File: dynamic_spawn.cpp

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// This file is part of CAF, the C++ Actor Framework. See the file LICENSE in
// the main distribution directory for license terms and copyright or visit
// https://github.com/actor-framework/actor-framework/blob/master/LICENSE.

#define CAF_SUITE dynamic_spawn

#include "caf/actor_system.hpp"

#include "core-test.hpp"

#include <atomic>
#include <chrono>
#include <functional>
#include <iostream>
#include <stack>

#include "caf/all.hpp"

using namespace caf;

namespace {

std::atomic<long> s_max_actor_instances;
std::atomic<long> s_actor_instances;

void inc_actor_instances() {
  long v1 = ++s_actor_instances;
  long v2 = s_max_actor_instances.load();
  while (v1 > v2) {
    s_max_actor_instances.compare_exchange_strong(v2, v1);
  }
}

void dec_actor_instances() {
  --s_actor_instances;
}

class event_testee : public event_based_actor {
public:
  event_testee(actor_config& cfg) : event_based_actor(cfg) {
    inc_actor_instances();
    wait4string.assign([=](const std::string&) { become(wait4int); },
                       [=](get_atom) { return "wait4string"; });
    wait4float.assign([=](float) { become(wait4string); },
                      [=](get_atom) { return "wait4float"; });
    wait4int.assign([=](int) { become(wait4float); },
                    [=](get_atom) { return "wait4int"; });
  }

  ~event_testee() override {
    dec_actor_instances();
  }

  behavior make_behavior() override {
    return wait4int;
  }

  behavior wait4string;
  behavior wait4float;
  behavior wait4int;
};

// quits after 5 timeouts
actor spawn_event_testee2(scoped_actor& parent) {
  struct wrapper : event_based_actor {
    actor parent;
    wrapper(actor_config& cfg, actor parent_actor)
      : event_based_actor(cfg), parent(std::move(parent_actor)) {
      inc_actor_instances();
    }
    ~wrapper() override {
      dec_actor_instances();
    }
    behavior wait4timeout(int remaining) {
      return {
        after(std::chrono::milliseconds(1)) >>
          [=] {
            MESSAGE("remaining: " << std::to_string(remaining));
            if (remaining == 1) {
              send(parent, ok_atom_v);
              quit();
            } else
              become(wait4timeout(remaining - 1));
          },
      };
    }
    behavior make_behavior() override {
      return wait4timeout(5);
    }
  };
  return parent->spawn<wrapper>(parent);
}

class testee_actor : public blocking_actor {
public:
  testee_actor(actor_config& cfg) : blocking_actor(cfg) {
    inc_actor_instances();
  }

  ~testee_actor() override {
    dec_actor_instances();
  }

  void act() override {
    bool running = true;
    receive_while(running)([&](int) { wait4float(); },
                           [&](get_atom) { return "wait4int"; },
                           [&](exit_msg& em) {
                             if (em.reason) {
                               fail_state(std::move(em.reason));
                               running = false;
                             }
                           });
  }

private:
  void wait4string() {
    bool string_received = false;
    do_receive([&](const std::string&) { string_received = true; },
               [&](get_atom) { return "wait4string"; })
      .until([&] { return string_received; });
  }

  void wait4float() {
    bool float_received = false;
    do_receive([&](float) { float_received = true; },
               [&](get_atom) { return "wait4float"; })
      .until([&] { return float_received; });
    wait4string();
  }
};

// self->receives one timeout and quits
class testee1 : public event_based_actor {
public:
  testee1(actor_config& cfg) : event_based_actor(cfg) {
    inc_actor_instances();
  }

  ~testee1() override {
    dec_actor_instances();
  }

  behavior make_behavior() override {
    return {
      after(std::chrono::milliseconds(10)) >> [=] { unbecome(); },
    };
  }
};

class echo_actor : public event_based_actor {
public:
  echo_actor(actor_config& cfg) : event_based_actor(cfg) {
    inc_actor_instances();
  }

  ~echo_actor() override {
    dec_actor_instances();
  }

  behavior make_behavior() override {
    set_default_handler(reflect);
    return {
      [] {
        // nop
      },
    };
  }
};

class simple_mirror : public event_based_actor {
public:
  simple_mirror(actor_config& cfg) : event_based_actor(cfg) {
    inc_actor_instances();
  }

  ~simple_mirror() override {
    dec_actor_instances();
  }

  behavior make_behavior() override {
    set_default_handler(reflect);
    return {
      [] {
        // nop
      },
    };
  }
};

behavior master(event_based_actor* self) {
  return {
    [=](ok_atom) {
      MESSAGE("master: received done");
      self->quit(exit_reason::user_shutdown);
    },
  };
}

behavior slave(event_based_actor* self, const actor& master) {
  self->link_to(master);
  self->set_exit_handler([=](exit_msg& msg) {
    MESSAGE("slave: received exit message");
    self->quit(msg.reason);
  });
  return {
    [] {
      // nop
    },
  };
}

class counting_actor : public event_based_actor {
public:
  counting_actor(actor_config& cfg) : event_based_actor(cfg) {
    inc_actor_instances();
  }

  ~counting_actor() override {
    dec_actor_instances();
  }

  behavior make_behavior() override {
    for (int i = 0; i < 100; ++i) {
      send(this, ok_atom_v);
    }
    CHECK_EQ(mailbox().size(), 100u);
    for (int i = 0; i < 100; ++i) {
      send(this, ok_atom_v);
    }
    CHECK_EQ(mailbox().size(), 200u);
    return {};
  }
};

struct fixture {
  actor_system_config cfg;
  // put inside a union to control ctor/dtor timing
  union {
    actor_system system;
  };

  fixture() {
    new (&system) actor_system(cfg);
  }

  ~fixture() {
    system.~actor_system();
    // destructor of actor_system must make sure all
    // destructors of all actors have been run
    CHECK_EQ(s_actor_instances.load(), 0);
    MESSAGE("max. # of actor instances: " << s_max_actor_instances.load());
  }
};

} // namespace

BEGIN_FIXTURE_SCOPE(test_coordinator_fixture<>)

CAF_TEST(mirror) {
  auto mirror = self->spawn<simple_mirror>();
  auto dummy = self->spawn([=](event_based_actor* ptr) -> behavior {
    ptr->send(mirror, "hello mirror");
    return {[](const std::string& msg) { CHECK_EQ(msg, "hello mirror"); }};
  });
  run();
  /*
  self->send(mirror, "hello mirror");
  run();
  self->receive (
    [](const std::string& msg) {
      CHECK_EQ(msg, "hello mirror");
    }
  );
  */
}

END_FIXTURE_SCOPE()

BEGIN_FIXTURE_SCOPE(fixture)

CAF_TEST(count_mailbox) {
  system.spawn<counting_actor>();
}

CAF_TEST(detached_actors_and_schedulued_actors) {
  scoped_actor self{system};
  // check whether detached actors and scheduled actors interact w/o errors
  auto m = system.spawn<detached>(master);
  system.spawn(slave, m);
  system.spawn(slave, m);
  self->send(m, ok_atom_v);
}

CAF_TEST(self_receive_with_zero_timeout) {
  scoped_actor self{system};
  self->receive([&] { CAF_ERROR("Unexpected message"); },
                after(std::chrono::seconds(0)) >>
                  [] {
                    // mailbox empty
                  });
}

CAF_TEST(detached_mirror) {
  scoped_actor self{system};
  auto mirror = self->spawn<simple_mirror, detached>();
  self->send(mirror, "hello mirror");
  self->receive([](const std::string& msg) { CHECK_EQ(msg, "hello mirror"); });
}

CAF_TEST(send_to_self) {
  scoped_actor self{system};
  self->send(self, 1, 2, 3, true);
  self->receive([](int a, int b, int c, bool d) {
    CHECK_EQ(a, 1);
    CHECK_EQ(b, 2);
    CHECK_EQ(c, 3);
    CHECK_EQ(d, true);
  });
  self->send(self, message{});
  self->receive([] {});
}

CAF_TEST(echo_actor_messaging) {
  scoped_actor self{system};
  auto mecho = system.spawn<echo_actor>();
  self->send(mecho, "hello echo");
  self->receive([](const std::string& arg) { CHECK_EQ(arg, "hello echo"); });
}

CAF_TEST(delayed_send) {
  scoped_actor self{system};
  self->delayed_send(self, std::chrono::milliseconds(1), 1, 2, 3);
  self->receive([](int a, int b, int c) {
    CHECK_EQ(a, 1);
    CHECK_EQ(b, 2);
    CHECK_EQ(c, 3);
  });
}

CAF_TEST(delayed_spawn) {
  scoped_actor self{system};
  self->receive(after(std::chrono::milliseconds(1)) >> [] {});
  system.spawn<testee1>();
}

CAF_TEST(spawn_event_testee2_test) {
  scoped_actor self{system};
  spawn_event_testee2(self);
  self->receive([](ok_atom) { MESSAGE("Received 'ok'"); });
}

CAF_TEST(function_spawn) {
  scoped_actor self{system};
  auto f = [](const std::string& name) -> behavior {
    return ([name](get_atom) { return make_result(name_atom_v, name); });
  };
  auto a1 = system.spawn(f, "alice");
  auto a2 = system.spawn(f, "bob");
  self->send(a1, get_atom_v);
  self->receive(
    [&](name_atom, const std::string& name) { CHECK_EQ(name, "alice"); });
  self->send(a2, get_atom_v);
  self->receive(
    [&](name_atom, const std::string& name) { CHECK_EQ(name, "bob"); });
  self->send_exit(a1, exit_reason::user_shutdown);
  self->send_exit(a2, exit_reason::user_shutdown);
}

using typed_testee = typed_actor<replies_to<abc_atom>::with<std::string>>;

typed_testee::behavior_type testee() {
  return {[](abc_atom) {
    MESSAGE("received 'abc'");
    return "abc";
  }};
}

CAF_TEST(typed_await) {
  scoped_actor self{system};
  auto f = make_function_view(system.spawn(testee));
  CHECK_EQ(f(abc_atom_v), "abc");
}

// tests attach_functor() inside of an actor's constructor
CAF_TEST(constructor_attach) {
  class testee : public event_based_actor {
  public:
    testee(actor_config& cfg, actor buddy)
      : event_based_actor(cfg), buddy_(buddy) {
      attach_functor(
        [=](const error& reason) { send(buddy, ok_atom_v, reason); });
    }

    behavior make_behavior() override {
      return {
        [] {
          // nop
        },
      };
    }

    void on_exit() override {
      destroy(buddy_);
    }

  private:
    actor buddy_;
  };
  class spawner : public event_based_actor {
  public:
    spawner(actor_config& cfg)
      : event_based_actor(cfg),
        downs_(0),
        testee_(spawn<testee, monitored>(this)) {
      set_down_handler([=](down_msg& msg) {
        CHECK_EQ(msg.reason, exit_reason::user_shutdown);
        if (++downs_ == 2)
          quit(msg.reason);
      });
      set_exit_handler(
        [=](exit_msg& msg) { send_exit(testee_, std::move(msg.reason)); });
    }

    behavior make_behavior() override {
      return {
        [=](ok_atom, const error& reason) {
          CHECK_EQ(reason, exit_reason::user_shutdown);
          if (++downs_ == 2)
            quit(reason);
        },
      };
    }

    void on_exit() override {
      MESSAGE("spawner::on_exit()");
      destroy(testee_);
    }

  private:
    int downs_;
    actor testee_;
  };
  anon_send_exit(system.spawn<spawner>(), exit_reason::user_shutdown);
}

CAF_TEST(kill_the_immortal) {
  auto wannabe_immortal = system.spawn([](event_based_actor* self) -> behavior {
    self->set_exit_handler([](local_actor*, exit_msg&) {
      // nop
    });
    return {
      [] {
        // nop
      },
    };
  });
  scoped_actor self{system};
  self->send_exit(wannabe_immortal, exit_reason::kill);
  self->wait_for(wannabe_immortal);
}

CAF_TEST(move_only_argument) {
  using unique_int = std::unique_ptr<int>;
  unique_int uptr{new int(42)};
  auto wrapper = [](event_based_actor* self, unique_int ptr) -> behavior {
    auto i = *ptr;
    return {
      [=](float) {
        self->quit();
        return i;
      },
    };
  };
  auto f = make_function_view(system.spawn(wrapper, std::move(uptr)));
  CHECK_EQ(to_tuple<int>(unbox(f(1.f))), std::make_tuple(42));
}

CAF_TEST(move - only function object) {
  struct move_only_fun {
    move_only_fun() = default;
    move_only_fun(const move_only_fun&) = delete;
    move_only_fun(move_only_fun&&) = default;

    behavior operator()(event_based_actor*) {
      return {};
    }
  };
  actor_system_config cfg;
  actor_system sys{cfg};
  move_only_fun f;
  sys.spawn(std::move(f));
}

END_FIXTURE_SCOPE()