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import dialogue
import adonthell
# -- pygettext support
def _(message): return message
class oliver_start (dialogue.base):
text = [None,\
_("As he notices you, the boy stops whatever he's been doing. With a cheerful grin on his face, he turns towards you."),\
_("Hello sir! Welcome to Waste's Edge."),\
_("Oh! I am Oliver, sir. I help Mum and Dad with the Inn. Looking after the stables and such."),\
_("Why yes! Would you believe that we have an actual Elven Lady staying at the Inn?"),\
_("Really? An Elven Lady?"),\
_("Yes, sir. Lady Silverbeard. From Cirdanth. And her two servants! She frightened me a bit, but now she's locked up in her room."),\
_("And who would you be?"),\
_("You can surely tell me something about Waste's Edge, then."),\
_("Did something unusual happen here lately, Oliver?"),\
_("Have you heard about the theft, sir? Everybody speaks about it."),\
_("Then I don't want to keep you off your work any longer."),\
_("Are there other guests too?"),\
_("Yes, but they are just ordinary people. Merchants and such."),\
_("What can you tell me about that?"),\
_("Can you imagine, sir? The Elven Lady robbed Master Fingolson in his sleep. And none of the adults noticed anything."),\
_("Why would anyone want to lock her up?"),\
_("Then you better tell me about the Elven Lady, Oliver."),\
_("Well, thank you for the information. Until later."),\
_("Who is Master Fingolson?"),\
_("But you heard something that night?"),\
_("Just another Dwarf from Uzdun'kal. He sells jewels and such. We get a lot of them here, but none of them got robbed so far."),\
_("Speaking of that, you say you noticed something that night?"),\
_("Yeah. Someone must have been in the stables. But when I went and had a look, they were gone."),\
_("I see. Thank you for your help, Oliver. Until later."),\
_("Oliver looks pleased as he sees you nearing."),\
_("Uh, hello again sir. Do you have more questions?"),\
_("Can you tell me something about Waste's Edge, Oliver?"),\
_("What do you know about the theft?"),\
_("Oliver leads you to a room on the first floor."),\
_("I hope you like it, sir. All the other rooms are occupied."),\
_("You have a lot of guests here at the moment, then?"),\
_("Don't worry Oliver. This one is fine."),\
_("Yes sir. And with that theft, nobody can leave."),\
_("Nobody can leave?"),\
_("No. As long as Master Fingolson's jewels are not found, the guards don't allow it."),\
_("I see. Thank you Oliver. Until later.")]
cond = [\
"self.the_npc.get_val (\"talked_to\") == 0\n",\
"adonthell.gamedata_get_character (\"Oliver Redwyne\").submap () == 12\n"]
code = [\
"self.the_npc.set_val (\"talked_to\" , 1)\nadonthell.achievements.update(2, 17)\n",\
"adonthell.gamedata_get_quest(\"demo\").set_val (\"know_olivers_noise\" , 1)\n",\
"self.the_npc.set_val (\"talked_to\" , 1)\nself.the_npc.set_val (\"goto_barn\" , 1)\nadonthell.achievements.update(2, 17)\n"]
# -- (speaker, code, ((text, operation, condition), ...))
dlg = [\
(None, -1, ((29, 0, 1), (1, 1, 0), (25, 1, -1), )),\
("Narrator", 0, ((2, 0, -1), )),\
("Default", -1, ((7, 0, -1), )),\
("Default", -1, ((11, 0, -1), (8, 0, -1), (9, 0, -1), )),\
("Default", -1, ((12, 0, -1), (5, 0, -1), )),\
(None, -1, ((6, 0, -1), )),\
("Default", -1, ((16, 0, -1), )),\
(None, -1, ((3, 0, -1), )),\
(None, -1, ((4, 0, -1), )),\
(None, -1, ((10, 0, -1), )),\
("Default", -1, ((14, 0, -1), )),\
(None, -1, ()),\
(None, -1, ((13, 0, -1), )),\
("Default", -1, ((18, 0, -1), (17, 0, -1), )),\
(None, -1, ((15, 0, -1), )),\
("Default", -1, ((19, 0, -1), (20, 0, -1), )),\
(None, -1, ((15, 0, -1), )),\
(None, -1, ((6, 0, -1), )),\
(None, -1, ()),\
(None, -1, ((21, 0, -1), )),\
(None, -1, ((23, 0, -1), )),\
("Default", -1, ((22, 0, -1), )),\
(None, -1, ((23, 0, -1), )),\
("Default", 1, ((24, 0, -1), )),\
(None, -1, ()),\
("Narrator", -1, ((26, 0, -1), )),\
("Default", -1, ((27, 0, -1), (28, 0, -1), )),\
(None, -1, ((4, 0, -1), )),\
(None, -1, ((15, 0, -1), )),\
("Narrator", 2, ((30, 0, -1), )),\
("Default", -1, ((31, 0, -1), (32, 0, -1), )),\
(None, -1, ((33, 0, -1), )),\
(None, -1, ()),\
("Default", -1, ((28, 0, -1), (34, 0, -1), )),\
(None, -1, ((35, 0, -1), )),\
("Default", -1, ((36, 0, -1), )),\
(None, -1, ())]
def __init__(self, p, n):
self.namespace = globals ()
self.the_player = p
self.the_npc = n
def __del__(self):
if self.the_npc.get_val ("goto_barn") == 1:
adonthell.gamedata_get_character("Oliver Redwyne").do_stuff ("goto_barn")
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