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/****************************************************************************
*
* Copyright (c) 2003 Sasha Vasko <sasha at aftercode.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
****************************************************************************/
#define LOCAL_DEBUG
#include "../configure.h"
#include "asapp.h"
#include "shape.h"
ASVector *create_shape ()
{
ASVector *shape = create_asvector (sizeof (XRectangle));
LOCAL_DEBUG_CALLER_OUT ("creating shape %p", shape);
return shape;
}
void destroy_shape (ASVector ** pshape)
{
if (pshape) {
LOCAL_DEBUG_CALLER_OUT ("destroying shape %p", *pshape);
destroy_asvector (pshape);
}
}
/* using int type here to avoid problems with signed/unsigned comparisonand for simpler and faster code */
static Bool
assimilate_rectangle (int new_x, int new_y, int new_width, int new_height,
ASVector * shape)
{
XRectangle *shape_rects = PVECTOR_HEAD (XRectangle, shape);
int shape_rect_count = PVECTOR_USED (shape);
int i;
Bool changed = False;
int selected = -1;
int selected_area = 0;
if (new_width == 0 || new_height == 0)
return False;
LOCAL_DEBUG_OUT (" assimilating %dx%d%+d%+d", new_width, new_height,
new_x, new_y);
/* pass 1 : find rectangles that are entirely inside us : */
for (i = 0; i < shape_rect_count; ++i) {
if (shape_rects[i].x >= new_x &&
shape_rects[i].y >= new_y &&
shape_rects[i].x + shape_rects[i].width <= new_x + new_width &&
shape_rects[i].y + shape_rects[i].height <= new_y + new_height) {
LOCAL_DEBUG_OUT (" \tassimilated by %dx%d%+d%+d",
shape_rects[i].width, shape_rects[i].height,
shape_rects[i].x, shape_rects[i].y);
shape_rects[i].x = new_x;
shape_rects[i].y = new_y;
shape_rects[i].width = new_width;
shape_rects[i].height = new_height;
return True;
}
/* horizontally overlapping */
if (new_y == shape_rects[i].y && new_height == shape_rects[i].height) {
if (new_x + new_width >= shape_rects[i].x
&& new_x <= shape_rects[i].x + shape_rects[i].width) {
int w1 = new_x + new_width;
int w2 = shape_rects[i].x + shape_rects[i].width;
LOCAL_DEBUG_OUT (" \thorizontally overlapping %dx%d%+d%+d",
shape_rects[i].width, shape_rects[i].height,
shape_rects[i].x, shape_rects[i].y);
shape_rects[i].x = min (new_x, (int)shape_rects[i].x);
shape_rects[i].width = max (w1, w2) - shape_rects[i].x;
return True;
}
}
/* vertically overlapping */
if (new_x == shape_rects[i].x && new_width == shape_rects[i].width) {
if (new_y + new_height >= shape_rects[i].y
&& new_y <= shape_rects[i].y + shape_rects[i].height) {
int h1 = new_y + new_height;
int h2 = shape_rects[i].y + shape_rects[i].height;
LOCAL_DEBUG_OUT (" \tvertically overlapping %dx%d%+d%+d",
shape_rects[i].width, shape_rects[i].height,
shape_rects[i].x, shape_rects[i].y);
shape_rects[i].y = min (new_y, (int)shape_rects[i].y);
shape_rects[i].height = max (h1, h2) - shape_rects[i].y;
return True;
}
}
}
/* pass 2 : find largest intersecting rectangle : */
for (i = 0; i < shape_rect_count; ++i) {
int intersect_width =
(shape_rects[i].x + (int)shape_rects[i].width - new_x);
int intersect_height =
(shape_rects[i].y + (int)shape_rects[i].height - new_y);
if (shape_rects[i].x > new_x) {
if (shape_rects[i].x >= new_x + new_width)
intersect_width = 0;
else
intersect_width -= shape_rects[i].x - new_x;
}
if (shape_rects[i].y > new_y) {
if (shape_rects[i].y >= new_y + new_height)
intersect_height = 0;
else
intersect_height -= shape_rects[i].y - new_y;
}
if (intersect_width > 0 && intersect_height > 0) {
int new_area = intersect_width * intersect_height;
if (new_area > selected_area) {
selected = i;
selected_area = new_area;
}
}
}
if (selected >= 0) {
int x1 = shape_rects[selected].x;
int y1 = shape_rects[selected].y;
int x2 = x1 + shape_rects[selected].width;
int y2 = y1 + shape_rects[selected].height;
int top = (y1 > new_y) ? y1 - new_y : 0;
int bottom = (new_y + new_height > y2) ? new_y + new_height - y2 : 0;
int left = (x1 > new_x) ? x1 - new_x : 0;
int right = (new_x + new_width > x2) ? new_x + new_width - x2 : 0;
LOCAL_DEBUG_OUT (" \tintersected %dx%d%+d%+d",
shape_rects[selected].width,
shape_rects[selected].height, shape_rects[selected].x,
shape_rects[selected].y);
if (top > 0) { /* there could be entire row of new segments above selected rectangle */
if (new_x < x1) /* left top segment */
if (assimilate_rectangle (new_x, new_y, x1 - new_x, top, shape))
changed = True;
if (new_x + new_width > x2) /* right top segment */
if (assimilate_rectangle
(x2, new_y, new_x + new_width - x2, top, shape))
changed = True;
/* center top segment */
if (assimilate_rectangle
(new_x + left, new_y, new_width - (left + right), top, shape))
changed = True;
}
if (bottom > 0) { /* there could be entire row of new segments above selected rectangle */
if (new_x < x1) /* left bottom segment */
if (assimilate_rectangle (new_x, y2, x1 - new_x, bottom, shape))
changed = True;
if (new_x + new_width > x2) /* right bottom segment */
if (assimilate_rectangle
(x2, y2, new_x + new_width - x2, bottom, shape))
changed = True;
/* center bottom segment */
if (assimilate_rectangle
(new_x + left, y2, new_width - (left + right), bottom, shape))
changed = True;
}
if (left > 0) { /* there could be left center segment */
if (assimilate_rectangle
(new_x, new_y + top, left, new_height - (top + bottom), shape))
changed = True;
}
if (right > 0) { /* there could be right center segment */
if (assimilate_rectangle
(new_x + new_width - right, new_y + top, right,
new_height - (top + bottom), shape))
changed = True;
}
} else { /* simply appending rectangle to the list : */
XRectangle new_rect;
new_rect.x = new_x;
new_rect.y = new_y;
new_rect.width = new_width;
new_rect.height = new_height;
LOCAL_DEBUG_OUT (" \tappending %dx%d%+d%+d as new", new_width,
new_height, new_x, new_y);
vector_insert_elem (shape, &new_rect, 1, NULL, False);
changed = True;
}
return changed;
}
/* using int type here to avoid problems with signed/unsigned comparisonand for simpler and faster code */
static Bool
subtract_rectangle (int new_x, int new_y, int new_width, int new_height,
ASVector * shape)
{
XRectangle *shape_rects = PVECTOR_HEAD (XRectangle, shape);
int shape_rect_count = PVECTOR_USED (shape);
int i;
Bool changed = False;
XRectangle segments[4];
int seg_count;
if (new_width == 0 || new_height == 0)
return False;
LOCAL_DEBUG_OUT (" subtracting %dx%d%+d%+d", new_width, new_height,
new_x, new_y);
/* pass 1 : find rectangles that are entirely inside us and delete them all : */
i = shape_rect_count;
while (--i >= 0) {
if (shape_rects[i].x >= new_x &&
shape_rects[i].y >= new_y &&
shape_rects[i].x + shape_rects[i].width <= new_x + new_width &&
shape_rects[i].y + shape_rects[i].height <= new_y + new_height) {
LOCAL_DEBUG_OUT (" \ttrashing %dx%d%+d%+d", shape_rects[i].width,
shape_rects[i].height, shape_rects[i].x,
shape_rects[i].y);
vector_remove_index (shape, i);
changed = True;
}
}
/* pass 2 : adjust all the intersected rectangles : */
for (i = 0; i < shape_rect_count; ++i) {
int left = shape_rects[i].x;
int right = shape_rects[i].x + shape_rects[i].width;
int top = shape_rects[i].y;
int bottom = shape_rects[i].y + shape_rects[i].height;
int s_left = new_x;
int s_right = new_x + new_width;
int s_top = new_y;
int s_bottom = new_y + new_height;
if (left >= s_right || top >= s_bottom || right <= s_left
|| bottom <= s_top)
continue;
seg_count = 0;
if (top < s_top) { /* there will be top portion */
segments[seg_count].x = left;
segments[seg_count].y = top;
segments[seg_count].width = right - left;
segments[seg_count].height = s_top - top;
++seg_count;
}
if (left < s_left) { /* there will be left segment */
segments[seg_count].x = left;
segments[seg_count].y = max (top, s_top);
segments[seg_count].width = s_left - left;
segments[seg_count].height =
min (s_bottom, bottom) - segments[seg_count].y;
++seg_count;
}
if (right > s_right) { /* there will be right segment */
segments[seg_count].x = s_right;
segments[seg_count].y = max (top, s_top);
segments[seg_count].width = right - s_right;
segments[seg_count].height =
min (s_bottom, bottom) - segments[seg_count].y;
++seg_count;
}
if (bottom > s_bottom) { /* there will be right segment */
segments[seg_count].x = left;
segments[seg_count].y = s_bottom;
segments[seg_count].width = right - left;
segments[seg_count].height = bottom - s_bottom;
++seg_count;
}
if (seg_count > 0) {
--seg_count;
shape_rects[i] = segments[seg_count];
if (seg_count > 0) {
append_vector (shape, &segments[0], seg_count);
shape_rects = PVECTOR_HEAD (XRectangle, shape);
shape_rect_count = PVECTOR_USED (shape);
}
}
}
return changed;
}
Bool
add_shape_rectangles (ASVector * shape, XRectangle * rects,
unsigned int count, int x_origin, int y_origin,
unsigned int clip_width, unsigned int clip_height)
{
int i;
int new_x, new_y, new_width, new_height;
Bool changed = False;
if (shape == NULL || rects == NULL || count == 0)
return False;
#if defined(LOCAL_DEBUG) && !defined(NO_DEBUG_OUTPUT)
print_shape (shape);
#endif
LOCAL_DEBUG_OUT ("adding %d rectangles at %+d%+d clipped by %dx%d",
count, x_origin, y_origin, clip_width, clip_height);
for (i = 0; i < count; ++i) {
new_x = rects[i].x + x_origin;
if (new_x >= (int)clip_width)
continue;
new_y = rects[i].y + y_origin;
if (new_y >= (int)clip_height)
continue;
new_width =
(new_x + (int)rects[i].width >
(int)clip_width) ? (int)clip_width - new_x : (int)rects[i].width;
new_height =
(new_y + (int)rects[i].height >
(int)clip_height) ? (int)clip_height -
new_y : (int)rects[i].height;
if (assimilate_rectangle (new_x, new_y, new_width, new_height, shape))
changed = True;
}
return changed;
}
Bool print_shape (ASVector * shape)
{
if (shape) {
XRectangle *shape_rects = PVECTOR_HEAD (XRectangle, shape);
int shape_rect_count = PVECTOR_USED (shape);
int i;
show_progress ("Printing shape %p of %d rectangles : ", shape,
shape_rect_count);
for (i = 0; i < shape_rect_count; ++i)
show_progress ("\trects[%d] = %dx%d%+d%+d;", i, shape_rects[i].width,
shape_rects[i].height, shape_rects[i].x,
shape_rects[i].y);
return True;
}
return False;
}
void print_rectangles_list (ASVector * list)
{
#if !defined(NO_DEBUG_OUTPUT)
XRectangle *rects = PVECTOR_HEAD (XRectangle, list);
int i = PVECTOR_USED (list);
fprintf (stderr, "\tRectangles.count = %d;\n", i);
while (--i >= 0)
fprintf (stderr, "\tRectangles[%d] \t= %4.4dx%4.4d%+4.4d%+4.4d;\n", i,
rects[i].width, rects[i].height, rects[i].x, rects[i].y);
#endif
}
Bool add_shape_mask (struct ASVector *shape, struct ASImage *mask_im)
{
return False;
}
Bool
subtract_shape_rectangle (ASVector * shape, XRectangle * rects,
unsigned int count, int x_origin, int y_origin,
unsigned int clip_width,
unsigned int clip_height)
{
int i;
int new_x, new_y, new_width, new_height;
Bool changed = False;
if (shape == NULL || rects == NULL || count == 0)
return False;
LOCAL_DEBUG_OUT ("subtract %d rectangles at %+d%+d clipped by %dx%d",
count, x_origin, y_origin, clip_width, clip_height);
for (i = 0; i < count; ++i) {
new_x = rects[i].x + x_origin;
if (new_x >= (int)clip_width)
continue;
new_y = rects[i].y + y_origin;
if (new_y >= (int)clip_height)
continue;
new_width =
(new_x + (int)rects[i].width >
(int)clip_width) ? (int)clip_width - new_x : (int)rects[i].width;
new_height =
(new_y + (int)rects[i].height >
(int)clip_height) ? (int)clip_height -
new_y : (int)rects[i].height;
if (subtract_rectangle (new_x, new_y, new_width, new_height, shape))
changed = True;
}
return changed;
}
Bool query_shape_from_window (struct ASVector * shape, Window w)
{
return False;
}
Bool apply_shape_to_window (struct ASVector * shape, Window w)
{
return False;
}
/*************************************************************************/
/* This version differs from above, in that its tryes to compile a list
* of as many rectangles as possible : */
void
subtract_rectangle_from_list (ASVector * list, int left, int top,
int right, int bottom)
{
int i = PVECTOR_USED (list);
XRectangle *rects = PVECTOR_HEAD (XRectangle, list);
XRectangle tmp;
/* must trace in reverse order ! */
LOCAL_DEBUG_CALLER_OUT ("rect - (%d,%d)-(%d,%d)", left, top, right,
bottom);
while (--i >= 0) {
int r_left = rects[i].x, r_right = rects[i].x + (int)rects[i].width;
int r_top = rects[i].y, r_bottom = rects[i].y + (int)rects[i].height;
Bool disected = False;
LOCAL_DEBUG_OUT ("rect[%d] - (%d,%d)-(%d,%d)", i, r_left, r_top,
r_right, r_bottom);
/* first we check if entire rectangle is overlapped, in which case - we simply delete it ! */
if (top <= r_top && bottom >= r_bottom && left <= r_left
&& right >= r_right) {
vector_remove_index (list, i);
rects = PVECTOR_HEAD (XRectangle, list); /* memory may have gotten reallocated */
continue;
}
/* otherwise we can build at most 4 rectangles from each subtraction : */
if (top < r_bottom && bottom > r_top) { /* we may need to create 2 vertical rectangles ( left and right ) : */
/* left rectangle : */
tmp.y = r_top;
tmp.height = r_bottom - r_top;
if (left > r_left && left < r_right) {
rects[i].x = r_left;
rects[i].width = left - r_left;
LOCAL_DEBUG_OUT ("adjusted rect[%d] - (%d,%d)-(%d,%d)", i, r_left,
r_top, left, r_bottom);
/* y and height remain unchanged ! */
disected = True;
}
/* right rectangle : */
if (right > r_left && right < r_right) {
tmp.x = right;
tmp.width = r_right - right;
if (disected) {
append_vector (list, &tmp, 1);
rects = PVECTOR_HEAD (XRectangle, list); /* memory may have gotten reallocated */
LOCAL_DEBUG_OUT ("added rect - (%d,%d)-(%d,%d)", tmp.x, tmp.y,
tmp.x + tmp.width, tmp.y + tmp.height);
} else {
rects[i] = tmp;
disected = True;
LOCAL_DEBUG_OUT ("adjusted rect[%d] - (%d,%d)-(%d,%d)", i, tmp.x,
tmp.y, tmp.x + tmp.width, tmp.y + tmp.height);
}
}
}
if (left < r_right && right > r_left) { /* we may need to create 2 horizontal rectangles ( top and bottom ) : */
/* top rectangle : */
tmp.x = r_left;
tmp.width = r_right - r_left;
if (top > r_top && top < r_bottom) {
tmp.y = r_top;
tmp.height = top - r_top;
if (disected) {
append_vector (list, &tmp, 1);
rects = PVECTOR_HEAD (XRectangle, list); /* memory may have gotten reallocated */
LOCAL_DEBUG_OUT ("added rect - (%d,%d)-(%d,%d)", tmp.x, tmp.y,
tmp.x + tmp.width, tmp.y + tmp.height);
} else {
rects[i] = tmp;
disected = True;
LOCAL_DEBUG_OUT ("adjusted rect[%d] - (%d,%d)-(%d,%d)", i, tmp.x,
tmp.y, tmp.x + tmp.width, tmp.y + tmp.height);
}
}
/* bottom rectangle */
if (bottom > r_top && bottom < r_bottom) {
tmp.y = bottom;
tmp.height = r_bottom - bottom;
if (disected) {
append_vector (list, &tmp, 1);
rects = PVECTOR_HEAD (XRectangle, list); /* memory may have gotten reallocated */
LOCAL_DEBUG_OUT ("added rect - (%d,%d)-(%d,%d)", tmp.x, tmp.y,
tmp.x + tmp.width, tmp.y + tmp.height);
} else {
rects[i] = tmp;
disected = True;
LOCAL_DEBUG_OUT ("adjusted rect[%d] - (%d,%d)-(%d,%d)", i, tmp.x,
tmp.y, tmp.x + tmp.width, tmp.y + tmp.height);
}
}
}
}
}
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