1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156
|
/*
Project: Adun
Copyright (C) 2005 Michael Johnston & Jordi Villa-Freixa
Author: Michael Johnston
This application is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This application is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111 USA.
*/
#include "AdunKernel/AdunTimer.h"
@implementation AdTimer
- (id) init
{
if((self = [super init]))
scheduledEvents = [[NSMutableDictionary dictionaryWithCapacity:1] retain];
return self;
}
- (void) dealloc
{
[scheduledEvents release];
[super dealloc];
}
- (void) sendMessage: (SEL) message toObject: (id) obj interval: (int) interval name: (NSString*) name
{
NSMutableDictionary* scheduledEvent;
scheduledEvent = [NSMutableDictionary dictionaryWithObjects:
[NSArray arrayWithObjects:
NSStringFromSelector(message),
[NSValue valueWithPointer: obj],
[NSNumber numberWithInt: interval],
[NSNumber numberWithInt: 0],
nil]
forKeys:
[NSArray arrayWithObjects:
@"Message",
@"Object",
@"Interval",
@"Counter",
nil]];
[scheduledEvents setObject: scheduledEvent forKey: name];
}
- (void) removeMessageWithName: (NSString*) name
{
[scheduledEvents removeObjectForKey: name];
}
- (void) removeAll
{
[scheduledEvents removeAllObjects];
}
- (void) increment
{
NSEnumerator* eventEnumerator;
id scheduledEvent;
int counter;
NSString* selectorString;
//we have to protect against the case where the message is emptyPool
eventEnumerator = [[scheduledEvents objectEnumerator] retain];
while((scheduledEvent = [eventEnumerator nextObject]))
{
NSDebugLLog(@"AdTimer", @"Event %@", scheduledEvent);
counter = [[scheduledEvent valueForKey: @"Counter"] intValue];
counter++;
if([[scheduledEvent valueForKey: @"Interval"] intValue] == counter)
{
NSDebugLLog(@"AdTimer", @"Firing");
selectorString = [scheduledEvent valueForKey: @"Message"];
[(id)[[scheduledEvent valueForKey: @"Object"] pointerValue]
performSelector: NSSelectorFromString(selectorString)];
[scheduledEvent setObject: [NSNumber numberWithInt: 0] forKey: @"Counter"];
}
else
[scheduledEvent setObject: [NSNumber numberWithInt: counter] forKey: @"Counter"];
}
[eventEnumerator release];
}
- (void) resetAll
{
NSEnumerator* eventEnumerator;
id scheduledEvent;
eventEnumerator = [scheduledEvents objectEnumerator];
while((scheduledEvent = [eventEnumerator nextObject]))
[scheduledEvent setObject: [NSNumber numberWithInt: 0] forKey: @"Counter"];
}
- (void) resetCounterForMessageWithName: (NSString*) name
{
id event;
event = [scheduledEvents objectForKey: name];
[event setObject: [NSNumber numberWithInt: 0] forKey: @"Counter"];
}
-(void) resetIntervalForMessageWithName: (NSString*) name to: (unsigned int) value
{
id event;
event = [scheduledEvents objectForKey: name];
[event setObject: [NSNumber numberWithInt: value] forKey: @"Interval"];
}
@end
static AdMainLoopTimer* mainLoopTimer;
@implementation AdMainLoopTimer
+ (void) initialize
{
mainLoopTimer = nil;
}
+ (id) mainLoopTimer
{
if(mainLoopTimer == nil)
return [AdMainLoopTimer new];
return mainLoopTimer;
}
- (id) init
{
if(mainLoopTimer != nil)
return mainLoopTimer;
if(self == [super init])
mainLoopTimer = self;
return self;
}
@end
|