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#%Header {
##############################################################################
#
# File data-adanaxis/ruby/AdanaxisPieceEffector.rb
#
# Copyright Andy Southgate 2006-2007
#
# This file may be used and distributed under the terms of the Mushware
# Software Licence version 1.4, under the terms for 'Proprietary original
# source files'. If not supplied with this software, a copy of the licence
# can be obtained from Mushware Limited via http://www.mushware.com/.
# One of your options under that licence is to use and distribute this file
# under the terms of the GNU General Public Licence version 2.
#
# This software carries NO WARRANTY of any kind.
#
##############################################################################
#%Header } lORLU4vT56ruWJ92wVVyiw
# $Id: AdanaxisPieceEffector.rb,v 1.14 2007/06/27 13:18:54 southa Exp $
# $Log: AdanaxisPieceEffector.rb,v $
# Revision 1.14 2007/06/27 13:18:54 southa
# Debian packaging
#
# Revision 1.13 2007/06/27 12:58:11 southa
# Debian packaging
#
# Revision 1.12 2007/06/08 16:23:03 southa
# Level 26
#
# Revision 1.11 2007/06/06 12:24:13 southa
# Level 22
#
# Revision 1.10 2007/05/22 16:44:58 southa
# Level 18
#
# Revision 1.9 2007/05/22 12:59:08 southa
# Vortex effect on player
#
# Revision 1.8 2007/05/21 17:04:42 southa
# Player effectors
#
# Revision 1.7 2007/05/21 13:32:51 southa
# Flush weapon
#
# Revision 1.6 2007/04/18 09:21:53 southa
# Header and level fixes
#
# Revision 1.5 2007/04/16 08:41:06 southa
# Level and header mods
#
# Revision 1.4 2007/03/21 11:56:05 southa
# Rail effects and damage icons
#
# Revision 1.3 2007/03/13 21:45:08 southa
# Release process
#
# Revision 1.2 2006/11/14 20:28:36 southa
# Added rail gun
#
# Revision 1.1 2006/11/03 18:46:31 southa
# Damage effectors
#
class AdanaxisPieceEffector < AdanaxisPiece
extend MushRegistered
mushRegistered_install
def initialize(inParams={})
AdanaxisUtil.cSpellCheck(inParams)
@m_defaultType = "e"
super
@m_owner = inParams[:owner] || ""
@m_lifeMsec = inParams[:lifetime_msec] || 0
@m_rail = inParams[:rail] || false
@m_isFlush = inParams[:is_flush] || false
if @m_isFlush
@m_callInterval = 100
else
@m_callInterval = nil
end
return @m_callInterval
end
mush_accessor :m_rail, :m_owner
def mDamageFactor(inPiece)
if @m_rail
retVal = @m_damageFactor
else
separation = (mPost.position - inPiece.mPost.position).mMagnitude
factor = ((@m_hitPoints - separation) / @m_hitPoints).mClamp(0.0, 1.0)
factor *= factor * factor # 4D so inverse cube law
retVal = @m_damageFactor * factor
end
retVal
end
def mFlushEffect
flarePost = mPost.dup
flareOffset = MushTools.cRandomUnitVector * (5+rand(10))
flareVel = flareOffset * -0.03
flarePost.position = flarePost.position + flareOffset
flarePost.velocity = flareVel
$currentLogic.mEffects.mExploCreate(
:post => flarePost,
:explosion_lifetime_range => 600..600,
:explosion_scale_range => 1.5..2.0,
:alpha_stutter => 0
)
end
def mActionTimer
if @m_isFlush
mLoad
mFlushEffect
end
@m_callInterval
end
def mCollisionHandle(event)
if @m_isFlush
unless event.mPiece2.mOriginalHitPoints > 500.0 # Don't move heavy objects
distVec = event.mPiece2.mPost.position - mPost.position
dist = distVec.mMagnitude
dist = 10 if dist < 10
angScale = 0.01 / dist
distNorm = distVec * (1/dist)
angAccel = MushTools.cRotationInXWPlane(distNorm.x*angScale)
MushTools.cRotationInZWPlane(distNorm.y*angScale).mRotate(angAccel)
MushTools.cRotationInYZPlane(distNorm.z*angScale).mRotate(angAccel)
MushTools.cRotationInXYPlane(distNorm.w*angScale).mRotate(angAccel)
angAccel.mNormalise!
vel = event.mPiece2.mPost.velocity
event.mPiece2.mPost.velocity = vel - distNorm * (0.2/dist)
angVel = event.mPiece2.mPost.angular_velocity
angAccel.mRotate(angVel)
event.mPiece2.mPost.angular_velocity = MushTools::cSlerp(angVel, MushRotation.new, 0.01)
if event.mPiece2.kind_of?(AdanaxisPiecePlayer)
# Different behaviour for player
event.mPiece2.mControlReleasedSet(true)
end
end
elsif @m_rail
# Rail impact effect
if event.mCollisionPoint
$currentLogic.mEffects.mFlareCreate(
:post => MushPost.new(:position => event.mCollisionPoint),
:flare_lifetime_range => 400..500,
:flare_scale_range => 8.0..9.0,
:alpha_stutter => 0.5
)
$currentLogic.mEffects.mExplode(
:post => MushPost.new(:position => event.mCollisionPoint),
:effect_scale => 1.0,
:embers => 10,
:ember_speed_range => 0.1..0.2,
:explosions => 0,
:flares => 1,
:flare_lifetime_range => 900..1000,
:flare_scale_range => 2.0..2.1
)
end
end
end
end
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