FORCE_SENDING 5 ELEMENTS {
ENTITY bob RECEIVED none;
ENTITY carl RECEIVED none;
ENTITY alice HAS 200u CREDIT TOTAL;
}
}
CAF_TEST(two_paths_different_sizes_without_force) {
// Give alice 100 elements to send, a path to bob with desired batch size of
// 10, and a path to carl with desired batch size of 7.
alice.add_path_to(bob, 10);
alice.add_path_to(carl, 7);
for (int32_t i = 1; i <= 100; ++i)
alice.mgr.out().push(i);
// Give 3 credit (less than 10).
AFTER ENTITY alice TRIED SENDING 3 ELEMENTS {
ENTITY bob RECEIVED none;
ENTITY carl RECEIVED none;
ENTITY alice HAS 3u CREDIT FOR bob;
ENTITY alice HAS 3u CREDIT FOR carl;
ENTITY alice HAS 6u CREDIT TOTAL;
}
// Give 4 more credit.
AFTER ENTITY alice TRIED SENDING 4 ELEMENTS {
ENTITY bob RECEIVED none;
ENTITY carl RECEIVED BATCH(1, 7);
ENTITY alice HAS 7u CREDIT FOR bob;
ENTITY alice HAS 0u CREDIT FOR carl;
ENTITY alice HAS 7u CREDIT TOTAL;
}
// Give 3 more credit (reaching 10 for bob).
AFTER ENTITY alice TRIED SENDING 3 ELEMENTS {
ENTITY bob RECEIVED BATCH(1, 10);
ENTITY carl RECEIVED none;
ENTITY alice HAS 0u CREDIT FOR bob;
ENTITY alice HAS 3u CREDIT FOR carl;
ENTITY alice HAS 3u CREDIT TOTAL;
}
// Give 11 credit.
AFTER ENTITY alice TRIED SENDING 11 ELEMENTS {
ENTITY bob RECEIVED BATCH(11, 20);
ENTITY carl RECEIVED BATCH(8, 14) AND BATCH(15, 21);
ENTITY alice HAS 1u CREDIT FOR bob;
ENTITY alice HAS 0u CREDIT FOR carl;
ENTITY alice HAS 1u CREDIT TOTAL;
}
}
CAF_TEST_FIXTURE_SCOPE_END()
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