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#This file was created by <root> Fri Mar 31 14:16:48 2000
#LyX 1.0 (C) 1995-1999 Matthias Ettrich and the LyX Team
\lyxformat 2.15
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\paragraph_separation indent
\defskip medskip
\quotes_language english
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\layout Section
The Interpreter
\layout Subsection
What does the Interpreter do?
\layout Standard
Unlike the name
\emph on
interpreter
\emph default
implies, it does not interprete scripts, it merely is the environment for
scripts to run in.
That means, in a way scripts interprete themselves.
I'll explain that shortly, for now lets concentrate on the interpreter.
\layout Standard
The interpreters purpose is to provide a common environment for self-interpretin
g scripts.
That means, it can load scripts from a file, and afterwards execute them.
It furthermore offers a local storage for temporary data and has a interface
to access user-defined data as well.
\layout Subsection
How to use the Interpreter
\layout Standard
Since there is not much the interpreter does, it is easy and straightforward
to use:
\layout Standard
Create a new instance, call
\family typewriter
load()
\family default
to load the desired script and
\family typewriter
run()
\family default
to start execution of the script.
That's all there is to it.
\layout Subsection
The Interpreter's interface
\layout Standard
\noindent
\family typewriter
interpreter ();
\layout Standard
Create a new instance of the interpreter
\newline
\layout Standard
\noindent
\family typewriter
interpreter (const char* script, void* data);
\layout Standard
Creates a new, already initialized, instance of the interpreter
\newline
\layout Standard
\family typewriter
script
\family default
is the filename of the script to load
\layout Standard
\family typewriter
data
\family default
points to a object that is to be manipulated from within the script
\newline
\layout Standard
The interpreter is now ready to run the script, there is no need to call
\family typewriter
load()
\family default
any more.
\newline
\layout Standard
\noindent
\family typewriter
u_int8 load (const char*);
\layout Standard
Load a script from file
\newline
\layout Standard
\family typewriter
script
\family default
is the filename of the script to load
\layout Standard
\family typewriter
returns
\family default
1 on success, 0 on failure
\newline
\layout Standard
\noindent
\family typewriter
s_int32 run ();
\layout Standard
Executes the script.
\newline
\layout Standard
\family typewriter
returns
\family default
whatever value the
\noun on
Return
\noun default
command of your script passes back.
\newline
\layout Standard
\noindent
\family typewriter
void *user_data;
\layout Standard
Points to an object you can manipulate from within a script.
\layout Section
The Script
\layout Subsection
What does a Script do?
\layout Standard
Nothing and everything.
A script is a series of
\emph on
commands,
\emph default
defined by a unique id (a simple integer) followed by their optional parameters.
On it's own, a script is as useful as the interpreter, that is it's good
for nothing.
Only in combination with the interpreter, it becomes useful.
\layout Standard
A bit further up I said scripts would interprete themselves, what do they
need the interpreter for then? Basically, each command does not only exist
as a number and some parameters in a script, but also as a class that containes
the commands execution code.
You guessed it, commands will be explained in detail a bit later on.
\layout Subsection
What happens when a Script is loaded?
\layout Standard
This will answer the question of the interpreters use.
For each command within the script, a instance of that commands class is
allocated and initialized with the arguments specified in the script.
That means the interpreter creates actual code from a mere binary file,
at the programs runtime.
Of course it can't create any
\emph on
new
\emph default
code, only arrange predefined code snippets (the commands) in a way that
they do something useful.
That is probably as dynamic as you can make a compiled c++ program.
\layout Subsection
How is the Script executed?
\layout Standard
When you run the interpreter, it simply executes the commands, beginning
with the first, until it hits the already mentioned
\noun on
Return
\noun default
command.
That alone isn't very exciting, but there are two things that make the
whole execution process a bit more interesting.
\layout Standard
First of all, you can change the order in which commands are executed from
\emph on
within
\emph default
a command.
More on this later.
\layout Standard
And second, you can have multiple
\noun on
Return
\noun default
's in your script.
That means, once the interpreter has stopped executing commands, you can
invoke it again, letting it continue with the command following immediately
after the return.
\layout Subsection
The Script's file format
\layout Standard
\added_space_top 0.3cm \added_space_bottom 0.3cm \align center \LyXTable
multicol5
6 2 0 0 -1 -1 -1 -1
1 1 0 0
1 0 0 0
1 1 0 0
1 1 0 0
0 1 0 0
0 1 0 0
2 1 0 "8cm" ""
4 1 1 "" ""
0 2 1 0 0 0 0 "" ""
0 4 1 0 0 0 0 "" ""
0 4 1 0 0 0 0 "" ""
0 4 1 0 0 0 0 "" ""
0 2 1 0 0 0 0 "" ""
0 4 1 0 0 0 0 "" ""
0 2 1 0 0 0 0 "" ""
0 4 1 0 0 0 0 "" ""
0 2 1 0 0 0 0 "" ""
0 4 1 0 0 0 0 "" ""
0 2 1 0 0 0 0 "" ""
0 4 1 0 0 0 0 "" ""
\series bold
File Header:
\newline
8 bytes
\series default
\newline
Length of the script in bytes, that is file_length - 8
\newline
4 bytes
\newline
Number of commands within the script
\newline
4 bytes
\newline
\series bold
Commands:
\series default
\newline
\newline
Id
\newline
4 bytes
\newline
[Parameters]
\newline
[4*n bytes]
\layout Standard
A side note on a commands parameters: as we learn later on, each command
is responsible for extracting it's parameters itself from the script file,
so the only limitation regarding a commands parameters is that they have
to be aligned on a 32 bit boundary.
Apart from that, any number and type of parameters is allowed.
\layout Section
The Commands
\layout Subsection
What does a Command do?
\layout Standard
As we have seen, in the end everything boild down to commands.
Each command contains code that is invoked from the interpreter.
What that code does is completely up to you, which means with the right
commands put together in a script you can do nearly everything, well at
least nearly everything you can do with c++.
\layout Standard
To be more precise, each command has a entry point named
\family typewriter
run()
\family default
, that is called by the interpreter.
From there on, you are free to call other functions, access the user data
passed to the interpreter or any other data that is (globally) accessible.
You can even change the interpreters
\emph on
program counter
\emph default
(pc), that points to the command to be executed next.
\layout Subsection
How to implement a Command
\layout Standard
To make all that work, there are a few requirements any of your commands
must meet.
\layout Subsubsection
Command base class
\layout Standard
Each command has to be derived from a comman base class, namely
\family typewriter
command
\family default
, defined in
\emph on
interpreter.h
\emph default
.
This base class has two pure virtual functions you need to overwrite:
\newline
\newline
\family typewriter
virtual void init(s_int32* buffer, u_int32& index, void* data) = 0;
\layout Standard
This is used to initialize your commands parameters when the interpreter
loads your script.
\newline
\layout Standard
\family typewriter
buffer
\family default
contains a copy of the script file
\layout Standard
\family typewriter
index
\family default
points to the start of your commands first parameter within
\family typewriter
buffer
\family default
.
You have to assure that it points to the start of the next command once
you finished with reading your commands parameters.
That might mean a bit more work for you, but since the interpreter knows
nothing of your command and its parameters, it's the only possible way.
\layout Standard
\family typewriter
data
\family default
points to the userdefined chunk of data you may have passed to the interpreter
\newline
\newline
\family typewriter
virtual s_int32 run (u_int32& pc, void* data) = 0;
\layout Standard
That is the entry point to your commands actual code.
\newline
\layout Standard
\family typewriter
pc
\family default
is a reference to the interpreters program counter.
Usually you need not touch it, but if you like to continue your script
with another but the next command, you can change it.
Note that at the point your command starts executing,
\family typewriter
pc
\family default
points already to the following command.
\layout Standard
\family typewriter
data
\family default
points to the userdefined chunk of data you may have passed to the interpreter
\newline
\layout Subsubsection
Register the Command
\layout Standard
By deriving all commands from one base class, we enable the interpreter
to remain ignorant of the different commands.
It needs only to know that base class to run any command derived thereof.
What it can't do yet is to create an instance of a command when reading
its Id from the script file.
Therefore, for each command a function has to be written that returns a
new instance of that command.
A pointer to that function is then stored in an array and, what surprise,
can be accessed with its Id, enabling the interpreter to instanciate commands
without knowing anything about them, except their Id.
\the_end
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