1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59
|
version 0.3.8
- Force render batching with SDL 2.0.9 or newer
version 0.3.7
- Added basic gamecontroller support
- Set fullscreen resolution to highest available multiple of 320x240
- Fix crash with certain multi-monitor setups
- Adjust sfx volume together with background music
- Support Haiku OS
version 0.3.6
- Letterbox fullscreen mode that preserves 4:3 aspect ratio
- Save configuration and game states to standard locations
- Configuring a different font now actually works
- Fixes for NLS support
- Adonthell dialogue editor included again
- Support Python 3.x
- Support SDL 2.x
- Support gcc 6.x
version 0.3.5
- Bugfix with wrapping UTF-8 encoded text
- Use external SDL_Mixer and SDL_ttf libraries
- Support for 64bit GNU/Linux
- Support gcc 4.x
version 0.3.4
- Removed obsolete tools
- True Type Font support
- UTF-8 support
version 0.3.3
- Huge speed improvment with Python schedules
- Double screen mode
- Many bugfixes
- NLS support
- Support for many new architectures
version 0.3
- Added Python scripting
- Added Dialogue system
- Fullscreen support
- Now using Ogg Vorbis for music playback
version 0.2.1
- Switched from GGI to SDL
- Added sound system
- Basic Window/Text system
- Basic FMV system
version 0.1.a
- First release
_________________________________________________________________________
For the latest news on the functionality of the Adonthell Project,
please visit the project's website:
http://adonthell.nongnu.org/news/
|