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#
# (C) Copyright 2001 Alexandre Courbot <alexandrecourbot@linuxgames.com>
# Part of the Adonthell Project http://adonthell.linuxgames.com
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY.
#
# See the COPYING file for more details
#
# -- Map Event to make a character say something.
import adonthell
class character_speak:
# Parameters:
# name: name of the character that should speak when the event is triggered
# sentence: sentence to say when the event is triggered
def __init__ (self, eventinstance, name, sentence):
self.myself = eventinstance
self.mapchar = adonthell.gamedata_get_character (name)
self.sentence = sentence
def run (self, submap, x, y, dir, name):
self.mapchar.speak (self.sentence)
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