File: silverhair_to_brn.py

package info (click to toggle)
adonthell-data 0.3.8-1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm, bullseye, buster
  • size: 27,040 kB
  • sloc: python: 5,172; sh: 4,584; makefile: 420; xml: 40; sed: 16
file content (42 lines) | stat: -rw-r--r-- 1,394 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
#
#  (C) Copyright 2001/2002 Kai Sterker <kaisterker@linuxgames.com>
#  Part of the Adonthell Project http://adonthell.linuxgames.com
#
#  This program is free software; you can redistribute it and/or modify
#  it under the terms of the GNU General Public License.
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY.
#
#  See the COPYING file for more details
#

# -- Map Event to teleport a character from Silverhair's room onto veranda

import adonthell
import events

class silverhair_to_brn(object):

    # Parameters:
    # smdest: destination submap
    # xdest: X position on smdest
    # ydest: Y position on smdest
    # destdir: direction where to look at after the teleport
    def __init__ (self, eventinstance, smdest, xdest, ydest, destdir):
        self.smdest = smdest
        self.xdest = xdest
        self.ydest = ydest
        self.destdir = destdir

    def run (self, submap, x, y, dir, name):
        # -- just arrived -> do nothing
        if dir == adonthell.STAND_WEST: return
        
        p = adonthell.gamedata_get_character (name)

        if p.get_val ("came_from_barn") == 1:
            p.set_val ("came_from_barn", 0)
            p.set_val ("on_veranda", 1)
            
            events.switch_submap (p, self.smdest, self.xdest, self.ydest, self.destdir)
            adonthell.audio_fade_out_background (500)