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/*
Project: AdunCore
Copyright (C) 2007 Michael Johnston & Jordi Villa-Freixa
Author: Michael Johnston
This application is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This application is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU General Public
License along with this library; if not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111 USA.
*/
#include "AdunKernel/AdunSimulationData.h"
#include "AdunKernel/AdunFileSystemSimulationStorage.h"
#include "AdunKernel/AdunMolecularMechanicsForceField.h"
@implementation AdSimulationData
- (void) _loadStateData: (NSData*) data
{
NSDebugLLog(@"AdSimulationData", @"Load Energies...");
stateData = [NSKeyedUnarchiver unarchiveObjectWithData: data];
[stateData retain];
NSDebugLLog(@"AdSimulationData", @"Finished");
if(stateData == nil || [[stateData dataMatrices] count] == 0)
NSWarnLog(@"Simulation %@ (%@) contains no energy data",
[self name],
[self identification]);
else
//All systems have the same number of energy checkpoints
numberEnergyCheckpoints = [[[stateData dataMatrices]
objectAtIndex: 0] numberOfRows];
}
- (void) _loadSystemCollection
{
NSKeyedUnarchiver* unarchiver;
NSData* data;
data = [dataStorage systemData];
unarchiver = [NSKeyedUnarchiver alloc];
[unarchiver initForReadingWithData: data];
systemCollection = [unarchiver decodeObjectForKey: @"SystemCollection"];
[systemCollection retain];
[unarchiver finishDecoding];
[unarchiver release];
}
- (void) _loadFrames
{
NSKeyedUnarchiver* unarchiver;
NSData* data;
data = [dataStorage frameData];
if(data != nil && [data length] > 0)
{
unarchiver = [NSKeyedUnarchiver alloc];
[unarchiver initForReadingWithData: data];
frames = [unarchiver decodeObjectForKey: @"root"];
[frames retain];
[unarchiver finishDecoding];
[unarchiver release];
}
else
NSWarnLog(@"No frame data present");
}
/**************
Creation
***************/
+ (id) simulationFromArchive: (NSString*) filename loadData: (BOOL) flag
{
return [self simulationFromArchive: filename loadData: flag error: NULL];
}
+ (id) simulationFromArchive: (NSString*) filename loadData: (BOOL) flag error: (NSError**) error
{
id object;
AdFileSystemSimulationStorage *storage;
object = [NSKeyedUnarchiver unarchiveObjectWithFile: filename];
if(![object isKindOfClass: [self class]])
[NSException raise: NSInvalidArgumentException
format: @"File %@ does not contain a valid AdSimulationData archive", filename];
//If flag is YES, attempt to load the simulation data.
//Assume its in the same directory and its name is filename_Data.
if(flag)
{
storage = [AdFileSystemSimulationStorage storageForSimulation: object
inDirectory: [filename stringByDeletingLastPathComponent]
mode: AdSimulationStorageReadMode
error: error];
[object setDataStorage: storage];
[object loadData];
}
return [object retain];
}
- (id) init
{
return [self initWithName: nil];
}
- (id) initWithName: (NSString*) aName
{
if((self = [super init]))
{
stateData = nil;
systemCollection = nil;
frames = nil;
numberEnergyCheckpoints = 0;
if(aName != nil)
[self setValue: aName forMetadataKey: @"Name"];
}
return self;
}
- (void) dealloc
{
[frames release];
[dataStorage release];
[stateData release];
[systemCollection release];
[super dealloc];
}
- (void) loadData
{
NSException* exception;
NSData *energyData;
NSError* error;
//check we have access to a data store
if(dataStorage == nil)
[NSException raise: NSInternalInconsistencyException
format: @"No data storage has been set."];
//check the data store is accesible
if(![dataStorage isAccessible])
{
NSWarnLog(@"Simulation data is not accessible raising exception");
error = [dataStorage accessError];
exception = [NSException exceptionWithName: NSInternalInconsistencyException
reason: @"Unable to access data storage"
userInfo:[error userInfo]];
[exception raise];
}
//Get rid of anything we loaded previously
if(stateData != nil)
{
[stateData release];
[systemCollection release];
[frames release];
stateData = nil;
systemCollection = nil;
}
//Call update on the data store in case anything
//has been written to it since it was initialised
[dataStorage update];
energyData = [dataStorage energyData];
NSDebugLLog(@"AdSimulationData",
@"There are %d trajectory frames available",
[dataStorage numberTrajectoryCheckpoints]);
NSDebugLLog(@"AdSimulationData",
@"Read in %lf KB of energy data",
((double)[energyData length])/1024);
[self _loadStateData: energyData];
NSDebugLLog(@"AdSimulationData", @"Unarchiving system manager");
[self _loadSystemCollection];
NSDebugLLog(@"AdSimulationData", @"Unarchiving frame data");
[self _loadFrames];
NSDebugLLog(@"AdSimulationData", @"Complete");
NSDebugLLog(@"AdSimulationData", @"Initialised AdSimulationData");
}
- (BOOL) checkDataStorageIdentification
{
return checkDataStorageIdentification;
}
- (void) setCheckDataStorageIdentification: (BOOL) value
{
checkDataStorageIdentification = value;
}
- (id) dataStorage
{
return [[dataStorage retain] autorelease];
}
- (void) setDataStorage: (id) object
{
double size;
NSString* dataId;
if(dataStorage != object)
{
[dataStorage release];
dataStorage = [object retain];
}
//Check if the data in the store corresponds
//to the simulation data for this object
//by checking its id
if(checkDataStorageIdentification)
if((dataId = [dataStorage identification]) != nil)
if(dataId != identification)
{
NSWarnLog(@"Supplied data storage is not related to this object");
return;
}
size = ((double)[dataStorage sizeOfStore])/(1024.0*1024.0);
[self setValue: [NSString stringWithFormat: @"%-5.2lf MB", size]
forMetadataKey: @"Size"
inDomain: AdSystemMetadataDomain];
}
- (AdDataSet*) energies
{
return [[stateData retain] autorelease];
}
- (AdSystemCollection*) systemCollection
{
return [[systemCollection retain] autorelease];
}
- (AdDataMatrix*) frames
{
return [[frames retain] autorelease];
}
- (unsigned int) numberTrajectoryCheckpoints
{
return [dataStorage numberTrajectoryCheckpoints];
}
- (unsigned int) numberTopologyCheckpoints
{
return [dataStorage numberTopologyCheckpoints];
}
- (id) dataSourceForSystem: (id) system inTopologyCheckpoint: (unsigned int) number
{
NSData* archive;
NSKeyedUnarchiver* unarchiver;
NSString* name;
id dataSource;
if(number >= [self numberTopologyCheckpoints])
[NSException raise: NSInvalidArgumentException
format: @"Requested checkpoint (%d) is greater than the number of available checkpoints (%d)",
number, [self numberTopologyCheckpoints]];
name = [system systemName];
archive = [dataStorage topologyCheckpoint: number];
unarchiver = [[NSKeyedUnarchiver alloc] initForReadingWithData: archive];
dataSource = [unarchiver decodeObjectForKey: name];
[[dataSource retain] autorelease];
[unarchiver finishDecoding];
[unarchiver release];
return dataSource;
}
- (id) mementoForSystem: (id) system inTrajectoryCheckpoint: (unsigned int) number
{
NSData* archive;
NSKeyedUnarchiver* unarchiver;
NSString* name;
id memento;
if(number >= [self numberTrajectoryCheckpoints])
[NSException raise: NSInvalidArgumentException
format: @"Requested checkpoint (%d) is greater than the number of available checkpoints (%d)",
number, [self numberTrajectoryCheckpoints]];
name = [system systemName];
archive = [dataStorage trajectoryCheckpoint: number];
unarchiver = [[NSKeyedUnarchiver alloc] initForReadingWithData: archive];
memento = [unarchiver decodeObjectForKey: name];
[[memento retain] autorelease];
[unarchiver finishDecoding];
[unarchiver release];
return memento;
}
- (NSString*) description
{
NSMutableString *string = [NSMutableString string];
NSEnumerator* systemEnum;
id system, energies;
[string appendFormat: @"Name: %@ - ", [self name]];
if(systemCollection == nil)
{
[string appendString: @"No data loaded\n"];
return string;
}
[string appendFormat: @"%"PRIuPTR" System(s):\n\n",
[[systemCollection allSystems] count]];
systemEnum = [[systemCollection allSystems] objectEnumerator];
while((system = [systemEnum nextObject]))
{
[string appendFormat: @"%@\n", [system systemName]];
[string appendFormat: @"\t%d Trajectory Frames\n",
[self numberTrajectoryCheckpoints]];
[string appendFormat: @"\t%d Topology Frames\n",
[self numberTopologyCheckpoints]];
energies = [stateData dataMatrixWithName: [system systemName]];
if(energies != nil)
{
[string appendFormat: @"\t%d Energy Frames\n\n",
[energies numberOfRows]];
}
else
[string appendString: @"\tNo available energies\n"];
}
return string;
}
/**
Frame related methods - Wont work with pre 0.71 stores
where the frame data wasn't encoded.
*/
- (unsigned int) numberOfFrames
{
if(frames == nil)
return 0;
else
return [frames numberOfRows];
}
/**
The first frame is 0.
Checkpoints are also numbered from 0.
*/
- (unsigned int) _frameForCheckpoint: (unsigned int) number inColumn: (NSString*) aString
{
int i;
unsigned int counter = -1; //Accounting for checkpoint offset
NSMutableArray* array = [NSMutableArray new];
[frames addColumnWithHeader: aString toArray: array];
for(i=0; i<(int)[array count]; i++)
{
counter += [[array objectAtIndex: i] boolValue];
if(counter == number)
break;
}
[array release];
return i;
}
- (unsigned int) frameForTrajectoryCheckpoint: (unsigned int) number
{
if(number >= [self numberTrajectoryCheckpoints])
[NSException raise: NSInvalidArgumentException
format:
@"Requested checkpoint index (%d) is greater than the number of available checkpoints (%d)",
number, [self numberTrajectoryCheckpoints]];
return [self _frameForCheckpoint: number inColumn: @"Trajectory"];
}
- (unsigned int) frameForEnergyCheckpoint: (unsigned int) number
{
if(number >= numberEnergyCheckpoints)
[NSException raise: NSInvalidArgumentException
format:
@"Requested checkpoint index (%d) is greater than the number of available checkpoints (%d)",
number, numberEnergyCheckpoints];
return [self _frameForCheckpoint: number inColumn: @"Energy"];
}
- (unsigned int) frameForTopologyCheckpoint: (unsigned int) number
{
if(number >= [self numberTopologyCheckpoints])
[NSException raise: NSInvalidArgumentException
format:
@"Requested checkpoint index (%d) is greater than the number of available checkpoints (%d)",
number, [self numberTopologyCheckpoints]];
return [self _frameForCheckpoint: number inColumn: @"Topology"];
}
- (NSArray*) dataRecordedInFrame: (unsigned int) number
{
NSMutableArray* array = [NSMutableArray array];
if(number >= [frames numberOfRows])
[NSException raise: NSInvalidArgumentException
format:
@"Requested frame index (%d) is greater than the number of available frames (%d)",
number, [self numberOfFrames]];
if([[frames elementAtRow: number ofColumnWithHeader: @"Trajectory"] boolValue])
[array addObject: @"Trajectory"];
if([[frames elementAtRow: number ofColumnWithHeader: @"Topology"] boolValue])
[array addObject: @"Topology"];
if([[frames elementAtRow: number ofColumnWithHeader: @"Energy"] boolValue])
[array addObject: @"Energy"];
return [[array copy] autorelease];
}
- (id) lastRecordedDataSourceForSystem: (id) system inRange: (NSRange) range
{
BOOL value;
int end, i;
id dataSource;
end = NSMaxRange(range);
if(end > (int)[frames numberOfRows])
[NSException raise: NSInvalidArgumentException
format: @"Specified range (%"PRIuPTR",%"PRIuPTR") falls outside the available frames %d",
range.location, range.length, [frames numberOfRows]];
NSDebugLLog(@"AdSimulationData",
@"Searching range %"PRIuPTR"-%d for data source",
range.location, end);
dataSource = nil;
for(i = ([self numberTopologyCheckpoints] - 1); i>=0; i++ )
{
value = [self frameForTopologyCheckpoint: i];
if(NSLocationInRange(value, range))
{
NSDebugLLog(@"AdSimulationData",
@"Topology checkpoint %d is in the specified range", i);
//This checkpoint is in the range.
//Now we must check it contains the required data.
dataSource = [self dataSourceForSystem: system
inTopologyCheckpoint: i];
if(dataSource != nil)
{
NSDebugLLog(@"AdSimulationData", @"Found data source");
break;
}
NSDebugLLog(@"AdSimulationData",
@"Checkpoint does not contain data for system");
}
}
return dataSource;
}
/**
Deprecated
*/
- (unsigned int) numberOfFramesForSystem: (id) system
{
return [self numberTrajectoryCheckpoints];
}
/**
Deprecated
*/
- (id) mementoForFrame: (unsigned int) frame ofSystem: (id) system
{
return [self mementoForSystem: system
inTrajectoryCheckpoint: frame];
}
@end
@implementation AdSimulationDataWriter
- (void) _createStateMatrices
{
NSArray* headers, *forceFieldArray;
NSMutableArray* stateHeaders;
NSEnumerator* systemEnum;
AdMolecularMechanicsForceField* systemForceField;
id system, stateMatrix;
if(iterationHeader == nil)
iterationHeader = [@"Iteration" retain];
headers = [NSArray arrayWithObjects:
iterationHeader,
@"PotentialEnergy",
@"KineticEnergy",
@"Temperature",
@"TotalEnergy",
nil];
systemEnum = [[systemCollection allSystems] objectEnumerator];
//Create an entry in stateData for each system
while((system = [systemEnum nextObject]))
{
//FIXME: Supports only one force field per system
forceFieldArray = [forceFieldCollection forceFieldsForSystem: system];
if([forceFieldArray count] == 0)
{
NSWarnLog(@"No force fields operating on system %@", [system systemName]);
NSWarnLog(@"Skipping");
continue;
}
systemForceField = [forceFieldArray objectAtIndex: 0];
stateHeaders = [NSMutableArray arrayWithArray: headers];
if([system isKindOfClass: [AdInteractionSystem class]])
{
[stateHeaders removeObject: @"KineticEnergy"];
[stateHeaders removeObject: @"Temperature"];
}
[stateHeaders addObjectsFromArray: [systemForceField allTerms]];
stateMatrix = [[AdMutableDataMatrix alloc]
initWithNumberOfColumns: [stateHeaders count]
columnHeaders: stateHeaders
columnDataTypes: nil];
[stateMatrix autorelease];
[(AdMutableDataMatrix*)stateMatrix setName: [system systemName]];
[stateData addDataMatrix: stateMatrix];
}
}
- (id) init
{
return [self initWithDataStorage: nil];
}
- (id) initWithDataStorage: (id) aDataStore
{
return [self initWithDataStorage: aDataStore
systems: nil
forceFields: nil
iterationHeader: nil];
}
- (id) initWithDataStorage: (id) aDataStore
systems: (AdSystemCollection*) aSystemCollection
forceFields: (AdForceFieldCollection*) aForceFieldCollection
iterationHeader: (NSString*) aString
{
NSArray* headers;
AdDataMatrix* matrix;
AdFileSystemSimulationStorage* tempStorage; //!< Used for AdSimulationStorageAppendMode
AdSimulationData* dataReader;
if((self = [super init]))
{
if(aDataStore == nil)
[NSException raise: NSInvalidArgumentException
format: @"aDataStore cannot be nil"];
frameOpen = NO;
//Depending on whether the store is in write or append
//mode we have to initialise it in a different way
if([aDataStore storageMode] == AdSimulationStorageWriteMode)
{
lastFrame = -1;
systemCollection = nil;
forceFieldCollection = nil;
iterationHeader = [aString retain];
iterationValue = nil;
stateData = [[AdDataSet alloc]
initWithName: @"StateData"
inputReferences: nil
dataGenerator: [NSBundle mainBundle]];
topologyData = [NSMutableDictionary new];
energyData = [NSMutableDictionary new];
//This is allocated on each trajectory checkpoint request
trajectoryData = nil;
dataStorage = [aDataStore retain];
headers = [NSArray arrayWithObjects:
@"Energy",
@"Trajectory",
@"Topology",
nil];
frames = [[AdMutableDataMatrix alloc]
initWithNumberOfColumns: 3
columnHeaders: headers
columnDataTypes: nil];
[self setSystems: aSystemCollection];
[self setForceFields: aForceFieldCollection];
}
else if([aDataStore storageMode] == AdSimulationStorageAppendMode)
{
//Since we are appending to an existing store we
//have to make sure the state of this object
//is as it would be just after the last frame was written.
dataStorage = [aDataStore retain];
topologyData = [NSMutableDictionary new];
energyData = [NSMutableDictionary new];
forceFieldCollection = nil;
trajectoryData = nil;
//Create a read-mode storage and an AdSimulationData instance
//to read the stored data we require.
tempStorage = [[AdFileSystemSimulationStorage alloc]
initForReadingSimulationDataAtPath: [dataStorage storagePath]];
dataReader = [AdSimulationData new];
[dataReader setDataStorage: tempStorage];
[dataReader loadData];
stateData = [dataReader energies];
frames = [[dataReader frames] mutableCopy];
lastFrame = (int)[frames numberOfRows] - 1;
[stateData retain];
[dataReader release];
[tempStorage release];
//Read iteration header and value from state data
//Assumes all systems checkpointed at same interval.
matrix = [[stateData dataMatrices] objectAtIndex: 0];
iterationHeader = [[matrix columnHeaders] objectAtIndex: 0];
//Iteration value is the value for the iteration column in the last opened frame.
//This is usually the step the configuration generator was last at.
iterationValue = [matrix elementAtRow: [matrix numberOfRows] - 1
ofColumnWithHeader: iterationHeader];
[iterationHeader retain];
[iterationValue retain];
//We can't use setSystemCollection: since this will trigger things we dont want.
//We also can't use storedSystemCollection because the objects in it
//may not be the same (that is they should have the same data but may not the same objects)
//as those in aSystemCollection.
//This will not overwrite the stored collection as we don't use setSystemCollection,
//though since they contain the same data it wouldnt really matter
//FIXME: This will need to be changed because there is no way to know if
//aSystemCollectin and storedSystemCollection contain the same data.
systemCollection = [aSystemCollection retain];
//Similarly we can't use setForceFieldCollection: since this would trigger
//creating the stateData ivar which we already have.
//Therefore we set the explicitly here.
forceFieldCollection = [aForceFieldCollection retain];
NSDebugLLog(@"AdSimulationDataWriter",
@"Writing to append mode storage - Last frame %d, iteration header %@, last iteration value %@",
lastFrame, iterationHeader, iterationValue);
}
else
[NSException raise: NSInternalInconsistencyException
format: @"You can only write data to a store in AdSimulationStorageWriteMode or AdSimulationStorageAppendMode"];
}
return self;
}
- (void) dealloc
{
[self synchToStore];
[iterationValue release];
[iterationHeader release];
[topologyData release];
[energyData release];
[trajectoryData release];
[stateData release];
[dataStorage release];
[frames release];
[systemCollection release];
[forceFieldCollection release];
[super dealloc];
}
- (void) setSystems: (AdSystemCollection*) aSystemCollection
{
NSMutableData* data;
NSKeyedArchiver* archiver;
if(systemCollection != nil)
[NSException raise: NSInternalInconsistencyException
format: @"The system collection cannot be changed"];
systemCollection = [aSystemCollection retain];
data = [NSMutableData new];
archiver = [[NSKeyedArchiver alloc] initForWritingWithMutableData: data];
[archiver setOutputFormat: NSPropertyListXMLFormat_v1_0];
[archiver encodeObject: systemCollection forKey: @"SystemCollection"];
[archiver finishEncoding];
[archiver release];
[dataStorage setSystemData: data];
[data release];
if(forceFieldCollection != nil)
[self _createStateMatrices];
}
- (AdSystemCollection*) systems
{
return [[systemCollection retain] autorelease];
}
- (void) updateSystems
{
NSWarnLog(@"Method %@ not implemented", NSStringFromSelector(_cmd));
}
- (void) setForceFields: (AdForceFieldCollection*) aForceFieldCollection
{
[forceFieldCollection release];
forceFieldCollection = [aForceFieldCollection retain];
if(systemCollection != nil)
[self _createStateMatrices];
}
- (void) setIterationHeader: (NSString*) aString
{
if(iterationHeader != nil)
{
NSWarnLog(@"State matrices have already been created.");
return;
}
iterationHeader = [aString retain];
}
- (void) openFrame: (NSNumber*) value
{
NSDebugLLog(@"AdSimulationDataWriter",
@"Received open frame request");
NSDebugLLog(@"AdSimulationDataWriter",
@"Frame open? - %d", frameOpen);
NSDebugLLog(@"AdSimulationDataWriter",
@"Current iteration value %@", iterationValue);
NSDebugLLog(@"AdSimulationDataWriter",
@"Requested iteration value %@", value);
if(frameOpen)
return;
if([value isEqual: iterationValue])
return;
NSDebugLLog(@"AdSimulationDataWriter",
@"Opening frame");
frameOpen =YES;
[iterationValue release];
iterationValue = [value retain];
}
- (BOOL) isOpenFrame
{
return frameOpen;
}
- (void) _addEnergyCheckpoint
{
NSEnumerator* dataEnum;
NSString* systemName;
id state, stateMatrix;
//For column addition
int i, noRows;
NSEnumerator* termEnum;
NSArray* headers;
NSMutableArray* newTerms, *column;
NSString* term;
dataEnum = [energyData keyEnumerator];
while((systemName = [dataEnum nextObject]))
{
stateMatrix = [stateData dataMatrixWithName:
systemName];
state = [energyData objectForKey: systemName];
/*
* We need to check that the number of energy terms returned
* for the system is the same as the number of terms in the matrix.
* They could differ if extra terms were added or removed to the force-field
* operating on the system since the last checkpoint.
*
* Two cases:
* 1. In the case of an extra term we must add an extra column to the matrix and
* fill the previous steps where the term didn't exist with 0's.
* 2. In the case where a term is removed we simply put a zero for its value
* until it appears again.
*/
if([[state allKeys] count] > [stateMatrix numberOfColumns])
{
//Find the new keys
termEnum = [state keyEnumerator];
headers = [stateMatrix columnHeaders];
newTerms = [NSMutableArray array];
while((term = [termEnum nextObject]))
{
if(![headers containsObject: term])
[newTerms addObject: term];
}
column = [NSMutableArray new];
termEnum = [newTerms objectEnumerator];
while((term = [termEnum nextObject]))
{
//Create a column for this term
noRows = [stateMatrix numberOfRows];
for(i=0; i<noRows; i++)
[column addObject: [NSNumber numberWithDouble: 0.0]];
[stateMatrix extendMatrixWithColumn: column];
[stateMatrix setHeaderOfColumn: [stateMatrix numberOfColumns] - 1
to: term];
[column removeAllObjects];
}
[column release];
}
[stateMatrix extendMatrixWithColumnValues: state];
}
}
- (void) closeFrame
{
NSMutableData* data;
NSMutableArray* checkpointed = [NSMutableArray new];
NSKeyedArchiver* archiver;
NSEnumerator* systemEnum;
id systemName, topology;
if(!frameOpen)
return;
//Write all the data
frameOpen = NO;
lastFrame++;
NSDebugLLog(@"AdSimulationDataWriter",
@"Closing frame %d", lastFrame);
if(trajectoryCheckpoint)
{
[dataStorage addTrajectoryCheckpoint: trajectoryData];
NSDebugLLog(@"AdSimulationDataWriter",
@"Checkpointed %"PRIuPTR" bytes of trajectory data",
[trajectoryData length]);
[checkpointed addObject: [NSNumber numberWithInt: 1]];
NSDebugLLog(@"AdSimulationDataWriter",
@"Done ");
}
else
[checkpointed addObject: [NSNumber numberWithInt: 0]];
if(energyCheckpoint)
{
if(forceFieldCollection == nil)
[checkpointed addObject: [NSNumber numberWithBool: NO]];
else
{
NSDebugLLog(@"AdSimulationDataWriter",
@"Checkpointing energies");
[self _addEnergyCheckpoint];
[checkpointed addObject: [NSNumber numberWithInt: 1]];
[energyData removeAllObjects];
NSDebugLLog(@"AdSimulationDataWriter",
@"Done ");
}
}
else
[checkpointed addObject: [NSNumber numberWithInt: 0]];
if(topologyCheckpoint)
{
data = [NSMutableData new];
archiver = [[NSKeyedArchiver alloc] initForWritingWithMutableData: data];
[archiver setOutputFormat: NSPropertyListXMLFormat_v1_0];
systemEnum = [topologyData keyEnumerator];
while((systemName = [systemEnum nextObject]))
{
//We assume the data source has been synched
//to the current configuration
NSDebugLLog(@"AdSimulationDataWriter",
@"Checkpointing topology of %@", systemName);
topology = [topologyData objectForKey: systemName];
[archiver encodeObject: topology
forKey: systemName];
}
[archiver finishEncoding];
[archiver release];
[dataStorage addTopologyCheckpoint: data];
NSDebugLLog(@"AdSimulationDataWriter",
@"Checkpointed %"PRIuPTR" bytes of topology data", [data length]);
[data release];
[checkpointed addObject: [NSNumber numberWithInt: 1]];
[topologyData removeAllObjects];
}
else
[checkpointed addObject: [NSNumber numberWithInt: 0]];
[frames extendMatrixWithRow: checkpointed];
NSDebugLLog(@"AdSimulationDataWriter",
@"Cleaning up");
//Set for next frame
[checkpointed release];
energyCheckpoint = NO;
trajectoryCheckpoint = NO;
topologyCheckpoint = NO;
NSDebugLLog(@"AdSimulationDataWriter",
@"Frame closed");
}
- (int) lastFrame
{
return lastFrame;
}
/**
The first frame should indicate a checkpoint for everything
*/
- (unsigned int) _lastCheckpointInColumn: (NSString*) column
{
int i, numberOfRows;
if(lastFrame == -1)
return lastFrame;
numberOfRows = [frames numberOfRows];
for(i=numberOfRows-1; i>=0; i--)
if([[frames elementAtRow: i ofColumnWithHeader: column] boolValue])
break;
return i;
}
- (unsigned int) lastEnergyCheckpoint
{
return [self _lastCheckpointInColumn: @"Energy"];
}
- (unsigned int) lastTopologyCheckpoint
{
return [self _lastCheckpointInColumn: @"Topology"];
}
- (unsigned int) lastTrajectoryCheckpoint
{
return [self _lastCheckpointInColumn: @"Trajectory"];
}
- (NSNumber*) lastIterationNumber
{
return [[iterationValue retain] autorelease];
}
- (void) addTopologyCheckpoint
{
NSEnumerator* systemEnum;
id system;
//Clear previously collected data
[topologyData removeAllObjects];
//Add new checkpoints
systemEnum = [[systemCollection fullSystems] objectEnumerator];
while((system = [systemEnum nextObject]))
[self addTopologyCheckpointForSystem: system];
}
- (void) addTopologyCheckpointForSystem: (id) aSystem
{
id topology;
topologyCheckpoint = YES;
topology = [[[aSystem dataSource] copy] autorelease];
[topologyData setObject: topology
forKey: [aSystem systemName]];
}
- (void) addTrajectoryCheckpoint
{
NSKeyedArchiver* archiver;
NSEnumerator* systemEnum;
id system, state;
trajectoryCheckpoint = YES;
//Release previous trajectory checkpoint
[trajectoryData release];
//Checkpoint current trajectory
trajectoryData = [NSMutableData new];
archiver = [[NSKeyedArchiver alloc]
initForWritingWithMutableData: trajectoryData];
[archiver setOutputFormat: NSPropertyListXMLFormat_v1_0];
systemEnum = [[systemCollection fullSystems] objectEnumerator];
while((system = [systemEnum nextObject]))
{
state = [system captureState];
[archiver encodeObject: state
forKey: [system systemName]];
}
[archiver finishEncoding];
[archiver release];
}
- (void) addEnergyCheckpoint
{
double potentialEnergy, totalEnergy, kineticEnergy;
NSEnumerator* systemEnum;
NSMutableArray* stateTerms = [NSMutableArray new];
AdMolecularMechanicsForceField* systemForceField;
id system, state;
energyCheckpoint = YES;
//Check that a forceFieldCollection is available before continuing
if(forceFieldCollection == nil)
{
NSWarnLog(@"No force fields are provided - No energy data will be checkpointed");
return;
}
//Remove last energy checkpoint
[energyData removeAllObjects];
//Checkpoint new energies
//Go through each system and add the relevant data to a dictionary of (TermName:TermValue pairs).
//Each dictionary is then added to energyData dictionary.
//When the frame is close the arrays are added to the state matrix for each system (in closeFrame:)
state = [NSMutableArray new];
systemEnum = [[systemCollection allSystems] objectEnumerator];
while((system = [systemEnum nextObject]))
{
//FIXME: Only one force field per system supported
systemForceField = [[forceFieldCollection forceFieldsForSystem: system]
objectAtIndex: 0];
[state addObject: iterationValue];
[stateTerms addObject: iterationHeader];
potentialEnergy = [systemForceField totalEnergy];
[state addObject:
[NSNumber numberWithDouble: potentialEnergy]];
[stateTerms addObject: @"PotentialEnergy"];
totalEnergy = potentialEnergy;
if([system respondsToSelector: @selector(kineticEnergy)])
{
kineticEnergy = [system kineticEnergy];
totalEnergy += kineticEnergy;
[state addObject:
[NSNumber numberWithDouble: kineticEnergy]];
[stateTerms addObject: @"KineticEnergy"];
[state addObject:
[NSNumber numberWithDouble: [system temperature]]];
[stateTerms addObject: @"Temperature"];
}
[state addObject:
[NSNumber numberWithDouble: totalEnergy]];
[stateTerms addObject: @"TotalEnergy"];
[state addObjectsFromArray:
[systemForceField allEnergies]];
[stateTerms addObjectsFromArray: [systemForceField allTerms]];
NSDebugLLog(@"AdSimulationDataWriter",
@"State %@. State Terms %@", state, stateTerms);
//Add the array containing the checkpointed energies
//to the energyData dictionary
[energyData setObject:
[NSDictionary dictionaryWithObjects: state
forKeys: stateTerms]
forKey: [system systemName]];
[state removeAllObjects];
[stateTerms removeAllObjects];
}
[stateTerms release];
[state release];
}
- (void) rollBackToFrame: (unsigned int) value
{
BOOL wasCheckpointed;
int start, i;
int trajectory, energy, topology;
NSRange energyRange;
NSEnumerator* matrixEnum;
NSIndexSet* indexSet;
AdMutableDataMatrix* matrix;
if(value > [frames numberOfRows])
[NSException raise: NSRangeException
format: @"(%@) %d is out of range %d",
NSStringFromSelector(_cmd),
value,
[frames numberOfRows]];
trajectory = energy = topology = 0;
//From the frame after the requested frame to the
//last recorded frame
start = value + 1;
for(i=start; i<lastFrame+1;i++)
{
wasCheckpointed = [[frames elementAtRow: i
ofColumnWithHeader: @"Trajectory"]
boolValue];
if(wasCheckpointed)
trajectory++;
wasCheckpointed = [[frames elementAtRow: i
ofColumnWithHeader: @"Energy"]
boolValue];
if(wasCheckpointed)
energy++;
wasCheckpointed = [[frames elementAtRow: i
ofColumnWithHeader: @"Topology"]
boolValue];
if(wasCheckpointed)
topology++;
}
NSDebugLLog(@"AdSimulationDataWriter", @"Rolling back to frame %d", value);
NSDebugLLog(@"AdSimulationDataWriter", @"Deleting %d trajectory checkpoints", trajectory);
NSDebugLLog(@"AdSimulationDataWriter", @"Deleting %d energy checkpoints", energy);
NSDebugLLog(@"AdSimulationDataWriter", @"Deleting %d topology checkpoints", topology);
[dataStorage removeTrajectoryCheckpoints: trajectory];
[dataStorage removeTopologyCheckpoints: topology];
//Delete the energy frames
matrixEnum = [[stateData dataMatrices] objectEnumerator];
energyRange.length = energy;
while((matrix = [matrixEnum nextObject]))
{
energyRange.location = [matrix numberOfRows] - energyRange.length;
indexSet = [NSIndexSet indexSetWithIndexesInRange: energyRange];
NSDebugLLog(@"AdSimulationDataWriter",
@"Removing %@ rows from matrix %@", indexSet, [matrix name]);
[matrix removeRowsWithIndexes: indexSet];
}
//Delete the frame information
[frames removeRowsWithIndexes:
[NSIndexSet indexSetWithIndexesInRange:
NSMakeRange(start, lastFrame - start + 1)]];
//Remove any data marked for checkpointing so far
if(frameOpen)
{
energyCheckpoint = NO;
trajectoryCheckpoint = NO;
topologyCheckpoint = NO;
[topologyData removeAllObjects];
[energyData removeAllObjects];
[trajectoryData release];
trajectoryData = nil;
frameOpen = NO;
}
lastFrame = value;
[self synchToStore];
}
- (void) synchToStore
{
NSKeyedArchiver* archiver;
NSMutableData* data;
NSDebugLLog(@"AdSimulationDataWriter", @"Synching to store");
data = [NSMutableData new];
archiver = [[NSKeyedArchiver alloc] initForWritingWithMutableData: data];
[archiver setOutputFormat: NSPropertyListXMLFormat_v1_0];
[archiver encodeObject: stateData forKey: @"root"];
[archiver finishEncoding];
[dataStorage setEnergyData: data];
NSDebugLLog(@"AdSimulationDataWriter", @"Wrote %"PRIuPTR" bytes of energy data", [data length]);
[archiver release];
[data release];
data = [NSMutableData new];
archiver = [[NSKeyedArchiver alloc] initForWritingWithMutableData: data];
[archiver setOutputFormat: NSPropertyListXMLFormat_v1_0];
[archiver encodeObject: frames forKey: @"root"];
[archiver finishEncoding];
[dataStorage setFrameData: data];
NSDebugLLog(@"AdSimulationDataWriter", @"Wrote %"PRIuPTR" bytes of frame data", [data length]);
[archiver release];
[dataStorage synchronizeStore];
NSDebugLLog(@"AdSimulationDataWriter", @"Complete");
}
- (id) dataStorage
{
return [[dataStorage retain] autorelease];
}
@end
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