File: main_menu.py

package info (click to toggle)
adonthell-data 0.3.5%2Bdfsg-2
  • links: PTS, VCS
  • area: main
  • in suites: jessie, jessie-kfreebsd
  • size: 14,776 kB
  • ctags: 389
  • sloc: python: 4,667; sh: 3,327; makefile: 362; sed: 16
file content (268 lines) | stat: -rwxr-xr-x 8,688 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
#
#  $Id: main_menu.py,v 1.19 2002/09/29 16:09:22 ksterker Exp $
#
#  (C) Copyright 2001 Kai Sterker <kaisterker@linuxgames.com>
#  Part of the Adonthell Project http://adonthell.linuxgames.com
#
#  This program is free software; you can redistribute it and/or modify
#  it under the terms of the GNU General Public License.
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY.
#
#  See the COPYING file for more details
#

from adonthell import *

# -- pygettext support
def _(message): return nls_translate (message)

# The Game Menu
class main_menu (win_container):

    # Displays Waste's Edge's Main menu
    #   startup defines whether the options scroll into view (0) or simply appear (1)
    #   enable_s defines whether we have a "save" option (1) or not (0)
    #   enable_b turns background/border on (1) or off (0)
    def __init__ (self, startup, enable_s, enable_b = 0):	
        win_container.__init__(self)
        
        # -- Init Position
        self.move (0, 0)	
        self.resize (320, 240)
        
        # -- load font and theme
        self.font = win_manager_get_font ("original")
        self.theme = win_manager_get_theme ("original")

        self.enable_save = enable_s
        self.enable_b = enable_b

        y_pos = 30
        if enable_s: y_pos = 15

        self.py_signal_connect (self.on_update, win_event_UPDATE)
        
        self.a_title = win_image()
        self.a_title.load_raw ("gfx/cutscene/adonthell_green.img")
        self.a_title.set_mask (1)
        self.a_title.move ((self.length() - self.a_title.length())/2, y_pos)
        self.a_title.thisown = 0
        self.a_title.pack()
        y_pos = y_pos + 30

        self.title = win_label()
        self.title.set_font(self.font)
        self.title.set_form (label_AUTO_SIZE)
        self.title.set_text ("-- Waste's Edge --")
        self.title.move ((self.length()-self.title.length())/2, y_pos)
        self.title.thisown = 0
        self.title.pack()
        y_pos = y_pos + 40

        self.new_game = win_label()
        self.new_game.set_font(self.font)
       	self.new_game.set_form (label_AUTO_SIZE)
        if enable_s == 0: self.new_game.set_text (_("New Game"))
        else: self.new_game.set_text (_("Continue"))
        self.new_game.move (-self.new_game.length (), y_pos)
        self.new_game.pack()
        self.new_game.thisown = 0
        y_pos = y_pos + 30

        self.load_game = win_label ()
        self.load_game.set_font(self.font)
        self.load_game.set_form (label_AUTO_SIZE)
        self.load_game.set_text (_("Load Game"))
        self.load_game.move (self.length (), y_pos)
        self.load_game.pack()
        self.load_game.thisown = 0
        y_pos = y_pos + 30
	
        self.save_game = win_label ()
        self.save_game.set_font(self.font)
        self.save_game.set_form (label_AUTO_SIZE)
        self.save_game.set_text (_("Save Game"))
        self.save_game.move (-self.save_game.length (), y_pos)  
       	self.save_game.pack()
        self.save_game.thisown = 0
        if enable_s: y_pos = y_pos + 30
	
        self.options = win_label ()
        self.options.set_font (self.font)
        self.options.set_form (label_AUTO_SIZE)
        self.options.set_text (_("Options"))
        self.options.move (-self.options.length (), y_pos)
        self.options.pack()
        self.options.set_can_be_selected (0)
        self.options.set_brightness (1)
        self.options.thisown = 0
        y_pos = y_pos + 30
	
        self.labquit = win_label ()
        self.labquit.set_font(self.font)
        self.labquit.set_form (label_AUTO_SIZE)
        self.labquit.set_text (_("Quit"))
        self.labquit.move (self.length (), y_pos)
        self.labquit.pack()
        self.labquit.thisown = 0
        y_pos = y_pos + 30

        self.labels = [self.new_game, self.load_game, self.options, self.labquit]
        if enable_s: self.labels.insert (2, self.save_game)
        else:
            self.save_game.thisown = Python
            del self.save_game
        
        for label in self.labels:
            self.add (label)    
	   	
        self.set_activate (1)
        self.set_visible_all (1)	

        if startup == 0:
            self.startup = 1
            sign = 1
            self.goals = ()
            self.moves = ()

            for label in self.labels:
                self.goals = self.goals + ((self.length () - label.length ())/2,)
                self.moves = self.moves + (3*sign,)
                sign = sign * -1

        else:
            self.startup = 0
            for label in self.labels:
                label.move ((self.length()-label.length())/2, label.y ())
            self.add_to_select ()


    # -- make the menu options available for selecting
    def add_to_select (self):
        self.select = win_select()
        self.select.move (70,10)
        self.select.resize (180, 220)
            	
        self.select.set_mode (win_select_MODE_BRIGHTNESS)
        self.select.py_signal_connect (self.on_select, win_event_ACTIVATE_KEY);

        self.select.set_background (self.theme)
        self.select.set_visible_background (self.enable_b)
        self.select.set_trans_background (1)

        self.select.set_border(self.theme, win_border_MINI)
        self.select.set_visible_border (self.enable_b)

        self.select.set_circle (1)
        self.select.set_visible_all (1)
        self.select.thisown = 0

        self.select.set_activate (1)
        self.set_focus_object (self.select)

        self.add (self.select)

        for label in self.labels:
            self.remove (label)
            label.move (label.x () - 70, label.y () - 10)
            self.select.add (label)

        # -- cleanup
        del self.labels
        
        # -- add the title
        self.set_align (win_base_ALIGN_CENTER)
        self.add (self.a_title)
        self.add (self.title)
        self.set_visible_all (1)


    # -- after closing the menu, this returns the selected option
    def get_result (self):
        return self.retval
    

    # -- callback for custom updating
    def on_update (self):
        # -- slide in the menu options
        if self.startup > 0:
            if self.create_menu (self.moves, self.goals) == 0:
                self.add_to_select ()
                del self.moves
                del self.goals
                self.startup = 0
                
        # -- pressing ESC will close the menu if it's open
        if input_has_been_pushed (SDLK_ESCAPE):
            # -- If we're on the title screen, then exit the game
            if self.enable_save == 0: self.retval = 5
            else: self.retval = 0
            gamedata_engine ().main_quit ()


    # -- Callback to get informed of the player's choice
    def on_select (self):
        self.retval = self.select.get_selected_position ()

        # -- skip save option on title screen
        if self.enable_save == 0 and self.retval > 2:
            self.retval = self.retval + 1
       
        # -- Load Game
        if self.retval == 2:
            lg = data_screen (LOAD_SCREEN)
            lg.set_activate (1)
            
            # -- hide the game menu if we are not on the title screen
            if self.enable_save == 1:
                self.set_visible (0)
            
            # -- open the Load screen
            gamedata_engine ().main (lg, "load_screen")
            
            # -- if we are on the title screen, only close the 
            #    game menu if a game has been loaded
            if self.enable_save == 0 and lg.get_result () == 0:
                return
            
        # -- Save Game
        elif self.retval == 3:
            lg = data_screen (SAVE_SCREEN)
            lg.set_activate (1)
            
            # -- hide the game menu
            self.set_visible (0)
            
            # -- open the Load screen
            gamedata_engine ().main (lg, "save_screen")

        # -- close the main menu        
        gamedata_engine ().main_quit ()


    # -- Scrolls the different menu options into view
    def create_menu (self, moves, goals):
        done = len (self.labels)

        for i in range (len (self.labels)):
            label = self.labels[i]
            step = moves[i]
            goal = goals[i]
            mod = 1
            j = 0

            if step < 0:
                step = -step
                mod = -1

            for j in range (step):
                if goal == label.x () + j*mod:
                    done = done - 1
                    break
            label.move (label.x () + j*mod, label.y ())

        return done

    def __del__ (self):
        pass