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#
# (C) Copyright 2001 Alexandre Courbot
# Part of the Adonthell Project http://adonthell.linuxgames.com
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY.
#
# See the COPYING file for more details
#
import adonthell
# -- switch submaps (character, new coordinates, new submap,
# direction the character shall face)
def switch_submap (mychar, x, y, submap, dir):
# -- deactivate schedule during teleport
if mychar.is_schedule_activated ():
mychar.set_schedule_active (0)
schedule_active = 1
else:
schedule_active = 0
# -- only fade for the player
if mychar.get_id () == "Player":
# -- fade the new submap in if we teleport the player
adonthell.gamedata_engine ().fade_out ()
mychar.jump_to (x, y, submap, dir)
adonthell.gamedata_engine ().fade_in ()
else:
mychar.jump_to (x, y, submap, dir)
# -- restore character's schedule
if schedule_active == 1:
mychar.set_schedule_active (1)
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