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/***********************************************************************
* afterstep include file
***********************************************************************/
#ifndef AFTERSTEP_H_HEADER_INCLUDED
#define AFTERSTEP_H_HEADER_INCLUDED
#define NO_ASRENDER
#include "myicon.h"
#ifdef __cplusplus
extern "C" {
#endif
#ifndef WithdrawnState
#define WithdrawnState 0
#endif
#ifndef set_flags
#define set_flags(v,f) ((v)|=(f))
#define clear_flags(v,f) ((v)&=~(f))
#define get_flags(v,f) ((v)&(f))
#endif
/************************** Magic Numbers : ********************************/
#define MAGIC_ASDBRECORD 0x7A3DBECD
#define MAGIC_ASWINDOW 0x7A3819D0
#define MAGIC_ASDESKTOP 0x7A3DE347
#define MAGIC_ASFEEL 0x7A3FEE1D
#define MAGIC_ASICON 0x7A301C07
#define MAGIC_MENU_DATA 0x7A3EDDAF
#define MAGIC_MENU_DATA_ITEM 0x7A3ED1FE
#define MAGIC_COMPLEX_FUNC 0x7A3CCF46
#define MAGIC_ASMENU 0x7A3E78C1
#define ASMENU_RES_CLASS "ASMenu"
#define MAGIC_MYLOOK_RES_BASE 0x7A311000
#define MAGIC_MYLOOK (MAGIC_MYLOOK_RES_BASE+0)
#define MAGIC_MYSTYLE (MAGIC_MYLOOK_RES_BASE+1)
#define MAGIC_MYBACKGROUND (MAGIC_MYLOOK_RES_BASE+2)
#define MAGIC_MYDESKTOP (MAGIC_MYLOOK_RES_BASE+3)
#define MAGIC_MYFRAME (MAGIC_MYLOOK_RES_BASE+4)
#define MAGIC_MYDESKTOPCONFIG (MAGIC_MYLOOK_RES_BASE+5)
/* List of flags that allows us to put AfterSTep in different states : */
#define ASS_NormalOperation (0x01<<0) /* otherwise we are in restart or shutdown or initialization */
#define ASS_Restarting (0x01<<1) /* otherwise we either initializing for the first time or shutting down */
#define ASS_Shutdown (0x01<<2) /* otherwise we either initializing for the first time or shutting down */
#define ASS_SingleScreen (0x01<<3) /* if we've been requested not to spawn our copies on other screens */
#define ASS_RunningLocal (0x01<<4) /* if AfterSTep runs on the same host as X Server */
#define ASS_Debugging (0x01<<5) /* if we are debugging AfterSTep and hence should run synchronously */
#define ASS_HousekeepingMode (0x01<<6) /* after GrabEm and before UngrabEm - noone has focus, we can do what we want. */
#define ASS_WarpingMode (0x01<<7) /* after first F_WARP* and before mouse/keyboard actions. */
#define ASS_PointerOutOfScreen (0x01<<8) /* */
#define ASS_ScreenGrabbed (0x01<<9) /* XGrabScreen had been issued - we should try and
avoid deadlocks ! */
#define ASS_SuppressDeskBack (0x01<<10)
#define AS_Text_ASCII 0
#define AS_Text_UTF8 1
#define AS_Text_UNICODE 2
/* use PanFrames! this replaces the 3 pixel margin with PanFrame windows
* it should not be an option, once it works right. HEDU 2/2/94
*/
#define PAN_FRAME_THICKNESS 2 /* or just 1 ? */
/* The maximum number of titlebar buttons */
#define MAX_BUTTONS 10
#define MAX_CURSORS 32 /* just for the heck of it! */
/* the maximum number of mouse buttons afterstep knows about :
* This is the better approach : */
#define MAX_MOUSE_BUTTONS (Button5-Button1+1)
#define BW 1 /* border width */
#define BOUNDARY_WIDTH 7 /* border width */
#define CORNER_WIDTH 16 /* border width */
#define HEIGHT_EXTRA 4 /* Extra height for texts in popus */
#define HEIGHT_EXTRA_TITLE 4 /* Extra height for underlining title */
#define HEIGHT_SEPARATOR 4 /* Height of separator lines */
#define SCROLL_REGION 2 /* region around screen edge that */
/* triggers scrolling */
#define NO_HILITE 0
#define TOP_HILITE (0x01<<0)
#define RIGHT_HILITE (0x01<<1)
#define BOTTOM_HILITE (0x01<<2)
#define LEFT_HILITE (0x01<<3)
#define NORMAL_HILITE (TOP_HILITE|RIGHT_HILITE|BOTTOM_HILITE|LEFT_HILITE)
#define EXTRA_HILITE (0x01<<4)
#define FULL_HILITE (EXTRA_HILITE|NORMAL_HILITE)
#define NO_HILITE_OUTLINE (0x01<<5)
#define NO_HILITE_INLINE (0x01<<6)
#define HILITE_MASK (NO_HILITE_OUTLINE|NO_HILITE_INLINE|FULL_HILITE)
#define DEFAULT_TBAR_HILITE (BOTTOM_HILITE|RIGHT_HILITE|NO_HILITE_INLINE)
#define DEFAULT_MENU_HILITE (0)
#define PAD_H_OFFSET 0
#define PAD_LEFT (0x01<<0)
#define PAD_RIGHT (0x01<<1)
#define PAD_H_MASK (PAD_RIGHT|PAD_LEFT)
#define PAD_V_OFFSET (PAD_H_OFFSET+2)
#define PAD_BOTTOM (0x01<<(PAD_V_OFFSET)) /* rotated with Top on purpose */
#define PAD_TOP (0x01<<(PAD_V_OFFSET+1))
#define PAD_V_MASK (PAD_TOP|PAD_BOTTOM)
#define PAD_MASK (PAD_V_MASK|PAD_H_MASK)
#define RESIZE_H_OFFSET (PAD_V_OFFSET+2)
#define RESIZE_H (0x01<<(RESIZE_H_OFFSET))
#define RESIZE_H_SCALE (0x01<<(RESIZE_H_OFFSET+1))
#define RESIZE_H_MASK (RESIZE_H|RESIZE_H_SCALE)
#define RESIZE_V_OFFSET (RESIZE_H_OFFSET+2)
#define RESIZE_V (0x01<<(RESIZE_V_OFFSET))
#define RESIZE_V_SCALE (0x01<<(RESIZE_V_OFFSET+1))
#define RESIZE_V_MASK (RESIZE_V|RESIZE_V_SCALE)
#define RESIZE_MASK (RESIZE_V_MASK|RESIZE_H_MASK)
#define FIT_LABEL_WIDTH (0x01<<(RESIZE_V_OFFSET+2))
#define FIT_LABEL_HEIGHT (0x01<<(RESIZE_V_OFFSET+3))
#define FIT_LABEL_SIZE (FIT_LABEL_WIDTH|FIT_LABEL_HEIGHT)
#define NO_ALIGN 0
#define ALIGN_LEFT PAD_RIGHT
#define ALIGN_RIGHT PAD_LEFT
#define ALIGN_TOP PAD_BOTTOM
#define ALIGN_BOTTOM PAD_TOP
#define ALIGN_HCENTER (PAD_LEFT|PAD_RIGHT)
#define ALIGN_VCENTER (PAD_TOP|PAD_BOTTOM)
#define ALIGN_CENTER (ALIGN_VCENTER|ALIGN_HCENTER)
#define ALIGN_MASK (PAD_MASK|RESIZE_MASK|FIT_LABEL_SIZE)
#define DEFAULT_TBAR_HSPACING 5
#define DEFAULT_TBAR_VSPACING 1
#define DEFAULT_MENU_SPACING 5
#define DEFAULT_MENU_ITEM_HBORDER 1
#define DEFAULT_MENU_ITEM_VBORDER 1
/* possible style index values */
#define BACK_FOCUSED 0
#define BACK_UNFOCUSED 1
#define BACK_STICKY 2
#define BACK_URGENT 3
#define BACK_DEFAULT 4
#define BACK_STYLES 5
#define MENU_BACK_TITLE 0
#define MENU_BACK_ITEM 1
#define MENU_BACK_HILITE 2
#define MENU_BACK_STIPPLE 3
#define MENU_BACK_SUBITEM 4
#define MENU_BACK_HITITLE 5
#define MENU_BACK_STYLES 6
/* different frame decoration part ids : */
typedef enum
{ /* don't change order !!!!
* If you do, the following must be met :
* - sides must go first and start with 0
* - order must be the same as order of cursors in screen.h
*/
FR_N = 0,
FR_E,
FR_S,
FR_W,
FRAME_SIDES,
FR_NW = FRAME_SIDES,
FR_NE,
FR_SW,
FR_SE,
FRAME_CORNERS,
FRAME_PARTS = FRAME_CORNERS,
FRAME_TITLE = FRAME_PARTS,
FRAME_ALL
}
FrameSide;
#define FRAME_TOP_MASK ((0x01<<FR_N)|(0x01<<FR_NW)|(0x01<<FR_NE))
#define FRAME_BTM_MASK ((0x01<<FR_S)|(0x01<<FR_SW)|(0x01<<FR_SE))
#define FRAME_LEFT_MASK (0x01<<FR_W)
#define FRAME_RIGHT_MASK (0x01<<FR_E)
/* contexts for button presses */
#define C_NO_CONTEXT 0
#define C_FrameN (0x01<<0)
#define C_FrameE (0x01<<1)
#define C_FrameS (0x01<<2)
#define C_FrameW (0x01<<3)
#define C_FrameNW (0x01<<4)
#define C_FrameNE (0x01<<5)
#define C_FrameSW (0x01<<6)
#define C_FrameSE (0x01<<7)
#define C_SIDEBAR (C_FrameS|C_FrameSW|C_FrameSE)
#define C_VERTICAL_SIDEBAR (C_FrameW|C_FrameNW|C_FrameSW)
#define C_FRAME (C_FrameN|C_FrameE|C_FrameS|C_FrameW| \
C_FrameNW|C_FrameNE|C_FrameSW|C_FrameSE)
#define C_FrameStart (C_FrameN)
#define C_FrameEnd (C_FrameSE)
#define C_WINDOW (0x01<<8)
#define C_CLIENT C_WINDOW
#define C_TITLE (0x01<<9)
#define C_IconTitle (0x01<<10)
#define C_IconButton (0x01<<11)
#define C_ICON (C_IconButton|C_IconTitle)
#define C_ROOT (0x01<<12)
#define C_TButton0 (0x01<<13)
#define C_TButton1 (0x01<<14)
#define C_TButton2 (0x01<<15)
#define C_TButton3 (0x01<<16)
#define C_TButton4 (0x01<<17)
#define C_TButton5 (0x01<<18)
#define C_TButton6 (0x01<<19)
#define C_TButton7 (0x01<<20)
#define C_TButton8 (0x01<<21)
#define C_TButton9 (0x01<<22)
#define C_TButtonAll (C_TButton0|C_TButton1|C_TButton2|C_TButton3|C_TButton4| \
C_TButton5|C_TButton6|C_TButton7|C_TButton8|C_TButton9)
#define C_ALL (C_WINDOW|C_TITLE|C_ICON|C_ROOT|C_FRAME|C_SIDEBAR|C_TButtonAll)
#define TITLE_BUTTONS 10
/* possible flags to identify which tasks needs to be done on
frame decorations/handles */
#define TODO_EVENT (0x01)
#define TODO_RESIZE_X (0x01<<1)
#define TODO_RESIZE_Y (0x01<<2)
#define TODO_RESIZE (TODO_RESIZE_X|TODO_RESIZE_Y)
#define TODO_MOVE_X (0x01<<3)
#define TODO_MOVE_Y (0x01<<4)
#define TODO_MOVE (TODO_MOVE_Y|TODO_MOVE_X)
#define TODO_TITLE (0x01<<5)
#define TODO_SIDE (0x01<<6)
#define TODO_DECOR (TODO_TITLE|TODO_SIDE)
#define TODO_REDRAW_TITLE (0x01<<7)
#define TODO_REDRAW_SIDE (0x01<<8)
#define TODO_REDRAW (TODO_REDRAW_TITLE|TODO_REDRAW_SIDE)
#define TODO_PAGE_X (0x01<<9)
#define TODO_PAGE_Y (0x01<<10)
#define TODO_PAGE (TODO_PAGE_X|TODO_PAGE_Y)
/* this 2 are used in MyWidgets : */
#define TODO_REBUILD_CACHE (0x01<<11)
#define TODO_REDRAW_WIDGET (0x01<<12)
/* */
#define MAX_POSITION 30000
#define INVALID_POSITION (-MAX_POSITION)
#define INVALID_DESK 10000
#define IsValidDesk(d) (d!=INVALID_DESK)
#define MAX_RUBBER_BAND 7
struct icon_t;
struct button_t;
typedef struct
{
int flags, x, y;
unsigned int width, height;
}
ASGeometry;
typedef struct
{
unsigned int width, height;
}ASSize;
typedef struct ASRectangle
{/* 64 bit safe : */
long x, y;
unsigned long width, height;
}ASRectangle;
typedef struct
{
#define LeftValue (0x01<<0)
#define TopValue (0x01<<1)
#define RightValue (0x01<<2)
#define BottomValue (0x01<<3)
#define LeftNegative (0x01<<4)
#define TopNegative (0x01<<5)
#define RightNegative (0x01<<6)
#define BottomNegative (0x01<<7)
int flags;
int left, top;
int right, bottom;
}
ASBox;
typedef struct ASCursor
{
char *image_file; /* image of the cursor */
char *mask_file; /* mask of the cursor */
Cursor cursor; /* loaded X Cursor */
}ASCursor;
typedef struct fr_pos
{
int x;
int y;
int w;
int h;
}
fr_pos;
struct ASHints;
struct ASStatusHints;
struct ASCanvas;
struct ASTBarData;
#define AS_CLIENT_EVENT_MASK (ColormapChangeMask | \
EnterWindowMask | \
FocusChangeMask | \
LeaveWindowMask | \
PropertyChangeMask | \
StructureNotifyMask )
#define AS_FRAME_EVENT_MASK (ButtonPressMask | \
ButtonReleaseMask | \
EnterWindowMask | \
FocusChangeMask | \
LeaveWindowMask | \
SubstructureRedirectMask| \
StructureNotifyMask| \
KeyPressMask | \
PointerMotionMask) /* needed for proper Balloons operation */
#define AS_CANVAS_EVENT_MASK (ButtonPressMask | \
ButtonReleaseMask | \
EnterWindowMask | \
LeaveWindowMask | PointerMotionMask \
/*| StructureNotifyMask */ ) /* needed to be able to switch mouse pointers */
#define AS_ICON_TITLE_EVENT_MASK (ButtonPressMask | \
ButtonReleaseMask | \
EnterWindowMask | \
FocusChangeMask | \
KeyPressMask | \
StructureNotifyMask)
#define AS_ICON_EVENT_MASK (ButtonPressMask | \
ButtonReleaseMask | \
EnterWindowMask | \
FocusChangeMask | \
KeyPressMask | \
LeaveWindowMask | \
StructureNotifyMask)
#define AS_MENU_EVENT_MASK ( ButtonPressMask | \
ButtonReleaseMask | \
PointerMotionMask | \
EnterWindowMask | \
KeyPressMask | \
LeaveWindowMask | \
StructureNotifyMask)
#define AS_ROOT_EVENT_MASK (LeaveWindowMask | \
EnterWindowMask | \
PropertyChangeMask | \
SubstructureRedirectMask | \
/* SubstructureNotifyMask | */\
KeyPressMask | \
ButtonPressMask | \
ButtonReleaseMask )
#define AS_ICON_MYSTYLE "ButtonPixmap"
#define AS_ICON_TITLE_MYSTYLE "ButtonTitleFocus"
#define AS_ICON_TITLE_STICKY_MYSTYLE "ButtonTitleSticky"
#define AS_ICON_TITLE_UNFOCUS_MYSTYLE "ButtonTitleUnfocus"
#define TITLE_OLD 0 /* old (NEXTSTEP 3) style titlebar */
#define TITLE_NEXT4 1 /* NEXTSTEP 4 style titlebar */
#define ASIMMAN_PATH_PIXMAPPATH 0
#define ASIMMAN_PATH_IMAGEPATH 1
#define ASIMMAN_PATH_PATH 2
#define ASIMMAN_PATH_PRIVICONS 3
#define ASIMMAN_PATH_PRIVBACKS 4
#ifdef __cplusplus
}
#endif
#endif /* #ifndef AFTERSTEP_H_HEADER_INCLUDED */
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