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#
# $Id: main_menu.py,v 1.19 2002/09/29 16:09:22 ksterker Exp $
#
# (C) Copyright 2001 Kai Sterker <kaisterker@linuxgames.com>
# Part of the Adonthell Project http://adonthell.linuxgames.com
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY.
#
# See the COPYING file for more details
#
from adonthell import *
# -- pygettext support
def _(message): return nls_translate (message)
# The Game Menu
class main_menu (win_container):
# Displays Waste's Edge's Main menu
# startup defines whether the options scroll into view (0) or simply appear (1)
# enable_s defines whether we have a "save" option (1) or not (0)
# enable_b turns background/border on (1) or off (0)
def __init__ (self, startup, enable_s, enable_b = 0):
win_container.__init__(self)
# -- Init Position
self.move (0, 0)
self.resize (320, 240)
# -- load font and theme
self.font = win_manager_get_font ("original")
self.theme = win_manager_get_theme ("original")
self.enable_save = enable_s
self.enable_b = enable_b
y_pos = 30
if enable_s: y_pos = 15
self.py_signal_connect (self.on_update, win_event_UPDATE)
self.a_title = win_image()
self.a_title.load_raw ("gfx/cutscene/adonthell_green.img")
self.a_title.set_mask (1)
self.a_title.move ((self.length() - self.a_title.length())/2, y_pos)
self.a_title.thisown = 0
self.a_title.pack()
y_pos = y_pos + 30
self.title = win_label()
self.title.set_font(self.font)
self.title.set_form (label_AUTO_SIZE)
self.title.set_text ("-- Waste's Edge --")
self.title.move ((self.length()-self.title.length())/2, y_pos)
self.title.thisown = 0
self.title.pack()
y_pos = y_pos + 40
self.new_game = win_label()
self.new_game.set_font(self.font)
self.new_game.set_form (label_AUTO_SIZE)
if enable_s == 0: self.new_game.set_text (_("New Game"))
else: self.new_game.set_text (_("Continue"))
self.new_game.move (-self.new_game.length (), y_pos)
self.new_game.pack()
self.new_game.thisown = 0
y_pos = y_pos + 30
self.load_game = win_label ()
self.load_game.set_font(self.font)
self.load_game.set_form (label_AUTO_SIZE)
self.load_game.set_text (_("Load Game"))
self.load_game.move (self.length (), y_pos)
self.load_game.pack()
self.load_game.thisown = 0
y_pos = y_pos + 30
self.save_game = win_label ()
self.save_game.set_font(self.font)
self.save_game.set_form (label_AUTO_SIZE)
self.save_game.set_text (_("Save Game"))
self.save_game.move (-self.save_game.length (), y_pos)
self.save_game.pack()
self.save_game.thisown = 0
if enable_s: y_pos = y_pos + 30
self.options = win_label ()
self.options.set_font (self.font)
self.options.set_form (label_AUTO_SIZE)
self.options.set_text (_("Options"))
self.options.move (-self.options.length (), y_pos)
self.options.pack()
self.options.set_can_be_selected (0)
self.options.set_brightness (1)
self.options.thisown = 0
y_pos = y_pos + 30
self.labquit = win_label ()
self.labquit.set_font(self.font)
self.labquit.set_form (label_AUTO_SIZE)
self.labquit.set_text (_("Quit"))
self.labquit.move (self.length (), y_pos)
self.labquit.pack()
self.labquit.thisown = 0
y_pos = y_pos + 30
self.labels = [self.new_game, self.load_game, self.options, self.labquit]
if enable_s: self.labels.insert (2, self.save_game)
else:
self.save_game.thisown = Python
del self.save_game
for label in self.labels:
self.add (label)
self.set_activate (1)
self.set_visible_all (1)
if startup == 0:
self.startup = 1
sign = 1
self.goals = ()
self.moves = ()
for label in self.labels:
self.goals = self.goals + ((self.length () - label.length ())/2,)
self.moves = self.moves + (3*sign,)
sign = sign * -1
else:
self.startup = 0
for label in self.labels:
label.move ((self.length()-label.length())/2, label.y ())
self.add_to_select ()
# -- make the menu options available for selecting
def add_to_select (self):
self.select = win_select()
self.select.move (70,10)
self.select.resize (180, 220)
self.select.set_mode (win_select_MODE_BRIGHTNESS)
self.select.py_signal_connect (self.on_select, win_event_ACTIVATE_KEY);
self.select.set_background (self.theme)
self.select.set_visible_background (self.enable_b)
self.select.set_trans_background (1)
self.select.set_border(self.theme, win_border_MINI)
self.select.set_visible_border (self.enable_b)
self.select.set_circle (1)
self.select.set_visible_all (1)
self.select.thisown = 0
self.select.set_activate (1)
self.set_focus_object (self.select)
self.add (self.select)
for label in self.labels:
self.remove (label)
label.move (label.x () - 70, label.y () - 10)
self.select.add (label)
# -- cleanup
del self.labels
# -- add the title
self.set_align (win_base_ALIGN_CENTER)
self.add (self.a_title)
self.add (self.title)
self.set_visible_all (1)
# -- after closing the menu, this returns the selected option
def get_result (self):
return self.retval
# -- callback for custom updating
def on_update (self):
# -- slide in the menu options
if self.startup > 0:
if self.create_menu (self.moves, self.goals) == 0:
self.add_to_select ()
del self.moves
del self.goals
self.startup = 0
# -- pressing ESC will close the menu if it's open
if input_has_been_pushed (SDLK_ESCAPE):
# -- If we're on the title screen, then exit the game
if self.enable_save == 0: self.retval = 5
else: self.retval = 0
gamedata_engine ().main_quit ()
# -- Callback to get informed of the player's choice
def on_select (self):
self.retval = self.select.get_selected_position ()
# -- skip save option on title screen
if self.enable_save == 0 and self.retval > 2:
self.retval = self.retval + 1
# -- Load Game
if self.retval == 2:
lg = data_screen (LOAD_SCREEN)
lg.set_activate (1)
# -- hide the game menu if we are not on the title screen
if self.enable_save == 1:
self.set_visible (0)
# -- open the Load screen
gamedata_engine ().main (lg, "load_screen")
# -- if we are on the title screen, only close the
# game menu if a game has been loaded
if self.enable_save == 0 and lg.get_result () == 0:
return
# -- Save Game
elif self.retval == 3:
lg = data_screen (SAVE_SCREEN)
lg.set_activate (1)
# -- hide the game menu
self.set_visible (0)
# -- open the Load screen
gamedata_engine ().main (lg, "save_screen")
# -- close the main menu
gamedata_engine ().main_quit ()
# -- Scrolls the different menu options into view
def create_menu (self, moves, goals):
done = len (self.labels)
for i in range (len (self.labels)):
label = self.labels[i]
step = moves[i]
goal = goals[i]
mod = 1
j = 0
if step < 0:
step = -step
mod = -1
for j in range (step):
if goal == label.x () + j*mod:
done = done - 1
break
label.move (label.x () + j*mod, label.y ())
return done
def __del__ (self):
pass
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