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/*
* Copyright (c) 2000,2001 Sasha Vasko <sasha at aftercode.net>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifdef _WIN32
#include "win32/config.h"
#else
#include "config.h"
#endif
/*#define LOCAL_DEBUG*/
/*#define DO_CLOCKING*/
#ifdef HAVE_MMX
#include <mmintrin.h>
#endif
#include <ctype.h>
#ifdef _WIN32
# include "win32/afterbase.h"
#else
# include "afterbase.h"
#endif
#include "asvisual.h"
#include "scanline.h"
#include "blender.h"
/*********************************************************************************/
/* colorspace conversion functions : */
/*********************************************************************************/
CARD32
rgb2value( CARD32 red, CARD32 green, CARD32 blue )
{
if( red > green )
return MAX(red,blue);
return MAX(green, blue);
}
CARD32
rgb2saturation( CARD32 red, CARD32 green, CARD32 blue )
{
register int max_val, min_val ;
if( red > green )
{
max_val = MAX(red,blue);
min_val = MIN(green,blue);
}else
{
max_val = MAX(green, blue) ;
min_val = MIN(red,blue) ;
}
return max_val > 1 ? ((max_val - min_val)<<15)/(max_val>>1) : 0;
}
/* Traditionally Hue is represented by 360 degree circle.
For our needs we use 255 degree circle instead.
Now the circle is separated into 6 segments :
Trad: Us: Color range: Red: Green: Blue:
0-60 0 -42.5 red-yellow FF-7F 0 -7F 0 -0
60-120 42.5 -85 yellow-green 7F-0 7F-FF 0 -0
120-180 85 -127.5 green-cyan 0 -0 FF-7F 0 -7F
180-240 127.5-170 cyan-blue 0 -0 7F-0 7F-FF
240-300 170 -212.5 blue-magenta 0-7F 0 -0 FF-7F
300-360 212.5-255 magenta-red 7F-FF 0 -0 7F-0
As seen from above in each segment at least one of the RGB values is 0.
To achieve that we find minimum of R, G and b and substract it from all,
and then multiply values by ratio to bring it into range :
new_val = ((val - min_val)*0xFEFF)/(max_val-min_val)
(note that we use 16bit values, instead of 8 bit as above)
WE store hue in 16 bits, so instead of above value of 42.5 per segment
we should use 85<<7 == 0x00002A80 per segment.
When all the RGB values are the same - then hue is invalid and = 0;
To distinguish between hue == 0 when color is Red and invalid hue, we
make all valid hues to fit in range 0x0001-0xFF00, with 0x0001 being RED.
*/
#define HUE_RED_TO_YELLOW 0
#define HUE_YELLOW_TO_GREEN 1
#define HUE_GREEN_TO_CYAN 2
#define HUE_CYAN_TO_BLUE 3
#define HUE_BLUE_TO_MAGENTA 4
#define HUE_MAGENTA_TO_RED 5
#define HUE16_RED (HUE16_RANGE*HUE_RED_TO_YELLOW)
#define HUE16_YELLOW (HUE16_RANGE*HUE_YELLOW_TO_GREEN)
#define HUE16_GREEN (HUE16_RANGE*HUE_GREEN_TO_CYAN)
#define HUE16_CYAN (HUE16_RANGE*HUE_CYAN_TO_BLUE)
#define HUE16_BLUE (HUE16_RANGE*HUE_BLUE_TO_MAGENTA)
#define HUE16_MAGENTA (HUE16_RANGE*HUE_MAGENTA_TO_RED)
#define MAKE_HUE16(hue,red,green,blue,min_val,max_val,delta) \
do{ if( (red) == (max_val) ){ /* 300 to 60 degrees segment */ \
if( (blue) <= (green) ){ /* 0-60 degrees segment*/ \
(hue) = HUE16_RED + (((green) - (blue)) * (HUE16_RANGE)) / (delta) ;\
if( (hue) == 0 ) (hue) = MIN_HUE16 ; \
}else { /* 300-0 degrees segment*/ \
(hue) = HUE16_MAGENTA+ (((red) - (blue)) * (HUE16_RANGE)) / (delta) ; \
if( (hue) == 0 ) (hue) = MAX_HUE16 ; \
} \
}else if( (green) == (max_val) ){ /* 60 to 180 degrees segment */ \
if( (blue) >= (red) ) /* 120-180 degrees segment*/ \
(hue) = HUE16_GREEN + (((blue)-(red) ) * (HUE16_RANGE)) / (delta) ; \
else /* 60-120 degrees segment */ \
(hue) = HUE16_YELLOW + (((green)-(red)) * (HUE16_RANGE)) / (delta) ; \
}else if( (red) >= (green) ) /* 240 to 300 degrees segment */ \
(hue) = HUE16_BLUE + (((red) -(green))* (HUE16_RANGE)) / (delta) ; \
else /* 180 to 240 degrees segment */ \
(hue) = HUE16_CYAN + (((blue)-(green))* (HUE16_RANGE)) / (delta) ; \
}while(0)
#define INTERPRET_HUE16(hue,delta,max_val,red,green,blue) \
do{ int range = (hue)/HUE16_RANGE ; \
int min_val = (max_val) - (delta); \
int mid_val = ((hue) - HUE16_RANGE*range)*(delta) / HUE16_RANGE ; \
switch( range ) { \
case HUE_RED_TO_YELLOW : /* red was max, then green */ \
(red) = (max_val); (green)=mid_val+(min_val); (blue) = (min_val); break; \
case HUE_YELLOW_TO_GREEN : /* green was max, then red */ \
(green) = (max_val); (red) =(max_val)-mid_val; (blue) = (min_val); break; \
case HUE_GREEN_TO_CYAN : /* green was max, then blue*/ \
(green) = (max_val); (blue)= mid_val+(min_val); (red) = (min_val); break; \
case HUE_CYAN_TO_BLUE : /* blue was max, then green */ \
(blue) = (max_val); (green)=(max_val)-mid_val; (red) = (min_val); break; \
case HUE_BLUE_TO_MAGENTA : /* blue was max, then red */ \
(blue) = (max_val); (red) = mid_val+(min_val);(green)= (min_val); break; \
case HUE_MAGENTA_TO_RED : /* red was max, then blue */ \
(red) = (max_val); (blue) = (max_val)-mid_val;(green)= (min_val); break; \
} \
}while(0)
int normalize_degrees_val( int degrees )
{
while ( degrees < 0 ) degrees += 360 ;
while ( degrees >= 360 ) degrees -= 360 ;
return degrees;
}
CARD32
degrees2hue16( int degrees )
{
CARD32 hue = 0 ;
while ( degrees < 0 ) degrees += 360 ;
while ( degrees >= 360 ) degrees -= 360 ;
hue = degrees * HUE16_RANGE / 60 ;
return (hue==0)?MIN_HUE16:hue ;
}
int
hue162degrees( CARD32 hue )
{
if( hue < MIN_HUE16 || hue > MAX_HUE16 )
return -1 ;
return (hue*60)/HUE16_RANGE ;
}
CARD32
rgb2hue( CARD32 red, CARD32 green, CARD32 blue )
{
int max_val, min_val, hue = 0 ;
if( red > green )
{
max_val = MAX(red,blue);
min_val = MIN(green,blue);
}else
{
max_val = MAX(green,blue);
min_val = MIN(red,blue);
}
if( max_val != min_val)
{
int delta = max_val-min_val ;
MAKE_HUE16(hue,(int)red,(int)green,(int)blue,min_val,max_val,delta);
}
return hue;
}
CARD32
rgb2hsv( CARD32 red, CARD32 green, CARD32 blue, CARD32 *saturation, CARD32 *value )
{
int max_val, min_val, hue = 0 ;
if( red > green )
{
max_val = MAX(red,blue);
min_val = MIN(green,blue);
}else
{
max_val = MAX(green,blue);
min_val = MIN(red,blue);
}
*value = max_val ;
if( max_val != min_val)
{
int delta = max_val-min_val ;
*saturation = (max_val>1)?(delta<<15)/(max_val>>1): 0;
MAKE_HUE16(hue,(int)red,(int)green,(int)blue,min_val,max_val,delta);
}else
*saturation = 0 ;
return hue;
}
void
hsv2rgb (CARD32 hue, CARD32 saturation, CARD32 value, CARD32 *red, CARD32 *green, CARD32 *blue)
{
if (saturation == 0 || hue == 0 )
{
*blue = *green = *red = value;
}else
{
int delta = ((saturation*(value>>1))>>15) ;
INTERPRET_HUE16(hue,delta,value,*red,*green,*blue);
}
}
CARD32 /* returns luminance */
rgb2luminance (CARD32 red, CARD32 green, CARD32 blue )
{
int max_val, min_val;
if( red > green )
{
max_val = MAX(red,blue);
min_val = MIN(green,blue);
}else
{
max_val = MAX(green,blue);
min_val = MIN(red,blue);
}
return (max_val+min_val)>>1;
}
CARD32 /* returns hue */
rgb2hls (CARD32 red, CARD32 green, CARD32 blue, CARD32 *luminance, CARD32 *saturation )
{
int max_val, min_val, hue = 0 ;
if( red > green )
{
max_val = MAX(red,blue);
min_val = MIN(green,blue);
}else
{
max_val = MAX(green,blue);
min_val = MIN(red,blue);
}
*luminance = (max_val+min_val)>>1;
if( max_val != min_val )
{
int delta = max_val-min_val ;
if( *luminance == 0 ) ++(*luminance);
else if( *luminance == 0x0000FFFF ) --(*luminance);
*saturation = (*luminance < 0x00008000 )?
(delta<<15)/ *luminance :
(delta<<15)/ (0x0000FFFF - *luminance);
MAKE_HUE16(hue,(int)red,(int)green,(int)blue,min_val,max_val,delta);
}else
*saturation = 0 ;
return hue;
}
void
hls2rgb (CARD32 hue, CARD32 luminance, CARD32 saturation, CARD32 *red, CARD32 *green, CARD32 *blue)
{
if (saturation == 0)
{
*blue = *green = *red = luminance;
}else
{
int delta = ( luminance < 0x00008000 )?
(saturation*luminance)>>15 :
(saturation*(0x0000FFFF-luminance))>>15 ;
int max_val = delta+(((luminance<<1)-delta)>>1) ;
INTERPRET_HUE16(hue,delta,max_val,*red,*green,*blue);
}
}
/*************************************************************************/
/* scanline blending */
/*************************************************************************/
typedef struct merge_scanlines_func_desc {
char *name ;
int name_len ;
merge_scanlines_func func;
char *short_desc;
}merge_scanlines_func_desc;
merge_scanlines_func_desc std_merge_scanlines_func_list[] =
{
{ "add", 3, add_scanlines, "color addition with saturation" },
{ "alphablend", 10, alphablend_scanlines, "alpha-blending" },
{ "allanon", 7, allanon_scanlines, "color values averaging" },
{ "colorize", 8, colorize_scanlines, "hue and saturate bottom image same as top image" },
{ "darken", 6, darken_scanlines, "use lowest color value from both images" },
{ "diff", 4, diff_scanlines, "use absolute value of the color difference between two images" },
{ "dissipate", 9, dissipate_scanlines, "randomly alpha-blend images"},
{ "hue", 3, hue_scanlines, "hue bottom image same as top image" },
{ "lighten", 7, lighten_scanlines, "use highest color value from both images" },
{ "overlay", 7, overlay_scanlines, "some weird image overlaying(see GIMP)" },
{ "saturate", 8, saturate_scanlines, "saturate bottom image same as top image"},
{ "screen", 6, screen_scanlines, "another weird image overlaying(see GIMP)" },
{ "sub", 3, sub_scanlines, "color subtraction with saturation" },
{ "tint", 4, tint_scanlines, "tinting image with image" },
{ "value", 5, value_scanlines, "value bottom image same as top image" },
{ NULL, 0, NULL }
};
merge_scanlines_func
blend_scanlines_name2func( const char *name )
{
register int i = 0;
if( name == NULL )
return NULL ;
while( isspace((int)*name) ) ++name;
do
{
if( name[0] == std_merge_scanlines_func_list[i].name[0] )
if( mystrncasecmp( name, std_merge_scanlines_func_list[i].name,
std_merge_scanlines_func_list[i].name_len ) == 0 )
return std_merge_scanlines_func_list[i].func ;
}while( std_merge_scanlines_func_list[++i].name != NULL );
return NULL ;
}
void
list_scanline_merging(FILE* stream, const char *format)
{
int i = 0 ;
do
{
fprintf( stream, format,
std_merge_scanlines_func_list[i].name,
std_merge_scanlines_func_list[i].short_desc );
}while( std_merge_scanlines_func_list[++i].name != NULL );
}
#define BLEND_SCANLINES_HEADER \
register int i = -1, max_i = bottom->width ; \
register CARD32 *ta = top->alpha, *tr = top->red, *tg = top->green, *tb = top->blue; \
register CARD32 *ba = bottom->alpha, *br = bottom->red, *bg = bottom->green, *bb = bottom->blue; \
if( offset < 0 ){ \
offset = -offset ; \
ta += offset ; tr += offset ; tg += offset ; tb += offset ; \
if( (int)top->width-offset < max_i ) max_i = (int)(top->width)-offset ; \
}else{ \
if( offset > 0 ){ \
ba += offset ; br += offset ; bg += offset ; bb += offset ; \
max_i -= offset ; } \
if( (int)(top->width) < max_i ) max_i = top->width ; \
}
void
alphablend_scanlines( ASScanline *bottom, ASScanline *top, int offset )
{
BLEND_SCANLINES_HEADER
while( ++i < max_i )
{
int a = ta[i] ;
int ca ;
/*fprintf( stderr, "%4.4x%4.4x%4.4x%4.4x+%4.4x%4.4x%4.4x%4.4x ", ba[i], br[i], bg[i], bb[i], ta[i], tr[i], tg[i], tb[i] );*/
if( a >= 0x0000FF00 )
{
br[i] = tr[i] ;
bg[i] = tg[i] ;
bb[i] = tb[i] ;
ba[i] = 0x0000FF00;
}else if( a > 0x000000FF )
{
a = (a>>8) ;
ca = 255-a;
#if 0 /*ndef HAVE_MMX*/
/* MMX implementaion of alpha-blending below turns out to be
30% slower then the original integer math implementation under it
I'm probably stupid or something.
*/
__m64 va = _mm_set_pi16 (ca, a, ca, a);
__m64 vd = _mm_set_pi16 (br[i],tr[i],ba[i],ta[i]);
/* b=(b*ca + t*a)>>8 */
vd = _mm_srli_pi16( vd, 8 );
vd = _mm_madd_pi16( va, vd );
ba[i] = _mm_cvtsi64_si32( vd );
vd = _mm_srli_si64( vd, 32 );
br[i] = _mm_cvtsi64_si32( vd );
vd = _mm_set_pi16 (bb[i],tb[i],bg[i],tg[i]);
vd = _mm_srli_pi16( vd, 8 );
vd = _mm_madd_pi16( va, vd );
bg[i] = _mm_cvtsi64_si32( vd );
vd = _mm_srli_si64( vd, 32 );
bb[i] = _mm_cvtsi64_si32( vd );
_mm_empty();
#else
ba[i] = ((ba[i]*ca)>>8)+ta[i] ;
br[i] = (br[i]*ca+tr[i]*a)>>8 ;
bg[i] = (bg[i]*ca+tg[i]*a)>>8 ;
bb[i] = (bb[i]*ca+tb[i]*a)>>8 ;
#endif
}
}
/* fputc( '\n', stderr );*/
}
void /* this one was first implemented on XImages by allanon :) - mode 131 */
allanon_scanlines( ASScanline *bottom, ASScanline *top, int offset )
{
BLEND_SCANLINES_HEADER
while( ++i < max_i )
{
if( ta[i] != 0 )
{
br[i] = (br[i]+tr[i])>>1 ;
bg[i] = (bg[i]+tg[i])>>1 ;
bb[i] = (bb[i]+tb[i])>>1 ;
ba[i] = (ba[i]+ta[i])>>1 ;
}
}
}
void
tint_scanlines( ASScanline *bottom, ASScanline *top, int offset )
{
BLEND_SCANLINES_HEADER
while( ++i < max_i )
{
if( ta[i] != 0 )
{
br[i] = (br[i]*(tr[i]>>1))>>15 ;
bg[i] = (bg[i]*(tg[i]>>1))>>15 ;
bb[i] = (bb[i]*(tb[i]>>1))>>15 ;
}
}
}
void /* addition with saturation : */
add_scanlines( ASScanline *bottom, ASScanline *top, int offset )
{
BLEND_SCANLINES_HEADER
while( ++i < max_i )
if( ta[i] )
{
if( ta[i] > ba[i] )
ba[i] = ta[i] ;
br[i] = (br[i]+tr[i]) ;
if( br[i] > 0x0000FFFF )
br[i] = 0x0000FFFF ;
bg[i] = (bg[i]+tg[i]) ;
if( bg[i] > 0x0000FFFF )
bg[i] = 0x0000FFFF ;
bb[i] = (bb[i]+tb[i]) ;
if( bb[i] > 0x0000FFFF )
bb[i] = 0x0000FFFF ;
ba[i] = (ba[i]+ta[i]) ;
if( ba[i] > 0x0000FFFF )
ba[i] = 0x0000FFFF ;
}
}
void /* substruction with saturation : */
sub_scanlines( ASScanline *bottom, ASScanline *top, int offset )
{
BLEND_SCANLINES_HEADER
while( ++i < max_i )
if( ta[i] )
{
int res ;
if( ta[i] > ba[i] )
ba[i] = ta[i] ;
res = (int)br[i] - (int)tr[i] ;
br[i] = res < 0 ? 0: res ;
res = (int)bg[i] - (int)tg[i] ;
bg[i] = res < 0 ? 0: res ;
res = (int)bb[i] - (int)tb[i] ;
bb[i] = res < 0 ? 0: res ;
}
}
void /* absolute pixel value difference : */
diff_scanlines( ASScanline *bottom, ASScanline *top, int offset )
{
BLEND_SCANLINES_HEADER
while( ++i < max_i )
{
if( ta[i] )
{
int res = (int)br[i] - (int)tr[i] ;
br[i] = res < 0 ? -res: res ;
res = (int)bg[i] - (int)tg[i] ;
bg[i] = res < 0 ? -res: res ;
res = (int)bb[i] - (int)tb[i] ;
bb[i] = res < 0 ? -res: res ;
if( ta[i] > ba[i] )
ba[i] = ta[i] ;
}
}
}
void /* darkest of the two makes it in : */
darken_scanlines( ASScanline *bottom, ASScanline *top, int offset )
{
BLEND_SCANLINES_HEADER
while( ++i < max_i )
if( ta[i] )
{
if( ta[i] < ba[i] )
ba[i] = ta[i] ;
if( tr[i] < br[i] )
br[i] = tr[i];
if( tg[i] < bg[i] )
bg[i] = tg[i];
if( tb[i] < bb[i] )
bb[i] = tb[i];
}
}
void /* lightest of the two makes it in : */
lighten_scanlines( ASScanline *bottom, ASScanline *top, int offset )
{
BLEND_SCANLINES_HEADER
while( ++i < max_i )
if( ta[i] )
{
if( ta[i] > ba[i] )
ba[i] = ta[i] ;
if( tr[i] > br[i] )
br[i] = tr[i];
if( tg[i] > bg[i] )
bg[i] = tg[i];
if( tb[i] > bb[i] )
bb[i] = tb[i];
}
}
void /* guess what this one does - I could not :) */
screen_scanlines( ASScanline *bottom, ASScanline *top, int offset )
{
BLEND_SCANLINES_HEADER
#define DO_SCREEN_VALUE(b,t) \
res1 = 0x0000FFFF - (int)b[i] ; res2 = 0x0000FFFF - (int)t[i] ;\
res1 = 0x0000FFFF - ((res1*res2)>>16); b[i] = res1 < 0 ? 0 : res1
while( ++i < max_i )
if( ta[i] )
{
int res1 ;
int res2 ;
DO_SCREEN_VALUE(br,tr);
DO_SCREEN_VALUE(bg,tg);
DO_SCREEN_VALUE(bb,tb);
if( ta[i] > ba[i] )
ba[i] = ta[i] ;
}
}
void /* somehow overlays bottom with top : */
overlay_scanlines( ASScanline *bottom, ASScanline *top, int offset )
{
BLEND_SCANLINES_HEADER
#define DO_OVERLAY_VALUE(b,t) \
tmp_screen = 0x0000FFFF - (((0x0000FFFF - (int)b[i]) * (0x0000FFFF - (int)t[i])) >> 16); \
tmp_mult = (b[i] * t[i]) >> 16; \
res = (b[i] * tmp_screen + (0x0000FFFF - (int)b[i]) * tmp_mult) >> 16; \
b[i] = res < 0 ? 0 : res
while( ++i < max_i )
if( ta[i] )
{
int tmp_screen, tmp_mult, res ;
DO_OVERLAY_VALUE(br,tr);
DO_OVERLAY_VALUE(bg,tg);
DO_OVERLAY_VALUE(bb,tb);
if( ta[i] > ba[i] )
ba[i] = ta[i] ;
}
}
void
hue_scanlines( ASScanline *bottom, ASScanline *top, int offset )
{
BLEND_SCANLINES_HEADER
while( ++i < max_i )
if( ta[i] )
{
CARD32 hue = rgb2hue( tr[i], tg[i], tb[i]);
if( hue > 0 )
{
CARD32 saturation = rgb2saturation( br[i], bg[i], bb[i]);
CARD32 value = rgb2value( br[i], bg[i], bb[i]);;
hsv2rgb(hue, saturation, value, &br[i], &bg[i], &bb[i]);
}
if( ta[i] < ba[i] )
ba[i] = ta[i] ;
}
}
void
saturate_scanlines( ASScanline *bottom, ASScanline *top, int offset )
{
BLEND_SCANLINES_HEADER
while( ++i < max_i )
if( ta[i] )
{
CARD32 saturation, value;
CARD32 hue = rgb2hsv( br[i], bg[i], bb[i], &saturation, &value);
saturation = rgb2saturation( tr[i], tg[i], tb[i]);
hsv2rgb(hue, saturation, value, &br[i], &bg[i], &bb[i]);
if( ta[i] < ba[i] )
ba[i] = ta[i] ;
}
}
void
value_scanlines( ASScanline *bottom, ASScanline *top, int offset )
{
BLEND_SCANLINES_HEADER
while( ++i < max_i )
if( ta[i] )
{
CARD32 saturation, value;
CARD32 hue = rgb2hsv( br[i], bg[i], bb[i], &saturation, &value);
value = rgb2value( tr[i], tg[i], tb[i]);
hsv2rgb(hue, saturation, value, &br[i], &bg[i], &bb[i]);
if( ta[i] < ba[i] )
ba[i] = ta[i] ;
}
}
void
colorize_scanlines( ASScanline *bottom, ASScanline *top, int offset )
{
BLEND_SCANLINES_HEADER
while( ++i < max_i )
if( ta[i] )
{
#if 1
CARD32 luminance, saturation ;
CARD32 hue = rgb2hls( tr[i], tg[i], tb[i], &luminance, &saturation );
luminance = rgb2luminance( br[i], bg[i], bb[i]);
hls2rgb(hue, luminance, saturation, &br[i], &bg[i], &bb[i]);
#else
CARD32 h, l, s, r, g, b;
h = rgb2hls( br[i], bg[i], bb[i], &l, &s );
hls2rgb( h, l, s, &r, &g, &b );
if( r > br[i]+10 || r < br[i] - 10 )
{
fprintf( stderr, "%X.%X.%X -> %X.%X.%X -> %X.%X.%X\n", br[i], bg[i], bb[i], h, l, s, r, g, b );
fprintf( stderr, "%d.%d.%d -> %d.%d.%d -> %d.%d.%d\n", br[i], bg[i], bb[i], h, l, s, r, g, b );
}
#endif
if( ta[i] < ba[i] )
ba[i] = ta[i] ;
}
}
void
dissipate_scanlines( ASScanline *bottom, ASScanline *top, int offset )
{
static CARD32 rnd32_seed = 345824357;
BLEND_SCANLINES_HEADER
#define MAX_MY_RND32 0x00ffffffff
#ifdef WORD64
#define MY_RND32() \
(rnd32_seed = ((1664525L*rnd32_seed)&MAX_MY_RND32)+1013904223L)
#else
#define MY_RND32() \
(rnd32_seed = (1664525L*rnd32_seed)+1013904223L)
#endif
/* add some randomization here if (rand < alpha) - combine */
while( ++i < max_i )
{
int a = ta[i] ;
if( a > 0 && (int)MY_RND32() < (a<<15) )
{
ba[i] += a ;
if( ba[i] > 0x0000FFFF )
ba[i] = 0x0000FFFF ;
a = (a>>8) ;
br[i] = (br[i]*(255-a)+tr[i]*a)>>8 ;
bg[i] = (bg[i]*(255-a)+tg[i]*a)>>8 ;
bb[i] = (bb[i]*(255-a)+tb[i]*a)>>8 ;
}
}
}
/*********************************************************************************/
/* The end !!!! */
/*********************************************************************************/
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