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#
# $Id$
#
# (C) Copyright 2016 Kai Sterker <kai.sterker@gmail.com>
# Part of the Adonthell Project <http://adonthell.nongnu.org>
#
# Adonthell is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# Adonthell is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Adonthell. If not, see <http://www.gnu.org/licenses/>.
#
import adonthell
# -- pygettext support
def N_(message): return message
def _(message): return adonthell.nls_translate (message)
# -- GUI for displaying in-game achievements
class achievement_screen (adonthell.win_container):
# -- dictionary of achievements present in the game
# with their unique id as key
achievements = { \
1: (N_("Sommelier"), N_("You know a good drop when you taste it")), \
2: (N_("Conversationalist"), N_("None will escape your silver tongue")), \
3: (N_("Keeper of secrets"), N_("Embarrassing confessions are safe with you")), \
4: (N_("Revealer of truth"), N_("Under your vigilant eye, no wrongdoing stays hidden")), \
5: (N_("Trusty servant"), N_("As always, you keep your mistress out of harm's way")), \
6: (N_("Yetin acolyte"), N_("You walk the path of the yetin spirit")), \
7: (N_("Master detective"), N_("Your inquisitive powers lead you to the right conclusions")), \
8: (N_("Gem-bearer"), N_("What is thought to be lost, you already discovered")), \
9: (N_("Paragon of virtue"), N_("Neither lie nor deceit parts your lips")), \
255: (N_("Leet haxor"), N_("Your hex editing skillz are unparalleled ... or your disk broken")) }
# -- Constructor
def __init__(self):
adonthell.win_container.__init__(self)
self.scroll_direction = -1
# -- get fonts and theme
self.font1 = adonthell.win_manager_get_font ("yellow")
self.font2 = adonthell.win_manager_get_font ("original")
self.theme = adonthell.win_manager_get_theme ("original")
self.move (19, 15)
self.resize (282, 216)
# -- list of achievements
self.achievement_list = adonthell.win_select()
self.achievement_list.move (11, 20)
self.achievement_list.resize (260, 186)
self.achievement_list.set_border (self.theme)
self.achievement_list.set_visible_border (True)
self.achievement_list.set_background (self.theme)
self.achievement_list.set_visible_background (True)
self.achievement_list.set_trans_background (True)
self.achievement_list.set_scrollbar (self.theme);
self.achievement_list.set_visible_scrollbar (True);
self.achievement_list.set_space_between_object(6)
self.achievement_list.set_space_with_border(6)
self.achievement_list.set_layout (adonthell.win_container_LIST_LAYOUT)
self.achievement_list.set_mode (adonthell.win_select_MODE_BORDER)
self.achievement_list.py_signal_connect (self.page_up, adonthell.win_event_PREVIOUS)
self.achievement_list.py_signal_connect (self.page_down, adonthell.win_event_NEXT)
self.achievement_list.thisown = 0
# -- activate the list
self.achievement_list.set_activate (True)
# -- give focus to the list
self.add(self.achievement_list)
self.set_focus_object (self.achievement_list)
# -- add achievements
num_achievements = adonthell.achievements.num_achievements()
for i in range(num_achievements):
id = adonthell.achievements.achievement_id(i)
unlocked = adonthell.achievements.is_unlocked(i)
self.achievement_list.add(self.make_item(id, unlocked))
# -- add title
title = adonthell.win_label()
title.set_form (adonthell.label_AUTO_SIZE)
title.set_font (self.font2)
title.set_text (_("Achievements") + " [%s / %s]" % (adonthell.achievements.num_unlocked(), num_achievements))
title.move ((self.length() - title.length()) // 2, 0)
title.pack ()
title.thisown = 0
self.add(title)
# -- set everything visible
self.set_visible_all (True)
self.set_activate (True)
self.py_signal_connect (self.on_update, adonthell.win_event_UPDATE)
def make_item(self, id, unlocked):
# -- get title and text of the given achievement id
data = achievement_screen.achievements.get(id)
if data == None: return
iconId = 0
if unlocked: iconId = id
iconpath = adonthell.game.find_file("gfx/achievements/%s.pnm" % (iconId))
container = adonthell.win_container()
container.thisown = 0
icon = adonthell.win_image ()
icon.load_pnm (iconpath);
icon.move (8, 3);
icon.set_border (self.theme, adonthell.win_border_MINI)
icon.set_visible_border (True)
icon.pack()
icon.thisown = 0
label1 = adonthell.win_label()
label1.resize (176, 18)
label1.move (64, 0)
if unlocked:
label1.set_font (self.font1)
else:
label1.set_font (self.font2)
label1.set_form (adonthell.label_AUTO_SIZE)
label1.set_text (adonthell.nls_translate (data[0]))
label1.pack ()
label1.set_brightness(not unlocked)
label1.thisown = 0
label2 = adonthell.win_label()
label2.resize (176, 36)
label2.move (64, 17)
label2.set_font (self.font2)
label2.set_text (adonthell.nls_translate (data[1]))
label2.pack ()
label2.thisown = 0
container.add(icon)
container.add(label1)
container.add(label2)
container.resize (250, 54)
container.set_visible_all (True)
return container
# -- callback for custom updating
def on_update (self):
# -- pressing ESC will close the dialog
if adonthell.input_has_been_pushed (adonthell.SDLK_ESCAPE):
adonthell.gamedata_engine ().main_quit ()
def page_up (self):
# -- do a page-wise scrolling of the achievment list
pos = self.achievement_list.get_selected_position()
if self.scroll_direction == 1:
self.achievement_list.set_default_position(pos - 3)
self.scroll_direction = -1
def page_down (self):
# -- do a page-wise scrolling of the achievment list
pos = self.achievement_list.get_selected_position()
if self.scroll_direction == -1:
self.achievement_list.set_default_position(pos + 1)
self.scroll_direction = 1
# -- GUI for displaying a popup when an achievement unlocks
class achievement_popup (adonthell.win_container):
# -- position where the popup should appear, in case multiple achievements unlock at once
pos_y = [ 5 ]
# -- Constructor
def __init__(self, achievement):
adonthell.win_container.__init__(self)
# -- check that the achievement data exists
data = achievement_screen.achievements.get(achievement)
if data == None: return
# -- number of cycles the popup remains open
self.time_remaining = 250
# -- get font and theme
self.font = adonthell.win_manager_get_font ("yellow")
self.theme = adonthell.win_manager_get_theme ("original")
pos_y = achievement_popup.pos_y[-1]
self.move (190, pos_y)
self.resize (125, 28)
achievement_popup.pos_y.append(pos_y + 34)
self.set_border (self.theme, adonthell.win_border_MINI)
self.set_visible_border (True)
self.set_background (self.theme)
self.set_visible_background (True)
self.set_trans_background (True)
self.thisown = 0
iconpath = adonthell.game.find_file("gfx/achievements/%s.pnm" % (achievement))
tmp_image = adonthell.image ()
tmp_image.load_pnm (iconpath)
icon = adonthell.win_image ()
icon.resize (24, 24)
icon.move (3, 2);
icon.zoom (tmp_image)
icon.pack()
icon.thisown = 0
label = adonthell.win_label()
label.resize (90, 24)
label.move (30, 2)
label.set_font (self.font)
label.set_text (adonthell.nls_translate(data[0]))
label.pack ()
label.thisown = 0
self.add (icon)
self.add (label)
self.set_visible_all (True)
self.py_signal_connect (self.on_update, adonthell.win_event_UPDATE)
self.py_signal_connect (self.on_destroy, adonthell.win_event_DESTROY)
def on_update(self):
# -- count down how long the popup remains open
self.time_remaining = self.time_remaining - 1
def on_destroy(self):
# -- close the popup when the time arrives
if self.time_remaining == 0:
achievement_popup.pos_y.pop(1)
return False
return True
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