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#include "config.h"
#include <string.h>
#include <stdlib.h>
#if TIME_WITH_SYS_TIME
# include <sys/time.h>
# include <time.h>
#else
# if HAVE_SYS_TIME_H
# include <sys/time.h>
# else
# include <time.h>
# endif
#endif
/****h* libAfterImage/tutorials/ASTile
* NAME
* ASTile
* SYNOPSIS
* Simple program based on libAfterImage to tile and tint image.
* DESCRIPTION
* All we want to do here is to get image filename, tint color and
* desired geometry from the command line. We then load this image, and
* proceed on to tiling it based on parameters. Tiling geometry
* specifies rectangular shape on limitless plane on which original
* image is tiled. While we are at tiling the image we also tint it to
* specified color, or to some random value derived from the current
* time in seconds elapsed since 1971.
* We then display the result in simple window.
* After that we would want to wait, until user closes our window.
*
* In this tutorial we will only explain new steps, not described in
* previous tutorial. New steps described in this tutorial are :
* ASTile.1. Parsing ARGB32 tinting color.
* ASTile.2. Parsing geometry spec.
* ASTile.3. Tiling and tinting ASImage.
* SEE ALSO
* ASView - explanation of basic steps needed to use libAfterImage and
* some other simple things.
* SOURCE
*/
#include "../afterbase.h"
#include "../afterimage.h"
#include "common.h"
void usage()
{
printf( "Usage: astile [-h]|[[-g geometry][-t tint_color] image]\n");
printf( "Where: image - source image filename.\n");
printf( " geometry - width and height of the resulting image,\n");
printf( " and x, y of the origin of the tiling on "
"source image.\n");
printf( " tint_color - color to tint image with.( defaults to "
"current time :)\n");
}
int main(int argc, char* argv[])
{
Window w ;
Display *dpy = NULL;
ASVisual *asv ;
int screen = 0, depth = 0;
char *image_file = "rose512.jpg" ;
ARGB32 tint_color = time(NULL);
int tile_x, tile_y, geom_flags = 0;
unsigned int tile_width, tile_height ;
ASImage *im ;
/* see ASView.1 : */
set_application_name( argv[0] );
#ifndef X_DISPLAY_MISSING
/* parse_argb_color can only be used after display is open,
otherwise we are limited to colors defined as ARGB values : */
dpy = XOpenDisplay(NULL);
_XA_WM_DELETE_WINDOW = XInternAtom( dpy, "WM_DELETE_WINDOW", False);
screen = DefaultScreen(dpy);
depth = DefaultDepth( dpy, screen );
#endif
if( argc > 1 )
{
int i ;
if( strncmp( argv[1], "-h", 2 ) == 0 )
{
usage();
return 0;
}
for( i = 1 ; i < argc ; i++ )
{
if( argv[i][0] == '-' && i < argc-1 )
{
switch(argv[i][1])
{
case 't' : /* see ASTile.1 : */
if( parse_argb_color( argv[i+1], &tint_color ) ==
argv[i+1] )
show_warning( "unable to parse tint color - "
"default used: #%8.8lX",
(unsigned long)tint_color );
break ;
case 'g' : /* see ASTile.2 : */
geom_flags = XParseGeometry( argv[i+1],
&tile_x, &tile_y,
&tile_width,
&tile_height );
break ;
}
++i ;
}else
image_file = argv[i] ;
}
}else
{
show_warning( "no image file or tint color specified - "
"defaults used: \"%s\" #%8.8lX",
image_file, (unsigned long)tint_color );
usage();
}
/* see ASView.2 : */
im = file2ASImage( image_file, 0xFFFFFFFF, SCREEN_GAMMA, 0, getenv("IMAGE_PATH"), NULL );
/* Making sure tiling geometry is sane : */
if( !get_flags(geom_flags, XValue ) )
tile_x = im->width/2 ;
if( !get_flags(geom_flags, YValue ) )
tile_y = im->height/2 ;
if( !get_flags(geom_flags, WidthValue ) )
tile_width = im->width*2 ;
if( !get_flags(geom_flags, HeightValue ) )
tile_height = im->height*2;
printf( "%s: tiling image \"%s\" to "
"%dx%d%+d%+d tinting with #%8.8lX\n",
get_application_name(), image_file, tile_width, tile_height,
tile_x, tile_y, (unsigned long)tint_color );
if( im != NULL )
{
/* see ASView.3 : */
asv = create_asvisual( dpy, screen, depth, NULL );
w = None ;
#ifndef X_DISPLAY_MISSING
/* see ASView.4 : */
w = create_top_level_window( asv, DefaultRootWindow(dpy), 32, 32,
tile_width, tile_height, 1, 0, NULL,
"ASTile", image_file );
if( w != None )
{
Pixmap p ;
ASImage *tinted_im ;
XMapRaised (dpy, w);
/* see ASTile.3 : */
tinted_im = tile_asimage( asv, im, tile_x, tile_y,
tile_width, tile_height,
tint_color, ASA_XImage, 0,
ASIMAGE_QUALITY_TOP );
destroy_asimage( &im );
/* see ASView.5 : */
p = asimage2pixmap( asv, DefaultRootWindow(dpy), tinted_im,
NULL, True );
destroy_asimage( &tinted_im );
/* see common.c: set_window_background_and_free() : */
p = set_window_background_and_free( w, p );
}
/* see common.c: wait_closedown() : */
wait_closedown(w);
dpy = NULL;
#else
{
ASImage *tinted_im ;
/* see ASTile.3 : */
tinted_im = tile_asimage( asv, im, tile_x, tile_y,
tile_width, tile_height,
tint_color, ASA_ASImage, 0,
ASIMAGE_QUALITY_TOP );
destroy_asimage( &im );
/* writing result into the file */
ASImage2file( tinted_im, NULL, "astile.jpg", ASIT_Jpeg, NULL );
destroy_asimage( &tinted_im );
}
#endif
}
return 0 ;
}
/**************/
/****f* libAfterImage/tutorials/ASTile.1 [3.1]
* SYNOPSIS
* Step 1. Color parsing.
* DESCRIPTION
* libAfterImage utilizes function provided by libAfterBase for color
* parsing. In case libAfterBase is unavailable - libAfterImage
* includes its own copy of that function. This function differs from
* standard XParseColor in a way that it allows for parsing of alpha
* channel in addition to red, green and blue. It autodetects if value
* include alpha channel or not, using the following logic:
* If number of hex digits in color spec is divisible by 4 and is not
* equal to 12 then first digits are treated as alpha channel.
* In case named color is specified or now apha channel is specified
* alpha value of 0xFF will be used, marking this color as solid.
* EXAMPLE
* if( parse_argb_color( argv[i+1], &tint_color ) == argv[i+1] )
* show_warning( "unable to parse tint color - default used: #%8.8X",
* tint_color );
* NOTES
* On success parse_argb_color returns pointer to the character
* immidiately following color specification in original string.
* Therefore test for returned value to be equal to original string will
* can be used to detect error.
* SEE ALSO
* libAfterBase, parse_argb_color(), ARGB32
*******/
/****f* libAfterImage/tutorials/ASTile.2 [3.2]
* SYNOPSIS
* Step 2. Parsing the geometry.
* DESCRIPTION
* Geometry can be specified in WIDTHxHEIGHT+X+Y format. Accordingly we
* use standard X function to parse it: XParseGeometry. Returned flags
* tell us what values has been specified. We only have to fill the rest
* with some sensible defaults. Default x is width/2, y is height/2, and
* default size is same as image's width.
* EXAMPLE
* geom_flags = XParseGeometry ( argv[i+1], &tile_x, &tile_y,
* &tile_width, &tile_height );
* SEE ALSO
* ASScale.1
********/
/****f* libAfterImage/tutorials/ASTile.3 [3.3]
* SYNOPSIS
* Step 3. Actuall tiling of the image.
* DESCRIPTION
* Actuall tiling is quite simple - just call tile_asimage and it will
* generate new ASImage containing tiled and tinted image. For the sake
* of example we set quality to TOP, but normally GOOD quality is quite
* sufficient, and is a default. Again, compression is set to 0 since we
* do not intend to store image for long time. Even better we don't need
* to store it at all - all we need is XImage, so we can transfer it to
* the server easily. That is why to_xim argument is set to ASA_XImage.
* As the result obtained ASImage will not have any data in its buffers,
* but it will have ximage member set to point to valid XImage.
* Subsequently we enjoy that convenience, by setting use_cached to True
* in call to asimage2pixmap(). That ought to save us a lot of processing.
*
* Tinting works in both directions - it can increase intensity of the
* color or decrease it. If any particular channel of the tint_color is
* greater then 127 then intensity is increased, otherwise its decreased.
* EXAMPLE
* tinted_im = tile_asimage( asv, im, tile_x, tile_y,
* tile_width, tile_height,
* tint_color,
* ASA_XImage, 0, ASIMAGE_QUALITY_TOP );
* destroy_asimage( &im );
* NOTES
* SEE ALSO
* tile_asimage().
********/
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