1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158
|
/*
Project: UL
Copyright (C) 2005 Michael Johnston & Jordi Villa-Freixa
Author: Michael Johnston
Created: 2005-05-23 13:29:49 +0200 by michael johnston
Application Controller
This application is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This application is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111 USA.
*/
#ifndef _PCAPPPROJ_APPCONTROLLER_H
#define _PCAPPPROJ_APPCONTROLLER_H
#include <AppKit/AppKit.h>
#include "ULFramework/ULFramework.h"
#include "ULSystemViewController.h"
#include "ULAnalyser.h"
#include "ULPreferences.h"
#include "ULStatusTable.h"
#include "ULDatabaseBrowser.h"
#include "ULSimulationCreator.h"
#include "ULTemplateViewController.h"
#include "ULPasteboard.h"
#include "ULConverter.h"
#include "ULDatabaseManager.h"
/**
ViewController is the main view controller class. It controls the 'Adun Status' window
and is responisble for displaying general information from the model aswell as spawning
simulations.
\todo All objects should be displayable i.e. should respond to the "display" command.
\ingroup interface
*/
@interface ViewController : NSObject
{
id processManager;
id propertiesPanel; //!< The ULPropertiesPanel instance
id systemViewController; //!< The ULSystemViewController instance
id analyser;
id converter;
id templateController;
id databaseBrowser;
id simulationCreator;
id preferencesPanel;
id statusTable;
id statusWindow;
id logOutput;
id splashScreen;
id splashScreenImageView;
id activeDelegate;
id objectActions;
id simulationCommands;
id appPasteboard;
id databaseManager;
id scriptManager;
Class ULScriptManager;
//temporary
NSMutableDictionary* allowedActions;
}
/**
Description forthcoming
*/
+ (void)initialize;
/**
Description forthcoming
*/
- (id)init;
/**
Description forthcoming
*/
- (void)dealloc;
/**
Description forthcoming
*/
- (void)awakeFromNib;
/**
Description forthcoming
*/
- (void)applicationDidFinishLaunching:(NSNotification *)aNotif;
/**
Description forthcoming
*/
- (BOOL)applicationShouldTerminate:(id)sender;
/**
Description forthcoming
*/
- (void)applicationWillTerminate:(NSNotification *)aNotif;
/**
Description forthcoming
*/
- (BOOL)application:(NSApplication *)application openFile:(NSString *)fileName;
/**
Description forthcoming
*/
- (void)showPrefPanel:(id)sender;
/**
Description forthcoming
*/
- (void) newSystem: (id) sender;
/**
Description forthcoming
*/
- (void) newOptions: (id) sender;
/**
Description forthcoming
*/
- (void) logString: (NSString*) string newline: (BOOL) newline;
/**
Description forthcoming
*/
- (void) logString: (NSString*) string newline: (BOOL) newline forProcess: (ULProcess*) process;
/**
Description forthcoming
*/
- (void) startAdunServer;
/**
Description forthcoming
*/
- (void) openAnalyser: (id) sender;
/**
Description forthcoming
*/
- (void) addDatabase: (id) sender;
/**
Description forthcoming
*/
- (void) removeDatabase: (id) sender;
/**
Description forthcoming
*/
- (void) viewSimulationLog: (id) sender;
/**
Description forthcoming
*/
- (void) viewErrorLog: (id) sender;
@end
#endif
|