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#
# (C) Copyright 2001/2002 Kai Sterker <kaisterker@linuxgames.com>
# Part of the Adonthell Project http://adonthell.linuxgames.com
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY.
#
# See the COPYING file for more details
#
# -- Map Event to teleport a character from Silverhair's room onto veranda
import adonthell
import events
class silverhair_to_brn:
# Parameters:
# smdest: destination submap
# xdest: X position on smdest
# ydest: Y position on smdest
# destdir: direction where to look at after the teleport
def __init__ (self, eventinstance, smdest, xdest, ydest, destdir):
self.smdest = smdest
self.xdest = xdest
self.ydest = ydest
self.destdir = destdir
def run (self, submap, x, y, dir, name):
# -- just arrived -> do nothing
if dir == adonthell.STAND_WEST: return
p = adonthell.gamedata_get_character (name)
if p.get_val ("came_from_barn") == 1:
p.set_val ("came_from_barn", 0)
p.set_val ("on_veranda", 1)
events.switch_submap (p, self.smdest, self.xdest, self.ydest, self.destdir)
adonthell.audio_fade_out_background (500)
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