1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336
|
----------------------------------------------------------------------
-- Binary_Map - Package body --
-- Copyright (C) 2005 Adalog --
-- Author: J-P. Rosen --
-- --
-- ADALOG is providing training, consultancy, expertise, --
-- assistance and custom developments in Ada and related software --
-- engineering techniques. For more info about our services: --
-- ADALOG Tel: +33 1 41 24 31 40 --
-- 19-21 rue du 8 mai 1945 Fax: +33 1 41 24 07 36 --
-- 94110 ARCUEIL E-m: info@adalog.fr --
-- FRANCE URL: http://www.adalog.fr --
-- --
-- This unit is free software; you can redistribute it and/or --
-- modify it under terms of the GNU General Public License as --
-- published by the Free Software Foundation; either version 2, or --
-- (at your option) any later version. This unit is distributed --
-- in the hope that it will be useful, but WITHOUT ANY WARRANTY; --
-- without even the implied warranty of MERCHANTABILITY or FITNESS --
-- FOR A PARTICULAR PURPOSE. See the GNU General Public License --
-- for more details. You should have received a copy of the GNU --
-- General Public License distributed with this program; see file --
-- COPYING. If not, write to the Free Software Foundation, 59 --
-- Temple Place - Suite 330, Boston, MA 02111-1307, USA. --
-- --
-- As a special exception, if other files instantiate generics --
-- from this unit, or you link this unit with other files to --
-- produce an executable, this unit does not by itself cause the --
-- resulting executable to be covered by the GNU General Public --
-- License. This exception does not however invalidate any other --
-- reasons why the executable file might be covered by the GNU --
-- Public License. --
----------------------------------------------------------------------
with Ada.Unchecked_Deallocation;
package body Binary_Map is
procedure Free is new Ada.Unchecked_Deallocation (Node, Map);
--
-- Internal utilities
--
--------------
-- Get_Node --
--------------
function Get_Node (M : Map; Key : Key_Type) return Map is
Current : Map := M;
begin
loop
if Current = null then
-- Not found
return null;
elsif Key < Current.Key then
Current := Current.Children (Before);
elsif Key > Current.Key then
Current := Current.Children (After);
else
-- Found
return Current;
end if;
end loop;
end Get_Node;
---------------
-- Linearize --
---------------
procedure Linearize (M : Map; First, Last : out Map; Count : out Natural) is
-- Precondition: M is not null
-- Postconditions: First is the first element of a linear tree (all Left pointers are null)
-- Last is the last element
-- Count is the number of elements in the tree
Temp_Map : Map;
Temp_Count : Natural;
begin
Count := 1;
if M.Children (Before) /= null then
Linearize (M.Children (Before), First, Temp_Map, Temp_Count);
Temp_Map.Children (After) := M;
Count := Count + Temp_Count;
else
First := M;
end if;
M.Children (Before) := null;
if M.Children (After) = null then
Last := M;
else
Linearize (M.Children (After), Temp_Map, Last, Temp_Count);
M.Children (After) := Temp_Map;
Count := Count + Temp_Count;
end if;
end Linearize;
--------------
--Rebalance --
--------------
procedure Rebalance (M : in out Map; Size : Natural; Rest : out Map) is
-- Precondition: M is a linear tree (all Left pointers are null)
-- Postcondions: M is a balanced tree containing the first Size elements
-- Rest is the first of the remaining elements from the linear tree
Top : Map;
Left : Map;
begin
case Size is
when 0 =>
Rest := M;
M := null;
when 1 =>
Rest := M.Children (After);
M.Children (After) := null;
when others =>
Left := M;
Rebalance (Left, (Size-1) / 2, Top);
Top.Children (Before) := Left;
Rebalance (Top.Children (After), Size - (Size-1)/2 - 1, Rest);
M := Top;
end case;
end Rebalance;
--
-- Exported subprograms
--
---------
-- Add --
---------
procedure Add (To : in out Map;
Key : in Key_Type;
Value : in Value_Type) is
begin
if To = null then
To := new Node'(Key, Value, (null, null));
return;
end if;
if Key < To.Key then
Add (To.Children (Before), Key, Value);
elsif Key = To.Key then
To.Value := Value;
else
Add (To.Children (After), Key, Value);
end if;
end Add;
-------------
-- Balance --
------------
procedure Balance (The_Map : in out Map) is
First, Last : Map;
Count : Natural;
begin
if The_Map = null then
return;
end if;
Linearize (The_Map, First, Last, Count);
The_Map := First;
Rebalance (The_Map, Count, First);
end Balance;
------------
-- Delete --
------------
procedure Delete (From : in out Map; Key : Key_Type) is
Count1, Count2: Natural;
Last : Map;
Parent : Map := null;
Slot : Slots;
Cur_Node : Map := From;
Result : Map;
begin
loop
if Cur_Node = null then
-- Not found
raise Not_Present;
elsif Key > Cur_Node.Key then
Slot := After;
elsif Key < Cur_Node.Key then
Slot := Before;
else
-- Found
exit;
end if;
Parent := Cur_Node;
Cur_Node := Cur_Node.Children (Slot);
end loop;
if Cur_Node.Children (Before) = null then
if Cur_Node.Children (After) = null then
Result := null;
else
Result := Cur_Node.Children (After);
end if;
elsif Cur_Node.Children (After) = null then
Result := Cur_Node.Children (Before);
else
-- At this point, deleting the node involves walking down the tree.
-- it is not much more effort to rebalance (and actually simpler to program)
Linearize (Cur_Node.Children (Before), Result, Last, Count1);
Linearize (Cur_Node.Children (After), Last.Children (After), Last, Count2);
Rebalance (Result, Count1 + Count2, Last);
end if;
if Parent = null then
From := Result;
else
Parent.Children (Slot) := Result;
end if;
Free (Cur_Node);
end Delete;
-----------
-- Fetch --
-----------
function Fetch (From : Map; Key : Key_Type) return Value_Type is
Cur_Node : constant Map := Get_Node (From, Key);
begin
if Cur_Node = null then
raise Not_Present;
else
return Cur_Node.Value;
end if;
end Fetch;
-----------
-- Fetch --
-----------
function Fetch (From : Map; Key : Key_Type; Default_Value : Value_Type) return Value_Type is
Cur_Node : constant Map := Get_Node (From, Key);
begin
if Cur_Node = null then
return Default_Value;
else
return Cur_Node.Value;
end if;
end Fetch;
----------------
-- Is_Present --
----------------
function Is_Present (Within : Map; Key : Key_Type) return Boolean is
begin
return Get_Node (Within, Key) /= null;
end Is_present;
-------------
-- Iterate --
-------------
procedure Iterate (On : in out Map) is
Delete_Node : Boolean := False;
begin
if On = null then
return;
end if;
Iterate(On.Children (Before));
begin
Action(On.Key, On.Value);
exception
when Delete_Current =>
Delete_Node := True;
end;
Iterate(On.Children (After));
-- Deleting the node *after* traversing On.Children (After)
-- makes sure that there is no problem with the tree being
-- rearranged due to delete.
if Delete_Node then
Delete (On, On.Key);
end if;
end Iterate;
-----------
-- Clear --
-----------
procedure Clear (The_Map : in out Map) is
begin
if The_Map = null then
return;
end if;
Clear (The_Map.Children (Before));
Clear (The_Map.Children (After));
Free (The_Map);
end Clear;
-------------------------------
-- Generic_Clear_And_Release --
-------------------------------
procedure Generic_Clear_And_Release (The_Map : in out Map) is
begin
if The_Map = null then
return;
end if;
Clear (The_Map.Children (Before));
Clear (The_Map.Children (After));
Release (The_Map.Value);
Free (The_Map);
end Generic_Clear_And_Release;
--------------
-- Is_Empty --
--------------
function Is_Empty (The_Map : in Map) return Boolean is
begin
return The_Map = Empty_Map;
end Is_Empty;
end Binary_Map;
|