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#
# $Id$
#
# (C) Copyright 2016 Kai Sterker <kaisterker@linuxgames.com>
# Part of the Adonthell Project http://adonthell.linuxgames.com
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY.
#
# See the COPYING file for more details
#
import adonthell
import codecs
# -- properly encode unicode strings across python versions
def u(x):
result = codecs.unicode_escape_decode(x)[0]
if not isinstance(result, str):
result = codecs.utf_8_encode(result)[0]
return result
# -- pygettext support
def _(message): return adonthell.nls_translate (message)
if not "reversed" in dir(__builtins__):
def reversed(list):
result = []
for x in list:
result.insert(0, x)
return result
# -- GUI for changing the most important game settings
class option_screen (adonthell.win_container):
# -- Constructor
def __init__(self):
adonthell.win_container.__init__(self)
# -- list of supprted languages
# Default will try to use the system language
# English is the builtin language, so uses the C locale
# Others are the actual translations that are included
# note that for the language we always try to display
# the native form, which requires escaping any unicode
# characters and also fooling xgettext by splitting the
# actual unicode literals in 2 halves
self.languages = [ \
("", _("Default")), \
("C", "English"), \
("da_DA", "Dansk"), \
("es_ES", u("Espa\\"+"xf1ol")), \
("fr_FR", u("Fran\\"+"xe7ais")), \
("it_IT", "Italiano"), \
("nl_NL", "Nederlands"), \
("pt_BR", u("Portugu\\"+"xeas do Brasil")), \
("sv_SE", "Svenska"), \
("tr_TR", u("T\\"+"xfcrk\\"+"xe7e"))]
self.current_values = []
self.config = adonthell.config()
if not self.config.read_adonthellrc():
return
self.initial_language = self.config.language
# -- get font and theme
self.font = adonthell.win_manager_get_font ("original")
self.theme = adonthell.win_manager_get_theme ("original")
self.move (45, 55)
self.resize (230, 120)
self.set_border (self.theme)
self.set_background (self.theme)
self.set_trans_background (True)
# -- list of options
self.option_list = adonthell.win_select()
self.option_list.move (10, 5)
self.option_list.resize (210, 110)
self.option_list.set_layout (adonthell.win_container_LIST_LAYOUT)
self.option_list.thisown = 0
# -- activate the list
self.option_list.set_activate (True)
# -- give focus to the list
self.add(self.option_list)
self.set_focus_object (self.option_list)
self.option_list.py_signal_connect (self.save_settings, adonthell.win_event_ACTIVATE_KEY)
if self.config.screen_mode == 0:
screen_mode = _("Windowed")
elif self.config.screen_mode == 1:
screen_mode = _("Letterbox")
else:
screen_mode = _("Fullscreen")
language = _("Default")
for x in self.languages:
if self.config.language == x[0]:
language = x[1]
break
# -- add options
self.option_list.add(self.make_option(_("Screen Mode"), screen_mode))
self.option_list.add(self.make_option(_("Music Volume"), str(self.config.audio_volume)))
self.option_list.add(self.make_option(_("Language"), language))
self.option_list.add(self.make_option(None, _("Save")))
# -- set everything visible
self.set_visible_background (True)
self.set_visible_border (True)
self.set_visible_all (True)
self.set_activate (True)
self.py_signal_connect (self.on_update, adonthell.win_event_UPDATE)
def language_changed(self):
return self.initial_language != self.config.language
def make_option(self, name, value):
container = adonthell.win_container()
container.thisown = 0
if name != None:
label1 = adonthell.win_label()
label1.resize (0, 20)
label1.move (4, 0)
label1.set_font (self.font)
label1.set_form (adonthell.label_AUTO_SIZE)
label1.set_text (name)
label1.pack ()
label1.thisown = 0
label2 = adonthell.win_label()
label2.resize (10, 20)
label2.move (85, 0)
label2.set_font (self.font)
label2.set_text ("<")
label2.pack ()
label2.thisown = 0
label3 = adonthell.win_label()
label3.resize (10, 20)
label3.move (200, 0)
label3.set_font (self.font)
label3.set_text (">")
label3.pack ()
label3.thisown = 0
container.add(label1)
container.add(label2)
container.add(label3)
label4 = adonthell.win_label()
label4.resize (0, 20)
label4.set_font (self.font)
label4.set_form (adonthell.label_AUTO_SIZE)
label4.set_text (value)
label4.pack ()
label4.move (95 + (100 - label4.length())//2, 0)
label4.thisown = 0
self.current_values.append(label4)
container.add(label4)
container.move(0, 0)
container.resize (210, 15)
container.set_visible_all (True)
return container
# -- save and close settings
def save_settings(self):
if self.option_list.get_selected_position() == 4:
self.config.write_adonthellrc()
adonthell.gamedata_engine ().main_quit ()
# -- callback for custom updating
def on_update (self):
# -- pressing ESC will close settings without saving
if adonthell.input_has_been_pushed (adonthell.SDLK_ESCAPE):
adonthell.gamedata_engine ().main_quit ()
elif adonthell.input_has_been_pushed (adonthell.SDLK_LEFT):
self.change_value(-1)
elif adonthell.input_has_been_pushed (adonthell.SDLK_RIGHT):
self.change_value(1)
def change_value (self, increment):
label = None
option = self.option_list.get_selected_position()
if option == 1:
label = self.current_values[option-1]
# -- Screen Mode
mode = adonthell.screen.mode() + increment
if mode < 0: mode = 2
if mode > 2: mode = 0
self.config.screen_mode = mode
if adonthell.screen.set_fullscreen(mode):
if mode == 0: label.set_text(_("Windowed"))
elif mode == 1: label.set_text(_("Letterbox"))
else: label.set_text(_("Fullscreen"))
elif option == 2:
# -- Volume
if self.config.audio_volume == 0 and increment < 0 or \
self.config.audio_volume == 100 and increment > 0:
return
self.config.audio_volume = self.config.audio_volume + increment
if self.config.audio_volume == 0:
adonthell.audio.cleanup()
elif self.config.audio_volume == 1:
adonthell.audio.init(self.config)
else:
adonthell.audio.set_background_volume(self.config.audio_volume)
label = self.current_values[option-1]
label.set_text(str(self.config.audio_volume))
elif option == 3:
# -- Language
label = self.current_values[option-1]
language = label.text_char()
new_language = self.languages[0]
if increment < 0:
prev = self.languages[-1]
for x in self.languages:
if language == x[1]:
new_language = prev
break
prev = x
else:
next = self.languages[0]
for x in reversed(self.languages):
if language == x[1]:
new_language = next
break
next = x
self.config.language = new_language[0]
adonthell.nls_set_language(new_language[0])
label.set_text(new_language[1])
if label != None:
label.move (100 + (90 - label.length())//2, 0)
label.pack()
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