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#
# (C) Copyright 2001/2002 Kai Sterker <kaisterker@linuxgames.com>
# Part of the Adonthell Project http://adonthell.linuxgames.com
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY.
#
# See the COPYING file for more details
#
# -- Movement schedule for Jelom Rasgar
#
# He guards the door to Lady Silverhair's room
import adonthell
import schedule
import random
# -- pygettext support
def _(message): return message
class jelom (schedule.speak):
def __init__ (self, mapcharacterinstance):
self.myself = mapcharacterinstance
# -- make random remarks
self.speech = [_("Someone fetch me a drink!"), \
_("That'll teach them fancy Elves a lesson!"), \
_("Send them to the cursed island, I say!")]
self.speech_delay = (30, 60)
schedule.speak.__init__(self)
self.myself.set_callback (self.goal_reached)
def walk (self):
if self.myself.posy () == 3:
self.myself.set_goal (2, 6, adonthell.STAND_NORTH)
else:
self.myself.set_goal (2, 3, adonthell.STAND_SOUTH)
def goal_reached (self):
delay = "%it" % random.randrange (20, 65)
self.myself.time_callback (delay, self.walk)
def start_talking (self):
self.myself.launch_action (adonthell.gamedata_player ())
adonthell.gamedata_get_character ("Erek Stonebreaker").pause ()
adonthell.gamedata_get_quest ("demo").set_val ("convince_jelom", 3)
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