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// This file is part of CAF, the C++ Actor Framework. See the file LICENSE in
// the main distribution directory for license terms and copyright or visit
// https://github.com/actor-framework/actor-framework/blob/master/LICENSE.
#define CAF_SUITE dynamic_spawn
#include "caf/actor_system.hpp"
#include "core-test.hpp"
#include <atomic>
#include <chrono>
#include <functional>
#include <iostream>
#include <stack>
#include "caf/all.hpp"
using namespace caf;
namespace {
std::atomic<long> s_max_actor_instances;
std::atomic<long> s_actor_instances;
void inc_actor_instances() {
long v1 = ++s_actor_instances;
long v2 = s_max_actor_instances.load();
while (v1 > v2) {
s_max_actor_instances.compare_exchange_strong(v2, v1);
}
}
void dec_actor_instances() {
--s_actor_instances;
}
class event_testee : public event_based_actor {
public:
event_testee(actor_config& cfg) : event_based_actor(cfg) {
inc_actor_instances();
wait4string.assign([=](const std::string&) { become(wait4int); },
[=](get_atom) { return "wait4string"; });
wait4float.assign([=](float) { become(wait4string); },
[=](get_atom) { return "wait4float"; });
wait4int.assign([=](int) { become(wait4float); },
[=](get_atom) { return "wait4int"; });
}
~event_testee() override {
dec_actor_instances();
}
behavior make_behavior() override {
return wait4int;
}
behavior wait4string;
behavior wait4float;
behavior wait4int;
};
// quits after 5 timeouts
actor spawn_event_testee2(scoped_actor& parent) {
struct wrapper : event_based_actor {
actor parent;
wrapper(actor_config& cfg, actor parent_actor)
: event_based_actor(cfg), parent(std::move(parent_actor)) {
inc_actor_instances();
}
~wrapper() override {
dec_actor_instances();
}
behavior wait4timeout(int remaining) {
return {
after(std::chrono::milliseconds(1)) >>
[=] {
MESSAGE("remaining: " << std::to_string(remaining));
if (remaining == 1) {
send(parent, ok_atom_v);
quit();
} else
become(wait4timeout(remaining - 1));
},
};
}
behavior make_behavior() override {
return wait4timeout(5);
}
};
return parent->spawn<wrapper>(parent);
}
class testee_actor : public blocking_actor {
public:
testee_actor(actor_config& cfg) : blocking_actor(cfg) {
inc_actor_instances();
}
~testee_actor() override {
dec_actor_instances();
}
void act() override {
bool running = true;
receive_while(running)([&](int) { wait4float(); },
[&](get_atom) { return "wait4int"; },
[&](exit_msg& em) {
if (em.reason) {
fail_state(std::move(em.reason));
running = false;
}
});
}
private:
void wait4string() {
bool string_received = false;
do_receive([&](const std::string&) { string_received = true; },
[&](get_atom) { return "wait4string"; })
.until([&] { return string_received; });
}
void wait4float() {
bool float_received = false;
do_receive([&](float) { float_received = true; },
[&](get_atom) { return "wait4float"; })
.until([&] { return float_received; });
wait4string();
}
};
// self->receives one timeout and quits
class testee1 : public event_based_actor {
public:
testee1(actor_config& cfg) : event_based_actor(cfg) {
inc_actor_instances();
}
~testee1() override {
dec_actor_instances();
}
behavior make_behavior() override {
return {
after(std::chrono::milliseconds(10)) >> [=] { unbecome(); },
};
}
};
class echo_actor : public event_based_actor {
public:
echo_actor(actor_config& cfg) : event_based_actor(cfg) {
inc_actor_instances();
}
~echo_actor() override {
dec_actor_instances();
}
behavior make_behavior() override {
set_default_handler(reflect);
return {
[] {
// nop
},
};
}
};
class simple_mirror : public event_based_actor {
public:
simple_mirror(actor_config& cfg) : event_based_actor(cfg) {
inc_actor_instances();
}
~simple_mirror() override {
dec_actor_instances();
}
behavior make_behavior() override {
set_default_handler(reflect);
return {
[] {
// nop
},
};
}
};
behavior master(event_based_actor* self) {
return {
[=](ok_atom) {
MESSAGE("master: received done");
self->quit(exit_reason::user_shutdown);
},
};
}
behavior slave(event_based_actor* self, const actor& master) {
self->link_to(master);
self->set_exit_handler([=](exit_msg& msg) {
MESSAGE("slave: received exit message");
self->quit(msg.reason);
});
return {
[] {
// nop
},
};
}
class counting_actor : public event_based_actor {
public:
counting_actor(actor_config& cfg) : event_based_actor(cfg) {
inc_actor_instances();
}
~counting_actor() override {
dec_actor_instances();
}
behavior make_behavior() override {
for (int i = 0; i < 100; ++i) {
send(this, ok_atom_v);
}
CHECK_EQ(mailbox().size(), 100u);
for (int i = 0; i < 100; ++i) {
send(this, ok_atom_v);
}
CHECK_EQ(mailbox().size(), 200u);
return {};
}
};
struct fixture {
actor_system_config cfg;
// put inside a union to control ctor/dtor timing
union {
actor_system system;
};
fixture() {
new (&system) actor_system(cfg);
}
~fixture() {
system.~actor_system();
// destructor of actor_system must make sure all
// destructors of all actors have been run
CHECK_EQ(s_actor_instances.load(), 0);
MESSAGE("max. # of actor instances: " << s_max_actor_instances.load());
}
};
} // namespace
BEGIN_FIXTURE_SCOPE(test_coordinator_fixture<>)
CAF_TEST(mirror) {
auto mirror = self->spawn<simple_mirror>();
auto dummy = self->spawn([=](event_based_actor* ptr) -> behavior {
ptr->send(mirror, "hello mirror");
return {[](const std::string& msg) { CHECK_EQ(msg, "hello mirror"); }};
});
run();
/*
self->send(mirror, "hello mirror");
run();
self->receive (
[](const std::string& msg) {
CHECK_EQ(msg, "hello mirror");
}
);
*/
}
END_FIXTURE_SCOPE()
BEGIN_FIXTURE_SCOPE(fixture)
CAF_TEST(count_mailbox) {
system.spawn<counting_actor>();
}
CAF_TEST(detached_actors_and_schedulued_actors) {
scoped_actor self{system};
// check whether detached actors and scheduled actors interact w/o errors
auto m = system.spawn<detached>(master);
system.spawn(slave, m);
system.spawn(slave, m);
self->send(m, ok_atom_v);
}
CAF_TEST(self_receive_with_zero_timeout) {
scoped_actor self{system};
self->receive([&] { CAF_ERROR("Unexpected message"); },
after(std::chrono::seconds(0)) >>
[] {
// mailbox empty
});
}
CAF_TEST(detached_mirror) {
scoped_actor self{system};
auto mirror = self->spawn<simple_mirror, detached>();
self->send(mirror, "hello mirror");
self->receive([](const std::string& msg) { CHECK_EQ(msg, "hello mirror"); });
}
CAF_TEST(send_to_self) {
scoped_actor self{system};
self->send(self, 1, 2, 3, true);
self->receive([](int a, int b, int c, bool d) {
CHECK_EQ(a, 1);
CHECK_EQ(b, 2);
CHECK_EQ(c, 3);
CHECK_EQ(d, true);
});
self->send(self, message{});
self->receive([] {});
}
CAF_TEST(echo_actor_messaging) {
scoped_actor self{system};
auto mecho = system.spawn<echo_actor>();
self->send(mecho, "hello echo");
self->receive([](const std::string& arg) { CHECK_EQ(arg, "hello echo"); });
}
CAF_TEST(delayed_send) {
scoped_actor self{system};
self->delayed_send(self, std::chrono::milliseconds(1), 1, 2, 3);
self->receive([](int a, int b, int c) {
CHECK_EQ(a, 1);
CHECK_EQ(b, 2);
CHECK_EQ(c, 3);
});
}
CAF_TEST(delayed_spawn) {
scoped_actor self{system};
self->receive(after(std::chrono::milliseconds(1)) >> [] {});
system.spawn<testee1>();
}
CAF_TEST(spawn_event_testee2_test) {
scoped_actor self{system};
spawn_event_testee2(self);
self->receive([](ok_atom) { MESSAGE("Received 'ok'"); });
}
CAF_TEST(function_spawn) {
scoped_actor self{system};
auto f = [](const std::string& name) -> behavior {
return ([name](get_atom) { return make_result(name_atom_v, name); });
};
auto a1 = system.spawn(f, "alice");
auto a2 = system.spawn(f, "bob");
self->send(a1, get_atom_v);
self->receive(
[&](name_atom, const std::string& name) { CHECK_EQ(name, "alice"); });
self->send(a2, get_atom_v);
self->receive(
[&](name_atom, const std::string& name) { CHECK_EQ(name, "bob"); });
self->send_exit(a1, exit_reason::user_shutdown);
self->send_exit(a2, exit_reason::user_shutdown);
}
using typed_testee = typed_actor<replies_to<abc_atom>::with<std::string>>;
typed_testee::behavior_type testee() {
return {[](abc_atom) {
MESSAGE("received 'abc'");
return "abc";
}};
}
CAF_TEST(typed_await) {
scoped_actor self{system};
auto f = make_function_view(system.spawn(testee));
CHECK_EQ(f(abc_atom_v), "abc");
}
// tests attach_functor() inside of an actor's constructor
CAF_TEST(constructor_attach) {
class testee : public event_based_actor {
public:
testee(actor_config& cfg, actor buddy)
: event_based_actor(cfg), buddy_(buddy) {
attach_functor(
[=](const error& reason) { send(buddy, ok_atom_v, reason); });
}
behavior make_behavior() override {
return {
[] {
// nop
},
};
}
void on_exit() override {
destroy(buddy_);
}
private:
actor buddy_;
};
class spawner : public event_based_actor {
public:
spawner(actor_config& cfg)
: event_based_actor(cfg),
downs_(0),
testee_(spawn<testee, monitored>(this)) {
set_down_handler([=](down_msg& msg) {
CHECK_EQ(msg.reason, exit_reason::user_shutdown);
if (++downs_ == 2)
quit(msg.reason);
});
set_exit_handler(
[=](exit_msg& msg) { send_exit(testee_, std::move(msg.reason)); });
}
behavior make_behavior() override {
return {
[=](ok_atom, const error& reason) {
CHECK_EQ(reason, exit_reason::user_shutdown);
if (++downs_ == 2)
quit(reason);
},
};
}
void on_exit() override {
MESSAGE("spawner::on_exit()");
destroy(testee_);
}
private:
int downs_;
actor testee_;
};
anon_send_exit(system.spawn<spawner>(), exit_reason::user_shutdown);
}
CAF_TEST(kill_the_immortal) {
auto wannabe_immortal = system.spawn([](event_based_actor* self) -> behavior {
self->set_exit_handler([](local_actor*, exit_msg&) {
// nop
});
return {
[] {
// nop
},
};
});
scoped_actor self{system};
self->send_exit(wannabe_immortal, exit_reason::kill);
self->wait_for(wannabe_immortal);
}
CAF_TEST(move_only_argument) {
using unique_int = std::unique_ptr<int>;
unique_int uptr{new int(42)};
auto wrapper = [](event_based_actor* self, unique_int ptr) -> behavior {
auto i = *ptr;
return {
[=](float) {
self->quit();
return i;
},
};
};
auto f = make_function_view(system.spawn(wrapper, std::move(uptr)));
CHECK_EQ(to_tuple<int>(unbox(f(1.f))), std::make_tuple(42));
}
CAF_TEST(move - only function object) {
struct move_only_fun {
move_only_fun() = default;
move_only_fun(const move_only_fun&) = delete;
move_only_fun(move_only_fun&&) = default;
behavior operator()(event_based_actor*) {
return {};
}
};
actor_system_config cfg;
actor_system sys{cfg};
move_only_fun f;
sys.spawn(std::move(f));
}
END_FIXTURE_SCOPE()
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