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package app
import (
"git.sr.ht/~rjarry/aerc/lib/ui"
)
type Dialog interface {
ui.DrawableInteractive
ContextWidth() (func(int) int, func(int) int)
ContextHeight() (func(int) int, func(int) int)
}
type dialog struct {
ui.DrawableInteractive
x func(int) int
y func(int) int
w func(int) int
h func(int) int
}
func (d *dialog) ContextWidth() (func(int) int, func(int) int) {
return d.x, d.w
}
func (d *dialog) ContextHeight() (func(int) int, func(int) int) {
return d.y, d.h
}
func NewDialog(
d ui.DrawableInteractive,
x func(int) int, y func(int) int,
w func(int) int, h func(int) int,
) *dialog {
return &dialog{DrawableInteractive: d, x: x, y: y, w: w, h: h}
}
// DefaultDialog creates a dialog window spanning half of the screen
func DefaultDialog(d ui.DrawableInteractive) Dialog {
position := SelectedAccountUiConfig().DialogPosition
width := SelectedAccountUiConfig().DialogWidth
height := SelectedAccountUiConfig().DialogHeight
return NewDialog(d,
// horizontal starting position in columns from the left
func(w int) int {
return (w * (100 - width)) / 200
},
// vertical starting position in lines from the top
func(h int) int {
switch position {
case "center":
return (h * (100 - height)) / 200
case "bottom":
return h - (h * height / 100)
default:
return 1
}
},
// dialog width from the starting column
func(w int) int {
return w * width / 100
},
// dialog height from the starting line
func(h int) int {
if position == "bottom" {
return h*height/100 - 1
}
return h * height / 100
},
)
}
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